Пример #1
0
    def __init__(
        self,
        colour,
        pos,
        message,
        textSize=None,
        background=None,
        handler=None,
        fontFace=None
    ):  #textSize=.75 & fontFace="assets/OpenSansCondensed-Light.ttf"):
        self.colour = colour
        self.currcolour = colour
        self.background = background
        self.togglevalue = False
        if textSize == None and fontFace == None:
            self.font = _defaulttextfont
        else:
            if textSize == None:
                textSize = .75
            if fontFace == None:
                fontFace = "assets/OpenSansCondensed-Light.ttf"
            self.font = Font(fontFace, int(50.0 * textSize))
        self.renderText(message)
        if (pos[1] < 0):
            pos = (pos[0], (config.RESOLUTION[0] / 2) -
                   self.image.get_rect().width / 2)

        LcarsWidget.__init__(self, colour, pos, None, handler)
        self.beep = Sound("assets/audio/panel/202.wav")
Пример #2
0
    def __init__(self, colour, shape, pos, text, handler=None):
        self.handler = handler

        # Load different image for shape
        if (shape == "nav"):
            image = pygame.image.load("assets/nav.png").convert()
        elif (shape == "btn"):
            image = pygame.image.load("assets/button.png").convert()

        size = (image.get_rect().width, image.get_rect().height)
        font = Font("assets/swiss911.ttf", 22)
        textImage = font.render(text, False, colours.BLACK)

        # Change text position
        if (shape == "nav"):
            image.blit(
                textImage,
                (image.get_rect().width - textImage.get_rect().width - 12,
                 image.get_rect().height - textImage.get_rect().height))
        elif (shape == "btn"):
            image.blit(
                textImage,
                (image.get_rect().width - textImage.get_rect().width - 10,
                 image.get_rect().height - textImage.get_rect().height - 5))

        self.image = image
        self.colour = colour
        LcarsWidget.__init__(self, colour, pos, size)
        self.applyColour(colour)
        self.highlighted = False
        self.beep = Sound("assets/audio/panel/202.wav")
Пример #3
0
    def __init__(self,
                 colour,
                 pos,
                 text,
                 handler=None,
                 rectSize=None,
                 icon=None):
        if rectSize == None:
            image = pygame.image.load("assets/button.png").convert_alpha()
            size = (image.get_rect().width, image.get_rect().height)
        else:
            size = rectSize
            image = pygame.Surface(rectSize)
            image.fill(colour)
            #image=image.convert_alpha()

        self.colour = colour
        self.image = image
        self.font = Font("assets/YukonTech.ttf", 18)
        textImage = self.font.render(text, False, colours.BLACK)
        image = image.blit(
            textImage,
            (image.get_rect().width - textImage.get_rect().width - 10,
             image.get_rect().height - textImage.get_rect().height - 5))

        LcarsWidget.__init__(self, colour, pos, size, handler)
        self.applyColour(colour)
        self.highlighted = False
        self.beep = Sound("assets/audio/panel/202.wav")
Пример #4
0
    def __init__(self,
                 pos,
                 text=None,
                 colour_set=[colours.WHITE, colours.GREY_BLUE, colours.BLUE],
                 image_set=[None, None, None],
                 text_colour=colours.BLACK,
                 font=None,
                 size=(80, 40),
                 handler=None):

        #Set button attributes
        #all buttons
        self.colour = colour_set[0]
        self.colour_highlighted = colour_set[1]
        self.colour_pressed = colour_set[2]
        self.size = size
        self.text_colour = text_colour
        #image buttons only
        if not image_set[0] == None:
            self.image_normal = image_set[0].convert_alpha()
            image = self.image_normal
            self.image = image
            self.size = (image.get_rect().width, image.get_rect().height)
        if not image_set[1] == None:
            self.image_highlighted = image_set[1].convert_alpha()
        if not image_set[2] == None:
            self.image_pressed = image_set[2].convert_alpha()
            self.imageonly = True
        #Create surface for non-image button
        if not self.imageonly:
            if image_set[0] == None:
                image = pygame.Surface(self.size)
                image.fill(self.colour)
                self.image = image
            #apply colour to white button
            else:
                self.image = image
                self.applyColour(self.colour)

        #Create text image if text included
        if not text == None:
            if font == None:
                self.font = Font("assets/MicroTech.ttf", 18)
            else:
                self.font = font
            textImage = self.font.render(text, False, self.text_colour)
            textrect = textImage.get_rect()
            image = image.blit(
                textImage,
                (image.get_rect().width - textImage.get_rect().width - 52,
                 image.get_rect().height - textImage.get_rect().height - 10))

