def load(self): self.notify.debug('load') DistributedMinigame.load(self) self.gameDuration = PairingGameGlobals.calcGameDuration(self.getDifficulty()) self.gameBoard = loader.loadModel('phase_4/models/minigames/memory_room') self.gameBoard.setPosHpr(0.5, 0, 0, 0, 0, 0) self.gameBoard.setScale(1.0) self.deck = PairingGameGlobals.createDeck(self.deckSeed, self.numPlayers) self.notify.debug('%s' % self.deck.cards) testCard = self.getDeckOrderIndex(self.cardsPerCol - 1, 0) if not testCard > -1: self.yCardInc *= 1.25 self.cards = [] for index in xrange(len(self.deck.cards)): cardValue = self.deck.cards[index] oneCard = PairingGameCard.PairingGameCard(cardValue) oneCard.load() (xPos, yPos) = self.getCardPos(index) oneCard.setPos(xPos, yPos, 0) oneCard.reparentTo(render) self.notify.debug('%s' % oneCard.getPos()) self.notify.debug('suit %s rank %s value %s' % (oneCard.suit, oneCard.rank, oneCard.value)) self.accept('entercardCollision-%d' % oneCard.value, self.enterCard) self.accept('exitcardCollision-%d' % oneCard.value, self.exitCard) oneCard.turnDown(doInterval = False) self.cards.append(oneCard) self.bonusTraversal = range(len(self.cards)) self.bonusGlow = render.attachNewNode('bonusGlow') sign = loader.loadModel('phase_4/models/minigames/garden_sign_memory') sign.find('**/sign1').removeNode() sign.find('**/sign2').removeNode() sign.find('**/collision').removeNode() sign.setPos(0, 0, 0.050000000000000003) sign.reparentTo(self.bonusGlow) self.bonusGlow.setScale(2.5) self.pointsFrame = DirectFrame(relief = None, geom = DGG.getDefaultDialogGeom(), geom_color = GlobalDialogColor, geom_scale = (4, 1, 1), pos = (-0.33000000000000002, 0, 0.90000000000000002), scale = 0.10000000000000001, text = TTLocalizer.PairingGamePoints, text_align = TextNode.ALeft, text_scale = TTLocalizer.DPGpointsFrame, text_pos = (-1.9399999999999999, -0.10000000000000001, 0.0)) self.pointsLabel = DirectLabel(parent = self.pointsFrame, relief = None, text = '0', text_fg = VBase4(0, 0.5, 0, 1), text_align = TextNode.ARight, text_scale = 0.69999999999999996, pos = (1.8200000000000001, 0, -0.14999999999999999)) self.flipsFrame = DirectFrame(relief = None, geom = DGG.getDefaultDialogGeom(), geom_color = GlobalDialogColor, geom_scale = (4, 1, 1), pos = (0.33000000000000002, 0, 0.90000000000000002), scale = 0.10000000000000001, text = TTLocalizer.PairingGameFlips, text_align = TextNode.ALeft, text_scale = TTLocalizer.DPGflipsFrame, text_pos = (-1.9399999999999999, -0.10000000000000001, 0.0)) self.flipsLabel = DirectLabel(parent = self.flipsFrame, relief = None, text = '0', text_fg = VBase4(0, 1.0, 0, 1), text_align = TextNode.ARight, text_scale = 0.69999999999999996, pos = (1.8200000000000001, 0, -0.14999999999999999)) self._DistributedPairingGame__textGen = TextNode('ringGame') self._DistributedPairingGame__textGen.setFont(ToontownGlobals.getSignFont()) self._DistributedPairingGame__textGen.setAlign(TextNode.ACenter) self.sndPerfect = base.loadSfx('phase_4/audio/sfx/MG_pairing_all_matched.mp3') self.calcBonusTraversal() self.music = base.loadMusic('phase_4/audio/bgm/MG_Pairing.mid') self.matchSfx = base.loadSfx('phase_4/audio/sfx/MG_pairing_match.mp3') self.matchWithBonusSfx = base.loadSfx('phase_4/audio/sfx/MG_pairing_match_bonus_both.mp3') self.signalSfx = [] for i in range(4): self.signalSfx.append(base.loadSfx('phase_4/audio/sfx/MG_pairing_jumping_signal.mp3')) self.bonusMovesSfx = base.loadSfx('phase_4/audio/sfx/MG_pairing_bonus_moves.mp3')
