Пример #1
0
def hvezdicka():
    turtle = MyTurtle('hvezdicka.svg')
    while True:
        turtle.forward(200)
        turtle.left(170)
        if abs(turtle.pos()[0]) < 1 and abs(turtle.pos()[1]) < 1:
            break
Пример #2
0
def triangleDrawer(startx, starty, length, head='top'):	
	coordsList = []
	descrTriangle = {}
	if head == 'top':
		head = 120
		t.color("black","black")
	elif head == 'bottom':
		head = 240
		t.color("white","white")
	t.setheading(0)
	t.penup()
	t.begin_fill()
	t.setpos(startx, starty)
	t.pendown()
	coordsList.append(t.pos())
	t.forward(length)
	coordsList.append(t.pos())
	t.setheading(head)
	t.forward(length)
	coordsList.append(t.pos())
	if head == 120:
		t.left(120)
	else:
		t.right(120)	
	t.forward(length)
	t.end_fill()
	descrTriangle['length'] = length
	descrTriangle['coord'] = coordsList
	return descrTriangle
Пример #3
0
def draw():
	size = randint(40, 300)
	angles = (144, 150, 157.5, 160, 165)
	angle = sample(angles, 1)[0]
	
	colors = [
		('#922B21', '#E6B0AA'), ('#76448A', '#D2B4DE'), ('#1F618D', '#AED6F1'), ('#515A5A', '#EAEDED'),
		('#148F77', '#D1F2EB'), ('#B7950B', '#F7DC6F'), ('#F39C12', '#FDEBD0'), ('#BA4A00', '#F6DDCC')]
	color = sample(colors, 1)[0]
	tt.color(color[0], color[1])
	
	x_pos = randint(-200,200)
	y_pos = randint(-200,200)
	tt.pu()
	tt.setpos(x_pos, y_pos)
	start_position = tt.pos()
	tt.pd()
	
	tt.begin_fill()
	while True:
		tt.forward(size)
		tt.left(angle)
		if abs(tt.pos() - start_position) < 1:
			break
	tt.end_fill()
Пример #4
0
def binary_tree(depth, length, origin = (0,0) ):

	turtle.setposition(origin)
	if length == 0:
		return True
	turtle.right(30)
	turtle.pendown()
	turtle.forward(depth)
	right = turtle.pos()
	turtle.penup()
	turtle.bk(depth)

	turtle.right(120)
	turtle.pendown()
	turtle.forward(depth)
	turtle.penup()
	left = turtle.pos()
	turtle.bk(depth)

	turtle.left(150)

		
	binary_tree(depth/2, length-1, left) 
	binary_tree(depth/2, length-1, right) 

	return True
def updateParams(shape):
    global size, lastCount, affected, personList, multipleNotShown
    lastCount = lastCount+1
    
    if(shape == 'Circle'):
        # will add less than the actual size's radius just
        # so that we can erase cleanly
        center = turtle.pos()
        
        xLow = center[0]-size*0.95
        xHigh = center[0]+size*0.95
        yLow = center[1]-size*0.95
        yHigh = center[1]+size*0.95

        
        for i in range(int(xLow), int(xHigh)):
            for j in range(int(yLow), int(yHigh)):                
                
                pixelGrid[i,j] = lastCount
                
        # now add the female to personDict
        adding = [Person(1, affected, False, False, -1, 'none', 'none', -1, [], multipleNotShown), center, size]
        personList[lastCount] = adding
        
    elif(shape == 'Square'):
        center = turtle.pos()
        
        xLow = center[0]-size*0.95
        xHigh = center[0]+size*0.95
        yLow = center[1]-size*0.95
        yHigh = center[1]+size*0.95

        
        for i in range(int(xLow), int(xHigh)):
            for j in range(int(yLow), int(yHigh)):                
                
                pixelGrid[i,j] = lastCount
                
        # now add the male to personDict
        adding = [Person(0, affected, False, False, -1, 'none', 'none', -1, [], multipleNotShown), center, size]
        personList[lastCount] = adding
    
    elif(shape == 'Diamond'):
        center = turtle.pos()
        
        xLow = center[0]-size*0.95
        xHigh = center[0]+size*0.95
        yLow = center[1]-size*0.95
        yHigh = center[1]+size*0.95

        
        for i in range(int(xLow), int(xHigh)):
            for j in range(int(yLow), int(yHigh)):
                
                pixelGrid[i,j] = lastCount
                
        adding = [Person(2, affected, False, False, -1, 'none', 'none', -1, [], multipleNotShown), center, size]
        personList[lastCount] = adding
        
    return adding[0]
Пример #6
0
def triangle_drawer(leftCornerCoord, sideSize, deep=5):
    cornersCoord = []
    initAngle = 60

    # если достигли дна, т.е. deep=0, то закрашиваем треугольник черным
    if deep > 1:
        color = 'white'
    else:
        color = 'black'

    turtle.color('black', color)
    turtle.begin_fill()
    turtle.penup()
    turtle.setpos(leftCornerCoord[0],leftCornerCoord[1])
    turtle.pendown()
    turtle.setheading(initAngle)
    cornersCoord.append(leftCornerCoord)

    turtle.forward(sideSize)
    turtle.right(initAngle*2)
    cornersCoord.append(turtle.pos())

    turtle.forward(sideSize)
    turtle.right(initAngle*2)
    cornersCoord.append(turtle.pos())

    turtle.forward(sideSize)
    turtle.end_fill()

