def start():
    draw_board()
    #Player vs Bot(first)
    if opponent[0] == "B" and first[0] == "B":
        bot()
    turtle.onscreenclick(play)
    turtle.mainloop()
Пример #2
0
def alpha_beta_helper():
	global state, root, alpha_time
	initialize()
	print("PLEASE WAIT!!!")
	root = TreeNode(-1000)
	time1 = time.time()
	alpha_beta(root, 1, state)
	init_screen()
	drawLine()
	drawGrid()
	drawColumns()
	drawRows()
	caliberate()
	col = root.ans
	row = -1
	turtle.onscreenclick(goto)
	for i in range(4):
		if state[i][col] == 0:
			row = i
			break
	state[row][col] = 1
	drawDot(row, col, 1)
	var = (int)(input("Enter 1 to continue playing or 0 to stop."))
	time2 = time.time()
	alpha_time = time2-time1
	if(var == 1):
		turtle.clear()
		turtle.goto(0, 0)
		turtle.penup()
		turtle.right(270)
		alpha_beta_helper()
	else:
		write_analysis(3)
Пример #3
0
    def __init__(self):
        super(LaserCannon, self).__init__()

        # Register events.  Note the function we register for 'q' is
        # a turtle function.
        turtle.onscreenclick(self.aim,1)
        turtle.onkey(self.shoot,"s")
        turtle.onkey(seeYaLater,'q')
Пример #4
0
def main():
    tdl.graphicsInit("Boter Kaas en eieren",'white',width,height)
    #tkMessageBox.showinfo("Introductie", "Welkom bij Boter Kaas en eieren (A.K.A. BKE)")
    writeToLog("Introductie: Welkom bij Boter Kaas en eieren (A.K.A. BKE)")
    createGame()
    writeToLog("Player 1 is about to move.")
    turtle.onscreenclick(onScreenClickEvent)
    tdl.done()
Пример #5
0
def set_mouse_handler(fn):
	'''
	Sets callback function to invoke when the mouse button is pressed.
	The function is passed the x and y coordinates where the mouse
	was clicked.  Only one mouse handler may be registered at a time.
	'''
	_e.mousefn = fn
	# XXX turtle.onclick doesn't seem to work here
	turtle.onscreenclick(_E._mouse_cb)
def draw():
    turtle.onscreenclick(None)
    turtle.color("Blue")
    turtle.pu()
    turtle.goto(0,200)
    turtle.write("Draw",align="center", font=("Futura",30))
    turtle.goto(250,-200)
    turtle.write("(Click anywhere to return to the main menu)",align="right",font=(0.0000001))
    turtle.onscreenclick(home)
    turtle.mainloop()
Пример #7
0
def engine():
	'''
	Starts the game engine running.
	'''
	while _e.ithinkican:
		# flush out changes
		turtle.update()

		# delay if it's running too fast
		time.sleep(_e.delay)

		# time for random event?
		for prob, fn in _e.random:
			if random.random() < prob:
				fn()

		# move objects
		for obj in _e.L:
			if obj in _e.deleteme:
				continue
			obj.step()
			# note obj may be deleted after calling step()

		# collision detection
		# XXX assumes the class of a game object is the class
		# XXX registered for collisions
		for i in range(len(_e.L)):
			obj1 = _e.L[i]
			if obj1 in _e.deleteme:
				continue
			for j in range(i+1, len(_e.L)):
				obj2 = _e.L[j]
				if obj2 in _e.deleteme:
					continue
				key = (obj1.__class__, obj2.__class__)
				if key in _e.collide:
					_e.collide[key](obj1, obj2)
				if obj1 in _e.deleteme:
					# may have been deleted post-collision
					break

