def enterStreet(self, requestStatus): teleportDebug(requestStatus, 'enterStreet(%s)' % requestStatus) self.acceptOnce(self.placeDoneEvent, self.streetDone) self.place = self.streetClass(self, self.fsm, self.placeDoneEvent) self.place.load() base.cr.playGame.setPlace(self.place) self.place.enter(requestStatus)
def enterDFACallback(self, requestStatus, doneStatus): teleportDebug( requestStatus, 'enterDFACallback%s' % ((requestStatus, doneStatus),)) self.dfa.exit() del self.dfa if doneStatus['mode'] == 'complete': if requestStatus.get('tutorial', 0): out = {'teleportIn': 'tunnelOut'} requestStatus['zoneId'] = 22000 requestStatus['hoodId'] = 22000 else: out = {'teleportIn': 'teleportOut', 'tunnelIn': 'tunnelOut', 'doorIn': 'doorOut'} teleportDebug( requestStatus, 'requesting %s, requestStatus=%s' % (out[ requestStatus['how']], requestStatus)) self.fsm.request(out[requestStatus['how']], [requestStatus]) elif doneStatus['mode'] == 'incomplete': self.fsm.request('DFAReject') else: Place.notify.error( 'Unknown done status for DownloadForceAcknowledge: ' + repr(doneStatus))
def enterTrialerFA(self, requestStatus): teleportDebug(requestStatus, 'enterTrialerFA(%s)' % requestStatus) self.acceptOnce(self.trialerFADoneEvent, self.trialerFACallback, [requestStatus]) self.trialerFA = TrialerForceAcknowledge.TrialerForceAcknowledge( self.trialerFADoneEvent) self.trialerFA.enter(requestStatus['hoodId'])
def _teleportToFriend(self, requestStatus): avId = requestStatus['avId'] hoodId = requestStatus['hoodId'] zoneId = requestStatus['zoneId'] if avId != -1: if avId not in base.cr.doId2do: if self.teleportAttempts < 10: taskMgr.doMethodLater(0, self._teleportToFriend, 'Street_teleportToFriend', extraArgs=[requestStatus], appendTask=False) return teleportDebug( requestStatus, "couldn't find friend %s, teleporting back to playground" % avId) handle = base.cr.identifyFriend(avId) requestStatus = { 'how': 'teleportIn', 'hoodId': hoodId, 'zoneId': hoodId, 'shardId': None, 'loader': 'safeZoneLoader', 'where': 'playground', 'avId': avId } self.fsm.request('final') self.__teleportOutDone(requestStatus) if self.teleportAttempts: self.teleportAttempts = 0 return
def enter(self, requestStatus, visibilityFlag = 1, arrowsOn = 1): teleportDebug(requestStatus, 'Street.enter(%s)' % (requestStatus,)) self._ttfToken = None self.fsm.enterInitialState() base.playMusic(self.loader.music, looping=1, volume=0.8) self.loader.geom.reparentTo(render) if visibilityFlag: self.visibilityOn() base.localAvatar.setGeom(self.loader.geom) base.localAvatar.setOnLevelGround(1) self._telemLimiter = TLGatherAllAvs('Street', RotationLimitToH) NametagGlobals.setMasterArrowsOn(arrowsOn) self.zone = ZoneUtil.getBranchZone(requestStatus['zoneId']) def __lightDecorationOn__(): geom = base.cr.playGame.getPlace().loader.geom self.halloweenLights = geom.findAllMatches('**/*light*') self.halloweenLights += geom.findAllMatches('**/*lamp*') self.halloweenLights += geom.findAllMatches('**/prop_snow_tree*') for light in self.halloweenLights: light.setColorScaleOff(1) if base.cr.newsManager.isHolidayRunning(ToontownGlobals.HALLOWEEN) and self.loader.hood.spookySkyFile: lightsOff = Sequence(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.55, 0.55, 0.65, 1)), Func(self.loader.hood.startSpookySky)) lightsOff.start() else: self.loader.hood.startSky() lightsOn = LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1)) lightsOn.start() self.accept('doorDoneEvent', self.handleDoorDoneEvent) self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger) self.enterZone(requestStatus['zoneId']) self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.loader.nodeList) self.fsm.request(requestStatus['how'], [requestStatus])
def enterTownLoader(self, requestStatus): teleportDebug( requestStatus, 'ToonHood.enterTownLoader, status=%s' % (requestStatus, )) self.accept(self.loaderDoneEvent, self.handleTownLoaderDone) self.loader.enter(requestStatus) self.spawnTitleText(requestStatus['zoneId'])
def enterTeleportIn(self, requestStatus): self.enterZone(requestStatus['zoneId']) teleportDebug(requestStatus, 'Street.enterTeleportIn(%s)' % (requestStatus, )) self._ttfToken = self.addSetZoneCompleteCallback( Functor(self._teleportToFriend, requestStatus)) BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus)
def __portalOutDone(self, requestStatus): teleportDebug(requestStatus, 'Playground.__portalOutDone(%s)' % (requestStatus,)) if hasattr(self, 'activityFsm'): self.activityFsm.requestFinalState() teleportDebug(requestStatus, 'different hood/zone') self.doneStatus = requestStatus messenger.send(self.doneEvent)
def enterDFACallback(self, requestStatus, doneStatus): teleportDebug(requestStatus, 'enterDFACallback%s' % ((requestStatus, doneStatus), )) self.dfa.exit() del self.dfa if doneStatus['mode'] == 'complete': if requestStatus.get('tutorial', 0): out = {'teleportIn': 'tunnelOut'} requestStatus['zoneId'] = 22000 requestStatus['hoodId'] = 22000 else: out = { 'teleportIn': 'teleportOut', 'tunnelIn': 'tunnelOut', 'doorIn': 'doorOut' } teleportDebug( requestStatus, 'requesting %s, requestStatus=%s' % (out[requestStatus['how']], requestStatus)) self.fsm.request(out[requestStatus['how']], [requestStatus]) elif doneStatus['mode'] == 'incomplete': self.fsm.request('DFAReject') else: Place.notify.error( 'Unknown done status for DownloadForceAcknowledge: ' + ` doneStatus `)
