def do_GET(self): self.send_response(200) self.send_header("Content-type", "text/html") self.end_headers() imsi = parse_qs(urlparse(self.path).query).get('data', None) pars = imsi[0] pars = pars[1:len(pars) - 1] intpars = [] cur = 0 for i in range(len(pars)): if pars[i] != ',': cur = cur * 10 + float(pars[i]) else: intpars.append(cur) cur = 0 intpars.append(cur) #args = "" #for i in range(len(intpars)): # args = args + str(intpars[i]) + " " #print(args) score1, score2, score3, score4, score5, score6 = test2.main(intpars) print("scores are:") print(str(score1)) print(str(score2)) print(str(score3)) print(str(score4)) print(str(score5)) print(str(score6))
def export(day, doubt_to, black, white, row): #ここが出力部分 if day == "pre": return print(day) print("SUS", end="") Exec = most(doubt_to) #処刑対象の判定 print("BLACK", end="") Orac = most(black) #占い対象の判定 print("WHITE" + str(white)) #庇う対象もしくは殺害先の対象の判定 if day != "プロローグ": if doubt_to != {}: Exec = random.choice(Exec) else: Exec = random.choice(chr_list) print("Executioned : " + Exec) #Execが処刑先 test2.main(str(row[1]), str(row[2]), str(row[1]), '', 'morning') if black != {}: Orac = random.choice(Orac) else: Orac = random.choice(chr_list) print("Oracle : " + Orac) #Oracが占い先 test2.main(str(row[1]), str(row[2]), str(row[1]), '', 'night') if white != {}: Sacr = random.choice(list(white.keys())) Prot = random.choice(list(white.keys())) else: Sacr = random.choice(chr_list) Prot = random.choice(chr_list) print("Sacrifice : " + Sacr) #Sacrが人狼の殺害先 test2.main(str(row[1]), str(row[2]), str(row[1]), '', 'morning') print("Protected : " + Prot) #Protが狩人の庇う先 print("\n")
from test2 import main ##s=pytset.PyTSet(100,range(50,70)) ##o=pytset.PyTSet(129,range(60,80)) ##print len(o.tobytes()) ##o=None ##gc.collect() ##print "s:",list(s) ##for item in s: ## print item ##print "o:",list(o) ##s&=o ##print "intersection",list(s) ##s=pytset.PyTSet(100,range(50,70)) ##s-=o ##print "s minus o:",list(s) ##s=pytset.PyTSet(100,range(50,70)) ##s|=o ##print "union:",list(s) main()
# 其他的 handler }, 'loggers': { 'StreamLogger': { 'handlers': ['console'], 'level': 'DEBUG', }, 'ConsoleFileLogger': { # 既有 console Handler,还有 file Handler 'handlers': ['console', 'file', 'rotaFile'], 'level': 'DEBUG', }, # 其他的 Logger } } logging.config.dictConfig(config) StreamLogger = logging.getLogger("StreamLogger") ConsoleFileLogger = logging.getLogger("ConsoleFileLogger") if __name__ == '__main__': while True: ConsoleFileLogger.debug('debug') ConsoleFileLogger.info('info') ConsoleFileLogger.warn('warn') ConsoleFileLogger.error('error') test2.main() time.sleep(5)
import pytset import gc from test2 import main ##s=pytset.PyTSet(100,range(50,70)) ##o=pytset.PyTSet(129,range(60,80)) ##print len(o.tobytes()) ##o=None ##gc.collect() ##print "s:",list(s) ##for item in s: ## print item ##print "o:",list(o) ##s&=o ##print "intersection",list(s) ##s=pytset.PyTSet(100,range(50,70)) ##s-=o ##print "s minus o:",list(s) ##s=pytset.PyTSet(100,range(50,70)) ##s|=o ##print "union:",list(s) main()
#print(str(count) + ":" + str(row)) row[3] = m_t.parse(str(row[3])) row[3] = row[3].replace('\n', '') remark = row[3].split(' ') #print(row,'\n\n') if row[3] == '': villager_label = main(str(a)) print(villager_label) row[1] if villager_label == '__label__1': print(villager["1"]) row[3] = villager["1"] test2.main(str(row[1]), str(row[2]), str(row[1]), '', 'noon') if villager_label == '__label__2': print(villager["2"]) row[3] = villager["2"] test2.main(str(row[1]), str(row[2]), str(row[1]), str(row[3]), 'noon') if villager_label == '__label__3': print(villager["3"]) row[3] = villager["3"] test2.main(str(row[1]), str(row[2]), str(row[1]), str(row[3]), 'noon') if villager_label == '__label__4': print(villager["4"]) row[3] = villager["4"] test2.main(str(row[1]), str(row[2]), str(row[1]), str(row[3]), 'noon')
import character import enemy import roomLib import test2 # Initialize pygame pygame.init() ###################################################################### #SETTINGS screenWidth = 800 screenHeight = 600 FPS = 30 # timeDelay = 50 DEPRECATED #Creates window, and clock, sets Icon screen = pygame.display.set_mode((screenWidth, screenHeight)) pygame.display.set_caption("Dungeon Taker: OTA") icon = pygame.image.load('images/oubliette.png') pygame.display.set_icon(icon) clock = pygame.time.Clock() state = "INTRO" running = True while running: if state == "INTRO": state = test2.main() print(state)