def __handleEnterSphere(self, collEntry): if self.smoothStarted: return if base.localAvatar.doId == self.lastAvId and globalClock.getFrameTime() <= self.lastTime + 0.5: self.notify.debug('Ignoring duplicate entry for avatar.') return if not self.enableCatalog: FeatureComingSoonDialog.FeatureComingSoonDialog() else: if self.hasLocalAvatar: self.freeAvatar() if config.GetBool('want-pets', 1): base.localAvatar.lookupPetDNA() self.notify.debug('Entering Phone Sphere....') taskMgr.remove(self.uniqueName('ringDoLater')) self.ignore(self.phoneSphereEnterEvent) self.cr.playGame.getPlace().detectedPhoneCollision() self.hasLocalAvatar = 1 self.sendUpdate('avatarEnter', [])
def __init__(self, avatarList, parentFSM, doneEvent): self.toonList = { i: (i in [x.position for x in avatarList]) for i in xrange(6) } self.avatarList = avatarList self.selectedToon = 0 self.doneEvent = doneEvent self.jumpIn = None if base.showDisclaimer: FeatureComingSoonDialog.FeatureComingSoonDialog( text= "\1textShadow\1Disclaimer:\2\nThis is an ALPHA build of Project Altis! There may be many bugs and crashes! If you encounter any, PLEASE report them to the developers!\nThanks, and enjoy Project Altis!" ) #self.optionsMgr = PickAToonOptions.PickAToonOptions() self.optionsMgr = PickAToonOptions.NewPickAToonOptions( ) # This is for the revamped options screen self.shardPicker = ShardPicker.ShardPicker() return
def __typeAName(self): if not self.wantTypeAName: FeatureComingSoonDialog.FeatureComingSoonDialog(text="That feature is \1textShadow\1coming soon\2! Sorry about that!") else: if base.cr.productName in ['JP', 'DE', 'BR', 'FR']: if base.restrictTrialers: if not base.cr.isPaid(): dialog = TeaserPanel.TeaserPanel(pageName='typeAName') return if self.fsm.getCurrentState().getName() == 'TypeAName': self.typeANameButton['text'] = TTLocalizer.TypeANameButton self.typeANameButton.wrtReparentTo(self.namePanel, sort=2) self.fsm.request('PickAName') else: self.typeANameButton['text'] = TTLocalizer.PickANameButton self.typeANameButton.wrtReparentTo(aspect2d, sort=2) self.typeANameButton.show() self.fsm.request('TypeAName')
def __init__(self): DirectObject.__init__(self) base.cr.DMENU_SCREEN = self self.seq = None base.cr.avChoice = None self.allButtons = [] base.transitions.fadeOut(0) base.camera.setPosHpr(Point3(MAIN_POS), VBase3(MAIN_HPR)) base.transitions.getFadeInIval(1).start() if base.showDisclaimer: FeatureComingSoonDialog.FeatureComingSoonDialog( text=TTLocalizer.PopupAlphaDisclaimer) self.background2d = OnscreenImage( image='phase_3.5/maps/loading/toon.jpg', parent=render2d) self.background2d.setScale(render2d, Vec3(1)) self.background2d.setBin('background', 1) self.background2d.setTransparency(1) self.background2d.setColorScale(1, 1, 1, 1) self.background = loader.loadModel( 'phase_3.5/models/modules/tt_m_ara_int_toonhall') self.background.reparentTo(render) self.background.setPosHpr(-25, 0, 8.1, -95, 0, 0) self.surlee = Toon.Toon() self.surlee.setName('Doctor Surlee') self.surlee.setPickable(0) self.surlee.setPlayerType(CCNonPlayer) dna = ToonDNA.ToonDNA() dna.newToonFromProperties('pls', 'ls', 'l', 'm', 9, 0, 9, 9, 98, 27, 