def enterTownLoader(self, requestStatus): teleportDebug( requestStatus, 'ToonHood.enterTownLoader, status=%s' % (requestStatus,)) self.accept(self.loaderDoneEvent, self.handleTownLoaderDone) self.loader.enter(requestStatus) self.spawnTitleText(requestStatus['zoneId'])
def enterDFA(self, requestStatus): teleportDebug(requestStatus, 'enterDFA(%s)' % (requestStatus, )) self.acceptOnce(self.dfaDoneEvent, self.enterDFACallback, [requestStatus]) self.dfa = DownloadForceAcknowledge.DownloadForceAcknowledge( self.dfaDoneEvent) self.dfa.enter( base.cr.hoodMgr.getPhaseFromHood(requestStatus['hoodId']))
def enterDFA(self, requestStatus): base.localAvatar.cleanupGreenEffectIntervals() teleportDebug(requestStatus, 'enterDFA(%s)' % (requestStatus, )) self.acceptOnce(self.dfaDoneEvent, self.enterDFACallback, [requestStatus]) self.dfa = DownloadForceAcknowledge.DownloadForceAcknowledge( self.dfaDoneEvent) self.dfa.enter( base.cr.hoodMgr.getPhaseFromHood(requestStatus['hoodId']))
def enterTrialerFA(self, requestStatus): teleportDebug(requestStatus, 'enterTrialerFA(%s)' % requestStatus) self.acceptOnce( self.trialerFADoneEvent, self.trialerFACallback, [requestStatus]) self.trialerFA = TrialerForceAcknowledge.TrialerForceAcknowledge( self.trialerFADoneEvent) self.trialerFA.enter(requestStatus['hoodId'])
def _placeTeleportInPostZoneComplete(self, requestStatus): teleportDebug( requestStatus, '_placeTeleportInPostZoneComplete(%s)' % (requestStatus, )) NametagGlobals.setMasterArrowsOn(0) base.localAvatar.laffMeter.start() base.localAvatar.startQuestMap() base.localAvatar.reconsiderCheesyEffect() base.localAvatar.obscureMoveFurnitureButton(1) avId = requestStatus.get('avId', -1) if avId != -1: def doTeleport(avId, teleported): if avId in base.cr.doId2do: teleportDebug(requestStatus, 'teleport to avatar') avatar = base.cr.doId2do[avId] avatar.forceToTruePosition() base.localAvatar.gotoNode(avatar) base.localAvatar.b_teleportGreeting(avId) else: friend = base.cr.identifyAvatar(avId) if friend is not None: # The avatar might be in another zone or not generated yet. if not teleported: # Try again one more time. teleportDebug(requestStatus, 'Retrying teleport...') taskMgr.doMethodLater(0.2, doTeleport, uniqueName('doTeleport'), extraArgs=[avId, True]) return teleportDebug(requestStatus, 'friend not here, giving up') base.localAvatar.setSystemMessage( avId, OTPLocalizer.WhisperTargetLeftVisit % (friend.getName(), )) friend.d_teleportGiveup(base.localAvatar.doId) taskMgr.doMethodLater(0.3, doTeleport, uniqueName('doTeleport'), extraArgs=[avId, False]) base.transitions.irisIn() self.nextState = requestStatus.get('nextState', 'walk') base.localAvatar.attachCamera() base.localAvatar.startUpdateSmartCamera() base.localAvatar.startPosHprBroadcast() globalClock.tick() base.localAvatar.b_setAnimState('TeleportIn', 1, callback=self.teleportInDone) base.localAvatar.d_broadcastPositionNow() base.localAvatar.b_setParent(ToontownGlobals.SPRender) return
def enter(self, requestStatus, visibilityFlag=1, arrowsOn=1): teleportDebug(requestStatus, 'Street.enter(%s)' % (requestStatus, )) self._ttfToken = None self.fsm.enterInitialState() base.playMusic(self.loader.music, looping=1, volume=0.80000000000000004) self.loader.geom.reparentTo(render) if visibilityFlag: self.visibilityOn() base.localAvatar.setGeom(self.loader.geom) base.localAvatar.setOnLevelGround(1) self._telemLimiter = TLGatherAllAvs('Street', RotationLimitToH) NametagGlobals.setMasterArrowsOn(arrowsOn) def __lightDecorationOn__(): geom = base.cr.playGame.getPlace().loader.geom self.halloweenLights = geom.findAllMatches('**/*light*') self.halloweenLights += geom.findAllMatches('**/*lamp*') self.halloweenLights += geom.findAllMatches('**/prop_snow_tree*') for light in self.halloweenLights: light.setColorScaleOff(1) newsManager = base.cr.newsManager if newsManager: holidayIds = base.cr.newsManager.getDecorationHolidayId() if (ToontownGlobals.HALLOWEEN_COSTUMES in holidayIds or ToontownGlobals.SPOOKY_COSTUMES in holidayIds) and self.loader.hood.spookySkyFile: lightsOff = Sequence( LerpColorScaleInterval( base.cr.playGame.hood.loader.geom, 0.10000000000000001, Vec4(0.55000000000000004, 0.55000000000000004, 0.65000000000000002, 1)), Func(self.loader.hood.startSpookySky)) lightsOff.start() else: self.loader.hood.startSky() lightsOn = LerpColorScaleInterval( base.cr.playGame.hood.loader.geom, 0.10000000000000001, Vec4(1, 1, 1, 1)) lightsOn.start() else: self.loader.hood.startSky() lightsOn = LerpColorScaleInterval( base.cr.playGame.hood.loader.geom, 0.10000000000000001, Vec4(1, 1, 1, 1)) lightsOn.start() self.accept('doorDoneEvent', self.handleDoorDoneEvent) self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger) self.enterZone(requestStatus['zoneId']) self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks( self, self.loader.nodeList, self.zoneId) self.fsm.request(requestStatus['how'], [requestStatus]) self.replaceStreetSignTextures()
def enterDFA(self, requestStatus): teleportDebug(requestStatus, 'enterDFA(%s)' % (requestStatus,)) self.acceptOnce( self.dfaDoneEvent, self.enterDFACallback, [requestStatus]) self.dfa = DownloadForceAcknowledge.DownloadForceAcknowledge( self.dfaDoneEvent) self.dfa.enter( base.cr.hoodMgr.getPhaseFromHood( requestStatus['hoodId']))
