class l1lll1l_opy_: def __init__(self): self._11l111_opy_ = Window(l11l1_opy_(u"ࠬࡖࡧࠣࡸࠠࡅࡱࡷࡷࠬࠏ"), 500, 400) self._11llll_opy_() self._111ll_opy_ = 90 self._111l1_opy_ = False # self._11l11l_opy_ = Clock() self._11l1ll_opy_ = l1l1ll_opy_(l11l1_opy_(u"࠭ࡲࡦࡦࠪࠐ"), [50, 75], 30, [1, 2], self._11l111_opy_) self._1ll111_opy_ = l1l1ll_opy_(l11l1_opy_(u"ࠧࡣࡸࡩࠬࠑ"), [200, 100], 40, [2, 1], self._11l111_opy_) self._11l1ll_opy_.l1lllll1_opy_() self._1ll111_opy_.l1lllll1_opy_() self._11l1l_opy_ = 0 def _11llll_opy_(self): self._11l111_opy_.set_font_name(l11l1_opy_(u"ࠨࡣࡵࡪࡲࠧࠒ")) self._11l111_opy_.set_font_size(64) self._11l111_opy_.set_font_color(l11l1_opy_(u"ࠩࡺࡺࡥࠨࠓ")) self._11l111_opy_.set_bg_color(l11l1_opy_(u"ࠪࡦࡱࡧࡣࠩࠔ")) def play(self): while not self._111l1_opy_: self.l1llll1_opy_() self.draw() self.update() self._11l111_opy_.close() def l1llll1_opy_(self): l111l11_opy_ = l1l1l11_opy_() for event in l111l11_opy_: self.l1ll11l_opy_(event) def l1ll11l_opy_(self, event): if event.type == QUIT: self._111l1_opy_ = True elif event.type == MOUSEBUTTONUP: self.l111ll1_opy_(event) def l111ll1_opy_(self, event): self._11l1ll_opy_.l1lllll1_opy_() self._1ll111_opy_.l1lllll1_opy_() def draw(self): self._11l111_opy_.clear() self.l1ll1ll_opy_() self._11l1ll_opy_.draw() self._1ll111_opy_.draw() self._11l111_opy_.update() def update(self): self._11l1ll_opy_.move() self._1ll111_opy_.move() sleep(0.01) # self._11l11l_opy_.l1lllll_opy_(self._111ll_opy_) self._11l1l_opy_ = get_ticks() // 1000 def l1ll1ll_opy_(self): string = l11l1_opy_(u"ࠫࡘࡩࡳࡧ࠽ࠤࠬࠕ") + str(self._11l1l_opy_) self._11l111_opy_.draw_string(string, 0, 0)
def main(): window = Window('Memory', 500, 400) window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): window = Window('Exemplar Graphics 4', 500, 400) window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): window = Window('Fox Bunny Chase', 500, 400) window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): # Creates the game window and game, and runs game window = Window('Tic Tac Toe', 500, 400) window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): window_wide=500 window_height=400 window = Window('Pong', window_wide, window_height) window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): # create window window = Window('Pong V3', 500, 400) # play game window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): # Create our game window and game, then play # until a game end condition is met. window = Window('Poke the Dots', 500, 400) window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): # create window window = Window("Hacking", 800, 600) window.set_font_color("green") window.set_font_name("couriernew") window.set_bg_color("black") window.set_font_size(12) # initialize variables line_y = 0 string_height = window.get_font_height() attempts = 2 while attempts > 1: # display remaining attempts window.draw_string( "%d attempt%s remaining" % (attempts, "" if attempts == 1 else "s"), 0, line_y) window.update() time.sleep(0.5) line_y += string_height # display password list (similar to above, copy/paste for each password) window.draw_string("PASSWORD", 0, line_y) window.update() line_y += string_height time.sleep(0.5) window.draw_string("ADMIN", 0, line_y) window.update() line_y += string_height time.sleep(0.5) # prompt user for password guess = window.input_string("Enter a password: "******"PASSWORD": window.clear() # Every character should have the same width in this font window.draw_string("SUCCESS!", 0, 0) else: window.clear() window.draw_string("FAILURE", 0, 0) window.update() time.sleep(2) # clear window window.clear() # prompt for end window.input_string("Press 'Enter' to exit game", 0, 0) # close window window.close()
def main(): #window attributes window_width = 500 window_height = 400 window = Window('Pong', window_width, window_height) window.set_auto_update(False) game = Game(window) game.play() window.close()