86, 27, 38, 27) self.surlee.setDNA(dna) self.surlee.loop('scientistGame') self.surlee.reparentTo(self.background) self.surlee.setPosHpr(13, 24, 0.025, -180, 0, 0) self.dimm = Toon.Toon() self.dimm.setName('Doctor Dimm') self.dimm.setPickable(0) self.dimm.setPlayerType(CCNonPlayer) dna = ToonDNA.ToonDNA() dna.newToonFromProperties('fll', 'ss', 's', 'm', 15, 0, 15, 15, 99, 27, 86, 27, 39, 27) self.dimm.setDNA(dna) self.dimm.loop('scientistGame') self.dimm.reparentTo(self.background) self.dimm.setPosHpr(16, 24, 0.025, -180, 0, 0) surleeHand = self.surlee.find('**/def_joint_right_hold') clipBoard = loader.loadModel( 'phase_4/models/props/tt_m_prp_acs_clipboard') surleeHandNode = surleeHand.attachNewNode('ClipBoard') clipBoard.instanceTo(surleeHandNode) surleeHandNode.setH(180) surleeHandNode.setScale(render, 1.0) surleeHandNode.setPos(0, 0, 0.1) dimmHand = self.dimm.find('**/def_joint_right_hold') sillyReader = loader.loadModel( 'phase_4/models/props/tt_m_prp_acs_sillyReader') dimHandNode = dimmHand.attachNewNode('SillyReader') sillyReader.instanceTo(dimHandNode) dimHandNode.setH(180) dimHandNode.setScale(render, 1.0) dimHandNode.setPos(0, 0, 0.1) self.sky = loader.loadModel('phase_3.5/models/props/TT_sky') SkyUtil.startCloudSky(self) base.camera.setPosHpr(MAIN_POS, MAIN_HPR) self.logo = OnscreenImage(image=GameLogo, scale=(.5, .5, .25)) self.logo.reparentTo(aspect2d) self.logo.setTransparency(TransparencyAttrib.MAlpha) scale = self.logo.getScale() self.logo.setPos(0, 0, .6) self.logo.setColorScale(Vec4(0, 0, 0, 0)) fadeInLogo = (LerpColorScaleInterval(self.logo, 1, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0))).start() self.releaseNotesBox = None self.releaseNotesText = None self.createButtons() self.fadeOut = None self.optionsMgr = PickAToonOptions.NewPickAToonOptions() self.quitConfirmation = DMenuQuit.DMenuQuit() self.newsMgr = DMenuNewsManager.DMenuNewsManager() self.accept('doQuitGame', self.doQuitFunc) self.accept('doCancelQuitGame', self.doCancelQuitFunc) self.patNode = None # TT: We need these to run the Pick A Toon screen self.patAvList = base.cr.PAT_AVLIST self.patFSM = base.cr.PAT_LOGINFSM self.patDoneEvent = base.cr.PAT_DONEEVENT
def __doToggleNewGui(self): FeatureComingSoonDialog.FeatureComingSoonDialog()
def __init__(self): DirectObject.__init__(self) base.cr.DMENU_SCREEN = self self.seq = None self.isSeqPlaying = False # .isPlaying() doesnt want to work base.cr.avChoice = None fadeSequence = Sequence( Func(base.transitions.fadeOut, .001), Wait(.5), Func(base.transitions.fadeIn, .5), base.camera.posHprInterval(1, Point3(MAIN_POS), VBase3(MAIN_HPR), blendType = 'easeInOut')).start() if base.showDisclaimer: FeatureComingSoonDialog.FeatureComingSoonDialog(text = '\1textShadow\1Disclaimer:\2\nThis is an ALPHA build of Project Altis! Expect the server to restart a lot, and expect crashes and other bugs. Please report bugs to the team. Thanks, and enjoy Project Altis!') self.background2d = OnscreenImage(image = 'phase_3.5/maps/loading/toon.jpg', parent = aspect2d) self.background2d.setScale(2, 1, 1) self.background2d.setBin('background', 1) self.background2d.setTransparency(1) self.background2d.setColorScale(1, 