def load(self): # load resources and create objects here self.notify.debug("load") DistributedMinigame.load(self) self.gameDuration = PairingGameGlobals.calcGameDuration( self.getDifficulty()) #self.gameBoard = loader.loadModel("phase_4/models/minigames/toon_cannon_gameground") self.gameBoard = loader.loadModel( "phase_4/models/minigames/memory_room") self.gameBoard.setPosHpr(0.5, 0, 0, 0, 0, 0) self.gameBoard.setScale(1.0) #self.gameBoard.find('**/tree_ring').removeNode() #self.debugAxis = loader.loadModel('models/misc/xyzAxis') #self.debugAxis.reparentTo(self.gameBoard) self.deck = PairingGameGlobals.createDeck(self.deckSeed, self.numPlayers) self.notify.debug('%s' % self.deck.cards) testCard = self.getDeckOrderIndex(self.cardsPerCol - 1, 0) if not testCard > -1: self.yCardInc *= 1.25 self.cards = [] for index in xrange(len(self.deck.cards)): cardValue = self.deck.cards[index] oneCard = PairingGameCard.PairingGameCard(cardValue) oneCard.load() xPos, yPos = self.getCardPos(index) oneCard.setPos(xPos, yPos, 0) oneCard.reparentTo(render) self.notify.debug('%s' % oneCard.getPos()) self.notify.debug('suit %s rank %s value %s' % (oneCard.suit, oneCard.rank, oneCard.value)) self.accept('entercardCollision-%d' % oneCard.value, self.enterCard) self.accept('exitcardCollision-%d' % oneCard.value, self.exitCard) oneCard.turnDown(doInterval=False) self.cards.append(oneCard) self.bonusTraversal = range(len(self.cards)) self.bonusGlow = render.attachNewNode('bonusGlow') sign = loader.loadModel("phase_4/models/minigames/garden_sign_memory") # remove the bits we don't want sign.find('**/sign1').removeNode() sign.find('**/sign2').removeNode() sign.find('**/collision').removeNode() #sign.setTransparency(1) #sign.setColorScale(1,1,0,0.5) sign.setPos(0, 0, 0.05) sign.reparentTo(self.bonusGlow) self.bonusGlow.setScale(2.5) self.pointsFrame = DirectFrame( #parent = self.gui, relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=GlobalDialogColor, geom_scale=(4, 1, 1), pos=(-0.33, 0, 0.9), scale=0.1, text=TTLocalizer.PairingGamePoints, text_align=TextNode.ALeft, text_scale=TTLocalizer.DPGpointsFrame, text_pos=(-1.94, -0.1, 0.0)) self.pointsLabel = DirectLabel( parent=self.pointsFrame, relief=None, text='0', text_fg=VBase4(0, 0.5, 0, 1), text_align=TextNode.ARight, text_scale=0.7, pos=(1.82, 0, -0.15), ) self.flipsFrame = DirectFrame( #parent = self.gui, relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=GlobalDialogColor, geom_scale=(4, 1, 1), pos=(0.33, 0, 0.9), scale=0.1, text=TTLocalizer.PairingGameFlips, text_align=TextNode.ALeft, text_scale=TTLocalizer.DPGflipsFrame, text_pos=(-1.94, -0.1, 0.0)) self.flipsLabel = DirectLabel( parent=self.flipsFrame, relief=None, text='0', text_fg=VBase4(0, 1.0, 0, 1), text_align=TextNode.ARight, text_scale=0.7, pos=(1.82, 0, -0.15), ) # this will be used to generate textnodes self.__textGen = TextNode("ringGame") self.__textGen.setFont(ToontownGlobals.getSignFont()) self.__textGen.setAlign(TextNode.ACenter) self.sndPerfect = base.loadSfx( "phase_4/audio/sfx/MG_pairing_all_matched.mp3") self.calcBonusTraversal() self.music = base.loadMusic("phase_4/audio/bgm/MG_Pairing.mid") self.matchSfx = base.loadSfx("phase_4/audio/sfx/MG_pairing_match.mp3") self.matchWithBonusSfx = base.loadSfx( "phase_4/audio/sfx/MG_pairing_match_bonus_both.mp3") self.signalSfx = [] for i in range(4): self.signalSfx.append( base.loadSfx( "phase_4/audio/sfx/MG_pairing_jumping_signal.mp3")) self.bonusMovesSfx = base.loadSfx( "phase_4/audio/sfx/MG_pairing_bonus_moves.mp3")