def main(): window = Window('Tic Tac Toe', 500, 400) # The following statement needs to be included as we are doing # window update in the code instead of having uagame do the update window.set_auto_update(False) # create Game object using window as argument game = Game(window) # Play the Game object game.play() # Close the window window.close()
def main(): # create the window title = 'Poke THe Dots' width = 500 height = 400 window = Window(title, width, height) window.set_auto_update(False) # create the Game object game = Game(window) # play the game game.play() # close the window window.close()
def main(): # create window title = 'Poke the Dot' width = 500 height = 400 window = Window(title, width, height) window.set_auto_update(False) # create the Game Object # calls the init method game = Game(window) # call a function that has the same name as the class #play the game game.play() # close the window window.close()
class Game: def __init__(self): self.window = Window('Poke the Dots', 500, 400) self._adjust_window() self.close_selected = False self.small_dot = Dot('red', 30, [0, 0], [1, 2], self.window) self.small_dot.generate_center() self.big_dot = Dot('blue', 40, [0, 0], [2, 1], self.window) self.big_dot.generate_center() self.clock = Clock() def _adjust_window(self): self.window.set_font_name('ariel') self.window.set_font_color('white') self.window.set_font_size(40) self.window.set_bg_color('black') def handle_events(self): event_list = get_events() for event in event_list: if event.type == QUIT: self.close_selected = True elif event.type == MOUSEBUTTONUP: self.small_dot.generate_center() self.big_dot.generate_center() def update_game(self): frame_rate = 90 self.big_dot.move_dot() self.small_dot.move_dot() self.clock.tick(frame_rate) def draw_score(self): self.score = get_ticks() // 1000 self.window.draw_string('Score: ' + str(self.score), 0, 0) def play_game(self): while not self.close_selected: self.handle_events() self.draw_game() self.update_game() self.window.close() def draw_game(self): self.window.clear() self.draw_score() self.big_dot.draw() self.small_dot.draw() self.window.update()
def main(): #create window title = 'Pong' width = 500 height = 400 window = Window(title, width, height) # The following statement needs to be included as we are doing # window update in the code instead of having uagame do the update window.set_auto_update(False) # create Game object using window as argument game = Game(window) # Play the Game object game.play() # Close the window window.close()
def main(): # create window window_width = 500 window_height = 400 window_title = 'Pong' window = Window(window_title, window_width, window_height) # create game object game = Game(window) # play the game game.play() # close the window window.close()
def main(): # Main Algorithm # returns nothing # create the window title = 'QUADRIS' width = 420 height = 640 window = Window(title, width, height) # creating a Window object # initializing ingame music pygame.mixer.pre_init(44110, 16, 2, 4096) pygame.mixer.music.load("Automation.mp3") pygame.mixer.music.set_volume(0.5) # 0.5 pygame.mixer.music.play(-1) window.set_auto_update(False) # create the Game object game = Game(window) # play the game game.play() # close the window window.close()