def doTeleport(task): if friend.getDoId() in base.cr.doId2do: friendAv = base.cr.doId2do.get(friend.getDoId()) else: teleportDebug(requestStatus, 'friend not here, giving up') base.localAvatar.setSystemMessage(avId, OTPLocalizer.WhisperTargetLeftVisit % (friend.getName(),)) friend.d_teleportGiveup(base.localAvatar.doId) return task.done base.localAvatar.gotoNode(friendAv) base.localAvatar.b_teleportGreeting(friend.getDoId()) return task.done
def enter(self, requestStatus, visibilityFlag=1, arrowsOn=1): teleportDebug(requestStatus, "Street.enter(%s)" % (requestStatus,)) self._ttfToken = None self.fsm.enterInitialState() base.playMusic(self.loader.music, looping=1, volume=0.80000000000000004) self.loader.geom.reparentTo(render) if visibilityFlag: self.visibilityOn() base.localAvatar.setGeom(self.loader.geom) base.localAvatar.setOnLevelGround(1) self._telemLimiter = TLGatherAllAvs("Street", RotationLimitToH) NametagGlobals.setMasterArrowsOn(arrowsOn) def __lightDecorationOn__(): geom = base.cr.playGame.getPlace().loader.geom self.halloweenLights = geom.findAllMatches("**/*light*") self.halloweenLights += geom.findAllMatches("**/*lamp*") self.halloweenLights += geom.findAllMatches("**/prop_snow_tree*") for light in self.halloweenLights: light.setColorScaleOff(1) newsManager = base.cr.newsManager if newsManager: holidayIds = base.cr.newsManager.getDecorationHolidayId() if ( ToontownGlobals.HALLOWEEN_COSTUMES in holidayIds or ToontownGlobals.SPOOKY_COSTUMES in holidayIds ) and self.loader.hood.spookySkyFile: lightsOff = Sequence( LerpColorScaleInterval( base.cr.playGame.hood.loader.geom, 0.10000000000000001, Vec4(0.55000000000000004, 0.55000000000000004, 0.65000000000000002, 1), ), Func(self.loader.hood.startSpookySky), ) lightsOff.start() else: self.loader.hood.startSky() lightsOn = LerpColorScaleInterval( base.cr.playGame.hood.loader.geom, 0.10000000000000001, Vec4(1, 1, 1, 1) ) lightsOn.start() else: self.loader.hood.startSky() lightsOn = LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.10000000000000001, Vec4(1, 1, 1, 1)) lightsOn.start() self.accept("doorDoneEvent", self.handleDoorDoneEvent) self.accept("DistributedDoor_doorTrigger", self.handleDoorTrigger) self.enterZone(requestStatus["zoneId"]) self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.loader.nodeList, self.zoneId) self.fsm.request(requestStatus["how"], [requestStatus]) self.replaceStreetSignTextures()
def enterQuietZone(self, requestStatus): teleportDebug(requestStatus, 'Hood.enterQuietZone: status=%s' % requestStatus) self._quietZoneDoneEvent = uniqueName('quietZoneDone') self.acceptOnce(self._quietZoneDoneEvent, self.handleQuietZoneDone) self.quietZoneStateData = QuietZoneState.QuietZoneState(self._quietZoneDoneEvent) self._enterWaitForSetZoneResponseMsg = self.quietZoneStateData.getEnterWaitForSetZoneResponseMsg() self.acceptOnce(self._enterWaitForSetZoneResponseMsg, self.handleWaitForSetZoneResponse) self._quietZoneLeftEvent = self.quietZoneStateData.getQuietZoneLeftEvent() if base.placeBeforeObjects: self.acceptOnce(self._quietZoneLeftEvent, self.handleLeftQuietZone) self.quietZoneStateData.load() self.quietZoneStateData.enter(requestStatus)
def enterDFACallback(self, requestStatus, doneStatus): teleportDebug(requestStatus, "enterDFACallback%s" % ((requestStatus, doneStatus),)) self.dfa.exit() del self.dfa if doneStatus["mode"] == "complete": if requestStatus.get("tutorial", 0): out = {"teleportIn": "tunnelOut"} requestStatus["zoneId"] = 22000 requestStatus["hoodId"] = 22000 else: out = {"teleportIn": "teleportOut", "tunnelIn": "tunnelOut", "doorIn": "doorOut"} teleportDebug(requestStatus, "requesting %s, requestStatus=%s" % (out[requestStatus["how"]], requestStatus)) self.fsm.request(out[requestStatus["how"]], [requestStatus]) elif doneStatus["mode"] == "incomplete": self.fsm.request("DFAReject") else: Place.notify.error("Unknown done status for DownloadForceAcknowledge: " + ` doneStatus `)
def _teleportToFriend(self, requestStatus): avId = requestStatus['avId'] hoodId = requestStatus['hoodId'] zoneId = requestStatus['zoneId'] if avId != -1: if not base.cr.doId2do.has_key(avId): teleportDebug(requestStatus, "couldn't find friend %s" % avId) handle = base.cr.identifyFriend(avId) requestStatus = {'how': 'teleportIn', 'hoodId': hoodId, 'zoneId': hoodId, 'shardId': None, 'loader': 'safeZoneLoader', 'where': 'playground', 'avId': avId} self.fsm.request('final') self.__teleportOutDone(requestStatus) return
def _placePortalInPostZoneComplete(self, requestStatus): teleportDebug(requestStatus, '_placePortalInPostZoneComplete(%s)' % (requestStatus, )) NametagGlobals.setMasterArrowsOn(0) base.localAvatar.laffMeter.start() base.localAvatar.startQuestMap() base.localAvatar.reconsiderCheesyEffect() base.localAvatar.obscureMoveFurnitureButton(1) base.transitions.irisIn() self.nextState = requestStatus.get('nextState', 'walk') base.localAvatar.attachCamera() base.localAvatar.startUpdateSmartCamera() base.localAvatar.startPosHprBroadcast() globalClock.tick() base.localAvatar.b_setAnimState('PortalIn', 1, callback=self.portalInDone) base.localAvatar.d_broadcastPositionNow() base.localAvatar.b_setParent(ToontownGlobals.SPRender)
