def starterBall(data, starter): if data.story.oakSpeechCompleted == False: worldText(data, 'There are three pokeballs on the table.') elif data.story.startPokemonChosen == True: worldText(data, 'This is where I got my first Pokemon!') else: chooseStarter(data, starter)
def chooseStarter(data, starter): if starter == 'Bulbasaur': outcome = worldTextOptions( data, 'Would you like Bulbasaur, the grass-type Pokemon?', options=["Yes", "No"], response=True) elif starter == 'Charmander': outcome = worldTextOptions( data, 'Would you like Charmander, the fire-type Pokemon?', options=["Yes", "No"], response=True) elif starter == 'Squirtle': outcome = worldTextOptions( data, 'Would you like Squirtle, the water-type Pokemon?', options=["Yes", "No"], response=True) if outcome == "Yes": getStarter(data, starter) worldText(data, '> Congratulations, you got a', data.player.team[0].name + '! <') getNamePokemon(data, data.player.team[0], battle=False) worldText(data, data.rival.name + ': Alright then, I\'ll take the', data.rival.team[0].name + '!')
def getNamePokemon(data, pokemon, battle=True): if battle == False: choice = worldTextOptions(data, 'Would you like to name the ' + pokemon.name + '?', options=["Yes", "No"], response=True) else: drawScreen(data) onlyTextBoxWithOptions('Would you like to name the ' + pokemon.name + '?', options=["Yes", "No"]) choice = getOption(["Yes", "No"]) if choice == "Yes": if battle == False: worldText(data, "What would you like to name it?", response=True) else: drawScreen(data) onlyTextBox("What would you like to name it?") while True: choiceInput = input('-- ') if len(choiceInput) <= 10: if choiceInput == "": pokemon.name = pokemon.species return pokemon.name = choiceInput return else: print('That name is too long! 10 characters max!') #┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ #┃ │ a ╭╮ ╭╮ c ╭╮ d │ ┃ #┃ │ ITEMS ││ b ││ KEY ITEMS ││ BALLS │ ┃ #┃ ╰───────────╯│ HEALING │╰───────────╯╰───────────╯ ┃ #┃ ╰───────────╯ ┃ #┃ │ ┃ #┃ │ ┃ #┃ │ ┃ #┃ │ ┃ #┃ │ ┃ #┃ │ ┃ #┃ │ ┃ #┃ │ ┃ #┃ │ ┃ #┃ │ ┃ #┃ │ ┃ #┃ │ ┃ #┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┫ #┃ Which item would you like to choose? ┃ #┃ ┃ #┃ ┃ #┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
def chooseCharacterName(data): while True: try: choiceInput = input('-- ') if choiceInput != '': return choiceInput worldText(data, 'Oak: Sorry, I missed that. Say again?', response=True) except ValueError: worldText(data, 'Oak: Sorry, I missed that. Say again?', response=True)
def checkStoryInteraction(data, x, y): if data.environment.location.name == 'Pallet Town': if data.story.startPokemonChosen == False: worldText(data, 'You shouldn\'t go into tall grass without a Pokemon!') return True else: return False elif data.environment.location.name == 'Oak Lab': if data.story.startPokemonChosen == True and data.story.starterRivalFightCompleted == False: talkStarterRivalFight(data) return False else: return False else: return False
def chooseFromMenu(data): while True: choices = "Pokedex", "Pokemon", "Bag", "Player", "Save", "Options", "Exit" choice = getOption( ["Pokedex", "Pokemon", "Bag", "Player", "Save", "Options", "Exit"]) if choice == "Pokedex": print("Pokedex") worldText(data, "Sorry, this is not yet available!", menu=True, response=True) elif choice == "Pokemon": if data.story.startPokemonChosen or data.settings.settingsDict[ "WallClip"]: openPokemonSelectionScreen(data) drawOverworld(data, data.player.xCo, data.player.yCo, data.environment.location.map, text=False, menu=True) else: worldText(data, "You do not have any Pokemon yet!", menu=True, response=True) elif choice == "Bag": openBag(data) drawOverworld(data, data.player.xCo, data.player.yCo, data.environment.location.map, text=False, menu=True) elif choice == "Player": print("Player") worldText(data, "Sorry, this is not yet available!", menu=True, response=True) elif choice == "Save": saveGame(data) worldText(data, "Your game has been saved successfully!", menu=True, response=True) elif choice == "Options": optionsScreen(data) drawOverworld(data, data.player.xCo, data.player.yCo, data.environment.location.map, text=False, menu=True) elif choice == "Exit" or choice == "Back": print("Exit") return "Exit"
def pokemonCenter(data, whitedOut): if whitedOut == True: healAllPokemon(data) else: option = worldTextOptions( data, 'Hello, welcome to the Pokemon Centre, would you like me to heal your Pokemon?', options=["Yes", "No"], response=True) if option == "Yes": worldText( data, "Okay, please let me take your pokemon for a few moments.") healAllPokemon(data) worldText( data, 'Your team is now at full health! We hope to see you again!') else: worldText(data, 'Alright, see you next time.')
def talkStarterRivalFight(data): worldText( data, data.rival.name + ': Where are you running off to?! Now that we\'ve both got Pokemon', data.player.name + ', let\'s fight and see who\'s best!') data.enemy = data.rival outcome = startBattle(data) if outcome == 'Win': text(data, data.rival.name + ': Yeah, okay, beginner\'s luck.') worldText( data, data.rival.name + ': Next time I won\'t go so easy on you. Anyway, smell ya later!') else: text(data, data.rival.name + ': Just as I expected, easy.') worldText( data, data.rival.name + ': Better luck next time. Anyway, smell ya later!') data.story.starterRivalFightCompleted = True worldText( data, 'Oak: In any case', data.player.name + ", great effort! Let me heal your " + data.player.pokemon.name + " up.") healPokemon(data.player.pokemon) worldText( data, "Here, take 5 PokeBalls and go and start your Pokemon adventure!") worldText(data, '> Congratulations, you received 5 PokeBalls!')
def talkOak(data): if data.story.oakSpeechCompleted == False: oakOpeningMonologue(data) elif data.story.startPokemonChosen == False: worldText(data, 'Oak: Go ahead and choose one from the table there.')
def oakOpeningMonologue(data): worldText(data, 'Oak: Hello and welcome to the wonderful world of Pokemon!') worldText(data, 'Oak: My name is Professor Oak! What\'s your name?', response=True) data.player.name = chooseCharacterName(data) worldText( data, 'Oak: Ah yes, lovely to meet you. My grandson lives closeby too, any idea what his name is?', response=True) data.rival.name = chooseCharacterName(data) worldText(data, data.rival.name + ': Grandpa! Did you forget my name again?!') worldText( data, 'Oak: Ahem, no, of course not! I was just joking around. Now let\'s get down to business.' ) worldText( data, 'Oak: Now', data.player.name + ',', data.rival.name + ', I\'d like to give you each a Pokemon, and see how you get on in the world!' ) worldText(data, data.rival.name + ': Yeah! Thanks Grandpa!') worldText(data, 'Oak: Hold on', data.rival.name + ', we should let', data.player.name, 'choose first. Go ahead and choose one from the table there.') data.story.oakSpeechCompleted = True
def printSign(data, newX, newY): for sign in data.environment.location.signs: if sign.coords == [newX, newY]: worldText(data, sign.text)