class l1lll1l_opy_: def __init__(self): self._11l111_opy_ = Window(l11l1_opy_(u"ࠪࡔࡴࡱࡥࠡࡶࡩࠥࡊࡵࡵࠪࡽ"), 500, 400) self._11llll_opy_() self._111ll_opy_ = 90 self._111l1_opy_ = False # self._11l11l_opy_ = Clock() self._11l1ll_opy_ = l1l1ll_opy_(l11l1_opy_(u"ࠫࡷࡤࠨࡾ"), [50, 75], 30, [1, 2], self._11l111_opy_) self._1ll111_opy_ = l1l1ll_opy_(l11l1_opy_(u"ࠬࡨࡶࡧࠪࡿ"), [200, 100], 40, [2, 1], self._11l111_opy_) self._11l1ll_opy_.l1lllll1_opy_() self._1ll111_opy_.l1lllll1_opy_() self._11l1l_opy_ = 0 self._11l1lll1_opy_ = True def _11llll_opy_(self): self._11l111_opy_.set_font_name(l11l1_opy_(u"࠭ࡡࡳࡨࡰࠬࢀ")) self._11l111_opy_.set_font_size(64) self._11l111_opy_.set_font_color(l11l1_opy_(u"ࠧࡸࡪࡸࡪ࠭ࢁ")) self._11l111_opy_.set_bg_color(l11l1_opy_(u"ࠨࡤࡥࡨࡱࠧࢂ")) def play(self): while not self._111l1_opy_: self.l1llll1_opy_() self.draw() self.update() self._11l111_opy_.close() def l1llll1_opy_(self): l111l11_opy_ = l1l1l11_opy_() for event in l111l11_opy_: self.l1ll11l_opy_(event) def l1ll11l_opy_(self, event): if event.type == QUIT: self._111l1_opy_ = True elif self._11l1lll1_opy_ and event.type == MOUSEBUTTONUP: self.l111ll1_opy_(event) def l111ll1_opy_(self, event): self._11l1ll_opy_.l1lllll1_opy_() self._1ll111_opy_.l1lllll1_opy_() def draw(self): self._11l111_opy_.clear() self.l1ll1ll_opy_() self._11l1ll_opy_.draw() self._1ll111_opy_.draw() if not self._11l1lll1_opy_: self.l11l1l1l1_opy_() self._11l111_opy_.update() def update(self): if self._11l1lll1_opy_: self._11l1ll_opy_.move() self._1ll111_opy_.move() self._11l1l_opy_ = get_ticks() // 1000 sleep(0.01) # self._11l11l_opy_.l1lllll_opy_(self._111ll_opy_) if self._11l1ll_opy_.l11l1ll1l_opy_(self._1ll111_opy_): self._11l1lll1_opy_ = False def l11l1l1l1_opy_(self): string = l11l1_opy_(u"ࠩࡊࡅࡒࡋࠠࡐࡘࡈࡖࠬࢃ") font_color = self._11l1ll_opy_.l11l1l111_opy_() bg_color = self._1ll111_opy_.l11l1l111_opy_() l11l1l11l_opy_ = self._11l111_opy_.get_font_color() l11l1ll11_opy_ = self._11l111_opy_.get_bg_color() self._11l111_opy_.set_font_color(font_color) self._11l111_opy_.set_bg_color(bg_color) height = self._11l111_opy_.get_height( ) - self._11l111_opy_.get_font_height() self._11l111_opy_.draw_string(string, 0, height) self._11l111_opy_.set_font_color(l11l1l11l_opy_) self._11l111_opy_.set_bg_color(l11l1ll11_opy_) def l1ll1ll_opy_(self): string = l11l1_opy_(u"ࠪࡗࡨࡵࡲࡦ࠼ࠣࠫࢄ") + str(self._11l1l_opy_) self._11l111_opy_.draw_string(string, 0, 0)
def main(): # create window window = Window('Remember The Word', 500, 400) # display icon window.set_font_color('green') window.set_font_size(100) window_width = window.get_width() icon_width = window.get_string_width('UA') x_icon = window_width - icon_width y_icon = 0 window.draw_string('UA', x_icon, y_icon) # display instructions window.set_font_size(24) window.set_font_color('white') x = 0 y = 0 window.draw_string('A sequence of words will be displayed.', x, y) font_height = window.get_font_height() y = y + font_height window.draw_string('You will be asked which word starts with', x, y) y = y + font_height window.draw_string('a particular letter.', x, y) y = y + font_height window.draw_string('You win if you enter the right word.', x, y) y = y + font_height # prompt player to press enter window.input_string('Press the enter key to display the words.', x, y) # CLEAR WINDOW window.clear() # DISPLAY ICON window.set_font_size(100) window.set_font_color('green') window.draw_string('UA', x_icon, y_icon) # display words # display word 1 window.set_font_size(24) window.set_font_color('white') x = 0 y = 0 window.draw_string('orange', x, y) time.sleep(2) # CLEAR WINDOW window.clear() # DISPLAY ICON window.set_font_size(100) window.set_font_color('green') window.draw_string('UA', x_icon, y_icon) # display word 2 window.set_font_size(24) window.set_font_color('white') window.draw_string('chair', x, y) time.sleep(2) # CLEAR WINDOW window.clear() # DISPLAY ICON window.set_font_size(100) window.set_font_color('green') window.draw_string('UA', x_icon, y_icon) # display word 3 window.set_font_size(24) window.set_font_color('white') window.draw_string('mouse', x, y) time.sleep(2) # COPY AND PASTE HERE # CLEAR WINDOW window.clear() # DISPLAY ICON window.set_font_size(100) window.set_font_color('green') window.draw_string('UA', x_icon, y_icon) # display word 4 window.set_font_size(24) window.set_font_color('white') window.draw_string('sandwich', x, y) time.sleep(2) # CLEAR