def compute_fov( self, x: int, y: int, radius: int = 0, light_walls: bool = True, algorithm: int = tcod.constants.FOV_RESTRICTIVE, ) -> None: """Compute a field-of-view on the current instance. Args: x (int): Point of view, x-coordinate. y (int): Point of view, y-coordinate. radius (int): Maximum view distance from the point of view. A value of `0` will give an infinite distance. light_walls (bool): Light up walls, or only the floor. algorithm (int): Defaults to tcod.FOV_RESTRICTIVE If you already have transparency in a NumPy array then you could use :any:`tcod.map_compute_fov` instead. """ if not (0 <= x < self.width and 0 <= y < self.height): warnings.warn( "Index (%r, %r) is outside of this maps shape (%r, %r)." "\nThis will raise an error in future versions." % (x, y, self.width, self.height), RuntimeWarning, stacklevel=2, ) lib.TCOD_map_compute_fov( self.map_c, x, y, radius, light_walls, algorithm )
def compute_fov( self, x: int, y: int, radius: int = 0, light_walls: bool = True, algorithm: int = tcod.constants.FOV_RESTRICTIVE, ) -> None: """Compute a field-of-view on the current instance. Args: x (int): Point of view, x-coordinate. y (int): Point of view, y-coordinate. radius (int): Maximum view distance from the point of view. A value of `0` will give an infinite distance. light_walls (bool): Light up walls, or only the floor. algorithm (int): Defaults to tcod.FOV_RESTRICTIVE If you already have transparency in a NumPy array then you could use :any:`tcod.map_compute_fov` instead. """ lib.TCOD_map_compute_fov( self.map_c, x, y, radius, light_walls, algorithm )
def compute_fov(self, x, y, radius=0, light_walls=True, algorithm=lib.FOV_RESTRICTIVE): """Compute a field-of-view on the current instance. Args: x (int): Point of view, x-coordinate. y (int): Point of view, y-coordinate. radius (int): Maximum view distance from the point of view. A value of `0` will give an infinite distance. light_walls (bool): Light up walls, or only the floor. algorithm (int): Defaults to tcod.FOV_RESTRICTIVE """ lib.TCOD_map_compute_fov(self.map_c, x, y, radius, light_walls, algorithm)
def compute_fov( transparency: np.ndarray, pov: Tuple[int, int], radius: int = 0, light_walls: bool = True, algorithm: int = tcod.constants.FOV_RESTRICTIVE, ) -> np.ndarray: """Return a boolean mask of the area covered by a field-of-view. `transparency` is a 2 dimensional array where all non-zero values are considered transparent. The returned array will match the shape of this array. `pov` is the point-of-view origin point. Areas are visible if they can be seen from this position. `pov` should be a 2D index matching the axes of the `transparency` array, and must be within the bounds of the `transparency` array. `radius` is the maximum view distance from `pov`. If this is zero then the maximum distance is used. If `light_walls` is True then visible obstacles will be returned, otherwise only transparent areas will be. `algorithm` is the field-of-view algorithm to run. The default value is `tcod.FOV_RESTRICTIVE`. The options are: * `tcod.FOV_BASIC`: Simple ray-cast implementation. * `tcod.FOV_DIAMOND` * `tcod.FOV_SHADOW`: Recursive shadow caster. * `tcod.FOV_PERMISSIVE(n)`: `n` starts at 0 (most restrictive) and goes up to 8 (most permissive.) * `tcod.FOV_RESTRICTIVE` .. versionadded:: 9.3 .. versionchanged:: 11.0 The parameters `x` and `y` have been changed to `pov`. Example: >>> explored = np.zeros((3, 5), dtype=bool, order="F") >>> transparency = np.ones((3, 5), dtype=bool, order="F") >>> transparency[:2, 2] = False >>> transparency # Transparent area. array([[ True, True, False, True, True], [ True, True, False, True, True], [ True, True, True, True, True]]...) >>> visible = tcod.map.compute_fov(transparency, (0, 0)) >>> visible # Visible area. array([[ True, True, True, False, False], [ True, True, True, False, False], [ True, True, True, True, False]]...) >>> explored |= visible # Keep track of an explored area. .. seealso:: :any:`numpy.nonzero` :any:`numpy.choose` :any:`numpy.select` """ transparency = np.asarray(transparency) if len(transparency.shape) != 2: raise TypeError( "transparency must be an array of 2 dimensions" " (shape is %r)" % transparency.shape ) if isinstance(pov, int): raise TypeError( "The tcod.map.compute_fov function has changed. The `x` and `y`" " parameters should now be given as a single tuple." ) if not ( 0 <= pov[0] < transparency.shape[0] and 0 <= pov[1] < transparency.shape[1] ): warnings.warn( "Given pov index %r is outside the array of shape %r." "\nThis will raise an error in future versions." % (pov, transparency.shape), RuntimeWarning, stacklevel=2, ) map_ = Map(transparency.shape[1], transparency.shape[0]) map_.transparent[...] = transparency lib.TCOD_map_compute_fov( map_.map_c, pov[1], pov[0], radius, light_walls, algorithm ) return map_.fov