Пример #1
0
    def draw(self, surface):
        rect = self._getRect()
        size = rect.size
        pos = rect.topleft

        # Fill the input area with the specified colour
        surface.fill(self.realBackColour, rect)

        # Put what's currently inputted into the input area
        if self.value is None:
            name = ''
        else:
            name = keyboard.shortcutName(self.value)

        inputText = self.font.render(self.app, name, True, self.fontColour,
                                     self.realBackColour)

        text_rect = inputText.get_rect()

        diff = (text_rect.height - rect.height) / 2
        area = pygame.Rect(0, diff, size[0] - self.pxFromRight, rect.height)

        # Put the text on the screen
        text_rect.centery = rect.centery
        surface.blit(inputText, (pos[0] + self.pxFromLeft, rect.top), area)
Пример #2
0
    def __repr__(self):
        if isinstance(self.key, int):
            key = self.key
        else:
            # Calculate the physical key.
            for key, value in self.mapping.iteritems():
                if value == self.key:
                    break
            else:
                return '??'

        return keyboard.shortcutName(key, 0)
Пример #3
0
    def addMenuItem(self, item, x, y, width, itemHeight):
        stdImage = pygame.Surface((self.rect.width, itemHeight))
        hvrImage = pygame.Surface((self.rect.width, itemHeight))
        stdImage.set_colorkey((0, 0, 0))
        hvrImage.set_colorkey((0, 0, 0))

        if item.enabled:
            stdColour = self.stdColour
            hvrColour = self.hvrColour
        else:
            stdColour = hvrColour = self.disabledColour

        if item.name == '---':
            # Separator.
            pygame.draw.line(stdImage, stdColour, (0, itemHeight // 2),
                             (self.rect.width, itemHeight // 2))
            pygame.draw.line(hvrImage, hvrColour, (0, itemHeight // 2),
                             (self.rect.width, itemHeight // 2))
        else:
            # Put caption on standard canvas.
            img = self.font.render(self.app, item.name, True, stdColour)
            r = img.get_rect()
            r.midleft = (2, itemHeight // 2)
            stdImage.blit(img, r)

            # Put caption on hover canvas.
            img = self.font.render(self.app, item.name, True, hvrColour)
            hvrImage.blit(img, r)

        if item.action is not None and self.keymapping is not None:
            try:
                hkStr = keyboard.shortcutName(
                    self.keymapping.getkey(item.action))
            except KeyError:
                pass
            else:

                # Put hotkey on standard canvas.
                img = self.font.render(self.app, hkStr, True, stdColour)
                r = img.get_rect()
                r.midright = (width - 2, itemHeight // 2)
                stdImage.blit(img, r)

                # Put hotkey on hover canvas.
                img = self.font.render(self.app, hkStr, True, hvrColour)
                hvrImage.blit(img, r)

        btn = elements.HoverButton(self.app, Location((x, y), 'center'),
                                   stdImage, hvrImage)
        if item.enabled:
            btn.onClick.addListener(lambda btn: item.execute())
        self.elements.append(btn)
Пример #4
0
 def __str__(self):
     return keyboard.shortcutName(self.key, self.mods)