def _teleportToFriend(self, requestStatus): avId = requestStatus["avId"] hoodId = requestStatus["hoodId"] zoneId = requestStatus["zoneId"] if avId != -1: if not base.cr.doId2do.has_key(avId): teleportDebug(requestStatus, "couldn't find friend %s" % avId) handle = base.cr.identifyFriend(avId) requestStatus = { "how": "teleportIn", "hoodId": hoodId, "zoneId": hoodId, "shardId": None, "loader": "safeZoneLoader", "where": "playground", "avId": avId, } self.fsm.request("final") self._Street__teleportOutDone(requestStatus)
def _placeTeleportInPostZoneComplete(self, requestStatus): teleportDebug(requestStatus, '_placeTeleportInPostZoneComplete(%s)' % (requestStatus,)) NametagGlobals.setWant2dNametags(False) base.localAvatar.laffMeter.start() base.localAvatar.startQuestMap() base.localAvatar.reconsiderCheesyEffect() base.localAvatar.obscureMoveFurnitureButton(1) avId = requestStatus.get('avId', -1) if avId != -1: def doTeleport(avId, teleported): if avId in base.cr.doId2do: teleportDebug(requestStatus, 'teleport to avatar') avatar = base.cr.doId2do[avId] avatar.forceToTruePosition() base.localAvatar.gotoNode(avatar) base.localAvatar.b_teleportGreeting(avId) else: friend = base.cr.identifyAvatar(avId) if friend is not None: # The avatar might be in another zone or not generated yet. if not teleported: # Try again one more time. teleportDebug(requestStatus, 'Retrying teleport...') taskMgr.doMethodLater(0.2, doTeleport, uniqueName('doTeleport'), extraArgs=[avId, True]) return teleportDebug(requestStatus, 'friend not here, giving up') base.localAvatar.setSystemMessage(avId, OTPLocalizer.WhisperTargetLeftVisit % (friend.getName(),)) friend.d_teleportGiveup(base.localAvatar.doId) taskMgr.doMethodLater(0.3, doTeleport, uniqueName('doTeleport'), extraArgs=[avId, False]) base.transitions.irisIn() self.nextState = requestStatus.get('nextState', 'walk') base.localAvatar.attachCamera() base.localAvatar.startUpdateSmartCamera() base.localAvatar.startPosHprBroadcast() globalClock.tick() base.localAvatar.b_setAnimState('TeleportIn', 1, callback=self.teleportInDone) base.localAvatar.d_broadcastPositionNow() base.localAvatar.b_setParent(ToontownGlobals.SPRender) return
def _placeTeleportInPostZoneComplete(self, requestStatus): if not self.teleportAttempts: teleportDebug( requestStatus, '_placeTeleportInPostZoneComplete(%s)' % (requestStatus, )) NametagGlobals.setMasterArrowsOn(0) base.localAvatar.laffMeter.start() base.localAvatar.startQuestMap() base.localAvatar.reconsiderCheesyEffect() base.localAvatar.obscureMoveFurnitureButton(1) avId = requestStatus.get('avId', -1) if avId != -1: if base.cr.doId2do.has_key(avId): teleportDebug(requestStatus, 'teleport to avatar') avatar = base.cr.doId2do[avId] avatar.forceToTruePosition() base.localAvatar.gotoNode(avatar) base.localAvatar.b_teleportGreeting(avId) else: friend = base.cr.identifyAvatar(avId) if friend != None: self.teleportAttempts += 1 if self.teleportAttempts < 10: teleportDebug( requestStatus, 'friend not here, attempting again in next frame. %d/10 attempts' % self.teleportAttempts) taskMgr.doMethodLater( 0, self._placeTeleportInPostZoneComplete, 'place_TeleportInPostZoneComplete', extraArgs=[requestStatus]) return teleportDebug(requestStatus, 'friend not here, giving up') base.localAvatar.setSystemMessage( avId, OTPLocalizer.WhisperTargetLeftVisit % (friend.getName(), )) friend.d_teleportGiveup(base.localAvatar.doId) base.transitions.irisIn() self.nextState = requestStatus.get('nextState', 'walk') base.localAvatar.attachCamera() base.localAvatar.startUpdateSmartCamera() base.localAvatar.startPosHprBroadcast() globalClock.tick() base.localAvatar.b_setAnimState('TeleportIn', 1, callback=self.teleportInDone) base.localAvatar.d_broadcastPositionNow() base.localAvatar.b_setParent(ToontownGlobals.SPRender) if self.teleportAttempts: self.teleportAttempts = 0 return
def _placeTeleportInPostZoneComplete(self, requestStatus): teleportDebug(requestStatus, '_placeTeleportInPostZoneComplete(%s)' % (requestStatus,)) NametagGlobals.setWant2dNametags(False) base.localAvatar.laffMeter.start() base.localAvatar.startQuestMap() base.localAvatar.reconsiderCheesyEffect() base.localAvatar.obscureMoveFurnitureButton(1) avId = requestStatus.get('avId', -1) if avId != -1: if avId in base.cr.doId2do: teleportDebug(requestStatus, 'teleport to avatar') avatar = base.cr.doId2do[avId] avatar.forceToTruePosition() base.localAvatar.gotoNode(avatar) base.localAvatar.b_teleportGreeting(avId) else: friend = base.cr.identifyAvatar(avId) if friend != None: teleportDebug(requestStatus, 'friend not here, giving up') base.localAvatar.setSystemMessage(avId, OTPLocalizer.WhisperTargetLeftVisit % (friend.getName(),)) friend.d_teleportGiveup(base.localAvatar.doId) base.transitions.irisIn() self.nextState = requestStatus.get('nextState', 'walk') base.localAvatar.attachCamera() base.localAvatar.startUpdateSmartCamera() base.localAvatar.startPosHprBroadcast() globalClock.tick() base.localAvatar.b_setAnimState('TeleportIn', 1, callback=self.teleportInDone) base.localAvatar.d_broadcastPositionNow() base.localAvatar.b_setParent(ToontownGlobals.SPRender) return
