def setup(self): self.killed_wife = False self.allow_jump = False self.jumped = False self.engine.player.can_run = False self.engine.player.set_running(False) self.wife = Wife() self.wife.move_to(*self.eventboxes["infected-wife"].rects[0].topleft) self.main_layer.add(self.wife) self.wife.dead.connect(self._on_wife_dead) self.wife.transitioned.connect(self._on_wife_transitioned) self.add_monologue("finding-wife", "This is where I told Laura to meet me. She must " "be here somewhere.") self.add_monologue( "found-wife", [ "Laura! NO! No no no, God no.. My wife...", "What is she doing? Is she going to kill me?! What do I do?!!", ], ) pygame.mixer.music.queue(get_music_path("oppressive_gloom.mp3"))
def setup(self): self.has_items = {} self.add_item('vials', 'Found the equipment I need. Time to leave town and ' 'get the rest.') self.add_item('mushroom', 'This looks like the right kind of mushroom. Lucky ' 'nothing ate it...') self.add_item('sea-crystal', 'Shiny... I must be careful not to drop this.') self.add_item('web', 'This thing is gigantic. I\'m not sticking around to ' 'see what made this.') self.add_item('flower', 'These aren\'t usually in bloom this time of year.\n' 'Another month and we\'d be screwed.') #self.add_item('sulfur', # 'Hot hot hot! I better scoop this up carefully.') # Town self.add_monologue('exit-lab', '*cough* *cough* I can\'t believe I made it out ' 'of there alive!') self.add_monologue('my-house', 'My house seems to be okay. My wife would kill\n' 'me if something happened to it.') self.add_monologue('kids', 'Even the kids are infected. What have I done...') self.add_monologue('johnsons', 'This is where the Johnsons lived. I never really liked them.') self.add_monologue('near-equipment', 'The equipment I ordered should be in this shipment somewhere.') self.add_monologue('zombies', 'I\'ve always wondered why the movies never use the word "zombie."') self.add_monologue('my-fault', "It's all gone to hell. All of it. This town is done for. It's " "all my fault.") for info in self.INFECTED_HUMANS: human = InfectedHuman(info['name']) human.move_to(*info['pos']) self.main_layer.add(human) human.set_direction(info['dir']) human.auto_wander = info['wander'] # Forest self.add_monologue('find-flower', 'This forest has a special kind of flower ' 'that could help, if I can find it.') self.add_monologue('campsite', 'A campsite? So close to town? That\'s hardly ' 'camping, guys.') self.add_monologue('turned-around', "I think I'm starting to get turned around " "out here.") self.add_monologue('see-flower', "Oh! I see the flower!") self.add_monologue('people-everywhere', "Geeze, people everywhere. Must have " "ran panicking into the woods.") # Grove self.lost_boy = LostBoy() self.lost_boy.move_to(*self.eventboxes['lostboy'].rects[0].topleft) self.layer_map['fg'].add(self.lost_boy) self.connect_eventbox_enter('lostboy-fadeout', self._on_lostboy_enter, only_once=True) # Swamp self.add_monologue('snakes-everywhere', 'Snakes... Why did it have to be snakes...') self.add_monologue('filty-boots', 'My boots are pretty much ruined now. First world ' 'problems.') # Graveyard self.add_monologue('near-graveyard', 'This place is spooky. I need to find this web ' 'and get out fast.') # Bridge self.add_monologue('bridge-fixed', 'Someone should probably fix that bridge when all ' 'this is over.') # Salt Lake self.add_monologue('near-salt-crystal', 'This is the salt lake. The crystal should be ' 'nearby.') # Mountain self.add_monologue('climbing-mountain', 'This is a steep climb. I hope Laura made it ' 'safely.') self.add_monologue('near-cliff', 'Almost there.') self.connect_eventbox_enter('to-cliff', self._on_to_cliff) # Spawn the mobs for region in self.MOB_SPAWN_REGIONS: mob_count = random.randint(region['min'], region['max']) rect = region['rect'] mob_classes = region['mobs'] for i in xrange(mob_count): while 1: x = random.randint(rect.left, rect.right) y = random.randint(rect.top, rect.bottom) if self._allowed_spawn_bitmap[y][x]: break mob_cls = random.choice(mob_classes) mob = mob_cls() mob.direction = Direction.random() mob.update_image() mob.rect.bottomleft = (x * Tile.WIDTH, (y + 1) * Tile.HEIGHT) mob.move_to(x * Tile.WIDTH, y * Tile.HEIGHT) self.main_layer.add(mob) self._allowed_spawn_bitmap[y][x] = 0 pygame.mixer.music.load(get_music_path('the_snow_queen.mp3')) pygame.mixer.music.play(-1)