def destroy(self):
     EffectController.destroy(self)
     PooledEffect.destroy(self)
Пример #2
0
 def __init__(self):
     PooledEffect.__init__(self)
     EffectController.__init__(self)
     model = loader.loadModel(
         'phase_4/models/props/tt_m_efx_ext_particleCards')
     self.card = model.find('**/tt_t_efx_ext_particleStars')
     self.cardScale = 64.0
     self.effectColor = Vec4(1, 1, 1, 1)
     self.effectScale = 1.0
     self.lifespan = 1.0
     if not SparksTrail.particleDummy:
         SparksTrail.particleDummy = render.attachNewNode(
             ModelNode('SparksTrailParticleDummy'))
         SparksTrail.particleDummy.setDepthWrite(0)
         SparksTrail.particleDummy.setLightOff()
         SparksTrail.particleDummy.setFogOff()
     self.f = ParticleEffect.ParticleEffect('SparksTrail')
     self.f.reparentTo(self)
     self.p0 = Particles.Particles('particles-1')
     self.p0.setFactory('ZSpinParticleFactory')
     self.p0.setRenderer('SpriteParticleRenderer')
     self.p0.setEmitter('PointEmitter')
     self.f.addParticles(self.p0)
     self.p0.setPoolSize(64)
     self.p0.setBirthRate(0.02)
     self.p0.setLitterSize(1)
     self.p0.setLitterSpread(0)
     self.p0.setSystemLifespan(0.0)
     self.p0.setLocalVelocityFlag(0)
     self.p0.setSystemGrowsOlderFlag(0)
     self.p0.factory.setLifespanBase(0.5)
     self.p0.factory.setLifespanSpread(0.1)
     self.p0.factory.setMassBase(1.0)
     self.p0.factory.setMassSpread(0.0)
     self.p0.factory.setTerminalVelocityBase(400.0)
     self.p0.factory.setTerminalVelocitySpread(0.0)
     self.p0.factory.setInitialAngle(0.0)
     self.p0.factory.setInitialAngleSpread(90.0)
     self.p0.factory.enableAngularVelocity(1)
     self.p0.factory.setAngularVelocity(0.0)
     self.p0.factory.setAngularVelocitySpread(25.0)
     self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
     self.p0.renderer.setUserAlpha(1.0)
     self.p0.renderer.setFromNode(self.card)
     self.p0.renderer.setColor(Vec4(1.0, 1.0, 1.0, 1.0))
     self.p0.renderer.setXScaleFlag(1)
     self.p0.renderer.setYScaleFlag(1)
     self.p0.renderer.setAnimAngleFlag(1)
     self.p0.renderer.setNonanimatedTheta(0.0)
     self.p0.renderer.setAlphaBlendMethod(
         BaseParticleRenderer.PPBLENDLINEAR)
     self.p0.renderer.setAlphaDisable(0)
     self.p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd,
                                        ColorBlendAttrib.OIncomingAlpha,
                                        ColorBlendAttrib.OOne)
     self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
     self.p0.emitter.setAmplitudeSpread(0.0)
     self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, -2.0))
     self.p0.emitter.setExplicitLaunchVector(Vec3(1.0, 0.0, 0.0))
     self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0))
     self.setEffectScale(self.effectScale)
 def __init__(self):
     PooledEffect.__init__(self)
     EffectController.__init__(self)
     model = loader.loadModel(
         'phase_4/models/props/tt_m_efx_ext_fireworkCards')
     self.card = model.find('**/tt_t_efx_ext_particleStars')
     self.cardScale = 64.0
     self.setDepthWrite(0)
     self.setColorScaleOff()
     self.setLightOff()
     self.effectScale = 1.0
     self.effectColor = Vec4(1, 1, 1, 1)
     self.f = ParticleEffect.ParticleEffect('StarBurst')
     self.f.reparentTo(self)
     self.p0 = Particles.Particles('particles-0')
     self.p0.setFactory('ZSpinParticleFactory')
     self.p0.setRenderer('SpriteParticleRenderer')
     self.p0.setEmitter('SphereSurfaceEmitter')
     self.f.addParticles(self.p0)
     f0 = ForceGroup.ForceGroup('Gravity')
     force0 = LinearVectorForce(Vec3(0.0, 0.0, -25.0), 1.0, 0)
     force0.setVectorMasks(1, 1, 1)
     force0.setActive(1)
     f0.addForce(force0)
     self.f.addForceGroup(f0)
     self.p0.setPoolSize(128)
     self.p0.setBirthRate(0.04)
     self.p0.setLitterSize(64)
     self.p0.setLitterSpread(0)
     self.p0.setSystemLifespan(0.0)
     self.p0.setLocalVelocityFlag(1)
     self.p0.setSystemGrowsOlderFlag(0)
     self.p0.factory.setLifespanBase(1.25)
     self.p0.factory.setLifespanSpread(0.5)
     self.p0.factory.setMassBase(1.0)
     self.p0.factory.setMassSpread(0.0)
     self.p0.factory.setTerminalVelocityBase(400.0)
     self.p0.factory.setTerminalVelocitySpread(0.0)