1, 1, .2) self.background = loader.loadModel('phase_3.5/models/modules/tt_m_ara_int_toonhall') self.background.reparentTo(render) self.background.setPosHpr(-25, 0, 8.1, -95, 0, 0) ropes = loader.loadModel('phase_4/models/modules/tt_m_ara_int_ropes') ropes.reparentTo(self.background) self.sillyMeter = Actor.Actor('phase_4/models/props/tt_a_ara_ttc_sillyMeter_default', {'arrowTube': 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_arrowFluid', 'phaseOne': 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseOne', 'phaseTwo': 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseTwo', 'phaseThree': 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseThree', 'phaseFour': 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFour', 'phaseFourToFive': 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFourToFive', 'phaseFive': 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFive'}) self.sillyMeter.reparentTo(self.background) self.sillyMeter.makeSubpart('arrow', ['uvj_progressBar*', 'def_springA']) self.sillyMeter.makeSubpart('meter', ['def_pivot'], ['uvj_progressBar*', 'def_springA']) self.audio3d = Audio3DManager.Audio3DManager(base.sfxManagerList[0], camera) self.phase3Sfx = self.audio3d.loadSfx('phase_4/audio/sfx/tt_s_prp_sillyMeterPhaseThree.ogg') self.phase3Sfx.setLoop(True) self.arrowSfx = self.audio3d.loadSfx('phase_4/audio/sfx/tt_s_prp_sillyMeterArrow.ogg') self.arrowSfx.setLoop(False) self.phase3Sfx.setVolume(0.2) self.arrowSfx.setVolume(0.2) self.animSeq = Sequence(Sequence(ActorInterval(self.sillyMeter, 'arrowTube', partName = 'arrow', constrainedLoop = 0, startFrame = 236, endFrame = 247), Func(self.arrowSfx.play)), Parallel(ActorInterval(self.sillyMeter, 'arrowTube', partName = 'arrow', duration = 604800, constrainedLoop = 1, startFrame = 247, endFrame = 276), Sequence(Func(self.phase3Sfx.play), Func(self.audio3d.attachSoundToObject, self.phase3Sfx, self.sillyMeter)))) self.animSeq.start() self.smPhase1 = self.sillyMeter.find('**/stage1') self.smPhase1.show() self.smPhase2 = self.sillyMeter.find('**/stage2') self.smPhase2.hide() self.smPhase3 = self.sillyMeter.find('**/stage3') self.smPhase3.hide() self.smPhase4 = self.sillyMeter.find('**/stage4') self.smPhase4.hide() thermometerLocator = self.sillyMeter.findAllMatches('**/uvj_progressBar')[1] thermometerMesh = self.sillyMeter.find('**/tube') thermometerMesh.setTexProjector(thermometerMesh.findTextureStage('default'), thermometerLocator, self.sillyMeter) self.sillyMeter.loop('phaseOne', partName = 'meter') self.sillyMeter.setBlend(frameBlend = base.wantSmoothAnims) self.surlee = Toon.Toon() self.surlee.setName('Doctor Surlee') self.surlee.setPickable(0) self.surlee.setPlayerType(CCNonPlayer) dna = ToonDNA.ToonDNA() dna.newToonFromProperties('pls', 'ls', 'l', 'm', 9, 0, 9, 9, 98, 27, 86, 27, 38, 27) self.surlee.setDNA(dna) self.surlee.loop('scientistGame') self.surlee.reparentTo(self.background) self.surlee.setPosHpr(13, 24, 0.025, -180, 0, 0) self.dimm = Toon.Toon() self.dimm.setName('Doctor Dimm') self.dimm.setPickable(0) self.dimm.setPlayerType(CCNonPlayer) dna = ToonDNA.ToonDNA() dna.newToonFromProperties('fll', 'ss', 's', 'm', 15, 0, 15, 15, 99, 27, 86, 27, 39, 27) self.dimm.setDNA(dna) self.dimm.loop('scientistGame') self.dimm.reparentTo(self.background) self.dimm.setPosHpr(16, 24, 0.025, -180, 0, 0) surleeHand = self.surlee.find('**/def_joint_right_hold') clipBoard = loader.loadModel('phase_4/models/props/tt_m_prp_acs_clipboard') surleeHandNode = surleeHand.attachNewNode('ClipBoard') clipBoard.instanceTo(surleeHandNode) surleeHandNode.setH(180) surleeHandNode.setScale(render, 1.0) surleeHandNode.setPos(0, 0, 0.1) dimmHand = self.dimm.find('**/def_joint_right_hold') sillyReader = loader.loadModel('phase_4/models/props/tt_m_prp_acs_sillyReader') dimHandNode = dimmHand.attachNewNode('SillyReader') sillyReader.instanceTo(dimHandNode) dimHandNode.setH(180) dimHandNode.setScale(render, 1.0) dimHandNode.setPos(0, 0, 0.1) self.banana = self.background.find('**/gagBanana') self.bananaClicker = CollisionTraverser() # self.bananaClicker.showCollisions(render) self.collHandlerQueue = CollisionHandlerQueue() self.bananaRayNode = CollisionNode('bananaMouseRay') self.bananaRayNP = base.camera.attachNewNode(self.bananaRayNode) self.bananaRayNode.setIntoCollideMask(BitMask32.bit(0)) self.bananaRayNode.setFromCollideMask(BitMask32.bit(1)) self.banana.setCollideMask(BitMask32.bit(1)) self.ray = CollisionRay() self.bananaRayNode.addSolid(self.ray) self.bananaClicker.addCollider(self.bananaRayNP, self.collHandlerQueue) self.accept('mouse1', self.slipAndSlideOnThisBananaPeelHaHaHa) for frame in render.findAllMatches('*/doorFrame*'): frame.removeNode() self.sky = loader.loadModel('phase_3.5/models/props/TT_sky') SkyUtil.startCloudSky(self) base.camera.setPosHpr(MAIN_POS, MAIN_HPR) self.logo = OnscreenImage(image = GameLogo, scale = (.5, .5, .25)) self.logo.reparentTo(aspect2d) self.logo.setTransparency(TransparencyAttrib.MAlpha) scale = self.logo.getScale() self.logo.setPos(0, 0, .5) self.logo.setColorScale(Vec4(0, 0, 0, 0)) fadeInLogo = (LerpColorScaleInterval(self.logo, 1, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0))).start() self.createButtons() self.fadeOut = None self.optionsMgr = PickAToonOptions.NewPickAToonOptions() self.quitConfirmation = DMenuQuit.DMenuQuit() self.accept('doQuitGame', self.doQuitFunc) self.accept('doCancelQuitGame', self.doCancelQuitFunc) self.patNode = None if DMENU_GAME == 'Toontown': # TT: We need these to run the Pick A Toon screen self.patAvList = base.cr.PAT_AVLIST self.patFSM = base.cr.PAT_LOGINFSM self.patDoneEvent = base.cr.PAT_DONEEVENT
def acceptItem(self, mailbox, index, callback): FeatureComingSoonDialog.FeatureComingSoonDialog( 'For the new interior to apply, you will need to relog!') if hasattr(mailbox, 'mailboxGui') and mailbox.mailboxGui: mailbox.acceptItem(self, index, callback) mailbox.mailboxGui.justExit()
def __giftToggle(self): messenger.send('wakeup') FeatureComingSoonDialog.FeatureComingSoonDialog("Woah! That feature is \n\1textShadow\1coming soon\2! Sorry about that!") '''
def judgeName(name): FeatureComingSoonDialog.FeatureComingSoonDialog() #Do name checking here #For now, just block every name they try typing in return False