Пример #1
0
    def initialize_bottom_boundary(self, id_prefix):
        if not self.boundary['bottom']:
            tile = self.get_neighbor_tile(['bottom'])
            if tile:
                corners = [
                    self._blend(self.c1, self.c3 - 1.0),
                    self._blend(1, 0),
                    self._blend(0, 0),
                    self._blend(self.c4, self.c2)
                ]
                offset = self.basic_offset(self.fingerprint)
                offset[0] -= 1
                offset[1] -= 1
                generator = TileGenerator(self.tessagon,
                                          corners=corners,
                                          u_num=self.n,
                                          v_num=1,
                                          u_cyclic=False,
                                          v_cyclic=False,
                                          id_prefix=id_prefix,
                                          color_pattern=self.color_pattern,
                                          fingerprint_offset=offset)
                tiles = generator.initialize_tiles(self.tessagon.tile_class)
                generator.initialize_neighbors(tiles)

                self.boundary['bottom'] = tiles
                tile.boundary['top'] = tiles
                self.tiles += self._flatten_list(tiles)
Пример #2
0
    def initialize_left_boundary(self, id_prefix):
        if not self.boundary['left']:
            tile = self.get_neighbor_tile(['left'])
            if tile:
                corners = [
                    self.blend(0, 0),
                    self.blend(self.c2, self.c1),
                    self.blend(self.c3 - 1.0, self.c4),
                    self.blend(0, 1)
                ]
                offset = self.basic_offset(self.fingerprint)
                offset[0] -= 1
                generator = TileGenerator(self.tessagon,
                                          corners=corners,
                                          u_num=1,
                                          v_num=self.n,
                                          u_cyclic=False,
                                          v_cyclic=False,
                                          id_prefix=id_prefix,
                                          color_pattern=self.color_pattern,
                                          fingerprint_offset=offset)
                tiles = generator.initialize_tiles(self.tessagon.tile_class)
                generator.initialize_neighbors(tiles)

                self.boundary['left'] = tiles
                tile.boundary['right'] = tiles
                self.tiles = self.tiles.__add__(self._flatten_list(tiles))
Пример #3
0
    def initialize_interior(self):
        self.interior_corners = [self.blend(self.c2, self.c1),
                                 self.blend(self.c4, self.c2),
                                 self.blend(self.c1, self.c3),
                                 self.blend(self.c3, self.c4)]
        if self.n < 2:
            return
        offset = self.basic_offset(self.fingerprint)
        generator = TileGenerator(self.tessagon,
                                  corners=self.interior_corners,
                                  u_num=self.n-1, v_num=self.n-1,
                                  u_cyclic=False, v_cyclic=False,
                                  id_prefix=self.id + '.interior',
                                  color_pattern=self.color_pattern,
                                  fingerprint_offset=offset)

        self.interior \
            = generator.initialize_tiles(self.tessagon.__class__.tile_class)
        generator.initialize_neighbors(self.interior)
        self.tiles += self._flatten_list(self.interior)
Пример #4
0
    def test_u_v_cyclic(self):
        tessagon = FakeTessagon()
        tile_generator = TileGenerator(tessagon,
                                       u_range=[0.5, 1.0],
                                       v_range=[2.5, 4.0],
                                       u_num=2,
                                       v_num=3,
                                       u_cyclic=True,
                                       v_cyclic=True)
        tiles = tile_generator.initialize_tiles(FakeTileSubClass)
        assert len(tiles) == 2
        assert len(tiles[0]) == 3
        assert len(tiles[1]) == 3

        tile_generator.initialize_neighbors(tiles)
        assert (tiles[0][0].get_neighbor_tile(['left']) is tiles[1][0])
        assert (tiles[0][0].get_neighbor_tile(['bottom']) is tiles[0][2])
        assert (tiles[0][0].get_neighbor_tile(['right']) is tiles[1][0])
        assert (tiles[0][0].get_neighbor_tile(['top']) is tiles[0][1])

        assert (tiles[1][2].get_neighbor_tile(['left']) is tiles[0][2])
        assert (tiles[1][2].get_neighbor_tile(['bottom']) is tiles[1][1])
        assert (tiles[1][2].get_neighbor_tile(['right']) is tiles[0][2])
        assert (tiles[1][2].get_neighbor_tile(['top']) is tiles[1][0])