Пример #1
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 def nearby(self):
     tile, level = TileSystem.quadkey_to_tile(self.key)
     perms = [(-1, -1), (-1, 0), (-1, 1), (0, -1),
              (0, 1), (1, -1), (1, 0), (1, 1)]
     tiles = set(
         map(lambda perm: (abs(tile[0] + perm[0]), abs(tile[1] + perm[1])), perms))
     return [TileSystem.tile_to_quadkey(tile, level) for tile in tiles]
Пример #2
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def quadkey_to_lonlat(qk):
    tilex, tiley, level = tsm.quadkey_to_tile(qk)
    tile = np.column_stack((tilex, tiley))
    pix, piy = tsm.tile_to_pixel(tile)
    pixel = np.column_stack((pix, piy))
    lat, lon = tsm.pixel_to_geo(pixel, level)
    return np.column_stack((lat, lon))
Пример #3
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 def nearby(self):
     tile, level = TileSystem.quadkey_to_tile(self.key)
     perms = [(-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0),
              (1, 1)]
     tiles = set(
         map(lambda perm: (abs(tile[0] + perm[0]), abs(tile[1] + perm[1])),
             perms))
     return [TileSystem.tile_to_quadkey(tile, level) for tile in tiles]
Пример #4
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def quadkey_to_metre(qk, grd_res):
    tilex, tiley, level = tsm.quadkey_to_tile(qk)
    tile = np.column_stack((tilex, tiley))
    pix, piy = tsm.tile_to_pixel(tile)
    pixel = np.column_stack((pix, piy))

    rel_metre = pixel * grd_res.reshape(-1, 1)

    return rel_metre
Пример #5
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def lonlat_to_quadkey_with_shift(quadkey, loshift):
    quadkeys = np.array([quadkey] * len(loshift))
    tilex, tiley, level = tsm.quadkey_to_tile(quadkeys)
    tile = np.column_stack((tilex, tiley))
    shift = np.array(loshift)
    tile = tile + shift
    loquadkey = tsm.tile_to_quadkey(tile, level)
    loquadkey = loquadkey.reshape(-1, 1)
    loquadkey = pd.Series(loquadkey[:, 0]).astype(str)
    loquadkey = loquadkey.str[1:]

    return loquadkey.values.astype(str)
Пример #6
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 def to_geo(self, centered=False):
     ret = TileSystem.quadkey_to_tile(self.key)
     tile = ret[0]
     lvl = ret[1]
     pixel = TileSystem.tile_to_pixel(tile, centered)
     return TileSystem.pixel_to_geo(pixel, lvl)
Пример #7
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 def to_tile(self):
     return TileSystem.quadkey_to_tile(self.key)
Пример #8
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 def to_geo(self, centered=False):
     ret = TileSystem.quadkey_to_tile(self.key)
     tile = ret[0]
     lvl = ret[1]
     pixel = TileSystem.tile_to_pixel(tile, centered)
     return TileSystem.pixel_to_geo(pixel, lvl)
Пример #9
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 def to_tile(self):
     return TileSystem.quadkey_to_tile(self.key)