		# handle I/O events
		for fn, args in _e.ioevents:
			fn(*args)
		_e.ioevents = []

		# _L quiescent; do deletions
		_e.L = [obj for obj in _e.L if obj not in _e.deleteme]
		_e.deleteme.clear()

	if _e.kbdfn:
		canvas = turtle.getcanvas()
		canvas.unbind('<KeyPress>', None)
	if _e.mousefn:
		turtle.onscreenclick(None)
Пример #8
0
def gameover():
    turtle.onscreenclick(None)
    turtle.speed(0)
    turtle.pu()
    turtle.goto(0,150)
    turtle.color("red")
    turtle.write("Game Over",align="center", font=(10))
    turtle.goto(0,50)
    turtle.write("Score:" + str(a[0]),align="center",font=(10))
    turtle.goto(200,-200)
    turtle.write("(Click anywhere to return to the main menu)",align="right",font=(0.0000001))
    turtle.onscreenclick(home)
    turtle.mainloop()
def winnerp2():
    turtle.onscreenclick(None)
    turtle.pu()
    turtle.goto(0,200)
    turtle.color("Green")
    if opponent[0] == "B" and first[0] == "P":
        turtle.write("Bot won this game",align="center", font=("Futura",30))
    else:
        turtle.write("Player 2 won this game",align="center", font=("Futura",30))
    turtle.goto(250,-200)
    turtle.write("(Click anywhere to return to the main menu)",align="right",font=(0.0000001))
    turtle.onscreenclick(home)
    turtle.mainloop()
Пример #10
0
def start(x,y):
    turtle.onscreenclick(None)

    level_1()

    tfood = turtle.Turtle()
    tfood.hideturtle()
    tfood.pu()
    tfood.speed(0)
    tfood.shape("square")
    tfood.color("red")

    tscore = turtle.Turtle()
    tscore.hideturtle()
    tscore.pu()
    tscore.speed(0)
    tscore.goto(100,-250)
    tscore.write("Score:" + str(a[0]), align="center",font=(10))
    
    while x > -210 and x < 210 and y > -210 and y <210:
        if fcoord[2] == 0:
            food(tfood)
            fcoord[2] = 1
        turtle.onkey(u,"Up")
        turtle.onkey(l,"Left")
        turtle.onkey(r,"Right")
        turtle.onkey(d,"Down")
        turtle.listen()
        move()
        x = turtle.xcor()
        y = turtle.ycor()        
        if x > fcoord[0]*20-5 and x < fcoord[0]*20+5 and y > fcoord[1]*20-5 and y < fcoord[1]*20+5:
            fcoord[2] = 0
            tfood.clear()
            a[0] += 1
            tscore.clear()
            tscore.write("Score:" + str(a[0]), align="center",font=(10))
        
        if len(pos) > 1:
            for i in range(1,len(pos)):
                if x < pos[i][0]+5 and x > pos[i][0]-5 and y < pos[i][1]+5 and y > pos[i][1]-5:
                        tscore.clear()
                        tfood.clear()
                        gameover()
    tscore.clear()
    tfood.clear()
    gameover()
Пример #11
0
def home(x,y):
    x = 0
    y = 0
    a[0] = 0
    b[0] = 0
    h[0] = 0
    fcoord[2] = 0
    pos[:] = []
    turtle.hideturtle()
    turtle.clear()
    turtle.pu()
    turtle.color("black")
    turtle.goto(0,0)
    turtle.write("Play")
    turtle.title("Snake")
    turtle.onscreenclick(start)
    turtle.mainloop()
Пример #12
0
	def hold(self):
		""" holds the screen open until the user clicks or types 'q' """
	
		# have the turtle listen for events
		turtle.listen()

		# hide the turtle and update the screen
		turtle.ht()
		turtle.update()

		# have the turtle listen for 'q'
		turtle.onkey( turtle.bye, 'q' )
		# have the turtle listen for a click
		turtle.onscreenclick( lambda x,y: turtle.bye() )

		# start the main loop until an event happens, then exit
		turtle.mainloop()
		exit()
def home(x,y):
    #data reset
    for i in range(3):
        for j in range(3):
            board[i][j] = ''
    n[0] = 0
    opponent[0] = ''
    first[0] = ''
    b[0] = ''
    p[0] = ''
    
