Пример #1
0
  def prepare_notify_events(self, no_trumpet = False):
    pn = PullNotify()

    if not no_trumpet and hruntime.user.seen_board != True:
      txt = lib.trumpet.Board().text
      if len(txt) > 0:
        pn.trumpet = hlib.format.tagize(txt)

    # Do I have unread posts on global chat?
    cnt = lib.chat.ChatPagerGlobal().unread
    if cnt > 0:
      pn.chat = cnt

    # Are there any free games?
    cnt  = sum([1 for g in games.f_active(hruntime.user) if g.is_free and not g.is_personal_free(hruntime.user)])
    cnt += sum([1 for t in tournaments.f_active(hruntime.user) if t.is_active and not t.has_player(hruntime.user)])
    if cnt > 0:
      pn.free_games = cnt

    # Am I on turn in any game?
    cnt = 0
    for k in games.GAME_KINDS:
      cnt += len(games.game_module(k, submodule = 'handler').GameOnTurnChecker.check())

    for g in games.f_active(hruntime.user):
      if g.has_player(hruntime.user):
        # Am I invited to this game?
        if not g.has_confirmed_player(hruntime.user):
          cnt += 1
          continue

        # Do I have undread posts?
        if g.my_player.chat.unread > 0:
          cnt += 1
          continue

    # Do I have unread posts in inactive games?
    cnt += sum([1 for g in games.f_inactive(hruntime.user) if g.my_player.chat.unread > 0])

    # Do I have unread posts in tournaments' chat?
    cnt += sum([1 for t in tournaments.f_active(hruntime.user) if t.has_player(hruntime.user) and t.my_player.chat.unread > 0])

    # Do I have unread posts in inactive tournaments?
    cnt += sum([1 for t in tournaments.f_inactive(hruntime.user) if t.my_player.chat.unread > 0])

    if cnt > 0:
      pn.on_turn = cnt

    return pn
Пример #2
0
        def __recent_events():
            import games
            import tournaments

            re = RecentEvents()
            re.finished_chat = 0

            # Active games
            for g in games.f_active(hruntime.user):
                ga = g.to_api()

                if (
                    g.has_player(hruntime.user)
                    and g.my_player.is_on_turn
                    or g.has_player(hruntime.user)
                    and not g.has_confirmed_player(hruntime.user)
                    or g.has_player(hruntime.user)
                ):
                    re.playable.append(ga)
                else:
                    re.free.append(ga)

            # Inactive games
            for g in games.f_inactive(hruntime.user):
                re.finished.append(g.to_api())

                if g.my_player.chat.unread > 0:
                    re.finished_chat += 1

            # Active tournaments
            for t in tournaments.f_active(hruntime.user):
                ta = t.to_api()

                if t.has_player(hruntime.user):
                    re.playable.append(ta)
                else:
                    re.free.append(ta)

            # Inactive tournaments
            for t in tournaments.f_inactive(hruntime.user):
                re.finished.append(t.to_api())

                if t.my_player.chat.unread > 0:
                    re.finished_chat += 1

            return hlib.api.Reply(200, events=re)