def _placeTeleportInPostZoneComplete(self, requestStatus): teleportDebug(requestStatus, '_placeTeleportInPostZoneComplete(%s)' % (requestStatus,)) NametagGlobals.setMasterArrowsOn(0) base.localAvatar.laffMeter.start() base.localAvatar.startQuestMap() base.localAvatar.reconsiderCheesyEffect() base.localAvatar.obscureMoveFurnitureButton(1) avId = requestStatus.get('avId', -1) if avId != -1: if base.cr.doId2do.has_key(avId): teleportDebug(requestStatus, 'teleport to avatar') avatar = base.cr.doId2do[avId] avatar.forceToTruePosition() base.localAvatar.gotoNode(avatar) base.localAvatar.b_teleportGreeting(avId) else: friend = base.cr.identifyAvatar(avId) if friend != None: teleportDebug(requestStatus, 'friend not here, giving up') base.localAvatar.setSystemMessage(avId, OTPLocalizer.WhisperTargetLeftVisit % (friend.getName(),)) friend.d_teleportGiveup(base.localAvatar.doId) base.transitions.irisIn() self.nextState = requestStatus.get('nextState', 'walk') base.localAvatar.attachCamera() base.localAvatar.startUpdateSmartCamera() base.localAvatar.startPosHprBroadcast() globalClock.tick() base.localAvatar.b_setAnimState('TeleportIn', 1, callback=self.teleportInDone) base.localAvatar.d_broadcastPositionNow() base.localAvatar.b_setParent(ToontownGlobals.SPRender) return
def doTeleport(avId, teleported): if avId in base.cr.doId2do: teleportDebug(requestStatus, 'teleport to avatar') avatar = base.cr.doId2do[avId] avatar.forceToTruePosition() base.localAvatar.gotoNode(avatar) base.localAvatar.b_teleportGreeting(avId) else: friend = base.cr.identifyAvatar(avId) if friend is not None: # The avatar might be in another zone or not generated yet. if not teleported: # Try again one more time. teleportDebug(requestStatus, 'Retrying teleport...') taskMgr.doMethodLater(0.2, doTeleport, uniqueName('doTeleport'), extraArgs=[avId, True]) return teleportDebug(requestStatus, 'friend not here, giving up') base.localAvatar.setSystemMessage( avId, OTPLocalizer.WhisperTargetLeftVisit % (friend.getName(), )) friend.d_teleportGiveup(base.localAvatar.doId)
def handleSafeZoneLoaderDone(self): doneStatus = self.loader.getDoneStatus() teleportDebug(doneStatus, 'handleSafeZoneLoaderDone, doneStatus=%s' % doneStatus) if self.isSameHood(doneStatus) and doneStatus['where'] != 'party' or doneStatus['loader'] == 'minigame': teleportDebug(doneStatus, 'same hood') self.fsm.request('quietZone', [doneStatus]) else: teleportDebug(doneStatus, 'different hood') self.doneStatus = doneStatus messenger.send(self.doneEvent)
def handlePlaygroundDone(self): status = self.place.doneStatus teleportDebug(status, 'handlePlaygroundDone, doneStatus=%s' % (status,)) if ZoneUtil.getBranchZone(status['zoneId']) == self.hood.hoodId and status['shardId'] == None: teleportDebug(status, 'same branch') self.fsm.request('quietZone', [status]) else: self.doneStatus = status teleportDebug(status, 'different hood') messenger.send(self.doneEvent)
def handleTownLoaderDone(self): doneStatus = self.loader.getDoneStatus() teleportDebug(doneStatus, 'handleTownLoaderDone, doneStatus=%s' % (doneStatus,)) if self.isSameHood(doneStatus): teleportDebug(doneStatus, 'same hood') self.fsm.request('quietZone', [doneStatus]) else: teleportDebug(doneStatus, 'different hood') self.doneStatus = doneStatus messenger.send(self.doneEvent)
def handleSafeZoneLoaderDone(self): doneStatus = self.loader.getDoneStatus() teleportDebug(doneStatus, "handleSafeZoneLoaderDone, doneStatus=%s" % doneStatus) if self.isSameHood(doneStatus) or doneStatus["where"] != "party" or doneStatus["loader"] == "minigame": teleportDebug(doneStatus, "same hood") self.fsm.request("quietZone", [doneStatus]) else: teleportDebug(doneStatus, "different hood") self.doneStatus = doneStatus messenger.send(self.doneEvent)
def handlePlaygroundDone(self): status = self.place.doneStatus teleportDebug(status, "handlePlaygroundDone, doneStatus=%s" % (status,)) if ZoneUtil.getBranchZone(status["zoneId"]) == self.hood.hoodId and status["shardId"] == None: teleportDebug(status, "same branch") self.fsm.request("quietZone", [status]) else: self.doneStatus = status teleportDebug(status, "different hood") messenger.send(self.doneEvent) return
def handlePlaygroundDone(self): status = self.place.doneStatus teleportDebug(status, 'handlePlaygroundDone, doneStatus=%s' % (status,)) if ZoneUtil.getBranchZone(status['zoneId']) == self.hood.hoodId and status['shardId'] == None: teleportDebug(status, 'same branch') self.fsm.request('quietZone', [status]) else: self.doneStatus = status teleportDebug(status, 'different hood') messenger.send(self.doneEvent) return
def _placeTeleportInPostZoneComplete(self, requestStatus): teleportDebug( requestStatus, '_placeTeleportInPostZoneComplete(%s)' % (requestStatus, )) NametagGlobals.setMasterArrowsOn(0) if base.localAvatar.zoneId == ToontownGlobals.OldDaisyGardens: pass else: if base.cr.currentEpisode == 'short_work': pass else: if base.cr.currentEpisode == 'gyro_tale': pass else: base.localAvatar.laffMeter.start() base.localAvatar.startQuestMap() base.localAvatar.reconsiderCheesyEffect() base.localAvatar.obscureMoveFurnitureButton(1) avId = requestStatus.get('avId', -1) if avId != -1: if base.cr.doId2do.has_key(avId): teleportDebug(requestStatus, 'teleport to avatar') avatar = base.cr.doId2do[avId] avatar.forceToTruePosition() base.localAvatar.gotoNode(avatar) base.localAvatar.b_teleportGreeting(avId) else: friend = base.cr.identifyAvatar(avId) if friend != None: teleportDebug(requestStatus, 'friend not here, giving up') base.localAvatar.setSystemMessage( avId, OTPLocalizer.WhisperTargetLeftVisit % (friend.getName(), )) friend.d_teleportGiveup(base.localAvatar.doId) if base.localAvatar.zoneId != ToontownGlobals.SellbotWestWing or base.localAvatar.zoneId != ToontownGlobals.CashbotShortChangeOffice or base.localAvatar.zoneId != ToontownGlobals.CashbotHighriseHallway or base.localAvatar.zoneId != ToontownGlobals.CashbotBathroom: base.transitions.irisIn() self.nextState = requestStatus.get('nextState', 'walk') if base.cr.currentEpisode == 'short_work': pass else: if base.cr.currentEpisode == 'gyro_tale': pass else: base.localAvatar.attachCamera() base.localAvatar.startUpdateSmartCamera() base.localAvatar.startPosHprBroadcast() globalClock.tick() base.localAvatar.b_setAnimState('TeleportIn', 1, callback=self.teleportInDone) base.localAvatar.d_broadcastPositionNow() base.localAvatar.b_setParent(ToontownGlobals.SPRender) return