    #menu
    turtle.hideturtle()
    turtle.speed(0)
    turtle.clear()
    turtle.title("Tic-Tac-Toe")
    draw_home()
    turtle.onscreenclick(homeselect)
    turtle.mainloop()
Пример #14
0
def main ():
    current=inputs
    def draw_current (x,y):
        print 'CLICK'
        if not current: exit(0)
        input=current.pop(0)
        print 20*'='
        print 'before flatten:',input
        input = list_flatten (input)
        print 'after flatten:',input
#        turtle.reset()
        turtle.speed('fastest')
        turtle.penup()
        turtle.goto(x,y)
        turtle.pendown()
        for funcall in input:
            interpret (funcall)
    draw_current(0,0)
    turtle.onscreenclick(draw_current)
    turtle.mainloop()
Пример #15
0
 def set_listeners(self):
     turtle.onscreenclick(self.clickcb, 1)
     # In OSX, ctrl-click doesn't give a button-3 click. Instead,
     # trackpad users have to enable secondary click in system
     # preferences. Then, right-clicking on trackpad generates a
     # button-2 click. I don't know what one-button mouse users can
     # do?
     turtle.onscreenclick(self.rightclickcb, 2)
     # On Linux, right-click generates a button-3 click.
     turtle.onscreenclick(self.rightclickcb, 3)
     turtle.onkey(self.spacecb, "space")
     turtle.onkey(self.savecb, "s")
     turtle.onkey(self.redisplaycb, "r")
     turtle.listen()
    t.begin_fill()
    t.circle(50)
    t.end_fill()
    # Left Eye
    t.setpos(x-15, y+60)
    t.fillcolor('blue')
    t.begin_fill()
    t.circle(10)
    t.end_fill()
    # Right Eye
    t.setpos(x+15, y+60)
    t.begin_fill()
    t.circle(10)
    t.end_fill()
    # Mouth
    t.setpos(x-25,y+40)
    t.pencolor('black')
    t.width(10)
    t.goto(x-10, y+20)
    t.goto(x+10, y+20)
    t.goto(x+25, y+40)
    t.width(0)
    
def draw_kaleido(x,y):
    draw_smiley(x,y)
    draw_smiley(-x,y)   
    draw_smiley(-x,-y)
    draw_smiley(x,-y)

turtle.onscreenclick(draw_kaleido)
 def reset_first_click(self):
     turtle.onscreenclick(self.first)    
Пример #18
0
    def go_right():
        '''Moves turtle right on screen when right arrow is pressed'''
        turtle.setheading(0)
        fd(10)

    def go_left():
        '''Moves turtle left on screen when left arrow is pressed'''
        turtle.setheading(180)
        fd(10)

    def go_down():
        '''Moves turtle down on screen when down arrow is pressed'''
        turtle.setheading(270)
        fd(10)

    def stampit(eks,why):
        '''moved the turtle to the position on the screen that was clicked and stamps itself'''
        pu()
        turtle.goto(eks,why)
        turtle.stamp()
        pd()

    #Global Turtle ready to... run
    begin()

    turtle.bgcolor('black')
    hello()
    turtle.getscreen().listen() #allows us to collect key events to move turtle, but window must be active window.
    turtle.onscreenclick(stampit)
    turtle.mainloop()
Пример #19
0
    turtle.color(color)
    turtle.penup()
    turtle.goto(x,y)
    turtle.pendown()
    turtle.circle(20)
    turtle.end_fill()
    turtle.penup()
def circle(x,y):
    global color
    draw_circle(color,x,y)


turtle.getscreen().onkeypress(color_red,"r")
turtle.getscreen().onkeypress(color_black,"b")
turtle.getscreen().onkeypress(color_purple,"p")
turtle.onscreenclick(circle)
#turtle.onscreenclick(blue_circle,btn=3)

#draw_circle("blue",70,20)


def draw_square(color,x,y):
    turtle.penup()
    turtle.goto(x,y)
    turtle.begin_fill()
    turtle.color(color)
    turtle.pendown()
    turtle.goto(x+50,y)
    turtle.goto(x+50,y+50)
    turtle.goto(x,y+50)
    turtle.end_fill()
def main():
    display_help_window()

    scr = turtle.Screen()
    turtle.colormode('standard')
    xsize, ysize = scr.screensize()
    turtle.setworldcoordinates(0, 0, xsize, ysize)

    turtle.hideturtle()
    turtle.speed('fastest')
    turtle.tracer(0, 0)
    turtle.penup()

    board = LifeBoard(xsize // CELL_SIZE, 1 + ysize // CELL_SIZE)

    def toggle(x, y):
        cellx = x // CELL_SIZE
        celly = y // CELL_SIZE
        if board.is_legal(cellx, celly):
            board.toggle(cellx, celly)
            board.display()

    turtle.onscreenclick(turtle.listen)
    turtle.onscreenclick(toggle)

    board.makeRandom()
    board.display()

    def erase():
        board.erase()
        board.display()

    turtle.onkey(erase, 'e')

    def makeRandom():
        board.makeRandom()
        board.display()

    turtle.onkey(makeRandom, 'r')

