def __init__(self, configuration): """Initialise the renderer""" self.addLogger() self.configuration = configuration self.name = common.getStrAttr(configuration, 'name') self.confirmation_message = common.getStrAttr(configuration, 'confirmationMessage', '') self.log.debug('Renderer created')
def __init__(self, configuration): """Initialise the builder""" super(EvolutionBased, self).__init__(configuration) # # Find the rooms self.rooms = {} for room_configuration in configuration.find('rooms').findall('room'): room = Room( common.getStrAttr(room_configuration, 'name'), common.getStrAttr(room_configuration, 'type'), [line.strip() for line in room_configuration.text.strip().splitlines()] ) self.rooms[room.name] = room # # Get properties self.initial_pool_size = common.getInt(configuration, 'initialPoolSize') self.tournament_size = common.getInt(configuration, 'tournamentSize') self.max_iterations = common.getInt(configuration, 'maxIterations') # # Tuning parameters RoomController.target_num_rooms = common.getFloat(configuration, 'targetRooms') RoomController.missed_corridor_penalty = common.getFloat(configuration, 'missedCorridorPenalty') RoomController.corridor_to_room_penalty = common.getFloat(configuration, 'corridorToRoomPenalty') RoomController.exit_longest_path_multiplier = common.getFloat(configuration, 'exitLongestPath') RoomController.missed_door_penalty = common.getFloat(configuration, 'missedDoorPenalty') # RoomController.target_room_types['event'] = common.getFloat(configuration, 'numEventRooms') RoomController.target_room_types['treasure'] = common.getFloat(configuration, 'numTreasureRooms') RoomController.target_room_types['corridor'] = common.getFloat(configuration, 'numCorridors')
def __init__(self, configuration): """Initialise the builder""" super(EvolutionBased, self).__init__(configuration) # # Find the rooms self.rooms = {} for room_configuration in configuration.find("rooms").findall("room"): room = Room( common.getStrAttr(room_configuration, "name"), common.getStrAttr(room_configuration, "type"), [line.strip() for line in room_configuration.text.strip().splitlines()], ) self.rooms[room.name] = room # # Get properties self.initial_pool_size = common.getInt(configuration, "initialPoolSize") self.tournament_size = common.getInt(configuration, "tournamentSize") self.max_iterations = common.getInt(configuration, "maxIterations") # # Tuning parameters RoomController.target_num_rooms = common.getFloat(configuration, "targetRooms") RoomController.missed_corridor_penalty = common.getFloat(configuration, "missedCorridorPenalty") RoomController.corridor_to_room_penalty = common.getFloat(configuration, "corridorToRoomPenalty") RoomController.exit_longest_path_multiplier = common.getFloat(configuration, "exitLongestPath") RoomController.missed_door_penalty = common.getFloat(configuration, "missedDoorPenalty") # RoomController.target_room_types["event"] = common.getFloat(configuration, "numEventRooms") RoomController.target_room_types["treasure"] = common.getFloat(configuration, "numTreasureRooms") RoomController.target_room_types["corridor"] = common.getFloat(configuration, "numCorridors")
def __init__(self, configuration): """Initialise the builder""" super(PortCreator, self).__init__(configuration) # # Basic properties of the port self.coast_per_port = common.getInt(configuration, 'averageCoastLinePerPort') self.island_must_have_port = common.getTrue(configuration, 'islandMustHavePort') self.min_port_separation = common.getInt(configuration, 'minimumPortSeparation') self.port_location_attempts = common.getInt(configuration, 'portLocationAttempts', 5) self.max_name_length = common.getInt(configuration, 'maxPortNameLength', 9) # # Resource properties properties = configuration.findall('resources/resourceProperties/*') root = configuration.find('resources/resourceProperties') self.property_ranges = dict( (element.tag, common.getFloatTuple(root, element.tag)) for element in properties) # self.name_generator = serge.blocks.textgenerator.MarkovNameGenerator( serge.blocks.textgenerator.EUROPE) # # Resource types self.resource_types = [ common.getStrAttr(element, 'name') for element in configuration.findall('resources/resourceTypes/resource') ]
def __init__(self, configuration): """Initialise the builder""" super(PortCreator, self).__init__(configuration) # # Basic properties of the port self.coast_per_port = common.getInt(configuration, 'averageCoastLinePerPort') self.island_must_have_port = common.getTrue(configuration, 'islandMustHavePort') self.min_port_separation = common.getInt(configuration, 'minimumPortSeparation') self.port_location_attempts = common.getInt(configuration, 'portLocationAttempts', 5) self.max_name_length = common.getInt(configuration, 'maxPortNameLength', 9) # # Resource properties properties = configuration.findall('resources/resourceProperties/*') root = configuration.find('resources/resourceProperties') self.property_ranges = dict( (element.tag, common.getFloatTuple(root, element.tag)) for element in properties ) # self.name_generator = serge.blocks.textgenerator.MarkovNameGenerator( serge.blocks.textgenerator.EUROPE ) # # Resource types self.resource_types = [ common.getStrAttr(element, 'name') for element in configuration.findall('resources/resourceTypes/resource') ]
def __init__(self, configuration): """Initialise the renderer""" super(StringRenderer, self).__init__(configuration) # self.default_value = common.getString(configuration, 'defaultValue') self.values = {} for value in configuration.find('attributeValues').findall('attributeValue'): self.values[common.getStrAttr(value, 'tag')] = common.getTupleAttr(value, 'colour')
def __init__(self, configuration): """Initialise the builder""" super(BiomeTagger, self).__init__(configuration) # self.ranges = [] for biome_range in configuration.find('heightRanges').findall('range'): self.ranges.append((common.getIntAttr(biome_range, 'low'), common.getIntAttr(biome_range, 'high'), common.getStrAttr(biome_range, 'tag')))
def __init__(self, configuration): """Initialise the builder""" self.addLogger() self.configuration = configuration self.name = common.getStrAttr(configuration, 'name') self.log.debug('Builder created') # self._progress_percent = 0 self._progress_world = None self._should_stop = False
def __init__(self, configuration): """Initialise the builder""" super(BiomeTagger, self).__init__(configuration) # self.ranges = [] for biome_range in configuration.find('heightRanges').findall('range'): self.ranges.append(( common.getIntAttr(biome_range, 'low'), common.getIntAttr(biome_range, 'high'), common.getStrAttr(biome_range, 'tag') ))
def __init__(self, configuration): """Initialise the renderer""" super(StringRenderer, self).__init__(configuration) # self.default_value = common.getString(configuration, 'defaultValue') self.values = {} for index, value in enumerate(configuration.find('attributeValues').findall('attributeValue')): self.values[common.getStrAttr(value, 'tag')] = ColourEntry( common.getTupleAttr(value, 'colour'), common.getIntAttr(value, 'index', index + 1) )