    return cornersCoord
Пример #7
0
def draw_tree(x,y):
    startPosX = x
    startPosY = y
    turtle.setpos(x,y)
    turtle.fillcolor("green")
    turtle.begin_fill()
    for i in range(0,4):
        x -=40
        y -=80
        turtle.goto(x,y)
        coords.append(turtle.pos())
        x += 20
        turtle.goto(x,y)
    bottomCorner = turtle.pos()
    x = startPosX
    y = startPosY
    turtle.setpos(x,y)
    for i in range(0,4):
        x +=40
        y -=80
        turtle.goto(x,y)
        coords.append(turtle.pos())
        x -= 20
        turtle.goto(x,y)
    turtle.goto(bottomCorner)
    turtle.end_fill()
Пример #8
0
 def test_zigzag(self):
     """
     Test that a AsyncTurtle ends up in the correct position
     after several concurrent commands in sequence, and draws
     a zigzag line on the canvas.
     """
     turtle = AsyncTurtle(loop=self.loop)
     tasks = [
         asyncio.ensure_future(turtle.fd(10), loop=self.loop),
         asyncio.ensure_future(turtle.lt(90), loop=self.loop),
         asyncio.ensure_future(turtle.fd(10), loop=self.loop),
         asyncio.ensure_future(turtle.rt(90), loop=self.loop),
         asyncio.ensure_future(turtle.fd(10), loop=self.loop)
     ]
     self.loop.run_until_complete(asyncio.wait(tasks, loop=self.loop))
     self.loop.close()
     self.assertEqual(turtle.pos()[0], 20)
     self.assertEqual(turtle.pos()[1], 10)
     expected_coords = [
         0.0, 0.0,
         10.0, 0.0,
         10.0, -10.0,
         20.0, -10.0
     ]
     # Assume the last item id on the canvas is the line
     # drawn by the turtle. Check if this assumption is valid.
     line_id = max(turtle.screen.cv.find_all())
     self.assertEqual(turtle.screen.cv.coords(line_id), expected_coords)
Пример #9
0
def radar_chart(data):
    # Some "typical" test data
    #print "Hello"
    length=len(data) # stores the length of the data provided
    turtle.home()   # Sets the turtle to position (0,0)
    division=360/length #what angle is needed for invidual lines
    poslist=[] #list to store current position
    valpos=[]   #list to store position
    j=0
    turtle.hideturtle() #hides the arrow
        #Draw the foundation of the Radar Chart
    for i in range(length): # Loop until all the given data is plotted
        turtle.forward(200) #move turtle forward
        turtle.dot(10,"black") # Draw the black dot at the end of each data
        nowpos=turtle.pos() # store the current position
        poslist.append(nowpos) #append the current position to list
        #turtle.hideturtle()
        turtle.setpos(nowpos[0]+10,nowpos[1]) #get the turtle to new postion to write data
        turtle.write(data[i], True, align="center") # Write the label of data
        turtle.setpos(nowpos[0],nowpos[1]) #return to the previous position
        turtle.back(200) #return home
        turtle.left(division) # rotate by the specific angle
    turtle.home()    # return to turtle home
    #Connect the ends points of the radar chart
    for i in poslist: #
        turtle.setpos(i[0],i[1])
        #turtle.setpos(i[j],i[j+1])
        #turtle.forward(100)
        #turtle.home()
        #turtle.degree(division)
        #turtle.heading()
        #turtle.forward(100)
    turtle.setpos(poslist[0][0],poslist[0][1])
    turtle.home()
    #Draw green Dots 
    for i in range(length):
        incval=data[i]
        turtle.forward(incval*2)
        turtle.dot(15,"green")
        nowpos=turtle.pos()
        valpos.append(nowpos) 
        turtle.back(incval*2)
        turtle.left(division)
    turtle.begin_poly()
    turtle.fill(True)
    #Fill the green Dots
    for i in valpos:
        turtle.setpos(int(i[0]),int(i[1]))
    turtle.setpos(valpos[0][0],valpos[0][1])
    turtle.end_poly()
    p = turtle.get_poly()
    turtle.register_shape("jpt", p)
    turtle.color("Green", "Green")
    turtle.begin_fill()
    #turtle.p(80)
    turtle.end_fill()
    turtle.fill(False)
Пример #10
0
def forward(d):
	while d != 0:
		def clamp(v):
			if (v>stmax):
				v = stmax
			return v			
		dx = clamp(d)
		turtle.forward(dx)
		emb.addStitch(stitchcode.Point(turtle.pos()[0],turtle.pos()[1]))
		d -= dx
Пример #11
0
def reset(goal, turtle, info) : 
	turtle.reset()
	turtle.clear()
	goal.reset()
	goal.clear()
	while True :
		goalPos=setGoal(goal)
		pos=turtle.pos()
		if(goalPos[0]<=pos[0]<=goalPos[0]+100 and goalPos[1]<=pos[1]<=goalPos[1]+100) :
			continue
		else :
			info["goalPos"]=goalPos
			info["tracks"]=[turtle.pos()]
			break
def connectFamily(parents, children, size, offset=0, color='blue'):
    origPosition = turtle.pos()
    origHead = turtle.heading()
    oldColor = turtle.pencolor()
    turtle.pencolor(color)
    turtle.penup()
    
    # parents are a tuple of positions for the parents
    # children are a tuple of positions of the children
    # all positions are from the center of each shape
    if(len(parents) == 2):
        # if we have 2 parents
        parentA = parents[0]
        parentB = parents[1]
        # draw horizontal line between parents
        turtle.goto(parentA)

        goDown(offset)        
        
        goRight(size)
        turtle.pendown()
        goRight(parentB[0]-parentA[0]-2*size)
        goLeft((parentB[0]-parentA[0]-2*size)/2 + offset)
        goDown(2*size)
    else:
        # if unaffected mate == True
        parentA = parents[0]
        turtle.goto(parentA)
        goDown(size)
        turtle.pendown()
    
        goDown(offset)

    currentPosition = turtle.pos()

    for child in children:
        horizDist = currentPosition[0] - child[0]
        verticalDist = currentPosition[1] - child[1] - size
        goLeft(horizDist)
        goDown(verticalDist)
        turtle.penup()
        turtle.goto(currentPosition)
        turtle.pendown()            
        
    turtle.penup()    
    turtle.goto(origPosition)
    turtle.setheading(origHead)
    turtle.pencolor(oldColor)
    turtle.up()
Пример #13
0
def draw_move(turtle, cell_size, offset, domino, dx, dy, move_num, step_count):
    shade = (move_num-1) * 1.0/step_count
    rgb = (0, 1-shade, shade)
    turtle.forward((domino.head.x-offset[0]) * cell_size)
    turtle.left(90)
    turtle.forward((domino.head.y-offset[1]) * cell_size)
    turtle.right(90)
    turtle.setheading(domino.degrees)
    turtle.forward(cell_size*.5)
    turtle.setheading(math.atan2(dy, dx) * 180/math.pi)
    pen = turtle.pen()
    turtle.pencolor(rgb)
    circle_pos = turtle.pos()
    turtle.width(4)
    turtle.forward(cell_size*0.05)
    turtle.down()
    turtle.forward(cell_size*0.4)
    turtle.up()
    turtle.pen(pen)
    turtle.setpos(circle_pos)
    turtle.forward(8)
    turtle.setheading(270)
    turtle.forward(8)
    turtle.left(90)
    turtle.down()
    turtle.pencolor(rgb)
    turtle.fillcolor('white')
    turtle.begin_fill()
    turtle.circle(8)
    turtle.end_fill()
    turtle.pen(pen)
    turtle.write(move_num, align='center')
    turtle.up()
Пример #14
0
def draw_arrow(turtle, cell_size, rotation=0):
    pos = turtle.pos()
    turtle.left(rotation)
    turtle.back(cell_size*.2)
    turtle.down()
    turtle.left(90)
    turtle.begin_fill()
    turtle.forward(cell_size*.05)
    turtle.right(90)
    turtle.forward(cell_size*.3)
    turtle.left(90)
    turtle.forward(cell_size*.1)
    turtle.right(120)
    turtle.forward(cell_size*.3)
    turtle.right(120)
    turtle.forward(cell_size*.3)
    turtle.right(120)
    turtle.forward(cell_size*.1)
    turtle.left(90)
    turtle.forward(cell_size*.3)
    turtle.right(90)
    turtle.forward(cell_size*.05)
    turtle.right(90)
    turtle.forward(cell_size*.2)
    turtle.end_fill()
    turtle.up()
    turtle.setpos(pos)
    turtle.right(rotation)
def makeSquare(size, person=None, fill=False):
    origPosition = turtle.pos()
    origHead = turtle.heading()
    turtle.penup()
    goDown(size)
    if(person != None or fill == True):
        if(fill==True or person.affected):
            turtle.begin_fill()
    turtle.pendown()
    goLeft(size)
    goUp(2*size)
    goRight(2*size)
    goDown(2*size)
    goLeft(size)
    if(person != None or fill==True):
        if(fill==True or person.affected):
            turtle.end_fill()
    turtle.penup()
    turtle.goto(origPosition)
    turtle.setheading(origHead)
    if(person != None or fill==True):
        if(fill==True or person.affected):
            turtle.color('black')
        if(person.multipleNotShown == 0):
            turtle.write(str(person.name())+"\n"+probString(person), align="center")
        else:
            turtle.write(str(person.name())+"\n"+probString(person)+"\n\n"+str(person.multipleNotShown), align="center")
    turtle.color('blue')
    turtle.penup()
def makeDiamond(size, person=None, fill=False):
    origPosition = turtle.pos()
    origHead = turtle.heading()
    turtle.penup()
    goDown(size)
    turtle.pendown()
    if(person != None or fill==True):
        if(fill==True or person.affected):
            turtle.begin_fill()
    goNorthEast(2*size/np.sqrt(2))
    goNorthWest(2*size/np.sqrt(2))
    goSouthWest(2*size/np.sqrt(2))
    goSouthEast(2*size/np.sqrt(2))
    if(person != None or fill==True):
        if(fill==True or person.affected):
            turtle.end_fill()
    turtle.penup()
    turtle.goto(origPosition)
    turtle.setheading(origHead)
    if(person != None or fill==True):
        if(fill==True or person.affected):
            turtle.color('black')
        if(person.multipleNotShown == 0):
            turtle.write(str(person.name())+"\n"+probString(person), align="center")
        else:
            turtle.write(str(person.name())+"\n"+probString(person)+"\n\n"+str(person.multipleNotShown), align="center")
    turtle.color('blue')
    turtle.penup()
Пример #17
0
def play():           # 게임을 실제로 플레이 하는 함수.
    global score
    global playing
    t.forward(10)       # 주인공 거북이 10만큼 앞으로 이동합니다.
    if random.randint(1, 5) == 3: # 1~5사이에서 뽑은 수가 3이면(20%확률)
        ang = te.towards(t.pos())
        te.sethading(ang)        # 악당 거북이가 주인공 거북이를 바라봅니다
    speed = score + 5            # 점수에 5를 더해서 속도를 올립니다.
                                 # 점수가 올라가면 빨라집니다.
                                 