def __teleportOutDone(self, requestStatus): teleportDebug(requestStatus, 'Playground.__teleportOutDone(%s)' % (requestStatus,)) if hasattr(self, 'activityFsm'): self.activityFsm.requestFinalState() hoodId = requestStatus['hoodId'] zoneId = requestStatus['zoneId'] avId = requestStatus['avId'] shardId = requestStatus['shardId'] if hoodId == self.loader.hood.hoodId and zoneId == self.loader.hood.hoodId and shardId == None: teleportDebug(requestStatus, 'same playground') self.fsm.request('deathAck', [requestStatus]) elif hoodId == ToontownGlobals.MyEstate: teleportDebug(requestStatus, 'estate') self.getEstateZoneAndGoHome(requestStatus) else: teleportDebug(requestStatus, 'different hood/zone') self.doneStatus = requestStatus messenger.send(self.doneEvent) return
def doTeleport(avId, teleported): if avId in base.cr.doId2do: teleportDebug(requestStatus, 'teleport to avatar') avatar = base.cr.doId2do[avId] avatar.forceToTruePosition() base.localAvatar.gotoNode(avatar) base.localAvatar.b_teleportGreeting(avId) else: friend = base.cr.identifyAvatar(avId) if friend is not None: # The avatar might be in another zone or not generated yet. if not teleported: # Try again one more time. teleportDebug(requestStatus, 'Retrying teleport...') taskMgr.doMethodLater(0.2, doTeleport, uniqueName('doTeleport'), extraArgs=[avId, True]) return teleportDebug(requestStatus, 'friend not here, giving up') base.localAvatar.setSystemMessage(avId, OTPLocalizer.WhisperTargetLeftVisit % (friend.getName(),)) friend.d_teleportGiveup(base.localAvatar.doId)
def _placeTeleportInPostZoneComplete(self, requestStatus): teleportDebug(requestStatus, '_placeTeleportInPostZoneComplete(%s)' % (requestStatus,)) NametagGlobals.setWant2dNametags(False) base.localAvatar.laffMeter.start() base.localAvatar.startQuestMap() base.localAvatar.reconsiderCheesyEffect() base.localAvatar.obscureMoveFurnitureButton(1) avId = requestStatus.get('avId', -1) if avId != -1: if avId in base.cr.doId2do: teleportDebug(requestStatus, 'teleport to avatar') avatar = base.cr.doId2do[avId] avatar.forceToTruePosition() base.localAvatar.gotoNode(avatar) base.localAvatar.b_teleportGreeting(avId) else: friend = base.cr.identifyAvatar(avId) if friend == None: teleportDebug(requestStatus, 'friend not here, giving up') base.localAvatar.setSystemMessage(avId, OTPLocalizer.WhisperTargetLeftVisit % (friend.getName(),)) friend.d_teleportGiveup(base.localAvatar.doId) else: def doTeleport(task): avatar = base.cr.doId2do[friend.getDoId()] base.localAvatar.gotoNode(avatar) base.localAvatar.b_teleportGreeting(friend.getDoId()) return task.done self.acceptOnce('generate-%d' % friend.getDoId(), lambda x: taskMgr.doMethodLater(1, doTeleport, uniqueName('doTeleport'))) base.transitions.irisIn() self.nextState = requestStatus.get('nextState', 'walk') base.localAvatar.attachCamera() base.localAvatar.startUpdateSmartCamera() base.localAvatar.startPosHprBroadcast() globalClock.tick() base.localAvatar.b_setAnimState('TeleportIn', 1, callback=self.teleportInDone) base.localAvatar.d_broadcastPositionNow() base.localAvatar.b_setParent(ToontownGlobals.SPRender) return
def doRequestLeave(self, requestStatus): teleportDebug(requestStatus, 'requestLeave(%s)' % (requestStatus,)) self.fsm.request('DFA', [requestStatus])
def enter(self, requestStatus): teleportDebug(requestStatus, 'TownLoader.enter(%s)' % requestStatus) self.fsm.enterInitialState() teleportDebug(requestStatus, 'setting state: %s' % requestStatus['where']) self.setState(requestStatus['where'], requestStatus)
def enter(self, requestStatus, visibilityFlag=1, arrowsOn=1): teleportDebug(requestStatus, 'Street.enter(%s)' % (requestStatus, )) self._ttfToken = None self.fsm.enterInitialState() base.playMusic(self.loader.music, looping=1, volume=0.8) self.loader.geom.reparentTo(render) if visibilityFlag: self.visibilityOn() base.localAvatar.setGeom(self.loader.geom) base.localAvatar.setOnLevelGround(1) self._telemLimiter = TLGatherAllAvs('Street', RotationLimitToH) NametagGlobals.setMasterArrowsOn(arrowsOn) def __lightDecorationOn__(): geom = base.cr.playGame.getPlace().loader.geom self.loader.hood.eventLights = geom.findAllMatches('**/*light*') self.loader.hood.eventLights += geom.findAllMatches('**/*lamp*') self.loader.hood.eventLights += geom.findAllMatches( '**/prop_snow_tree*') self.loader.hood.eventLights += geom.findAllMatches( '**/prop_tree*') self.loader.hood.eventLights += geom.findAllMatches( '**/*christmas*') for light in self.loader.hood.eventLights: light.setColorScaleOff(1) newsManager = base.cr.newsManager if newsManager: holidayIds = base.cr.newsManager.getDecorationHolidayId() if (ToontownGlobals.HALLOWEEN_COSTUMES in holidayIds or ToontownGlobals.SPOOKY_COSTUMES in holidayIds or base.cr.newsManager.isHolidayRunning( ToontownGlobals.HALLOWEEN) ) and