def render_shadow_block(self): shadow_tetra = Tetramine( self.current_tetra.scheme, self.current_tetra.current_orientation, self.current_tetra.rotations, self.current_tetra.renders, ) shadow_tetra.place(self.current_tetra.x, self.current_tetra.y) while (shadow_tetra.checkBoundaries(self) == True) and (shadow_tetra.checkCollisions(self) == True): shadow_tetra.place(shadow_tetra.x, shadow_tetra.y + 1) shadow_tetra.place(shadow_tetra.x, shadow_tetra.y - 1) shadow_tetra.render(self, center_color=(30, 140, 50), mino_color=(30, 140, 50))