Пример #1
0
 def make_world(self):
     world = World()
     # set any world properties first
     world.dim_c = 2
     num_good_agents = 1
     num_adversaries = 3
     num_agents = num_adversaries + num_good_agents
     world.n_adversaries = num_adversaries
     num_landmarks = 2
     # add agents
     world.agents = [Agent() for i in range(num_agents)]
     for i, agent in enumerate(world.agents):
         agent.name = 'agent %d' % i
         agent.collide = True
         agent.silent = True
         agent.adversary = True if i < num_adversaries else False
         agent.size = 0.075 if agent.adversary else 0.05
         agent.accel = 3.0 if agent.adversary else 4.0
         #agent.accel = 20.0 if agent.adversary else 25.0
         agent.max_speed = 1.0 if agent.adversary else 1.3
     # add landmarks
     world.landmarks = [Landmark() for i in range(num_landmarks)]
     for i, landmark in enumerate(world.landmarks):
         landmark.name = 'landmark %d' % i
         landmark.collide = True
         landmark.movable = False
         landmark.size = 0.2
         landmark.boundary = False
     # make initial conditions
     self.reset_world(world)
     return world
Пример #2
0
 def make_world(self):
     world = World()
     # set any world properties first
     num_agents = 3
     num_adversaries = 1
     world.n_adversaries = num_adversaries
     num_landmarks = 2
     world.dim_c = 4
     # add agents
     world.agents = [CryptoAgent() for i in range(num_agents)]
     for i, agent in enumerate(world.agents):
         agent.name = 'agent %d' % i
         agent.collide = False
         agent.adversary = True if i < num_adversaries else False
         agent.speaker = True if i == 2 else False
         agent.movable = False
     # add landmarks
     world.landmarks = [Landmark() for i in range(num_landmarks)]
     for i, landmark in enumerate(world.landmarks):
         landmark.name = 'landmark %d' % i
         landmark.collide = False
         landmark.movable = False
     # make initial conditions
     self.reset_world(world)
     return world
 def make_world(self):
     world = World()
     # set any world properties first
     world.dim_c = 3
     num_landmarks = 3
     world.collaborative = True
     world.n_adversaries = 0
     # add agents
     world.agents = [Agent() for i in range(2)]
     for i, agent in enumerate(world.agents):
         agent.name = 'agent %d' % i
         agent.collide = False
         agent.size = 0.075
     # speaker
     world.agents[0].movable = False
     # listener
     world.agents[1].silent = True
     # add landmarks
     world.landmarks = [Landmark() for i in range(num_landmarks)]
     for i, landmark in enumerate(world.landmarks):
         landmark.name = 'landmark %d' % i
         landmark.collide = False
         landmark.movable = False
         landmark.size = 0.04
     # make initial conditions
     self.reset_world(world)
     return world
 def make_world(self):
     world = World()
     # set any world properties first
     world.dim_c = 2
     num_agents = 3
     world.num_agents = num_agents
     num_adversaries = 1
     world.n_adversaries = num_adversaries
     num_landmarks = num_agents - 1
     # add agents
     world.agents = [Agent() for i in range(num_agents)]
     for i, agent in enumerate(world.agents):
         agent.name = 'agent %d' % i
         agent.collide = False
         agent.silent = True
         agent.adversary = True if i < num_adversaries else False
         agent.size = 0.15
     # add landmarks
     world.landmarks = [Landmark() for i in range(num_landmarks)]
     for i, landmark in enumerate(world.landmarks):
         landmark.name = 'landmark %d' % i
         landmark.collide = False
         landmark.movable = False
         landmark.size = 0.08
     # make initial conditions
     self.reset_world(world)
     return world
Пример #5
0
    def make_world(self):
        world = World()
        # set any world properties first
        world.dim_c = 2
        num_good_agents = 1
        num_adversaries = 3
        num_friends = 3  # ?the number of friends
        num_agents = num_adversaries + num_good_agents + num_friends  # ?add num_friends in agents number
        world.n_adversaries = num_adversaries
        world.n_good_agents = num_good_agents
        world.n_friends = num_friends
        # num_landmarks = 2  #?elimate landmark
        # add agents
        world.agents = [Agent() for i in range(num_agents)]
        for i, agent in enumerate(world.agents):
            agent.name = 'agent %d' % i
            agent.collide = True
            agent.silent = True