WINDOW window.clear() # DISPLAY ICON window.set_font_size(100) window.set_font_color('green') window.draw_string('UA', x_icon, y_icon) # get guess window.set_font_size(24) window.set_font_color('white') guess = window.input_string('What word starts with the letter c?', x, y) # CLEAR WINDOW window.clear() # DISPLAY ICON window.set_font_size(100) window.set_font_color('green') window.draw_string('UA', x_icon, y_icon) # display results window.set_font_size(24) window.set_font_color('white') if guess == 'chair': window.draw_string('Congratulations, you are correct.', x, y) else: window.draw_string('Sorry you entered ' + guess, x, y) y = y + font_height window.draw_string('The correct answer was chair.', x, y) # end game x = 0 window_height = window.get_height() y = window_height - font_height window.input_string('Press enter to end the game.', x, y) window.close()
outcome = [ guess, '', 'LOGIN FAILURE - TERMINAL LOCKED', '', 'PLEASE CONTACT AN ADMINISTRATOR', '' ] prompt = 'PRESS ENTER TO EXIT' # display outcome # compute y coordinate outcome_height = (len(outcome) + 1) * string_height y_space = window.get_height() - outcome_height line_y = y_space // 2 for outcome_line in outcome: # display centered outcome line # compute x coordinate x_space = window.get_width() - window.get_string_width(outcome_line) line_x = x_space // 2 window.draw_string(outcome_line, line_x, line_y) window.update() sleep(pause_time) line_y = line_y + string_height # prompt for end x_space = window.get_width() - window.get_string_width(prompt) line_x = x_space // 2 window.input_string(prompt, line_x, line_y) # close window window.close()
def main(): window = Window('Memory', 800, 600) # create a window game = Game(window) # create a game object game.play() # play the game window.close() # close the window
def main(): window = Window('Poke the Dots', 500, 400) window.set_auto_update(False) game = Game(window) game.play() window.close()
class Game: # An object in this class represents a complete game # - window # - frame_rate # - close_selected # - clock # - small_dot # - big_dot def __init__(self): self._window = Window('Poke the Dots', 500, 400) self._clock = Clock() self._frame_rate = 90 self._close_selected = False self._small_dot = Dot('red', [200, 100], 20, [1, 2], self._window) self._small_dot.randomize() self._big_dot = Dot('blue', [200, 100], 40, [2, 1], self._window) self._big_dot.randomize() self._score = 0 self._adjust_window() def _adjust_window(self): self._window.set_font_name('ariel') self._window.set_font_size(64) self._window.set_font_color('white') self._window.set_bg_color('black') def _draw(self): # draw small and big dots on the screen and update the window # - game is the Game where the dot should be drawn self._window.clear() self._draw_score() self._small_dot.draw() self._big_dot.draw() self._window.update() def _draw_score(self): # draw the score on the screen # - game is the Game where the score should be drawn self._window.draw_string('Score: ' + str(self._score), 0, 0) def _handle_events(self): # handle the exit game event when the player clicks [X] # - game is the Game whose events should be handled event_list = get_events() for event in event_list: if event.type == QUIT: self._close_selected = True elif event.type == MOUSEBUTTONUP: self._small_dot.randomize() self._big_dot.randomize() def play(self): # run the game while the player do not select to close the window # - game is the Game to play while not self._close_selected: self._handle_events() self._draw() self._update() self._window.close() def _update(self): # control the frame rate and update the movement of the dots # - game is the Game to be updated self._small_dot.move() self._big_dot.move() self._clock.tick(self._frame_rate) self._score = time.get_ticks() // 1000