    if speed > 15:               # 속도가 15를 넘지는 않도록 합니다
        speed = 15
    te.forward(speed)
    
    if t.distance(te) < 12:      # 주인공과 악당의 거리가 12보다 작으면
                                 # 게임을 종료합니다.  
        
        text = "Score : " + str(score)
        message("Game Over", text)
        playing = False
        score = 0
    
    
    if t.distance(ts) < 12:      # 주인공과 먹이의 거리가 12보다 작으면(가까우면)
        score = score + 1        # 점수를 올립니다.
        t.write(score)           # 점수를 화면에 표시합니다.
        star_x = random.randint(-230, 230)
        star_y = random.randint(-230, 230)
        ts.goto(star_x, star_y)  # 먹이를 다른 곳으로 옮깁니다.
        
    if playing:
        t.ontimer(play, 100)     # 게임 플레이 중이면 0.1초후
Пример #18
0
def main2():
  windows = turtle.Screen()
  windows.bgcolor('green')
  bran = turtle.Turtle()
  tp = turtle.pos()
  bran.setpos(60,30)
  bran.setpos((20,80))
def draw_leaf(turtle):
    base = turtle.pos()
    turtle.begin_fill()
    turtle.circle(120,90)
    turtle.goto(base)
    turtle.circle(-120,90)
    turtle.goto(base)
    turtle.end_fill()
def draw_flower(turtle):
    base = turtle.pos()
    turtle.begin_fill()
    turtle.circle(100,100)
    turtle.goto(base)
    turtle.circle(-100,100)
    turtle.goto(base)
    turtle.end_fill()
Пример #21
0
def draw_pips(turtle, pips, cell_size):
    PIP_PATTERNS = """\
---+
   |
   |
   |
---+
   |
 O |
   |
---+
O  |
   |
  O|
---+
O  |
 O |
  O|
---+
O O|
   |
O O|
---+
O O|
 O |
O O|
---+
OOO|
   |
OOO|
---+
"""
    pip_pattern = PIP_PATTERNS.splitlines()[pips*4+1:pips*4+4]
    pip_radius = cell_size*0.09
    turtle.up()
    pos = turtle.pos()
    turtle.back(pip_radius*5)
    turtle.left(90)
    turtle.forward(pip_radius*5)
    turtle.right(90)
    for i in range(3):
        turtle.forward(pip_radius*2)
        turtle.right(90)
        turtle.forward(pip_radius)
        turtle.left(90)
        for j in range(3):
            if pip_pattern[i][j] == 'O':
                turtle.down()
                turtle.begin_fill()
                turtle.circle(-pip_radius)
                turtle.end_fill()
                turtle.up()
            turtle.forward(pip_radius*3)
        turtle.back(pip_radius*11)
        turtle.right(90)
        turtle.forward(pip_radius*2)
        turtle.left(90)
    turtle.setpos(pos)
Пример #22
0
def serp_triangle_drawer(leftCornerCoord, sideSize, deep=5):
    initAngle = 60
    triagDict = {}

    if deep > 0:
        triagDict['firstTriangleCoord'] = leftCornerCoord

        triangle_drawer(triagDict['firstTriangleCoord'], sideSize, deep)

        move_pointer(initAngle,sideSize)
        triagDict['secTriangleCoord'] = turtle.pos()
        triangle_drawer(triagDict['secTriangleCoord'], sideSize, deep)

        move_pointer(-initAngle,sideSize)
        triagDict['thirdTriangleCoord'] = turtle.pos()
        triangle_drawer(triagDict['thirdTriangleCoord'], sideSize, deep)

        for key in triagDict:
            serp_triangle_drawer(triagDict[key], sideSize/2, deep-1)
def star2():
    Base((-200,150))
    turtle.color('yellow', 'white')
    turtle.begin_fill()
    for x in range (1,10):
        turtle.fd(10)
        turtle.lt(150)
        if abs(turtle.pos()) < 1:
            break
    turtle.end_fill()    
Пример #24
0
def drawStar():
    #turtle.setheading(0)
    turtle.color('red', 'yellow')
    turtle.begin_fill()
    while True:
        turtle.forward(200)
        turtle.left(170)
        if abs(turtle.pos()) < 1:
            break
    turtle.end_fill()
Пример #25
0
 def LOCATE( self, row=None, col=None ):
     """Row and Column are -- strictly speaking -- optional.
     If unspecified then we're moving horizontally or vertically
     only.
     """
     x, y = turtle.pos()
     x, y = col*8 if col is not None else x, row*8 if row is not None else y
     turtle.penup()
     turtle.goto( x, y/self.aspect_v )
     self.log.debug( "GOTO %r %r", x, y/self.aspect_v )
Пример #26
0
def demo():
    turtle.color('blue', 'green')
    turtle.begin_fill()
    while True:
        turtle.forward(200)
        turtle.left(170)
        if abs(turtle.pos()) < 1:
            break
    turtle.end_fill()
    turtle.hideturtle()
    turtle.done()
Пример #27
0
 def e_branch(self):
     global length
     global NewNodeQue
     turtle.up()
     turtle.setpos(self.NodePosition)
     turtle.down()
     turtle.setheading(self.GrowAngle)
     d = Node('d',self.NodePosition,self.GrowAngle)
     dNodeQue.put(d)
     turtle.left(angle)
     turtle.forward(length)
     a = Node('a',turtle.pos(),turtle.heading())
     NewNodeQue.put(a)
     turtle.up()
     turtle.setpos(d.NodePosition)
     turtle.down()
     turtle.setheading(d.GrowAngle)
     turtle.forward(length)
     b = Node('b',turtle.pos(),turtle.heading())
     NewNodeQue.put(b)
Пример #28
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	def up() :
		if(len(info["tracks"])==1) :
			turtle.clear()
		turtle.fd(100)
		pos=turtle.pos()
		info["tracks"].append(pos)
		if(info["goalPos"][0]<=pos[0]<=info["goalPos"][0]+100 and info["goalPos"][1]<=pos[1]<=info["goalPos"][1]+100) :
			info["point"]+=1
			turtle.write("Done. Your point is "+str(info["point"]))
			time.sleep(2)
			reset(goal, turtle, info)
Пример #29
0
def draw_star(center_x, center_y, radius):
    print(center_x, center_y)
    turtle.pencolor('black')
    turtle.setpos(center_x, center_y)
    pt1 = turtle.pos()
    turtle.circle(-radius, 360 / 5)
    pt2 = turtle.pos()
    turtle.circle(-radius, 360 / 5)
    pt3 = turtle.pos()
    turtle.circle(-radius, 360 / 5)
    pt4 = turtle.pos()
    turtle.circle(-radius, 360 / 5)
    pt5 = turtle.pos()
    turtle.color('yellow', 'yellow')
    turtle.begin_fill()
    turtle.goto(pt3)
    turtle.goto(pt1)
    turtle.goto(pt4)
    turtle.goto(pt2)
    turtle.goto(pt5)
    turtle.end_fill()
Пример #30
0
def drawO():
    '''contains all instructions on how to draw an O'''
    turtle.up()
    x = turtle.pos()
    turtle.forward(30)
    turtle.right(90)
    turtle.forward(15)
    turtle.left(90)
    turtle.down()
    turtle.circle(40)
    turtle.up()
    turtle.setposition(x)
Пример #31
0
def clear():
        turtle.clearscreen()





while True:
    turtle.update()
    move()#move function of turtle
    move2()#move function of cthr
    
