def save_vrml(self, file_name): """Save to a VRML file.""" if len(file_name) != 0: ex = tvtk.VRMLExporter() self._lift() ex.input = self._renwin ex.file_name = file_name self._exporter_write(ex)
def write_to_VRML(self, fname): scene = self.scene if scene is not None: renwin = scene._renwin if filename: writer = tvtk.VRMLExporter(file_name=fname, render_window=renwin) writer.update() writer.write()