    turtle.onkey(sys.exit, 'q')

    continuous = False

    def step_once():
        nonlocal continuous  #continuous variable but a new one not the same scope
        continuous = False
        perform_step()

    def step_continuous():
        nonlocal continuous
        continuous = True
        perform_step()

    def perform_step():
        board.step()
        board.display()
        if continuous:
            turtle.ontimer(perform_step, 1)

    turtle.onkey(step_once, 's')
    turtle.onkey(step_continuous, 'c')

    def up_size():
        global CELL_SIZE
        CELL_SIZE += 1
        makeRandom()

    def down_size():
        global CELL_SIZE
        CELL_SIZE -= 1
        makeRandom()

    turtle.onkey(up_size, '+')
    turtle.onkey(down_size, '-')

    turtle.listen()
    turtle.mainloop()
Пример #21
0
turtle.shape("turtle")
	

#stamp 2
def stamp2(x,y):
	turtle.penup()
	turtle.goto(x,y)
	turtle.pendown()
	turtle.goto(x,y+20)
	turtle.goto(x+20,y)
	turtle.goto(x-20,y)
	turtle.goto(x,y+20)


#when clicked, post stamp.
turtle.onscreenclick(stamp2, btn=1 , add= True)
turtle.onscreenclick(stamp1, btn =3  ,add=True)
#clear
def clear():
	turtle.clear()
#COLOR CHANGING
def Switch_color1():
	turtle.color("red")

def Switch_color2():
	turtle.color("blue")
#when pressing O, change color

turtle.getscreen().onkeypress(Switch_color2,"o")
#press p = change color 
turtle.getscreen().onkeypress(Switch_color1, "p")
 def onClick(self, mX, mY):
     turtle.onscreenclick(None)
     self.turn(self.curPlayer, mX, mY)
     turtle.onscreenclick(self.onClick)
Пример #23
0
	elif(-50 <= x <= 50 and -150 <= y <= -50):	# Square 8
		if (boxes[8] == 'empty'):
			player[0](-45,-55)
			boxes[8] = player[1]
		else:
			num_moves_made -= 1	
	elif(50 <= x <= 150 and -150 <= y <= -50):	# Square 9
		if (boxes[9] == 'empty'):
			player[0](55,-55)
			boxes[9] = player[1]
		else:
			num_moves_made -= 1	
	
	for i in range (8):
		if (boxes[win_ans[i][0]] == player[1] and boxes[win_ans[i][1]] == player[1] and boxes[win_ans[i][2]] == player[1]):
			winner = True 
			rachel.penup()
			rachel.goto(-240, 160)
			rachel.pendown()
			rachel.write(player[1] + ' is the winner!!!', font=('Arial', 45, 'normal'))
	if ('empty' not in boxes.values() and winner == False):
		rachel.penup()
		rachel.goto(-145, 145)
		rachel.pendown()
		rachel.write('Draw!', font=('Arial', 30, 'normal'))


turtle.onscreenclick(draw_symbol)

turtle.mainloop()	# Wait for user to close window
Пример #24
0
    sc.tracer(False)
    x_scale = length
    y_scale = breadth
    time = 0
    time_inc = speed
    show_time = 1
    time_ratio = update_after_iterations
    #ratio = 3.43
    x = x_scale * math.sin(ratio * time + s_phase)
    y = y_scale * math.cos(time + c_phase)
    t.penup()
    t.goto(x, y)
    t.pendown()
    # t.goto(100,100)
    i = 0
    while (max_updates):
        # print("In while")
        time += time_inc
        x = x_scale * math.sin(ratio * time + s_phase)
        y = y_scale * math.cos(time + c_phase)
        t.goto(x, y)
        i += 1
        # sc.update()
        if i % time_ratio == 0:
            # print("Updating")
            max_updates -= 1
            sc.update()


turtle.onscreenclick(Lissajous)
turtle.mainloop()
Пример #25
0
# alternate : turtle, twist and octo size
contexts = ((caroline, 15, 100, ),
            (chloe, 60, 30 ),
            (bob, 40, 60 ),
           )
# initialize alternating contexts
cycle = len(contexts)
counter = -1

# the callback triggered when a user clicks in x,y
def clicked(x, y):
    global counter
    counter += 1
    # alternate between the various contexts
    (turtle, twist, size) = contexts[counter % cycle]
    turtle.penup()
    turtle.goto(x, y)
    turtle.pendown()
    turtle.left(twist)
    octo(turtle, size)