    #turlte collide with cthr
    turtle.update()
    x=list(turtle.pos())
    y=list(cthr.pos())
    if math.fabs(x[0]-y[0])<33 and math.fabs(x[1]-y[1])<33:
        turtle.clearscreen()
        turtle.hideturtle()
        turtle.penup()
        turtle.bgcolor("grey")
        turtle.write("GAME OVER",align="Center",font=("MS Comic Sans",35))
        turtle.backward(1)
        turtle.right(90)
        turtle.forward(40)
        turtle.write("click anywhere to exit",True,align="right",font=(10))
        turtle.exitonclick()
    
        
Пример #32
0
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Техническое задание:
На основе цветочка из квадратов, сделанного в первой итерации,
нарисовать картину из этого цветочка и солнышка.
Солнышко такое как тут, подойдет https://docs.python.org/3.7/library/turtle.html
В будущем ожидаю увидеть поле из разных цветов. Может, сделать цветок красивее.
"""

import turtle as t

t.penup()
t.speed(40)
t.goto(-200, 200)
a = abs(t.pos())
t.pendown()
t.begin_fill()
t.color('yellow')
while True:
    t.forward(150)
    t.left(170)
    b = abs(t.pos())
    if (a - 1 < b < a + 1):
        break
t.end_fill()
t.penup()


def draw_rainbow(start_x, color):
    t.goto(start_x - 200, 0)
Пример #33
0
import turtle as t

t.speed(0)

size = 40
count = 5
linelength = count * size

def line(start, end):
	t.penup
	t.goto(*start)
	t.pendown()
	t.goto(*end)

x1, y1 = t.pos()
x1, y2 = x1 + linelength, y1 + linelength

for i in range(count + 1):
	n = i * size
	line((x1, n), (x2, n))
	line((n, y1), (n, y2))

t.exitonclick()
Пример #34
0
def move_player():
    my_pos = turtle.pos()
    x_pos = my_pos[0]
    y_pos = my_pos[1]

    x_ok = LEFT_EDGE <= x_pos <= RIGHT_EDGE
    y_ok = UP_EDGE >= y_pos >= DOWN_EDGE
    within_bounds = x_ok and y_ok

    if x_pos >= RIGHT_EDGE:
        turtle.goto(RIGHT_EDGE - 10, y_pos)
    if x_pos <= LEFT_EDGE:
        turtle.goto(LEFT_EDGE + 10, y_pos)
    if y_pos >= UP_EDGE:
        turtle.goto(x_pos, UP_EDGE + 10)

    if within_bounds:
        if direction == RIGHT:
            turtle.goto(x_pos + 10, y_pos)
        elif direction == LEFT:
            turtle.goto(x_pos - 10, y_pos)
        elif direction == UP:
            turtle.goto(x_pos, y_pos + 10)
        global my_clone
        if turtle.pos == my_clone.pos():
            if direction == UP:
                turtle.goto(x_pos, y_pos + 10)
        '''
    else:
        # x checks
        # right edge check
        if x_pos >= RIGHT_EDGE:
            if direction == LEFT:
                turtle.goto(x_pos - 10,y_pos)
        if x_pos <= LEFT_EDGE:
            if direction == RIGHT:
                turtle.goto(x_pos + 10,y_pos)
        if y_pos >= UP_EDGE:
            if direction == RIGHT:
                turtle.goto(x_pos + 10,y_pos)
            elif direction == LEFT:
                turtle.goto(x_pos - 10, y_pos)
            elif direction == DOWN:
                turtle.goto(x_pos, y_pos -10)
            
        if y_pos <= DOWN_EDGE:
            if direction == RIGHT:
                turtle.goto(x_pos + 10,y_pos)
            elif direction == LEFT:
                turtle.goto(x_pos - 10, y_pos)
            elif direction == UP:
                turtle.goto(x_pos, y_pos + 10)
    '''
    global food, score
    #turtle.ontimer(move_player,TIME_STEP)
    if turtle.pos() in good_food_pos:
        good_food_ind = good_food_pos.index(turtle.pos())
        food.clearstamp(good_food_stamps[good_food_ind])
        good_food_stamps.pop(good_food_ind)
        good_food_pos.pop(good_food_ind)
        print('EATEN GOOD FOOD!')
        score = score + 1
        turtle2.clear()
        turtle2.write(str(score))
        good_food()
    if turtle.pos() in bad_food_pos:
        bad_food_ind = bad_food_pos.index(turtle.pos())
        bad_food.clearstamp(bad_food_stamps[bad_food_ind])
        bad_food_stamps.pop(bad_food_ind)
        bad_food_pos.pop(bad_food_ind)
        print('EATEN BAD FOOD!')
        score = score - 1
        turtle2.clear()
        turtle2.write(str(score))
        if score == -5:
            print('GAME OVER!')
            quit()
        bad_food1()
Пример #35
0
def moveToThirdSquare(turtle, size):
    x, y = turtle.pos()
    destination = (x - (size / 2)), (y - (size / 2))
    turtle.setpos(destination)
Пример #36
0
t.onkeypress(right, "Right")
t.onkeypress(left, "Left")
t.onkeypress(up, "Up")
t.onkeypress(down, "Down")
t.listen()
t.up()

play()

x = True
score = 0
while x:
    play()
    te.up()
    ang = te.towards(t.pos())
    te.setheading(ang)
    te.forward(4)

    if t.distance(ts) <= 10:
        print("먹었다")
        t.write("먹었다")
        score = score + 1
        print(score)
        ts_x = r.randint(-240, 240)
        ts_y = r.randint(-240, 240)
        ts.up()
        ts.goto(ts_x, ts_y)

    if t.distance(te) <= 10:
        x = False
Пример #37
0
def maze_maker():
    #TOP
    for i in range(7):
        turtle.stamp()
        turtle.forward(20)
        x_pos=turtle.pos()[0]
        y_pos=turtle.pos()[1]
        
        my_pos=(round(x_pos),round(y_pos))

        pos_List_L.append(my_pos)
        new_stamp=turtle.stamp()
        stamp_list.append(new_stamp)
        
    turtle.forward(60)

    for i in range(20):
        
        turtle.forward(20)
        x_pos=turtle.pos()[0]
        y_pos=turtle.pos()[1]
        
        my_pos=(round(x_pos),round(y_pos))

        pos_List_L.append(my_pos)
        new_stamp=turtle.stamp()
        stamp_list.append(new_stamp)
        
        #Right
    stamp_list_R=[]
    new_stamp_R=[]
    pos_List_R=[]
    turtle.right(90)
    ############
    for i in range(23):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        
        my_pos_R=(round(x_pos_L),round(y_pos_L))

        pos_List_L.append(my_pos_R)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_R)
    ############
    turtle.forward(60)
    for i in range(5):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        
        my_pos_R=(round(x_pos_L),round(y_pos_L))

        pos_List_L.append(my_pos_R)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_R)
    #Down
    stamp_list_D=[]
    new_stamp_D=[]
    pos_List_D=[]
    turtle.right(90)
    for i in range(30):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        
        my_pos_D=(round(x_pos_L),round(y_pos_L))

        pos_List_L.append(my_pos_D)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_D)

