Пример #1
0
def finishTree(grid, depth=0):
    tree = {}
    grid = Translate.GridMax(grid)[0]
    if depth > 5:
        return {grid: 'Depth'}
    if gameOver(grid) != 0:
        tree[grid] = gameOver(grid)
    else:
        tree[grid] = fillTwo(grid)
        for item in fillTwo(grid):
            addDict(tree, finishTree(item, depth + 1))
    return tree
Пример #2
0
def fillTwo(grid):
    results = []
    if gameOver(grid) != 0:
        return gameOver(grid)
        #return [grid]

    if grid.count(1) > grid.count(2):
        return fillOne(grid)

    for x in grid.getEmptySpaces():
        grid1 = grid[:]
        grid1[x] = 1
        if gameOver(grid1) != 0:
            results.append(grid1)
            continue
        results += fillOne(grid1)
    return results
Пример #3
0
def filterGameOver(grid, y=None):
    try:
        x = gameOver(grid)
    except:
        return 0
    else:
        if y == None:
            return 1
        elif x == y:
            return 1
        else:
            return 0