# arm callback
turtle.onscreenclick(clicked)

# user can quit by typing 'q'
turtle.onkey(turtle.bye, 'q')
turtle.listen()

# read & dispatch events
turtle.mainloop()
Пример #26
0
def run_turtles():
    """
    Reads the log file and commands turtles to move or write based on each line of the log.
    """
    global last_message, last_options, last_size, last_len, i, guess_counter
    log = open('comm.log', 'r')
    messages = [line[:-1] for line in list(log)]
    t.ht()
    draw_gallows()
    last_message, last_options, last_size, last_len, i, guess_counter = '', '', '', 6, 0, 0
    normal_font, bold_font = ('Times New Roman', 24,
                              'normal'), ('Times New Roman', 24, 'bold')

    # Displaying "Initializing" message.
    t.penup()
    t.setpos((0, 400))
    t.write(messages[0], align='center', font=normal_font)
    t.setpos((0, 375))
    init_str = "Your word is " + (
        messages[1].split(' ')[3][:-1]) + ", but I can't see that."
    t.write(init_str, align='center', font=normal_font)
    t.penup()
    t.setpos((0, -100))
    t.write('Ready!', align='center', font=('Times New Roman', 30, 'bold'))
    t.setpos((0, -225))
    t.write('Guessed Letters', align='center', font=bold_font)

    def clickme(x, y):
        global last_message, last_options, last_size, last_len, i, guess_counter

        # Clearing the "Ready!"
        t.penup()
        t.setpos((0, -100))
        over_write('Ready!',
                   align='center',
                   font=('Times New Roman', 30, 'bold'))

        # Every click advances line by line until it reaches a new turn.
        while (True):
            i += 1
            if (i == len(messages)):
                # I don't know how to kill this thing short of sys.exit()
                sys.exit()

            if re.match('turns: ', messages[i]):
                # Writing "Ready!" at the end of each turn.
                t.penup()
                t.setpos((0, -100))
                t.write('Ready!',
                        align='center',
                        font=('Times New Roman', 30, 'bold'))
                return

            if re.match('dict_size: ', messages[i]):
                # Show Number of Words Left
                t.penup()
                t.setpos((-450, 275))
                over_write(last_size, align='left', font=normal_font)
                write_str = 'Words to Choose From: ' + str(
                    re.search('\d+', messages[i]).group())
                t.write(write_str, font=normal_font)
                last_size = write_str

            if re.match('Success!', messages[i]):
                # Clear Last Options
                t.setpos((-450, 200))
                for j in range(1, last_len):
                    overwrite_str = "My #" + str(j) + " guess: " + eval(
                        last_options[14:])[j - 1].upper()
                    if j == 1:
                        over_write(overwrite_str, align='left', font=bold_font)
                    else:
                        over_write(overwrite_str,
                                   align='left',
                                   font=normal_font)
                    t.setpos((-450, (200 - j * 25)))

                # Draw Smile
                draw_body(10)
                t.setpos((250, 325))
                t.write('I won! Want to play again?',
                        align='center',
                        font=('Times New Roman', 22, 'bold'))
                return

            if re.match('Current word: ', messages[i]):
                # Updating Current Word
                t.setpos((250, -50))
                over_write(last_message,
                           align='center',
                           font=('Times New Roman', 22, 'bold'))
                t.write(messages[i],
                        align='center',
                        font=('Times New Roman', 22, 'bold'))
                last_message = messages[i]

            if re.match('Best Options: ', messages[i]):
                t.penup()
                t.setpos((-450, 200))
                options_length = len(eval(messages[i][14:])) + 1

                # Clearing Last Options
                for j in range(1, last_len):
                    if last_options == '': break
                    overwrite_str = "My #" + str(j) + " guess: " + eval(
                        last_options[14:])[j - 1].upper()
                    if j == 1:
                        over_write(overwrite_str, align='left', font=bold_font)
                    else:
                        over_write(overwrite_str,
                                   align='left',
                                   font=normal_font)
                    t.setpos((-450, (200 - j * 25)))

                t.setpos((-450, 200))