        #Left
    #stamp_list_L=[]
    new_stamp_L=[]
    #pos_List_L=[]
    turtle.right(90)

    for i in range(30):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        
        my_pos_L=(round(x_pos_L),round(y_pos_L))

        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
    turtle.goto(-80,300)
    turtle.right(180)
    #####################################
    for i in range(3):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.right(90)
    for i in range(8):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.goto(-300,180)
    turtle.right(180)
    for i in range(17):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.right(90)
    for i in range(3):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.left(90)
    for i in range(3):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.left(90)
    for i in range(6):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.left(90)
    for i in range(5):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.right(180)
    for i in range(5):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.right(90)
    for i in range(6):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.left(90)
    for i in range(4):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.left(90)
    for i in range(5):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.right(90)
    for i in range(2):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.right(180)
    for i in range(2):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
    turtle.left(90)
    for i in range(6):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.left(90)
    for i in range(3):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.left(90)
    for i in range(3):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)

        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.goto(145,300)
    turtle.right(180)
    for i in range(1):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.goto(300,180)
    turtle.right(90)
    for i in range(1):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.goto(300,-160)
    for i in range(3):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.right(90)
    for i in range(7):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.left(90)
    for i in range(6):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.right(90)
    for i in range(4):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.right(180)
    for i in range(4):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.left(90)
    for i in range(3):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.right(90)
    for i in range(9):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.right(180)
    for i in range(9):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.left(90)
    for i in range(11):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.right(90)
    for i in range(3):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
    turtle.right(90)
    for i in range(3):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.right(180)
    for i in range(3):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.right(90)
    for i in range(3):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.left(90)
    for i in range(6):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.goto(-300,40)
    turtle.right(180)
    for i in range(7):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
        
    turtle.goto(300,-220)
    turtle.right(180)
    for i in range(3):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
    turtle.left(90)
    for i in range(2):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
    turtle.right(90)
    for i in range(7):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
    turtle.right(90)
    for i in range(8):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
    turtle.left(90)
    for i in range(8):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
    turtle.left(90)
    for i in range(6):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
    turtle.goto(-40,-20)
    turtle.right(90)
    for i in range(5):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
    turtle.goto(-300,-80)
    turtle.right(180)
    for i in range(6):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
    turtle.goto(-120,-20)
    turtle.right(90)


    for i in range(8):
        turtle.stamp()
        turtle.forward(20)
        x_pos_L=turtle.pos()[0]
        y_pos_L=turtle.pos()[1]
        my_pos_L=(round(x_pos_L),round(y_pos_L))
        pos_List_L.append(my_pos_L)
        new_stamp_L=turtle.stamp()
        stamp_list_L.append(new_stamp_L)
Пример #38
0
    pt3 = t.pos()
    t.circle(-radius, 360 / 5)
    pt4 = t.pos()
    t.circle(-radius, 360 / 5)
    pt5 = t.pos()
    t.color('yellow', 'yellow')
    t.begin_fill()
    t.goto(pt3)
    t.goto(pt1)
    t.goto(pt4)
    t.goto(pt2)
    t.goto(pt5)
    t.end_fill()


print(t.pos())

t.pu()
draw_square(-320, -260, 660, 440)
star_part_x = -320
star_part_y = -260 + 440
star_part_s = 660 / 30
center_x, center_y = star_part_x + star_part_s * 5, star_part_y - star_part_s * 5
t.setpos(center_x, center_y)  # big star center
t.lt(90)
draw_star(star_part_x + star_part_s * 5, star_part_y - star_part_s * 2,
          star_part_s * 3)

# draw 1st small star
t.goto(star_part_x + star_part_s * 10,
       star_part_y - star_part_s * 2)  # go to 1st small star center
Пример #39
0
def up():
    old_pos = turtle.pos()
    x = old_pos[0]
    y = old_pos[1]
    turtle.goto(x, y + 10)
    print(turtle.pos())
Пример #40
0
tt.speed(0)

# 可以調整size和multi的數字
# size不要太大,盡量在300以內
# multi要是整數
size = 100
multi = 3

angle = 360 / size
pos_list = []
tt.left(90 + angle / 2)
for i in range(size):
    tt.pendown()
    # 記錄經過的點的位置
    # pos()函數會回傳一組座標
    pos_list.append(tt.pos())
    tt.right(angle)
    tt.forward(1000 / size)
    tt.penup()
print(pos_list)
  
for i in range(size):
    tt.goto(pos_list[i])
    tt.pendown()
    # 看影片就知道為什麼了><
    # https://youtu.be/qhbuKbxJsk8
    next = (i*multi) % size
    tt.goto(pos_list[next])
    tt.penup()
tt.goto(pos_list[0])
tt.done()
Пример #41
0
def rcol():
    return random()/2.+0.5, random()/2.+0.5, random()/2.+0.5

if __name__ == '__main__':

    t.Screen()
    t.Screen().bgcolor("navy")
    t.speed(0)
    t.hideturtle()

    t.up()
    t.sety(-300)
    t.left(90)
    t.down()

    base = t.pos()
    
    for i in range(1):
        t.setheading(90)
        draw_arc(randint(100,300), randint(5,10), choice(['l', 'r']), [rcol()])
        draw_arc(randint(100,300), randint(2,6), choice(['l', 'r']), [rcol()])

        top = t.pos()

        for i in range(randint(10,15)):
            t.up()
            t.goto(top)
            t.setheading(randint(0,359))
            t.down()
            draw_arc(randint(20,30), randint(10,20), choice(['l', 'r']), [rcol()])
Пример #42
0
speed=[1,2,3]
turtle0=turtle.Turtle()
turtle1=turtle.Turtle()
turtle2=turtle.Turtle()
turtle2.color(color[2])
turtle_list=[turtle0,turtle1,turtle2]
for i in range(3):
    turtle_list[i].color(color[i])
    turtle_list[i].penup()
    turtle_list[i].goto(-160, 100*i)
    turtle_list[i].pendown()
for turtle in turtle_list:
    turtle.shape('turtle')
from random import randint
for movement in range(100):
    for turtle in turtle_list:
        speed=randint(1,5)        
        turtle.forward(speed)

for turtle in turtle_list:
    print(turtle.pos(),turtle.color())
    
    


# In[ ]:




Пример #43
0
print('тЈ│Уђ?')
t.seth(40)
#t.circle(-250,52)
t.circle(-250, 30)
infoPrt()