        #Make widget
        LcarsWidget.__init__(self, self.colour, pos, self.size, handler)
        if image_set[2] == None:
            self.applyColour(self.colour)
        else:
            self.imageonly = True
        self.highlighted = False
        self.beep = Sound("assets/audio/panel/202.wav")
Пример #5
0
 def __init__(self, image=None):
     if image != None:
         self.image = pygame.image.load(image).convert()
     else:
         self.image = pygame.Surface(config.RESOLUTION).convert_alpha()
         self.image.fill(colours.BLACK)
     LcarsWidget.__init__(self, None, (0, 0), None)
Пример #6
0
 def __init__(self, colour, style, pos, handler=None):
     image = pygame.image.load("assets/tab.png").convert()
     if (style == LcarsTab.STYLE_RIGHT):
         image = pygame.transform.flip(image, False, True)
     
     size = (image.get_rect().width, image.get_rect().height)
     LcarsWidget.__init__(self, colour, pos, size, handler)
     self.image = image
     self.applyColour(colour)
Пример #7
0
    def __init__(self, colour, style, pos, handler=None):
        image = pygame.image.load("assets/tab.png").convert()
        if (style == LcarsTab.STYLE_RIGHT):
            image = pygame.transform.flip(image, False, True)

        size = (image.get_rect().width, image.get_rect().height)
        LcarsWidget.__init__(self, colour, pos, size, handler)
        self.image = image
        self.applyColour(colour)
Пример #8
0
 def __init__(self, imagefilename, pos, duration=-1, stretch=None):
     self.image = GIFImage(imagefilename, duration)
     self.pos = pos
     # fixme! Stretch not working
     if stretch:
         size = config.RESOLUTION
     else:
         size = (self.image.get_rect().width, self.image.get_rect().height)
     print(size)
     LcarsWidget.__init__(self, None, pos, size)
Пример #9
0
 def __init__(self, colour, pos, message, size=1.0, background=None, handler=None):
     self.colour = colour
     self.background = background
     self.font = Font("assets/swiss911.ttf", int(19.0 * size))
     
     self.renderText(message)
     # center the text if needed 
     if (pos[1] < 0):
         pos = (pos[0], 400 - self.image.get_rect().width / 2)
         
     LcarsWidget.__init__(self, colour, pos, None, handler)
Пример #10
0
    def __init__(self, colour, style, pos):
        script_dir = dirname(__file__)
        ipath = join(script_dir, '../../assets/tab.png')
        image = pygame.image.load(ipath).convert()
        if (style == LcarsTab.STYLE_RIGHT):
            image = pygame.transform.flip(image, False, True)

        size = (image.get_rect().width, image.get_rect().height)
        LcarsWidget.__init__(self, colour, pos, size)
        self.image = image
        self.applyColour(colour)
Пример #11
0
    def __init__(self, colour, pos, message, size=1.0, background=None):
        self.colour = colour
        self.background = background
        self.font = Font("assets/swiss911.ttf", int(19.0 * size))

        self.renderText(message)
        # center the text if needed
        if (pos[1] < 0):
            pos = (pos[0], 400 - self.image.get_rect().width / 2)

        LcarsWidget.__init__(self, colour, pos, None)
Пример #12
0
    def handleEvent(self, event, clock):
        handled = False
        if (event.type == MOUSEBUTTONDOWN and self.rect.collidepoint(event.pos)):
            handled = True

        if (event.type == MOUSEBUTTONUP):
            if self.handler:
                self.handler(self, event, clock)
                handled = True

        LcarsWidget.handleEvent(self, event, clock)
        return handled
Пример #13
0
 def __init__(self, colour, style, pos, handler=None):
     image = pygame.image.load("assets/elbow.png").convert()
     if (style == LcarsElbow.STYLE_BOTTOM_LEFT):
         image = pygame.transform.flip(image, False, True)
     elif (style == LcarsElbow.STYLE_BOTTOM_RIGHT):
         image = pygame.transform.rotate(image, 180)
     elif (style == LcarsElbow.STYLE_TOP_RIGHT):
         image = pygame.transform.flip(image, True, False)
     