            agent.adversary = True if i < num_adversaries else False
            agent.friend = True if i > num_adversaries + num_good_agents - 1 else False  # ?define friend of agent
            if agent.adversary:
                agent.size = 0.075
            elif agent.friend:
                agent.size = 0.05
            else:
                agent.size = 0.1  # ?define size of each kind of agent
            if agent.adversary:
                agent.accel = 3.0
            elif agent.friend:
                agent.accel = 3.0
            else:
                agent.accel = 4.0  # ?define accel of each kind of agent
            # agent.accel = 20.0 if agent.adversary else 25.0
            if agent.adversary:
                agent.max_speed = 2.0
            elif agent.friend:
                agent.max_speed = 2.0
            else:
                agent.max_speed = 2.3  # ?define maximun of speed of each kind of agent
        # add landmarks
        # world.landmarks = [Landmark() for i in range(num_landmarks)]
        # for i, landmark in enumerate(world.landmarks):
        #     landmark.name = 'landmark %d' % i
        #     landmark.collide = True
        #     landmark.movable = False
        #     landmark.size = 0.2
        #     landmark.boundary = False

        # make initial conditions
        self.reset_world(world)
        return world
Пример #6
0
 def make_world(self):
     world = World()
     # set any world properties first
     world.dim_c = 4
     #world.damping = 1
     num_good_agents = 2
     num_adversaries = 4
     num_agents = num_adversaries + num_good_agents
     num_landmarks = 1
     num_food = 2
     num_forests = 2
     # add agents
     world.agents = [Agent() for i in range(num_agents)]
     for i, agent in enumerate(world.agents):
         agent.name = 'agent %d' % i
         agent.collide = True
         agent.leader = True if i == 0 else False
         agent.silent = True if i > 0 else False
         agent.adversary = True if i < num_adversaries else False
         agent.size = 0.075 if agent.adversary else 0.045
         agent.accel = 3.0 if agent.adversary else 4.0
         #agent.accel = 20.0 if agent.adversary else 25.0
         agent.max_speed = 1.0 if agent.adversary else 1.3
     # add landmarks
     world.landmarks = [Landmark() for i in range(num_landmarks)]
     for i, landmark in enumerate(world.landmarks):
         landmark.name = 'landmark %d' % i
         landmark.collide = True
         landmark.movable = False
         landmark.size = 0.2
         landmark.boundary = False
     world.food = [Landmark() for i in range(num_food)]
     for i, landmark in enumerate(world.food):
         landmark.name = 'food %d' % i
         landmark.collide = False
         landmark.movable = False
         landmark.size = 0.03
         landmark.boundary = False
     world.forests = [Landmark() for i in range(num_forests)]
     for i, landmark in enumerate(world.forests):
         landmark.name = 'forest %d' % i
         landmark.collide = False
         landmark.movable = False
         landmark.size = 0.3
         landmark.boundary = False
     world.landmarks += world.food
     world.landmarks += world.forests
     #world.landmarks += self.set_boundaries(world)  # world boundaries now penalized with negative reward
     # make initial conditions
     self.reset_world(world)
     return world
Пример #7
0
 def make_world(self):
     world = World()
     # add agents
     world.agents = [Agent() for i in range(1)]
     for i, agent in enumerate(world.agents):
         agent.name = 'agent %d' % i
         agent.collide = False
         agent.silent = True
     # add landmarks
     world.landmarks = [Landmark() for i in range(1)]
     for i, landmark in enumerate(world.landmarks):
         landmark.name = 'landmark %d' % i
         landmark.collide = False
         landmark.movable = False
     # make initial conditions
     self.reset_world(world)
     return world
 def make_world(self):
     world = World()
     # set any world properties first
     world.dim_c = 10
     world.collaborative = True  # whether agents share rewards
     # add agents
     world.agents = [Agent() for i in range(2)]
     for i, agent in enumerate(world.agents):
         agent.name = 'agent %d' % i
         agent.collide = False
     # add landmarks
     world.landmarks = [Landmark() for i in range(3)]
     for i, landmark in enumerate(world.landmarks):
         landmark.name = 'landmark %d' % i
         landmark.collide = False
         landmark.movable = False
     # make initial conditions
     self.reset_world(world)
     return world