Пример #1
0
    def test_simple_usage(self):
        # Given
        cs = tvtk.ConeSource()
        ef = tvtk.ElevationFilter(input_connection=cs.output_port)

        # When
        p = PipelineBrowser(root_object=[ef])

        # Then
        self.assertEqual(len(p._root.children), 1)
        kids = list(p._root.children)
        self.assertEqual(kids[0].name, 'ElevationFilter')
        gk = list(kids[0].children)
        self.assertEqual(len(gk), 1)
        self.assertEqual(gk[0].name, 'ConeSource')
        ggk = list(gk[0].children)
        self.assertEqual(len(ggk), 0)

        # Check if the default traits_view returns correctly.
        p.default_traits_view()

        # When
        # Check if editing a selected object fires a ui change.
        self.count = 0

        def callback():
            self.count += 1

        p.on_trait_change(callback, 'object_edited')
        p._on_select(gk[0])
        cs.height = 2.0

        # Then
        self.assertTrue(self.count > 0)
Пример #2
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 def _create_lhs(self, parent):
     """ Creates the left hand side or top depending on the style. """
     self._create_scene(parent)
     self.browser = PipelineBrowser(self.scene)
     if parent is not None:
         parent.show()
     self.browser.show(parent=parent)
     return self.browser._ui.control
Пример #3
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    def create_control(self, parent):
        """ Create the toolkit-specific control that represents the view. """

        from tvtk.pipeline.browser import PipelineBrowser

        self.browser = PipelineBrowser()
        self.browser.show(parent=parent)

        return self.browser.ui.control
Пример #4
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connect_ = tvtk.PolyDataConnectivityFilter(extraction_mode=4)
connect = mlab.pipeline.user_defined(smooth, filter=connect_)

# Compute normals for shading the surface
compute_normals = mlab.pipeline.poly_data_normals(connect)
compute_normals.filter.feature_angle = 80

surf = mlab.pipeline.surface(compute_normals,
                                        color=(0.9, 0.72, 0.62))

#----------------------------------------------------------------------
# Display a cut plane of the raw data
ipw = mlab.pipeline.image_plane_widget(src, colormap='bone',
                plane_orientation='z_axes',
                slice_index=55)

mlab.view(-165, 32, 350, [143, 133, 73])
mlab.roll(180)

fig.scene.disable_render = False

#----------------------------------------------------------------------
# To make the link between the Mayavi pipeline and the much more
# complex VTK pipeline, we display both:
mlab.show_pipeline(rich_view=False)
from tvtk.pipeline.browser import PipelineBrowser
browser = PipelineBrowser(fig.scene)
browser.show()

mlab.show()
Пример #5
0
def isosurfacing(data):
    """data should be a 3d array with channel last."""
    # Heuristic for finding the threshold for the brain

    # Exctract the percentile 20 and 80 (without using
    # scipy.stats.scoreatpercentile)
    # sorted_data = np.sort(data.ravel())
    # l = len(sorted_data)
    # lower_thr = sorted_data[int(0.2 * l)]
    # upper_thr = sorted_data[int(0.8 * l)]

    # The white matter boundary: find the densest part of the upper half
    # of histogram, and take a value 10% higher, to cut _in_ the white matter
    # hist, bins = np.histogram(data[data > np.mean(data)], bins=50)
    # brain_thr_idx = np.argmax(hist)
    # brain_thr = bins[brain_thr_idx + 4]

    # del hist, bins, brain_thr_idx

    # Display the data #############################################################

    fig = mlab.figure(bgcolor=(0, 0, 0), size=(400, 500))
    # to speed things up
    fig.scene.disable_render = True

    src = mlab.pipeline.scalar_field(data)
    # Our data is not equally spaced in all directions:
    src.spacing = [1, 1, 20]
    src.update_image_data = True

    #----------------------------------------------------------------------
    # Brain extraction pipeline

    # In the following, we create a Mayavi pipeline that strongly
    # relies on VTK filters. For this, we make heavy use of the
    # mlab.pipeline.user_defined function, to include VTK filters in
    # the Mayavi pipeline.

    # Apply image-based filters to clean up noise
    # thresh_filter = tvtk.ImageThreshold()
    # thresh_filter.threshold_between(lower_thr, upper_thr)
    # thresh = mlab.pipeline.user_defined(src, filter=thresh_filter)

    median_filter = tvtk.ImageMedian3D()

    median_filter.kernel_size = [3, 3, 3]
    median = mlab.pipeline.user_defined(src, filter=median_filter)

    diffuse_filter = tvtk.ImageAnisotropicDiffusion3D(
        diffusion_factor=1.0,
        diffusion_threshold=100.0,
        number_of_iterations=5, )

    diffuse = mlab.pipeline.user_defined(median, filter=diffuse_filter)

    # Extract brain surface
    contour = mlab.pipeline.contour(diffuse, )
    contour.filter.contours = [0.5, ]

    # Apply mesh filter to clean up the mesh (decimation and smoothing)
    dec = mlab.pipeline.decimate_pro(mlab.pipeline.triangle_filter(contour))
    dec.filter.feature_angle = 60.
    dec.filter.target_reduction = 0.5

    smooth_ = tvtk.SmoothPolyDataFilter(
        number_of_iterations=10,
        relaxation_factor=0.1,
        feature_angle=60,
        feature_edge_smoothing=False,
        boundary_smoothing=False,
        convergence=0.,
    )

    smooth = mlab.pipeline.user_defined(dec, filter=smooth_)

    # Get the largest connected region
    connect_ = tvtk.PolyDataConnectivityFilter(extraction_mode=4)
    connect = mlab.pipeline.user_defined(smooth, filter=connect_)

    # Compute normals for shading the surface
    compute_normals = mlab.pipeline.poly_data_normals(connect)
    compute_normals.filter.feature_angle = 80

    surf = mlab.pipeline.surface(compute_normals,
                                 color=(1, 1, 1))

    #----------------------------------------------------------------------
    # Display a cut plane of the raw data
    ipw = mlab.pipeline.image_plane_widget(src, colormap='bone',
                                           plane_orientation='z_axes',
                                           slice_index=55)

    # mlab.view(-165, 32, 350, [143, 133, 73])
    # mlab.roll(180)

    fig.scene.disable_render = False

    #----------------------------------------------------------------------
    # To make the link between the Mayavi pipeline and the much more
    # complex VTK pipeline, we display both:
    mlab.show_pipeline(rich_view=False)
    from tvtk.pipeline.browser import PipelineBrowser
    browser = PipelineBrowser(fig.scene)
    browser.show()

    mlab.show()
 def _browser_default(self):
     b = PipelineBrowser()
     b.on_trait_change(self._fire_data_changed, 'object_edited')
     return b