     self.image = image
     size = (image.get_rect().width, image.get_rect().height)
     LcarsWidget.__init__(self, colour, pos, size, handler)
     self.applyColour(colour)
Пример #14
0
    def __init__(self, colour, style, pos, handler=None):
        image = pygame.image.load("assets/elbow.png").convert()
        if (style == LcarsElbow.STYLE_BOTTOM_LEFT):
            image = pygame.transform.flip(image, False, True)
        elif (style == LcarsElbow.STYLE_BOTTOM_RIGHT):
            image = pygame.transform.rotate(image, 180)
        elif (style == LcarsElbow.STYLE_TOP_RIGHT):
            image = pygame.transform.flip(image, True, False)

        self.image = image
        size = (image.get_rect().width, image.get_rect().height)
        LcarsWidget.__init__(self, colour, pos, size, handler)
        self.applyColour(colour)
Пример #15
0
    def __init__(self, colour, style, pos):
        script_dir = dirname(__file__)
        ipath = join(script_dir, '../../assets/elbow.png')
        image = pygame.image.load(ipath).convert()
        if (style == LcarsElbow.STYLE_BOTTOM_LEFT):
            image = pygame.transform.flip(image, False, True)
        elif (style == LcarsElbow.STYLE_BOTTOM_RIGHT):
            image = pygame.transform.rotate(image, 180)
        elif (style == LcarsElbow.STYLE_TOP_RIGHT):
            image = pygame.transform.flip(image, True, False)

        self.image = image
        size = (image.get_rect().width, image.get_rect().height)
        LcarsWidget.__init__(self, colour, pos, size)
        self.applyColour(colour)
Пример #16
0
    def __init__(self, colour, style, pos, text, group_number, handler):
        image = pygame.image.load("assets/elbow_top.png").convert_alpha()
        # alpha=255
        # image.fill((255, 255, 255, alpha), None, pygame.BLEND_RGBA_MULT)
        if (style == LcarsElbow.STYLE_BOTTOM_LEFT):
            image = pygame.transform.flip(image, False, True)
        elif (style == LcarsElbow.STYLE_BOTTOM_RIGHT):
            image = pygame.transform.rotate(image, 180)
        elif (style == LcarsElbow.STYLE_TOP_RIGHT):
            image = pygame.transform.flip(image, True, False)

        self.image = image
        size = (image.get_rect().width, image.get_rect().height)
        LcarsWidget.__init__(self, colour, pos, size, handler)
        self.applyColour(colours.WHITE)
Пример #17
0
    def __init__(self, colour, pos, text, handler=None):
        self.handler = handler
        image = pygame.image.load("assets/button.png").convert()
        size = (image.get_rect().width, image.get_rect().height)
        font = Font("assets/swiss911.ttf", 19)
        textImage = font.render(text, False, colours.BLACK)
        image.blit(textImage, 
                   (image.get_rect().width - textImage.get_rect().width - 10,
                    image.get_rect().height - textImage.get_rect().height - 5))

        self.image = image
        self.colour = colour
        LcarsWidget.__init__(self, colour, pos, size)
        self.applyColour(colour)
        self.highlighted = False
        self.beep = Sound("assets/audio/panel/202.wav")
Пример #18
0
    def __init__(self, colour, pos, message, size=1.0,
                 background=None, resolution=(480, 320)):
        self.colour = colour
        self.message = message
        self.background = background
        script_dir = dirname(__file__)
        ipath = join(script_dir, '../../assets/swiss911.ttf')
        self.font = Font(ipath, int(19.0 * size))

        self.renderText(message)
        # center the text if needed
        if (pos[1] < 0):
            # Screen specific magic number below! 240 = half width
            pos = (pos[0], resolution[0]/2 - self.image.get_rect().width/2)

        LcarsWidget.__init__(self, colour, pos, None)
Пример #19
0
    def __init__(self, colour, pos, text, handler=None):
        self.handler = handler
        image = pygame.image.load("assets/button.png").convert()
        size = (image.get_rect().width, image.get_rect().height)
        font = Font("assets/swiss911.ttf", 19)
        textImage = font.render(text, False, colours.BLACK)
        image.blit(textImage,
                   (image.get_rect().width - textImage.get_rect().width - 10,
                    image.get_rect().height - textImage.get_rect().height - 5))

        self.image = image
        self.colour = colour
        LcarsWidget.__init__(self, colour, pos, size)
        self.applyColour(colour)
        self.highlighted = False
        self.beep = Sound("assets/audio/panel/202.wav")
Пример #20
0
    def handleEvent(self, event, clock):
        handled = False

        if (event.type == MOUSEBUTTONDOWN and self.rect.collidepoint(event.pos)):
            self.applyColour(colours.WHITE)
            self.highlighted = True
            self.beep.play()
            handled = True

        if (event.type == MOUSEBUTTONUP and self.highlighted):
            self.applyColour(self.colour)
            if self.handler:
                self.handler(self, event, clock)
                handled = True