# тЈ│Уђ│т░ќ
t.begin_fill()
# ти?
t.circle(-250, 22)
#t.fillcolor("pink")
# тЈ?
t.seth(227)
t.circle(-270, 15)

prePos = t.pos()
infoPrt()
# СИ?
t.seth(105)
t.circle(100, 32)
t.end_fill()

t.pu()
t.setpos(prePos)
t.pd()
t.seth(212)
t.circle(-270, 28)

prePos = t.pos()
t.pu()
t.goto(t.xcor() + 5, t.ycor() - 2)
Пример #44
0
from sys import exit
import turtle as t
from random import randint, choice

colors = ('blue', 'red', 'green', 'yellow')
t.speed('fastest')
t.pensize(20)
while True:
    t.color(choice(colors))
    t.fd(randint(20, 200))
    t.rt(randint(-45, 45))
    if abs(t.pos()[0]) > 500 or abs(t.pos()[1]) > 500:
        t.setpos((randint(-100, 100), (randint(-100, 100))))
Пример #45
0
def infoPrt():
    print('coordinate: ' + str(t.pos()))
    print('angle: ' + str(t.heading()))
Пример #46
0
#绘制五角星
import turtle
import time

turtle.fillcolor("red")
turtle.begin_fill()
while True:
    turtle.forward(200)
    turtle.right(144)
    if abs(turtle.pos()) < 1:
        break
turtle.end_fill()
Пример #47
0
def draw():

    for letter in TEXT:
        if letter == 'C':
            draw_C(turtle.pos()[0], turtle.pos()[1])
        elif letter == 'e':
            draw_e(turtle.pos()[0], turtle.pos()[1])
        elif letter == 'g':
            draw_g(turtle.pos()[0], turtle.pos()[1])
        elif letter == 'h':
            draw_h(turtle.pos()[0], turtle.pos()[1])
        elif letter == 'i':
            draw_i(turtle.pos()[0], turtle.pos()[1])
        elif letter == 'J':
            draw_J(turtle.pos()[0], turtle.pos()[1])
        elif letter == 'n':
            draw_n(turtle.pos()[0], turtle.pos()[1])
        elif letter == 'o':
            draw_o(turtle.pos()[0], turtle.pos()[1])
        elif letter == 't':
            draw_t(turtle.pos()[0], turtle.pos()[1])
        elif letter == ' ':
            draw_space(turtle.pos()[0], turtle.pos()[1])
Пример #48
0
screen.bgcolor('light blue')

# initial vars
turtle.goto(0, -200)
good_food_pos = []
bad_food_pos = []
good_food_stamps = []
bad_food_stamps = []
box_stamps = []
box_pos = []
turtles_list = []
SIZE_X = 500
SIZE_Y = 500
turtle.setup(500, 500)
player_size = 10
my_pos = turtle.pos()

x_pos = my_pos[0]
y_pos = my_pos[1]
UP_EDGE = 200
DOWN_EDGE = -200
RIGHT_EDGE = 200
LEFT_EDGE = -200

UP_ARROW = 'Up'
LEFT_ARROW = 'Left'
DOWN_ARROW = 'Down'
RIGHT_ARROW = 'Right'
TIME_STEP = 100
TIME_STEP2 = 10000
SPACEBAR = 'space'
Пример #49
0
import turtle as t
t.color("red", "yellow")
t.begin_fill()
while True:
    t.forward(200)
    t.left(170)
    if abs(t.pos()) < 1:
        break
t.end_fill()
t.done()
Пример #50
0
def move_player():
    my_pos = turtle.pos()
    x_pos = my_pos[0]
    y_pos = my_pos[1]

    # check boundaries
    x_ok = LEFT_EDGE <= x_pos <= RIGHT_EDGE
    y_ok = UP_EDGE >= y_pos >= DOWN_EDGE
    within_bounds = x_ok and y_ok

    # pseudo bounce back on edges
    ##    if x_pos >= RIGHT_EDGE:
    ##            turtle.goto(RIGHT_EDGE -20, y_pos)
    ##    if x_pos <= LEFT_EDGE:
    ##            turtle.goto(LEFT_EDGE + 20, y_pos)
    ##    if y_pos >= UP_EDGE:
    ##        turtle.goto(x_pos, UP_EDGE - 20)
    ##    if y_pos >= DOWN_EDGE:
    ##        turtle.goto(x_pos, DOWN_EDGE +20)

    ##    if turtle.pos()[0] == RIGHT_EDGE:
    ##        turtle.goto(RIGHT_EDGE -10,y_pos)
    ##    if turtle.pos()[0] == LEFT_EDGE:
    ##        turtle.goto(LEFT_EDGE + 10,y_pos)

    if within_bounds:
        if direction == RIGHT:
            turtle.goto(x_pos + 10, y_pos)
        elif direction == LEFT:
            turtle.goto(x_pos - 10, y_pos)
        elif direction == UP:
            turtle.goto(x_pos, y_pos + 10)
        elif direction == DOWN:
            turtle.goto(x_pos, y_pos - 10)
        global my_clone
        if turtle.pos == my_clone.pos():
            if direction == UP:
                turtle.goto(x_pos, y_pos + 10)
        #if turtle.pos() == my_clone.pos():

    global food, score
    #turtle.ontimer(move_player,TIME_STEP)
    if turtle.pos() in good_food_pos:
        good_food_ind = good_food_pos.index(turtle.pos())
        food.clearstamp(good_food_stamps[good_food_ind])
        good_food_stamps.pop(good_food_ind)
        good_food_pos.pop(good_food_ind)
        print('EATEN GOOD FOOD!')
        score = score + 1
        turtle2.clear()
        turtle2.write(str(score), font=("Aerial", 24, "normal"))
        good_food()

    if turtle.pos() in bad_food_pos:
        bad_food_ind = bad_food_pos.index(turtle.pos())
        bad_food.clearstamp(bad_food_stamps[bad_food_ind])
        bad_food_stamps.pop(bad_food_ind)
        bad_food_pos.pop(bad_food_ind)
        print('EATEN BAD FOOD!')
        score = score - 1
        turtle2.clear()
        turtle2.write(str(score), font=("Aerial", 24, "normal"))
        if score == -5:
            print('GAME OVER!')
            quit()
        bad_food1()
Пример #51
0
q = []


def restore():
    pos, angl = q.pop()
    turtle.up()
    turtle.setposition(pos)
    turtle.seth(angl)
    turtle.down()


methods = {
    'F': lambda: turtle.fd(3),
    '-': lambda: turtle.left(25),
    '+': lambda: turtle.right(25),
    '[': lambda: q.append((turtle.pos(), turtle.heading())),
    ']': restore,
}

turtle.screensize(800, 1200)
turtle.ht()
turtle.pencolor('green')
turtle.delay(0)
turtle.seth(75)
for c in plantL[6]:
    try:
        methods[c]()
    except KeyError:
        pass

ts = turtle.getscreen()
turtle.hideturtle()

#Draw a snake at the start of the game with a for loop
#for loop should use range() and count up to the number of pieces
#in the snake (i.e. START_LENGTH)
for i in range(START_LENGTH):
    x_pos=snake.pos()[0] #Get x-position with snake.pos()[0]
    y_pos=snake.pos()[1]
    #Add SQUARE_SIZE to x_pos. Where does x_pos point to now?    
    # You're RIGHT!
    x_pos+=SQUARE_SIZE
    my_pos=(x_pos,y_pos) #Store position variables in a tuple
    snake.goto(my_pos) #Move snake to new (x,y)
   
    #Append the new position tuple to pos_list
    pos_list.append(turtle.pos()) 

    #Save the stamp ID! You'll need to erase it later. Then append
    # it to stamp_list.             
    stamp_id= snake.stamp()
    stamp_list.append(stamp_id)


###############################################################
#                    PART 2 -- READ INSTRUCTIONS!!
###############################################################
UP_ARROW = "Up" #Make sure you pay attention to upper and lower 
                #case
LEFT_ARROW = "Left" #Pay attention to upper and lower case
DOWN_ARROW = "Down" #Pay attention to upper and lower case
RIGHT_ARROW = "Right" #Pay attention to upper and lower case
Пример #53
0
a1a = turtle.Turtle()
a2a = turtle.Turtle()
a3a = turtle.Turtle()

#import turtles
color = ['blue', 'green', 'red']