def main(): window = Window('Pong', 500, 400) # create a window game = Game(window) # create a game type object game.play() # use the paly methoes in the game class window.close() # close the window
def main(): window = Window('Memory', 800, 600) game = Game(window) game.play() window.close()
class Game: # an object in this class represents a complete game def __init__(self): self._window = Window('Poke the Dots', 500, 400) self._adjust_window() self._frame_rate = 80 self._close_selected = False self._clock = Clock() self._small_dot = Dot('red', 30, [50, 75], [1, 2], self._window) self._big_dot = Dot('blue', 40, [200, 100], [2, 1], self._window) self._small_dot.randomize_dot() self._big_dot.randomize_dot() self._score = 0 self._continue = True def _adjust_window(self): self._window.set_bg_color('black') self._window.set_font_color('white') self._window.set_font_name('arial') self._window.set_font_size(64) def draw_game(self): self._window.clear() self.draw_score() self._small_dot.draw_dot() self._big_dot.draw_dot() if not self._continue: self.draw_game_over() self._window.update() def play_game(self): while not self._close_selected: # play frame self.handle_events() self.draw_game() self.update_game() self._window.close() def update_game(self): if self._continue: self._small_dot.move_dot() self._big_dot.move_dot() self._score = get_ticks() // 1000 self._clock.tick(self._frame_rate) if self._small_dot.intersects(self._big_dot): self._continue = False def draw_score(self): string = "Score: " + str(self._score) self._window.draw_string(string, 0, 0) def draw_game_over(self): bg_color = self._big_dot.get_color() font_color = self._small_dot.get_color() orig_font_color = self._window.get_font_color() orig_bg_color = self._window.get_bg_color() self._window.set_bg_color(bg_color) self._window.set_font_color(font_color) height = self._window.get_height() - self._window.get_font_height() self._window.draw_string("GAME OVER", 0, height) self._window.set_font_color(orig_font_color) self._window.set_bg_color(orig_bg_color) def handle_mouse_up(self): self._small_dot.randomize_dot() self._big_dot.randomize_dot() def handle_events(self): # Handle the current game events. Return True if the player # clicked the close icon and False otherwise. event_list = get_events() for event in event_list: # handle one event self.handle_one_event(event) def handle_one_event(self, event): if event.type == QUIT: self._close_selected = True elif self._continue and event.type == MOUSEBUTTONUP: self.handle_mouse_up()
class Game: def __init__(self): self.window=Window('Poke the Dots', 500, 400) self.adjust_window() self.close_selected=False self.small_dot=Dot(self.window, 'red', [50,50], 30, [1,2]) self.big_dot=Dot(self.window, 'blue', [200,100], 40, [2,1]) self.frame_rate=90 self.clock=Clock() self.small_dot.randomize() self.big_dot.randomize() self.score=0 self.continue_game=True def adjust_window(self): self.window.set_bg_color('black') self.window.set_font_name('Times New Roman') self.window.set_font_size(50) self.window.set_font_color('white') def draw(self): self.window.clear() self.draw_score() self.small_dot.draw() self.big_dot.draw() if not self.continue_game: self.draw_game_over() self.window.update() def play(self): while not self.close_selected: self.handle_events() self.draw() self.update() self.window.close() def handle_events(self): event_list=get_events() for event in event_list: if event.type==QUIT: self.close_selected=True elif self.continue_game and event.type==MOUSEBUTTONUP: self.handle_mouse_click() def handle_mouse_click(self): self.small_dot.randomize() self.big_dot.randomize() def draw_score(self): string='Score: ' + str(self.score) self.window.draw_string(string, 0, 0) def update(self): if self.continue_game: self.small_dot.move() self.big_dot.move() self.clock.tick(self.frame_rate) self.score=get_ticks() // 