        LcarsWidget.handleEvent(self, event, clock)
        return handled
Пример #21
0
    def handleEvent(self, event, clock):
        handled = False
        
        if (event.type == MOUSEBUTTONDOWN and self.rect.collidepoint(event.pos)):
            self.applyColour(colours.WHITE)
            self.highlighted = True
            self.beep.play()
            handled = True

        if (event.type == MOUSEBUTTONUP and self.highlighted):
            self.applyColour(self.colour)
            if self.handler:
                self.handler(self, event, clock)
                handled = True
            
        LcarsWidget.handleEvent(self, event, clock)
        return handled
Пример #22
0
    def handleEvent(self, event, clock):
        if (event.type == MOUSEBUTTONDOWN and self.rect.collidepoint(event.pos)
                and self.visible == True):
            self.beep.play()

        if (event.type == MOUSEBUTTONUP and self.visible == True):
            self.togglevalue = not self.togglevalue

        return LcarsWidget.handleEvent(self, event, clock)
Пример #23
0
    def __init__(self, colour, style, pos, handler=None):
        image = _tabimage.copy()
        #image = pygame.image.load("assets/tab4.png").convert_alpha()
        if (style == LcarsTab.STYLE_RIGHT):
            image = pygame.transform.flip(image, True, False)
        elif (style == LcarsTab.STYLE_SMALL_LEFT):
            image = pygame.transform.rotozoom(image, 0, .5)
        elif (style == LcarsTab.STYLE_SMALL_RIGHT):
            image = pygame.transform.rotozoom(image, 0, .5)
            image = pygame.transform.flip(image, True, False)

        size = (image.get_rect().width, image.get_rect().height)
        self.colour = colour
        self.currcolour = colour
        self.image = image
        self.togglevalue = False
        LcarsWidget.__init__(self, colour, pos, size, handler)
        self.applyColour(colour)
Пример #24
0
 def __init__(self, colour, style, pos, size, handler=None):
     image = pygame.image.load("assets/elbow.png").convert_alpha()
     image = pygame.transform.smoothscale(image, size)
     # alpha=255
     # image.fill((255, 255, 255, alpha), None, pygame.BLEND_RGBA_MULT)
     if (style == LcarsElbow.STYLE_BOTTOM_LEFT):
         image = pygame.transform.flip(image, False, True)
     elif (style == LcarsElbow.STYLE_BOTTOM_RIGHT):
         image = pygame.transform.rotate(image, 180)
     elif (style == LcarsElbow.STYLE_TOP_RIGHT):
         image = pygame.transform.flip(image, True, False)
     
     self.image = image
     #size = (image.get_rect().width, image.get_rect().height)
     size = (10, 10)
     LcarsWidget.__init__(self, colour, pos, size, handler)
     self.applyColour(colour)
     print(self.rect.x , "," , self.rect.y)
Пример #25
0
    def handleEvent(self, event, clock):
        if (event.type == MOUSEBUTTONDOWN and self.rect.collidepoint(event.pos) and self.visible == True):
            self.applyColour(colours.WHITE)
            self.highlighted = True
            self.beep.play()

        if (event.type == MOUSEBUTTONUP and self.highlighted and self.visible == True):
            self.applyColour(self.colour)
           
        return LcarsWidget.handleEvent(self, event, clock)
Пример #26
0
    def handleEvent(self, event, clock):
        handled = False

        if (event.type == MOUSEBUTTONDOWN and
           self.rect.collidepoint(event.pos)):
            self.applyColour(colours.WHITE)
            self.highlighted = True
            # NOTE: Should put the sounds behind a global/config param
#            self.beep.play()
            handled = True

        if (event.type == MOUSEBUTTONUP and self.highlighted):
            self.applyColour(self.colour)
            if self.handler:
                self.handler(self, event, clock)
                handled = True