#colors

turtle_list = [a1a, a2a, a3a]
for i in range(3):
    turtle_list[i].color(color[i])
    turtle_list[i].penup()
    turtle_list[i].goto(-160, 100 * i)
    turtle_list[i].pendown()
    #setup raceand setup list

    pos = turtle_list[0].pos()
print(pos)
#show start pos

from random import randint
for movement in range(100):
    for turtle in turtle_list:
        speed = randint(1, 5)
        turtle.forward(speed)

for turtle in turtle_list:
    print(turtle.pos())
#race starting and end pos
Пример #54
0
## [turtle]
import turtle

turtle.shape(
    'turtle')  # задать форму черепашки (arrow, turtle, circle, square)
turtle.pensize(5)  # задтать толщину линии
turtle.pencolor('blue')  # цвет линии
turtle.bgcolor('yellow')  # цвет фона
turtle.speed(1)

turtle.delay(100)

turtle.forward(100)  # перемещение вперед на 100 пикселей
turtle.penup()  # поднять перо
turtle.forward(50)
pos = turtle.pos()  # получить текущие координаты
x = pos[0]
y = pos[1]
print('x =', x, ' y =', y)
turtle.pendown()  # опустить перо
turtle.forward(100)

turtle.left(90)  # поворот влево на 90 град
turtle.forward(100)

turtle.right(45)  # поворот вправо на 90 град
turtle.backward(100)  # двигаться назад на 100 пикселей

turtle.home()  # переместиться в точку с координатами (0, 0)

turtle.goto(-100,
Пример #55
0
def make_bodice_box(full_bust):
    box_len = (full_bust / 2)
    # top_right corner
    turtle.up()

    turtle.goto((-box_len), (nape_to_waist + cm))
    back_line_top = turtle.pos()

    turtle.down()

    # top_left corner

    turtle.goto(box_len, (nape_to_waist + cm))
    front_line_top = turtle.pos()

    turtle.up()
    # bottom_right corner
    turtle.goto((-box_len), waistline)
    turtle.down()
    waistline_front = turtle.pos()

    # bottom_left corner
    turtle.goto(box_len, waistline)
    waistline_back = turtle.pos()

    # top left to bottom left

    turtle.goto(waistline_back)
    turtle.goto(front_line_top)
    turtle.up()

    # top rt to bottom rt
    turtle.goto(back_line_top)
    turtle.down()
    turtle.goto(waistline_front)

    # neckline on backline
    turtle.goto(back_line_top)

    turtle.color("red")
    turtle.goto((-box_len), nape_to_waist)

    backline_neckline = turtle.pos()
    backline_x = turtle.xcor()

    # from backline, sq off 1/5 neck_cir on top
    turtle.up()
    turtle.goto(back_line_top)
    turtle.seth(east)
    turtle.down()
    turtle.forward(neck_cir / 5)
    back_shoulder_neckline = turtle.pos()

    # from back_shoulder_neckline, measure out 10cm to make the back_shoulder_slope
    turtle.up()
    turtle.forward(shoulder_len)
    turtle.seth(south)
    turtle.forward(cm)

    back_shoulder_slope_point = turtle.pos()
    back_shoulder_slope = turtle.heading()
    turtle.down()
    turtle.color("blue")

    # draw shoulder slope, line may need to be extended to match shoulder measurement

    turtle.goto(back_shoulder_neckline)

    # draw back neckline

    turtle.color("red")
    turtle.up()
    turtle.goto(backline_neckline)
    turtle.down()
    turtle.seth(east)
    this_far = (neck_cir / 6)
    turtle.forward(this_far)
    turtle.circle(20, 55)

    # mark out center_front_neckline
    turtle.up()
    turtle.goto(front_line_top)
    turtle.seth(south)

    turtle.down()
    turtle.forward((neck_cir / 5))

    # shoulder_front_neckline
    turtle.up()
    turtle.goto(front_line_top)
    turtle.seth(west)
    turtle.down()
    turtle.forward((neck_cir / 5))
    shoulder_front_neckline = turtle.pos()

    # draw in front neck line

    turtle.goto(shoulder_front_neckline)
    turtle.seth(south)
    turtle.circle((neck_cir / 5), 90)

    # front_shoulder_dart

    turtle.up()
    turtle.goto(shoulder_front_neckline)
    shoulder_dart = ((full_bust - front_width - back_width) / 3)
    turtle.color("yellow")
    turtle.seth(east)

    turtle.forward(shoulder_dart)
    outer_leg_shoulder_dart = turtle.pos()

    turtle.backward(shoulder_dart / 2)
    midpoint_shoulder_dart = turtle.pos()

    turtle.color("blue")

    turtle.up()
    turtle.goto(midpoint_shoulder_dart)
    turtle.seth(south)
    turtle.down()
    turtle.forward((nape_to_waist + cm))

    turtle.color("green")
    turtle.bk(bust_height)
    shoulder_dart_bustline = turtle.pos()
    turtle.color("orange")

    shoulder_dart_point = turtle.pos()

    turtle.goto(shoulder_front_neckline)
    turtle.up()
    turtle.goto(outer_leg_shoulder_dart)
    turtle.down()
    turtle.goto(shoulder_dart_point)

    turtle.forward(cm)
    front_dart_point = turtle.pos()
    front_dart_point_x = turtle.xcor()

    turtle.goto(front_dart_point_x, waistline)

    front_dart_midpoint = turtle.pos()

    # front shoulder

    turtle.up()
    turtle.goto(back_shoulder_slope_point)

    turtle.seth(south)
    turtle.forward(cm)
    # turtle.down()
    turtle.color("grey")

    # guide @ back shoulder - grey_line = guide from back shoulder to front shoulder
    grey_line_start = turtle.pos()
    grey_line_start_x = turtle.xcor()
    grey_line_start_y = turtle.ycor()

    # guide @ front shoulder
    front_shoulder_slope = turtle.heading()
    turtle.goto(outer_leg_shoulder_dart)
    grey_line_end = turtle.pos()
    grey_line_end_x = turtle.xcor()
    grey_line_end_y = turtle.ycor()

    turtle.seth(west)

    turtle.up()
    turtle.forward(shoulder_len)
    turtle.seth(south)
    turtle.forward(30)

    # blue line = front shoulder guide
    blue_line_pt = turtle.pos()
    blue_line_pt_x = turtle.xcor()
    blue_line_pt_y = turtle.ycor()

    front_shoulder_intersect = (
        (grey_line_end_y - grey_line_start_y) *
        (blue_line_pt_x - grey_line_start_x) /
        (grey_line_end_x - grey_line_start_x)) + (grey_line_start_y)

    round(front_shoulder_intersect)
    turtle.goto(blue_line_pt_x, front_shoulder_intersect)
    turtle.down()
    turtle.goto(outer_leg_shoulder_dart)
    turtle.color("green")

    # sq off front armhole @ shoulder
    turtle.up()
    turtle.goto(blue_line_pt_x, front_shoulder_intersect)
    turtle.down()
    turtle.forward(15)
    front_shoulder_sq_down = turtle.pos()

    # sq off back armhole @ shoulder
    turtle.up()
    turtle.goto(back_shoulder_slope_point)
    turtle.setheading(south)
    turtle.down()
    turtle.forward(15)
    back_shoulder_sq_down = turtle.pos()

    # on bustline, mark out 1/2 front_width + 1/2 dart
    turtle.up()
    turtle.goto(front_line_top)
    turtle.seth(west)
    turtle.forward(((front_width / 2) + (front_waist_dart / 2)))

    #   front_side_guide
    front_side_guide_x = turtle.xcor()
    front_side_guide_y = turtle.ycor()

    turtle.seth(south)
    turtle.down()
    turtle.forward((nape_to_waist + cm))

    # on bustline, mark out 1/2 back_width
    turtle.up()

    turtle.goto(back_line_top)
    turtle.seth(east)
    turtle.forward((back_width / 2))

    back_side_guide_x = turtle.xcor()
    back_side_guide_y = turtle.ycor()

    turtle.seth(south)
    turtle.down()
    turtle.forward((nape_to_waist + cm))