1000 #milliseconds to seconds if self.small_dot.intersects(self.big_dot): self.continue_game=False def draw_game_over(self): string='GAME OVER' font_color=self.small_dot.get_color() bg_color=self.big_dot.get_color() original_font_color=self.window.get_font_color() original_bg_color=self.window.get_bg_color() self.window.set_font_color(font_color) self.window.set_bg_color(bg_color) height=self.window.get_height() - self.window.get_font_height() self.window.draw_string(string, 0, height) self.window.set_font_color(original_font_color) self.window.set_bg_color(original_bg_color)
class Game: def __init__(self): self._window = Window('Poke the Dots', 500, 400) self._adjust_window() self._frame_rate = 90 # larger is faster game self._close_selected = False self._clock = Clock() self._small_dot = Dot('red', [50, 75], 30, [1, 2], self._window) self._big_dot = Dot('blue', [200, 100], 40, [2, 1], self._window) self._small_dot.randomize() self._big_dot.randomize() self._score = 0 self._continue_game = True def _adjust_window(self): self._window.set_font_name('ariel') self._window.set_font_size(64) self._window.set_font_color('white') self._window.set_bg_color('black') def play(self): while not self._close_selected: # play frame self.handle_events() self.draw() self.update() self._window.close() def handle_events(self): event_list = get_events() for event in event_list: self.handle_one_event(event) def handle_one_event(self, event): if event.type == QUIT: self._close_selected = True elif self._continue_game and event.type == MOUSEBUTTONUP: self.handle_mouse_up(event) def handle_mouse_up(self, event): self._small_dot.randomize() self._big_dot.randomize() def draw(self): self._window.clear() self.draw_score() self._small_dot.draw() self._big_dot.draw() if not self._continue_game: # perform game over actions self.draw_game_over() self._window.update() def update(self): if self._continue_game: # update during game self._small_dot.move() self._big_dot.move() self._score = get_ticks() // 1000 self._clock.tick(self._frame_rate) # decide continue if self._small_dot.intersects(self._big_dot): self._continue_game = False def draw_game_over(self): string = 'GAME OVER' font_color = self._small_dot.get_color() bg_color = self._big_dot.get_color() original_font_color = self._window.get_font_color() original_bg_color = self._window.get_bg_color() self._window.set_font_color(font_color) self._window.set_bg_color(bg_color) height = self._window.get_height() - self._window.get_font_height() self._window.draw_string(string, 0, height) self._window.set_font_color(original_font_color) self._window.set_bg_color(original_bg_color) def draw_score(self): string = 'Score: ' + str(self._score) self._window.draw_string(string, 0, 0)
def main(): window = Window('Pong', 500, 400) # create a window game = Game(window) # create a game type object game.play() # play the game window.close() # close the window
class Game: # An object in this class represents a complete game. def __init__(self): # Initialize a Game. # - self is the Game to initialize self._frame_rate = 90 # larger is faster game self._close_selected = False self._score = 0 self._last_score = 0 self._continue_game = True self._reset = False self._click = False # create and adjust window self._window = Window("Poke the Dots", 500, 400) self._adjust_window() # create dots self._small_dot = Dot("red", [50, 100], 30, [1, 2]) self._big_dot = Dot("blue", [200, 100], 40, [2, 1]) # randomize dots self._small_dot.randomize(self._window) self._small_dot.randomize_second_dot(self._window, self._big_dot, 200) def _adjust_window(self): # Adjust the window for the game. # - self is the Game to adjust the window for self._window.set_font_name('ariel') self._window.set_font_size(64) self._window.set_font_color('white') self._window.set_bg_color('black') def