        LcarsWidget.handleEvent(self, event, clock)
        return handled
Пример #27
0
    def __init__(self, colour, pos, text, handler=None, rectSize=None):
        if rectSize == None:
            image = pygame.image.load("assets/button.png").convert_alpha()
            size = (image.get_rect().width, image.get_rect().height)
        else:
            size = rectSize
            image = pygame.Surface(rectSize).convert_alpha()
            image.fill(colour)

        self.colour = colour
        self.image = image
        font = Font("assets/swiss911.ttf", 19)
        textImage = font.render(text, False, colours.BLACK)
        image.blit(textImage, 
                (image.get_rect().width - textImage.get_rect().width - 10,
                    image.get_rect().height - textImage.get_rect().height - 5))
    
        LcarsWidget.__init__(self, colour, pos, size, handler)
        self.applyColour(colour)
        self.highlighted = False
        self.beep = Sound("assets/audio/panel/202.wav")
Пример #28
0
    def __init__(self, colour, pos, text, handler=None):
        self.handler = handler
        script_dir = dirname(__file__)
        ipath = join(script_dir, '../../assets/betterbutton.png')
        image = pygame.image.load(ipath).convert()
        size = (image.get_rect().width, image.get_rect().height)
        ipath = join(script_dir, '../../assets/swiss911.ttf')
        font = Font(ipath, 19)
        textImage = font.render(text, False, colours.BLACK)
        image.blit(textImage,
                   (image.get_rect().width - textImage.get_rect().width - 10,
                    image.get_rect().height - textImage.get_rect().height - 5))

        self.image = image
        self.colour = colour
        self.size = size
        LcarsWidget.__init__(self, colour, pos, size)
        self.applyColour(colour)
        self.highlighted = False
#        self.beep = Sound("assets/audio/panel/202.wav")
        self.inactiveColor = colour
Пример #29
0
    def __init__(self,
                 colour,
                 pos,
                 text,
                 handler=None,
                 rectSize=None,
                 textSize=None,
                 fontFace=None):
        if rectSize == None:
            image = _buttonimage.copy()
            #image = pygame.image.load("assets/button2.png").convert_alpha()
            size = (image.get_rect().width, image.get_rect().height)
        else:
            size = rectSize
            image = pygame.Surface(rectSize).convert_alpha()
            image.fill(colour)
        self.currcolour = colour
        self.colour = colour
        self.image = image
        self.togglevalue = False
        if textSize == None and fontFace == None:
            self.font = _defaultbuttonfont
        else:
            if textSize == None:
                textSize = .75
            if fontFace == None:
                fontFace = "assets/OpenSansCondensed-Bold.ttf"
            self.font = Font(fontFace, int(50.0 * textSize))

        textImage = self.font.render(text, False, colours.BLACK)
        image.blit(textImage,
                   (image.get_rect().width - textImage.get_rect().width - 21,
                    image.get_rect().height - textImage.get_rect().height - 3))

        LcarsWidget.__init__(self, colour, pos, size, handler)
        self.applyColour(colour)
        self.highlighted = False
        self.beep = Sound("assets/audio/panel/202.wav")
Пример #30
0
    def handleEvent(self, event, clock):
        if (event.type == MOUSEBUTTONDOWN and self.rect.collidepoint(event.pos)
                and self.visible == True):
            cursor = (pygame.mouse.get_pos()[0] - self.pos[1],
                      pygame.mouse.get_pos()[1] - self.pos[0])
            for item in self.textList:
                if item[0].collidepoint(cursor):
                    self.item_selected = item[1]
            self.beep.play()

        if (event.type == MOUSEBUTTONUP and self.visible == True):
            pass

        return LcarsWidget.handleEvent(self, event, clock)
Пример #31
0
    def handleEvent(self, event, clock):
        image2 = pygame.image.load("assets/button_modern_down.png")
        if (event.type == MOUSEBUTTONDOWN and self.rect.collidepoint(event.pos)
                and self.visible == True):
            self.highlighted = True
            self.beep.play()
            self.image = image2.convert_alpha()

        image = pygame.image.load("assets/button_modern.png")
        if (event.type == MOUSEBUTTONUP and self.highlighted
                and self.visible == True):
            self.image = image.convert_alpha()

        return LcarsWidget.handleEvent(self, event, clock)
Пример #32
0
    def __init__(self,
                 colour,
                 pos,
                 message,
                 textSize=1.0,
                 rectSize=(100, 100),
                 background=(0, 0, 0, 0),
                 handler=None,
                 fontFace="assets/OpenSansCondensed-Light.ttf"):
        self.colour = colour
        self.currcolour = colour
        self.background = background
        self.togglevalue = False
        self.textList = []
        self.place = 0  #
        self.marker = 0  #
        self.line_spacing = 0
        self.rectSize = rectSize
        self.font = Font(fontFace, int(50.0 * textSize))
        self.item_selected = None

