lens = boundaries.ParametricMultiTriangleBoundary(
    zero_points,
    vg, [
        boundaries.ThicknessConstraint(0.0, "min"),
        boundaries.ThicknessConstraint(0.2, "min"),
    ], [True, False],
    auto_update_mesh=True,
    material_list=[{
        "mat_in": 1,
        "mat_out": 0
    }] * 2,
    vertex_update_map=vertex_update_map)
target = boundaries.ManualTriangleBoundary(
    mesh=pv.Plane(center=(target_distance, 0, 0),
                  direction=(1, 0, 0),
                  i_size=100,
                  j_size=100,
                  i_resolution=1,
                  j_resolution=1).triangulate())
target.frozen = True

# build the optical system
system = engine.OpticalSystem3D()
system.optical = lens.surfaces
system.targets = [target]
system.sources = [random_source]
system.materials = [{"n": materials.vacuum}, {"n": materials.acrylic}]
system.update()

# draw the boundary
plot = pv.Plotter()
Пример #2
0
# Set up the source
angular_size = PI / 8
print(f"Angular Size: {np.degrees(angular_size)}")
#sphere = dist.StaticUniformSphere(angular_size, 100000)
#sphere = dist.RandomUniformSphere(angular_size, 100000)
#sphere = dist.StaticLambertianSphere(angular_size, 100000)
sphere = dist.RandomLambertianSphere(angular_size, 100000)
source = sources.PointSource(3, (0, 0, 0), (1, 0, 0), sphere, [drawing.YELLOW])
source.frozen = True
print(f"Minimum phi generated: {np.degrees(tf.reduce_min(sphere.ranks[:,0]))}")
print(f"Maximum phi generated: {np.degrees(tf.reduce_max(sphere.ranks[:,0]))}")

# Set up the target
angular_step_size = 5
plane_mesh = pv.Plane((1, 0, 0), (1, 0, 0), i_size=.1, j_size=.1).triangulate()
target = boundaries.ManualTriangleBoundary(mesh=plane_mesh)

# set up the system
system = engine.OpticalSystem3D()
system.sources = [source]
system.targets = [target]

eng = engine.OpticalEngine(3, [], optical_system=system)


def rotate_target():
    target.mesh.rotate_y(angular_step_size)


if True:
    # plot the histogram
# build the plotter
plot = pv.Plotter()
plot.add_axes()
plot.camera_position = [(0, 0, 5), (0, 0, 0), (0, 1, 0)]

points, faces = mt.circular_mesh(
    mesh_params["radius"],
    mesh_params["target_edge_size"],
    starting_radius=mesh_params["starting_radius"],
    theta_start=mesh_params["angle_start"],
    theta_end=mesh_params["angle_end"])
mesh = pv.PolyData(points, faces)

vg = boundaries.FromVectorVG((1, 0, 0))
boundary = boundaries.ManualTriangleBoundary(mesh=mesh)

drawer = drawing.TriangleDrawer(plot,
                                draw_norm_arrows=True,
                                norm_arrow_visibility=True,
                                norm_arrow_length=.2)
drawer.surface = boundary


def update(mesh, mesh_params):
    mesh.points, mesh.faces = mt.circular_mesh(
        mesh_params["radius"],
        mesh_params["target_edge_size"],
        starting_radius=mesh_params["starting_radius"],
        theta_start=mesh_params["angle_start"],
        theta_end=mesh_params["angle_end"])
import tfrt.boundaries as boundaries
import tfrt.engine as engine
import tfrt.operation as operation
import tfrt.materials as materials

PI = tf.constant(pi, dtype=tf.float64)

# set up the imaging problem
source_distance = 10
target_distance = 10

# build the optical system
target = boundaries.ManualTriangleBoundary(
    mesh=pv.Plane(center=(target_distance, 0, 0),
                  direction=(1, 0, 0),
                  i_size=100,
                  j_size=100,
                  i_resolution=1,
                  j_resolution=1).triangulate())
target.frozen = True

system = engine.OpticalSystem3D()
system.targets = [target]
system.materials = [{"n": materials.vacuum}, {"n": materials.acrylic}]

# build the optical surfaces
first_surface = boundaries.ManualTriangleBoundary(
    file_name="./stl/hexalens_full_first.stl",
    material_dict={
        "mat_in": 1,
        "mat_out": 0
Пример #5
0
PI = tf.constant(pi, dtype=tf.float64)

# build the source rays
#base_points = distributions.StaticUniformSquare(1, 5)
angles = distributions.StaticUniformSphere(PI / 8.0, 25)
source = sources.PointSource(3, (-1, 0, 0), (1, 0, 0),
                             angles,
                             drawing.RAINBOW_6,
                             dense=True)
source.frozen = True

# build the boundary
surface1 = boundaries.ManualTriangleBoundary(
    file_name="./stl/short_pyramid.stl",
    material_dict={
        "mat_in": 1,
        "mat_out": 0
    })
surface2 = boundaries.ManualTriangleBoundary(mesh=pv.Sphere(radius=.5,
                                                            center=(1, 0, 0)),
                                             material_dict={
                                                 "mat_in": 1,
                                                 "mat_out": 0
                                             })
surface3 = boundaries.ManualTriangleBoundary(
    mesh=pv.Plane(center=(3, 0, 0),
                  direction=(1, 0, 0),
                  i_size=7,
                  j_size=7,
                  i_resolution=1,
                  j_resolution=1).triangulate())
def get_test_square(angle):
    plane = pv.Plane((5, np.sin(angle), np.cos(angle)),
                     (0, np.sin(angle), np.cos(angle)), .1, .1, 1,
                     1).triangulate()
    return boundaries.ManualTriangleBoundary(mesh=plane)