self.loader.hood.spookySkyFile: lightsOff = Sequence( LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.55, 0.55, 0.65, 1)), Func(self.loader.hood.startSpookySky)) lightsOff.start() else: self.loader.hood.startSky() lightsOn = LerpColorScaleInterval( base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1)) lightsOn.start() if (ToontownGlobals.WINTER_DECORATIONS in holidayIds or ToontownGlobals.WACKY_WINTER_DECORATIONS in holidayIds) and self.loader.hood.snowySkyFile: lightsOff = Sequence( LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.7, 0.7, 0.8, 1)), Func(self.loader.hood.startSnowySky), Func(__lightDecorationOn__)) lightsOff.start() self.snowEvent = BattleParticles.loadParticleFile( 'snowdisk.ptf') self.snowEvent.setPos(0, 30, 10) self.snowEvent2 = BattleParticles.loadParticleFile( 'snowdisk.ptf') self.snowEvent2.setPos(0, 10, 10) self.snowEvent3 = BattleParticles.loadParticleFile( 'snowdisk.ptf') self.snowEvent3.setPos(0, 20, 5) self.snowEventRender = base.cr.playGame.hood.loader.geom.attachNewNode( 'snowRender') self.snowEventRender.setDepthWrite(2) self.snowEventRender.setBin('fixed', 1) self.snowEventFade = None self.snowEvent.start(camera, self.snowEventRender) self.snowEvent2.start(camera, self.snowEventRender) self.snowEvent3.start(camera, self.snowEventRender) else: self.loader.hood.startSky() lightsOn = LerpColorScaleInterval( base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1)) lightsOn.start() else: self.loader.hood.startSky() lightsOn = LerpColorScaleInterval( base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1)) lightsOn.start() self.accept('doorDoneEvent', self.handleDoorDoneEvent) self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger) self.enterZone(requestStatus['zoneId']) self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks( self, self.loader.nodeList, self.zoneId) self.fsm.request(requestStatus['how'], [requestStatus]) self.replaceStreetSignTextures() return
def requestLeave(self, requestStatus): teleportDebug(requestStatus, 'requestLeave(%s)' % (requestStatus,)) if hasattr(self, 'fsm'): self.doRequestLeave(requestStatus)
def handleLeftQuietZone(self): status = self.quietZoneStateData.getRequestStatus() teleportDebug(status, 'handleLeftQuietZone, status=%s' % status) teleportDebug(status, 'requesting %s' % status['loader']) self.fsm.request(status['loader'], [status])
def enter(self, requestStatus, visibilityFlag = 1, arrowsOn = 1): teleportDebug(requestStatus, 'Street.enter(%s)' % (requestStatus,)) self._ttfToken = None self.fsm.enterInitialState() base.playMusic(self.loader.music, looping=1, volume=0.8) self.loader.geom.reparentTo(render) if visibilityFlag: self.visibilityOn() base.localAvatar.setGeom(self.loader.geom) base.localAvatar.setOnLevelGround(1) self._telemLimiter = TLGatherAllAvs('Street', RotationLimitToH) NametagGlobals.setMasterArrowsOn(arrowsOn) def __lightDecorationOn__(): geom = base.cr.playGame.getPlace().loader.geom self.loader.hood.eventLights = geom.findAllMatches('**/*light*') self.loader.hood.eventLights += geom.findAllMatches('**/*lamp*') self.loader.hood.eventLights += geom.findAllMatches('**/prop_snow_tree*') self.loader.hood.eventLights += geom.findAllMatches('**/prop_tree*') self.loader.hood.eventLights += geom.findAllMatches('**/*christmas*') for light in self.loader.hood.eventLights: light.setColorScaleOff(1) newsManager = base.cr.newsManager if newsManager: holidayIds = base.cr.newsManager.getDecorationHolidayId() #Halloween Event if (ToontownGlobals.HALLOWEEN_COSTUMES in holidayIds or ToontownGlobals.SPOOKY_COSTUMES in holidayIds) and self.loader.hood.spookySkyFile: lightsOff = Sequence(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.55, 0.55, 0.65, 1)), Func(self.loader.hood.startSpookySky)) lightsOff.start() else: self.loader.hood.startSky() lightsOn = LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1)) lightsOn.start() #Christmas Event if (ToontownGlobals.WINTER_DECORATIONS in holidayIds or ToontownGlobals.WACKY_WINTER_DECORATIONS in holidayIds) and self.loader.hood.snowySkyFile: lightsOff = Sequence(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.7, 0.7, 0.8, 1)), Func(self.loader.hood.startSnowySky), Func(__lightDecorationOn__)) lightsOff.start() self.snowEvent = BattleParticles.loadParticleFile('snowdisk.ptf') self.snowEvent.setPos(0, 30, 10) #2 and 3 are only for the blizzard event and should be removed self.snowEvent2 = BattleParticles.loadParticleFile('snowdisk.ptf') self.snowEvent2.setPos(0, 10, 10) self.snowEvent3 = BattleParticles.loadParticleFile('snowdisk.ptf') self.snowEvent3.setPos(0, 20, 5) self.snowEventRender = base.cr.playGame.hood.loader.geom.attachNewNode('snowRender') self.snowEventRender.setDepthWrite(2) self.snowEventRender.setBin('fixed', 1) self.snowEventFade = None self.snowEvent.start(camera, self.snowEventRender) #2 and 3 are only for the blizzard event and should be removed self.snowEvent2.start(camera, self.snowEventRender) self.snowEvent3.start(camera, self.snowEventRender) else: self.loader.hood.startSky() lightsOn = LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1)) lightsOn.start() else: self.loader.hood.startSky() lightsOn = LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1)) lightsOn.start() self.accept('doorDoneEvent', self.handleDoorDoneEvent) self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger) # add street branch interest self.branchInterest = base.cr.addInterest(localAvatar.defaultShard, ZoneUtil.getBranchZone(requestStatus['zoneId']), "") self.enterZone(requestStatus['zoneId']) self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.loader.nodeList, self.zoneId) self.fsm.request(requestStatus['how'], [requestStatus]) self.replaceStreetSignTextures()