        if not isinstance(message, list):
            self.message = message.splitlines()
        else:
            self.message = message

        self.image = pygame.Surface(self.rectSize).convert_alpha()
        self.image.fill(background)

        self.renderText(self.message)

        if (pos[1] < 0):
            pos = (pos[0], (config.RESOLUTION[0] / 2) -
                   self.image.get_rect().width / 2)
        self.pos = pos
        LcarsWidget.__init__(self, colour, pos, rectSize, handler)
        self.beep = Sound("assets/audio/panel/202.wav")
Пример #33
0
    def __init__(self,
                 colour,
                 pos,
                 text=None,
                 handler=None,
                 rectSize=None,
                 textSize=.75,
                 fontFace="assets/OpenSansCondensed-Bold.ttf"):
        size = rectSize
        image = pygame.Surface(rectSize).convert_alpha()
        image.fill(colour)
        self.colour = colour
        self.currcolour = colour
        self.image = image
        if text != None:
            font = Font(fontFace, int(50.0 * textSize))
            textImage = font.render(text, False, colours.BLACK)
            image.blit(
                textImage,
                (image.get_rect().width - textImage.get_rect().width - 10,
                 image.get_rect().height - textImage.get_rect().height - 5))

        LcarsWidget.__init__(self, colour, pos, size, handler)
        self.applyColour(colour)
Пример #34
0
    def __init__(self, colour, pos, text, handler=None, direction="up"):
        if (direction=="up"):
            image = pygame.image.load("assets/buttons/half_button_u.png").convert()
        if (direction == "down"):
            image = pygame.image.load("assets/buttons/half_button_d.png").convert()
        if (direction == "left"):
            image = pygame.image.load("assets/buttons/half_button_l.png").convert()
        if (direction == "right"):
            image = pygame.image.load("assets/buttons/half_button_r.png").convert()
        size = (image.get_rect().width, image.get_rect().height)


        self.colour = colour
        self.image = image
        font = Font("assets/swiss911.ttf", 19)
        textImage = font.render(text, False, colours.BLACK)
        image.blit(textImage,
                   (image.get_rect().width - textImage.get_rect().width - 10,
                    image.get_rect().height - textImage.get_rect().height - 5))

        LcarsWidget.__init__(self, colour, pos, size, handler)
        self.applyColour(colour)
        self.highlighted = False
        self.beep = Sound("assets/audio/panel/202.wav")
Пример #35
0
    def handleEvent(self, event, clock):
        if (event.type == MOUSEBUTTONDOWN and self.rect.collidepoint(event.pos)
                and self.visible == True):
            if self.imageonly:
                self.image = self.image_pressed
            else:
                self.applyColour(self.colour_pressed)
            self.highlighted = True
            self.beep.play()

        #need to add mouseover highlight functionality here

        if (event.type == MOUSEBUTTONUP and self.highlighted
                and self.visible == True):
            if self.imageonly:
                self.image = self.image_normal
            else:
                self.applyColour(self.colour)

        return LcarsWidget.handleEvent(self, event, clock)
Пример #36
0
 def __init__(self, image):
     self.image = pygame.image.load(image).convert()
     LcarsWidget.__init__(self, None, (0,0), None)
Пример #37
0
    def __init__(self, image, pos, handler=None):
        self.handler = handler

        self.image = pygame.image.load(image).convert()
        LcarsWidget.__init__(self, None, pos, None)
Пример #38
0
 def __init__(self, imagefilename, pos, duration=-1):
     self.image = GIFImage(imagefilename, duration)
     self.pos = pos
     size = (self.image.get_rect().width, self.image.get_rect().height)
     LcarsWidget.__init__(self, None, pos, size)
Пример #39
0
 def __init__(self, image, pos):
     self.image = pygame.image.load(image).convert()
     LcarsWidget.__init__(self, None, pos, None)
Пример #40
0
 def __init__(self, colour, pos):
     size = (100, 20)
     LcarsWidget.__init__(self, colour, pos, size)
Пример #41
0
 def __init__(self, colour, pos):
     size = (160, 45)
     LcarsWidget.__init__(self, colour, pos, size)