                # Write Current Options
                for j in range(1, options_length):
                    write_str = "My #" + str(j) + " guess: " + eval(
                        messages[i][14:])[j - 1].upper()
                    if j == 1:
                        t.write(write_str, font=bold_font)
                    else:
                        t.write(write_str, font=normal_font)
                    t.setpos((-450, (200 - j * 25)))

                last_options, last_len = messages[i], options_length

            if re.match('Guessed Letter: ', messages[i]):
                # Adds guessed words to bin at the bottom.
                guess_letter = re.search('\w$', messages[i]).group().upper()
                xspacing = list(range(-300, 300, 23))
                t.penup()
                t.setpos((xspacing[guess_counter], -300))
                if (guess_letter not in messages[1].split(' ')[3][:-1]):
                    t.pencolor('red')
                    t.write(guess_letter, align='center', font=normal_font)
                    t.pencolor('black')
                else:
                    t.write(guess_letter, align='center', font=normal_font)
                guess_counter += 1

            if re.match('wrongs: ', messages[i]):
                # Update the Hangman
                wrong = int(re.search('\d+', messages[i]).group())
                draw_body(wrong)
                if wrong == 9:
                    t.setpos((250, 325))
                    t.write('I lost! Want to play again?',
                            align='center',
                            font=('Times New Roman', 22, 'bold'))
                    i = len(
                        messages) - 1  # triggers sys.exit() in next iteration.
                    return

    t.onscreenclick(clickme)
Пример #27
0
turtle.getscreen().onkeypress(yellow_color,"y")
turtle.getscreen().listen()

def orange_color():    
    turtle.color("#FF800D")
    
turtle.getscreen().onkeypress(orange_color,"o")
turtle.getscreen().listen()

def clear():   
    turtle.clear()
    
turtle.getscreen().onkeypress(clear,"c")
turtle.getscreen().listen()


turtle.color("black")
turtle.shape("circle")

def stamp(x,y):
    turtle.ht()
    turtle.penup()
    turtle.goto(x,y)
    turtle.pendown()
    turtle.stamp()

turtle.onscreenclick(stamp, btn=1, add=True)


turtle.mainloop()
 def onClick(self, mX, mY):
     turtle.onscreenclick(None)
     self.turn(-2 * (self.count % 2) + 1, mX, mY)
     turtle.onscreenclick(self.onClick)
 def reset_second_click(self):
     turtle.onscreenclick(self.second)
Пример #30
0
    turtle.pencolor("fuchsia")

def color_turquoise():
    turtle.pencolor("turquoise")

def clear():
    turtle.clear()

turtle.getscreen().onkeypress(color_fuchsia,"f")
turtle.getscreen().listen()

turtle.getscreen().onkeypress(color_turquoise,"t")
turtle.getscreen().listen()

turtle.getscreen().onkeypress(clear,"c")
turtle.getscreen().listen()


turtle.onscreenclick(meet,btn=1,add=True)
turtle.onscreenclick(MEET,btn=3,add=True)

turtle.mainloop



    




Пример #31
0
def main():
    display_help_window()

    scr = turtle.Screen()
    turtle.mode('standard')
    xsize, ysize = scr.screensize()
    turtle.setworldcoordinates(0, 0, xsize, ysize)

    turtle.hideturtle()
    turtle.speed('fastest')
    turtle.tracer(0, 0)
    turtle.penup()

    board = LifeBoard(xsize // CELL_SIZE, 1 + ysize // CELL_SIZE)

    # Set up mouse bindings
    def toggle(x, y):
        cell_x = x // CELL_SIZE
        cell_y = y // CELL_SIZE
        if board.is_legal(cell_x, cell_y):
            board.toggle(cell_x, cell_y)
            board.display()

    turtle.onscreenclick(turtle.listen)
    turtle.onscreenclick(toggle)

    board.makeRandom()
    board.display()

    # Set up key bindings
    def erase():
        board.erase()
        board.display()
    turtle.onkey(erase, 'e')

    def makeRandom():
        board.makeRandom()
        board.display()
    turtle.onkey(makeRandom, 'r')

    turtle.onkey(sys.exit, 'q')

    # Set up keys for performing generation steps, either one-at-a-time or not.
    continuous = False
    def step_once():
        nonlocal continuous
        continuous = False
        perform_step()

    def step_continuous():
        nonlocal continuous
        continuous = True
        perform_step()

    def perform_step():
        board.step()
        board.display()
        # In continuous mode, we set a timer to display another generation
        # after 25 millisenconds.
        if continuous:
            turtle.ontimer(perform_step, 25)

    turtle.onkey(step_once, 's')
    turtle.onkey(step_continuous, 'c')