play(self): # Play the game until the player presses the close icon and then # close the window. # - self is the Game to play while not self._close_selected: # play frame self.handle_events() self.draw() self.update() else: self._window.close() def handle_events(self): # Handle the current game events by changing the game state # appropriately. # - self is the Game whose events will be handled event_list = get_events() for event in event_list: self.handle_one_event(event) def handle_one_event(self, event): # Handle one event by changing the game state appropriately. # - self is the Game whose event will be handled # - event is the Event object to handle if event.type == QUIT: self._close_selected = True elif self._continue_game and event.type == MOUSEBUTTONUP: self.handle_mouse_up() elif not self._continue_game and event.type == KEYUP and \ event.key == K_RETURN: self._reset = True def handle_mouse_up(self): # Respond to the player releasing the mouse button by taking # appropriate actions. # - self is the Game where the mouse up occurred self._click = True self._small_dot.randomize(self._window) self._small_dot.randomize_second_dot(self._window, self._big_dot, 80) self._small_dot.randomize_color() self._small_dot.randomize_second_dot_color(self._big_dot) def draw(self): # Draw all game objects. # - self is the Game to draw self._window.clear() self.draw_score() self._small_dot.draw(self._window) self._big_dot.draw(self._window) if not self._continue_game: self.draw_game_over() self.draw_reset() self._window.update() def draw_score(self): # Draw the time since the game began as a score. # - self is the Game to draw for score_string = "Score: %d" % self._score self._window.draw_string(score_string, 0, 0) def draw_game_over(self): # Draw GAME OVER in the lower left corner of the surface, using # the small dot's color for the font and the big dot's color as # the background. # - self is the Game to draw for if self._continue_game is False: background = self._window.get_bg_color() font_color = self._window.get_font_color() game_over_background = self._big_dot.get_color() game_over_font_color = self._small_dot.get_color() height = self._window.get_height() string_height = self._window.get_font_height() game_over = "GAME OVER" self._window.set_bg_color(game_over_background) self._window.set_font_color(game_over_font_color) self._window.draw_string(game_over, 0, height - string_height) self._window.set_bg_color(background) self._window.set_font_color(font_color) def draw_reset(self): if self._continue_game is False: self._window.set_font_size(40) message = "PRESS ENTER TO PLAY AGAIN" height = (self._window.get_height() // 2) - 20 messege_width = self._window.get_string_width(message) width = (self._window.get_width() - messege_width) // 2 self._window.draw_string(message, width, height) self._window.set_font_size(64) def update(self): # Update all game objects with state changes that are not due to # user events. Determine if the game should continue. # - self is the Game to update if self._click: self._frame_rate += 10 self._click = False if self._continue_game: # update during game self._small_dot.move(self._window) self._big_dot.move(self._window) self._score = get_ticks() / 1000 - self._last_score # control frame rate clock = Clock() clock.tick(self._frame_rate) # decide continue if self._small_dot.intersects(self._big_dot, 0): self._continue_game = False # reset game if self._reset: self.reset() def reset(self): # Reset the game. # - self is the Game to reset self._last_score = get_ticks() / 1000 # turn milisecods to seconds self._continue_game = True self._reset = False self._small_dot.randomize(self._window) self._small_dot.randomize_second_dot(self._window, self._big_dot, 200) self._frame_rate = 90 self._big_dot.reset_color("blue") self._small_dot.reset_color("red")