def play(): """ Simple interaction with a game of tic tac toe. """ print "Welcome to the game of Tic Tac Toe." game = TicTac() while not game.is_over(): for row in game.show_game_board(): pprint(row) print "Make a move: " try: input_x = int(raw_input('Position X: ')) input_y = int(raw_input('Position Y: ')) try: game.player_one.make_move(input_x, input_y) except NotInTurnError: game.player_two.make_move(input_x, input_y) except InvalidMoveError as error: print error.message if game.is_a_draw(): print "Ended in a draw." else: for row in game.show_game_board(): pprint(row) print 'Player {} won.'.format(game.who_won().player_mark)
def test_a_game_can_be_over_once_one_player_has_won(self): game = TicTac() game.board.body = [ ['y', 0, 0], ['y', 0, 0], ['y', 'x', 0], ] assert game.is_over()
def test_a_game_with_empty_tiles_cannot_be_over(self): """ A game in which there are still empty tiles cannot be considered over. """ game = TicTac() game.player_one.make_move(1, 1) assert not game.is_over()
def test_a_without_empty_tiles_can_be_considered_over(self): """ A game in which therer are no more empty tiles can be considered over. """ game = TicTac() game.board.body = [ ['x', 'x', 'y'], ['y', 'x', 'x'], ['x', 'y', 'x'], ] assert game.is_over()
def test_a_newly_started_game_cannot_be_over(self): """ A new game cannot be considered over. """ game = TicTac() assert not game.is_over()