    # Enter the Tk main loop
    turtle.listen()
    turtle.mainloop()
Пример #32
0
def Bigger():
	global size
	size=size+10


def Smaller():
	global size
	size=size-10


turtle.getscreen().onkeypress(finish,"e")

turtle.getscreen().onkeypress(switch,"s"or"S")

turtle.getscreen().onkeypress(color,"c"or"C")

turtle.getscreen().onkeypress(Bigger,"8")

turtle.getscreen().onkeypress(Smaller,"9")

turtle.ondrag(draw,1,add=True)

turtle.onscreenclick(draw)

turtle.pu()

turtle.getscreen().listen()

turtle.mainloop()

Пример #33
0
	turtle.pencolor("blue" or "red" or "pink" or "green" or "yellow" or "brown" or "black")

def change_color_blue():
	turtle.pencolor("blue")
	turtle.color("blue")
	
def change_color_white():
	turtle.pencolor("black")
	turtle.color("white")
	turtle.pensize(100)

turtle.onkeypress(change_color_red, "r")
turtle.onkeypress(change_color_blue, "b")
turtle.onkeypress(change_color_white, "w")
turtle.onkeypress(change_color_random, "k")
turtle.onscreenclick(draw_square, btn=3)



turtle.onscreenclick(draw_circle, add=True)



turtle.ondrag(turtle.goto, add=True)
turtle.ondrag(turtle.goto, btn=3, add=True)



turtle.pencolor("blue")
turtle.color("blue")
Пример #34
0
def main():
    turtle.tracer(0, 0)
    turtle.hideturtle()
    turtle.onscreenclick(clickhandler)
    draw_board(the_board)
    turtle.mainloop()
Пример #35
0
import turtle
t = turtle.Pen()
t.speed(0)
turtle.bgcolor("blue")
t.pencolor("green")
t.width(99)
while True:
    turtle.onscreenclick(t.setpos)
Пример #36
0
                    align="center",
                    font=("Arial", 12, "bold"))
            w.ht()
        elif color_B == color_A:
            w.clear()
            w.penup()
            w.goto(0, -300)
            w.pendown()
            w.write(
                "\"It's against the rules if both teams have the same color\"",
                align="center",
                font=("Arial", 15, "bold"))
            w.ht()
            w.penup()
            w.goto(0, -320)
            w.pendown()
            w.write("(MAKE SURE THAT BOTH TEAMS HAVE UNIQUE COLOR)",
                    align="center",
                    font=("Arial", 12, "bold"))
            w.ht()

        else:
            sound.Menu_Play(1)
            clear()
            #starting the game
            import Start


turtle.listen()
turtle.onscreenclick(Check, 1)
turtle.done()
Пример #37
0
    h = turtle.window_height()
    if t.ycor() < h/2 - 10:      
        t.seth(90)
        t.forward(10)


def paint():
    t.pendown()

def dont_paint():
    t.penup()
    
    
def spin(x, y):
    t.left(2*360)
    t.right(2*360)
    

t.onclick(spin)
turtle.onscreenclick(move)

turtle.onkey(move_right, 'Right')
turtle.onkey(move_left, 'Left')
turtle.onkey(move_up, 'Up')
turtle.onkey(move_down, 'Down')
turtle.onkey(paint, 'U')
turtle.onkey(dont_paint, 'D')

turtle.listen()

Пример #38
0
garo.onkey(down, 's')
garo.onkey(left, 'a')
garo.onkey(right, 'd')
garo.onkey(upper_left, 'q')
garo.onkey(lower_left, 'z')
garo.onkey(upper_right, 'e')
garo.onkey(lower_right, 'c')
garo.onkey(home, 'x')

# Pen up, Pen down,
garo.onkey(penup, '1')
garo.onkey(pendown, '2')

# Begin fill, End fill
garo.onkey(beginfill, '3')
garo.onkey(endfill, '4')

garo.onscreenclick(clickmiddle, 2)
garo.onscreenclick(clickleft, 1)
garo.onscreenclick(clickright, 3)

garo.onkey(screencolor, '5')
garo.onkey(screen_undo, '6')
garo.onkey(screen_clear, '7')

garo.onkey(exit, "o")
# Program Loop
garo.mainloop()

# exit = garo.mainloop(False)