     self.p0.factory.setInitialAngle(0.0)
     self.p0.factory.setInitialAngleSpread(360.0)
     self.p0.factory.enableAngularVelocity(1)
     self.p0.factory.setAngularVelocity(0.0)
     self.p0.factory.setAngularVelocitySpread(0.0)
     self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
     self.p0.renderer.setUserAlpha(1.0)
     self.p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd,
                                        ColorBlendAttrib.OIncomingAlpha,
                                        ColorBlendAttrib.OOne)
     self.p0.renderer.setFromNode(self.card)
     self.p0.renderer.setColor(Vec4(1.0, 1.0, 1.0, 1.0))
     self.p0.renderer.setXScaleFlag(1)
     self.p0.renderer.setYScaleFlag(1)
     self.p0.renderer.setAnimAngleFlag(1)
     self.p0.renderer.setNonanimatedTheta(0.0)
     self.p0.renderer.setAlphaBlendMethod(
         BaseParticleRenderer.PPBLENDLINEAR)
     self.p0.renderer.setAlphaDisable(0)
     self.p0.renderer.getColorInterpolationManager().addLinear(
         0.0, 0.1, Vec4(0, 0, 0, 0), self.effectColor, 1)
     self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
     self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 0.0))
     self.p0.emitter.setExplicitLaunchVector(Vec3(1.0, 0.0, 0.0))
     self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0))
     self.setEffectScale(self.effectScale)
     self.setEffectColor(self.effectColor)
Пример #4
0
 def __init__(self):
     PooledEffect.__init__(self)
     EffectController.__init__(self)
Пример #5
0
 def __init__(self):
     PooledEffect.__init__(self)
     EffectController.__init__(self)
     model = loader.loadModel(
         'phase_4/models/props/tt_m_efx_ext_fireworkCards')
     self.card = model.find('**/tt_t_efx_ext_particleSpark_soft')
     self.cardScale = 16.0
     self.setDepthWrite(0)
     self.setColorScaleOff()
     self.setLightOff()
     self.effectScale = 1.0
     self.effectColor = Vec4(1, 1, 1, 1)
     self.f = ParticleEffect.ParticleEffect('NoiseSparkles')
     self.f.reparentTo(self)
     self.p0 = Particles.Particles('particles-2')
     self.p0.setFactory('PointParticleFactory')
     self.p0.setRenderer('SpriteParticleRenderer')
     self.p0.setEmitter('SphereSurfaceEmitter')
     self.f.addParticles(self.p0)
     f0 = ForceGroup.ForceGroup('Gravity')
     force0 = LinearVectorForce(Vec3(0.0, 0.0, 10.0), 1.0, 0)
     force0.setVectorMasks(1, 1, 1)
     force0.setActive(1)
     f0.addForce(force0)
     self.f.addForceGroup(f0)
     f1 = ForceGroup.ForceGroup('Noise')
     self.noiseForce = LinearNoiseForce(10.0, 0.0)
     self.noiseForce.setVectorMasks(1, 1, 1)
     self.noiseForce.setActive(0)
     f1.addForce(self.noiseForce)
     self.f.addForceGroup(f1)
     self.p0.setPoolSize(150)
     self.p0.setBirthRate(0.02)
     self.p0.setLitterSize(50)
     self.p0.setLitterSpread(0)
     self.p0.setSystemLifespan(0.0)
     self.p0.setLocalVelocityFlag(1)
     self.p0.setSystemGrowsOlderFlag(0)
     self.p0.factory.setLifespanBase(2.0)
     self.p0.factory.setLifespanSpread(0.5)
     self.p0.factory.setMassBase(1.0)
     self.p0.factory.setMassSpread(0.0)
     self.p0.factory.setTerminalVelocityBase(400.0)
     self.p0.factory.setTerminalVelocitySpread(0.0)
     self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER)
     self.p0.renderer.setUserAlpha(1.0)
     self.p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd,
                                        ColorBlendAttrib.OIncomingAlpha,
                                        ColorBlendAttrib.OOne)
     self.p0.renderer.setFromNode(self.card)
     self.p0.renderer.setColor(Vec4(1.0, 1.0, 1.0, 1.0))
     self.p0.renderer.setXScaleFlag(1)
     self.p0.renderer.setYScaleFlag(1)
     self.p0.renderer.setAnimAngleFlag(1)
     self.p0.renderer.setNonanimatedTheta(0.0)
     self.p0.renderer.setAlphaBlendMethod(
         BaseParticleRenderer.PPBLENDLINEAR)
     self.p0.renderer.setAlphaDisable(0)
     self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
     self.p0.emitter.setAmplitudeSpread(0.0)
     self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 0.0))
     self.p0.emitter.setExplicitLaunchVector(Vec3(1.0, 0.0, 0.0))
     self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0))
     self.setEffectScale(self.effectScale)
     self.setEffectColor(self.effectColor)