    # find and mark midpoint of front_side_guide and back_side_guide at bust_height- doesnt work as a function
    turtle.up()
    side_seam_guide = (((front_side_guide_x + back_side_guide_x) / 2),
                       ((armhole_height + armhole_height) / 2))
    turtle.goto(side_seam_guide)

    side_dart_point = turtle.pos()

    turtle.seth(south)
    turtle.down()
    turtle.forward(armhole_height)
    side_dart_midpoint = turtle.pos()

    # divide back section in half, mark from bust_height to waistline
    turtle.up()
    turtle.goto(backline_x, bust_height)

    backline_y = turtle.ycor()

    back_dart_guide = (((back_side_guide_x + backline_x) / 2),
                       ((backline_y + backline_y) / 2))
    turtle.goto(back_dart_guide)

    back_dart_point = turtle.pos()

    turtle.seth(south)
    turtle.down()
    turtle.forward(bust_height)
    back_dart_midpoint = turtle.pos()

    # back armhole_height/3 at back_side_guide_x
    turtle.up()
    # changed from bust height to armhole
    turtle.goto(back_side_guide_x, armhole_height)
    back_armhole_ref = turtle.pos()

    turtle.seth(north)
    turtle.down()
    turtle.color("red")
    # turtle.forward((armhole_height/3))
    turtle.forward((armhole_height / 4))
    back_armhole_notch = turtle.pos()

    # front armhole_height/4 front_side_guide_x
    turtle.up()

    # changed from bust height to armhole
    turtle.goto(front_side_guide_x, armhole_height)
    front_armhole_ref = turtle.pos()

    turtle.seth(north)
    turtle.down()
    # turtle.forward((armhole_height/4))
    turtle.forward((armhole_height / 5))
    front_armhole_notch = turtle.pos()

    # from back_armhole_ref draw a 2.5 cm diagonal line
    turtle.up()
    turtle.goto(back_armhole_ref)
    turtle.seth(((north + east) / 2))
    turtle.down()
    turtle.forward(an_inch)
    back_armpit_notch = turtle.pos()

    # front_armhole_ref draw a 2 cm diagonal line
    turtle.up()
    turtle.goto(front_armhole_ref)
    turtle.seth(((north + west) / 2))
    turtle.down()
    turtle.forward(two_cm)
    front_armpit_notch = turtle.pos()

    # connecting back armhole
    turtle.color("grey")
    turtle.up()
    turtle.goto(back_shoulder_sq_down)
    turtle.down()
    turtle.goto(back_armhole_notch)
    turtle.goto(back_armpit_notch)
    turtle.goto(side_dart_point)

    # connecting front armhole

    turtle.up()
    turtle.goto(front_shoulder_sq_down)
    turtle.down()
    turtle.goto(front_armhole_notch)
    turtle.goto(front_armpit_notch)
    turtle.goto(side_dart_point)

    # difference = (full_bust/2) - (waist_cir/2)

    # back_waist_dart = (difference/3)
    turtle.up()
    turtle.color("gold")

    turtle.goto(back_dart_midpoint)

    turtle.seth(west)
    turtle.forward(back_waist_dart / 2)
    turtle.down()
    turtle.goto(back_dart_point)
    turtle.goto(back_dart_midpoint)
    turtle.seth(east)

    turtle.forward(back_waist_dart / 2)
    turtle.goto(back_dart_point)

    # front_waist_dart = (back_waist_dart - cm)

    turtle.up()
    turtle.goto(front_dart_midpoint)

    turtle.seth(west)
    turtle.forward(front_waist_dart / 2)
    turtle.down()
    turtle.goto(front_dart_point)
    turtle.goto(front_dart_midpoint)
    turtle.seth(east)

    turtle.forward(front_waist_dart / 2)
    turtle.goto(front_dart_point)

    # side_waist_dart = (back_waist_dart + cm)

    turtle.up()

    turtle.goto(side_dart_midpoint)
    turtle.seth(west)

    turtle.forward(side_waist_dart / 2)
    turtle.down()
    turtle.goto(side_dart_point)
    turtle.goto(side_dart_midpoint)
    turtle.seth(east)

    turtle.forward(side_waist_dart / 2)
    turtle.goto(side_dart_point)
Пример #56
0
ime = input('we welcome you to the trustless_truth_foundation')
ime = input('would you like to learn more about our project?:')
ime = input('decentralize the parent\nchild relationship')
ime = input('draconian interference produces tomorrows terrorists')
import turtle

t = turtle
tp = turtle.pos()
turtle.setpos(11, 15)
t.home()
t.dot()
t.fd(06.03)
t.dot(14, 'blue')
t.fd(80)
t.color('pink')
t.stamp()
t.fd(111.5)
t.left(80)
t.fd(31.4)
t.left(80)
t.fd(111.5)
t.goto(0, 0)
t.pen(fillcolor='blue', pencolor='blue', pensize=11)
sorted(t.pen().items())
[('fillcolor', 'blue'), ('outline', 1), ('pencolor', 'purple'),
 ('pendown', True), ('pensize', 14), ('resizemode', 'noresize'),
 ('shearfactor', 0.0), ('shown', True), ('speed', 9),
 ('stretchfactor', (1.0, 1.0)), ('tilt', 0.0)]
penstate = turtle.pen()
t.color('blue', '')
t.penup()
Пример #57
0
# sets a tuple of possible colors
colors = ("#ffffff", "#80dfff", "#ffffff", "#ffffff", "#ffffff", "#ffa366",
          "#ffffff", "#ffffff", "#ff6666", "#ffff66", "#ffffff", "#ffffff")

# set speed to maximum
t.speed(0)
# hide turtle to increase speed of draw
t.ht()

# starts random star generation with preference towards the middle
for i in range(450):
    t.up()  # lifts the pen

    # checks if the curser has wandered too far from the middle
    if t.pos()[0] > 350 or t.pos()[0] < -350 or t.pos()[1] > 335 or t.pos(
    )[1] < -335:
        t.home()

    t.right(random.randint(-360, 360))

    # resets move distance for each iteration
    move = 0
    # checks if move distance is too small so the random move is a nice distance
    while move < 45 and move > -45:
        move = random.randint(-120, 120)
    t.forward(move)
    t.down()  # puts the pen down to draw the dot

    # randomizes the color of the star
    t.pencolor(colors[random.randint(0, 11)])
Пример #58
0
def play():

    t.fd(10)
    ang = te.towards(t.pos())
    te.seth(ang)
    te.fd(9)
Пример #59
0
Python 3.6.8 (default, Jan 14 2019, 11:02:34) 
[GCC 8.0.1 20180414 (experimental) [trunk revision 259383]] on linux
Type "help", "copyright", "credits" or "license()" for more information.
>>> Python 3.6.8 (default, Jan 14 2019, 11:02:34) 
[GCC 8.0.1 20180414 (experimental) [trunk revision 259383]] on linux
Type "help", "copyright", "credits" or "license()" for more information.
>>> import turtle
>>> print(turtle.pos())
(0.00,0.00)
>>> print(type(turtle.pos()))
<class 'turtle.Vec2D'>
>>> one = [1,2,3,4]
>>> two = [7,6,5,4]
>>> one.reverse()
>>> print(one)
[4, 3, 2, 1]
>>> one.sort()
>>> print(one)
[1, 2, 3, 4]
>>> one.remove(4)
>>> print(one)
[1, 2, 3]
>>> three = [3]
>>> four = three*3
>>> print(four)
[3, 3, 3]
>>> five = one.copy()
>>> one.sort()
>>> print(one)
[1, 2, 3]
>>> print(five)
Пример #60
0
def save():
    pos.append(t.pos())
    angle.append(t.heading())