def enterTeleportIn(self, requestStatus): teleportDebug(requestStatus, "Street.enterTeleportIn(%s)" % (requestStatus,)) zoneId = requestStatus["zoneId"] self._ttfToken = self.addSetZoneCompleteCallback(Functor(self._teleportToFriend, requestStatus)) self.enterZone(zoneId) BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus)
def requestLeave(self, requestStatus): teleportDebug(requestStatus, "requestLeave(%s)" % (requestStatus,)) if hasattr(self, "fsm"): self.doRequestLeave(requestStatus)
def doRequestLeave(self, requestStatus): teleportDebug(requestStatus, "requestLeave(%s)" % (requestStatus,)) self.fsm.request("DFA", [requestStatus])
def requestLeave(self, requestStatus): teleportDebug(requestStatus, 'requestLeave(%s)' % (requestStatus, )) if hasattr(self, 'fsm'): self.doRequestLeave(requestStatus)
def doRequestLeave(self, requestStatus): teleportDebug(requestStatus, 'requestLeave(%s)' % (requestStatus, )) self.fsm.request('DFA', [requestStatus])
def enter(self, requestStatus, visibilityFlag=1, arrowsOn=1): teleportDebug(requestStatus, 'Street.enter(%s)' % (requestStatus, )) self._ttfToken = None self.fsm.enterInitialState() base.playMusic(self.loader.music, looping=1, volume=0.8) self.loader.geom.reparentTo(render) if visibilityFlag: self.visibilityOn() base.localAvatar.setGeom(self.loader.geom) base.localAvatar.setOnLevelGround(1) self._telemLimiter = TLGatherAllAvs('Street', RotationLimitToH) NametagGlobals.setMasterArrowsOn(arrowsOn) self.zone = ZoneUtil.getBranchZone(requestStatus['zoneId']) def __lightDecorationOn__(): try: geom = base.cr.playGame.getPlace().loader.geom except: loaderId = ZoneUtil.getBranchLoaderName( 2000) # TEMP hack. This will port you to ttc if ^ fails whereId = ZoneUtil.getToonWhereName(200) how = 'teleportIn' print("This Should not happen.") requestStatus = [{ 'loader': loaderId, 'where': whereId, 'how': how, 'hoodId': 2000, 'zoneId': 2000, 'shardId': None, 'avId': -1 }] base.cr.playGame.getPlace().fsm.forceTransition( 'teleportOut', requestStatus) self.loader.hood.eventLights = geom.findAllMatches('**/*light*') self.loader.hood.eventLights += geom.findAllMatches('**/*lamp*') self.loader.hood.eventLights += geom.findAllMatches( '**/prop_snow_tree*') self.loader.hood.eventLights += geom.findAllMatches( '**/prop_tree*') self.loader.hood.eventLights += geom.findAllMatches( '**/*christmas*') for light in self.loader.hood.eventLights: light.setColorScaleOff(1) newsManager = base.cr.newsManager if newsManager: holidayIds = base.cr.newsManager.getDecorationHolidayId() #Halloween Event if (ToontownGlobals.HALLOWEEN_COSTUMES in holidayIds or ToontownGlobals.SPOOKY_COSTUMES in holidayIds) and self.loader.hood.spookySkyFile: lightsOff = Sequence( LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.55, 0.55, 0.65, 1)), Func(self.loader.hood.startSpookySky)) lightsOff.start() else: self.loader.hood.startSky() lightsOn = LerpColorScaleInterval( base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1)) lightsOn.start() #Christmas Event if (ToontownGlobals.WINTER_DECORATIONS in holidayIds or ToontownGlobals.WACKY_WINTER_DECORATIONS in holidayIds) and self.loader.hood.snowySkyFile: lightsOff = Sequence( LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.7, 0.7, 0.8, 1)), Func(self.loader.hood.startSnowySky), Func(__lightDecorationOn__)) lightsOff.start() self.snowEvent = BattleParticles.loadParticleFile( 'snowdisk.ptf') self.snowEvent.setPos(0, 30, 10) #2 and 3 are only for the blizzard event and should be removed self.snowEvent2 = BattleParticles.loadParticleFile( 'snowdisk.ptf') self.snowEvent2.setPos(0, 10, 10) self.snowEvent3 = BattleParticles.loadParticleFile( 'snowdisk.ptf') self.snowEvent3.setPos(0, 20, 5) self.snowEventRender = base.cr.playGame.hood.loader.geom.attachNewNode( 'snowRender') self.snowEventRender.setDepthWrite(2) self.snowEventRender.setBin('fixed', 1) self.snowEventFade = None self.snowEvent.start(camera, self.snowEventRender) #2 and 3 are only for the blizzard event and should be removed self.snowEvent2.start(camera, self.snowEventRender) self.snowEvent3.start(camera, self.snowEventRender) else: self.loader.hood.startSky() lightsOn = LerpColorScaleInterval( base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1)) lightsOn.start() else: self.loader.hood.startSky() lightsOn = LerpColorScaleInterval( base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1)) lightsOn.start() self.accept('doorDoneEvent', self.handleDoorDoneEvent) self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger) self.enterZone(requestStatus['zoneId']) self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks( self, self.loader.nodeList, self.zoneId) self.fsm.request(requestStatus['how'], [requestStatus])
def handleLeftQuietZone(self): status = self.quietZoneStateData.getRequestStatus() teleportDebug(status, "handleLeftQuietZone, status=%s" % status) teleportDebug(status, "requesting %s" % status["loader"]) self.fsm.request(status["loader"], [status])