def load_game(path, user_callback=None): def out_callback(line): if 'Established control over the server. You have command access level' in line: ui.back(anim=False) start_button = ui.Dialog(ui.screen, ui.Button('Touch to start game', callback)) start_button.back = callback ui.set(start_button, anim=False) sc_client.out_window_callback = None port = random.randint(1500, 12000) start_server(port, ('-f', path)) sc_client = gamescreen.ScreenClient() sc_client.out_window_callback = out_callback try: sc_client.connect_to_server('player', localhost, port) except client.ConnectionError: ui.message('Failed to connect to game server, try again', type='error') return def callback(): load_game_now(port, get_save_username(path)) if user_callback: user_callback() ui.replace(client.client.ui) ui.message('Loading...')
def main_menu(): global main_menu_item main_menu_item = menu = PrettyMenu() version = 'version %s' % features.get('app.version') if features.get('gold.status') != 'none': version += '+' + features.get('gold.status') if features.get('gold.session_warning'): version += ' WARNING! Login with Dropbox in options menu to save your purchases.' menu.add(ui.Label('civsync.com; ' + version + ' ' + get_renderer_label(), color=(255, 0, 0, 150), font=ui.consolefont), (0, 0)) new_game_button = MenuButton('New\ngame', new_game_menu) menu.left.add(new_game_button) load_game_button = MenuButton('Load\ngame', save.load_dialog) menu.left.add(load_game_button) if features.get('gold.enable'): gold_button = MenuButton(u'civsync\n Gold', gold.menu) gold_button.fg = (255, 215, 0) gold_button.bg = (255, 215, 0, 100) menu.left.add(gold_button) if features.get('app.multiplayer'): menu.left.add(MenuButton('Connect', save.connect_dialog)) menu.right.add(MenuButton('', options.show_options, image=ui.load_image('userdata/options.png'))) menu.right.add(MenuButton('Exit', ui.back)) menu.right.add(ui.Spacing(0, 0)) ui.replace(menu)
def load_game(path, user_callback=None, before_callback=None): def out_callback(line): if 'Established control over the server. You have command access level' in line: start_button = ui.Dialog( ui.get_screen(), ui.Button('Touch to start game', callback)) start_button.back = callback ui.set(start_button, anim=False) sc_client = gamescreen.ScreenClient() port = random.randint(1500, 12000) start_server(port, ('-f', path), line_callback=sc_client.server_line_callback) sc_client.out_window_callback = out_callback try: sc_client.connect_to_server('player', localhost, port) except client.ConnectionError: ui.message('Failed to connect to game server, try again', type='error') return def callback(): if before_callback() if before_callback else True: load_game_now(port, get_save_username(path)) if user_callback: user_callback() ui.replace(client.client.ui) ui.message('Loading...')
def main_menu(): global main_menu_item main_menu_item = menu = PrettyMenu() version = 'version %s' % features.get('app.version') if features.get('gold.status') != 'none': version += '+' + features.get('gold.status') if features.get('gold.session_warning'): version += ' WARNING! Login with Dropbox in options menu to save your purchases.' menu.add(ui.Label('civsync.com; ' + version, color=(255, 0, 0, 150), font=ui.consolefont), (0, 0)) new_game_button = MenuButton('New\ngame', new_game_menu) menu.left.add(new_game_button) load_game_button = MenuButton('Load\ngame', save.load_dialog) menu.left.add(load_game_button) if features.get('gold.enable'): gold_button = MenuButton(u'civsync\n Gold', gold.menu) gold_button.fg = (255, 215, 0) gold_button.bg = (255, 215, 0, 100) menu.left.add(gold_button) if features.get('app.multiplayer'): menu.left.add(MenuButton('Connect', save.connect_dialog)) menu.right.add(MenuButton('', options.show_options, image=ui.load_image('data/user/options.png'))) menu.right.add(MenuButton('Exit', ui.back)) menu.right.add(ui.Spacing(0, 0)) ui.replace(menu)
def main_menu(): global main_menu_item main_menu_item = menu = PrettyMenu() menu.add( ui.Label('version %s' % features.get('app.version'), color=(255, 0, 0, 150), font=ui.consolefont), (0, 0)) new_game_button = MenuButton('New\ngame', new_game_menu) menu.left.add(new_game_button) load_game_button = MenuButton('Load\ngame', save.load_dialog) menu.left.add(load_game_button) if features.get('app.multiplayer'): menu.left.add(MenuButton('Connect', save.connect_dialog)) menu.right.add(MenuButton('Feed\nback', feedback)) menu.right.add( MenuButton( '', options.show_options, image=ui.load_image('data/user/options.png').convert_alpha())) menu.right.add(MenuButton('Exit', ui.back)) menu.right.add(ui.Spacing(0, 0)) ui.replace(menu)
def main_menu(): global main_menu_item main_menu_item = menu = PrettyMenu() menu.add(ui.Label('version %s' % features.get('app.version'), color=(255, 0, 0, 150), font=ui.consolefont), (0, 0)) new_game_button = MenuButton('New\ngame', new_game_menu) menu.left.add(new_game_button) load_game_button = MenuButton('Load\ngame', save.load_dialog) menu.left.add(load_game_button) if features.get('app.multiplayer'): menu.left.add(MenuButton('Connect', save.connect_dialog)) menu.right.add(MenuButton('', options.show_options, image=ui.load_image('data/user/options.png'))) menu.right.add(MenuButton('Exit', ui.back)) menu.right.add(ui.Spacing(0, 0)) ui.replace(menu)
def load_game(path): def out_callback(line): if 'Established control over the server. You have command access level' in line: ui.back(anim=False) ui.set_dialog(ui.Button('Touch to start game', callback)) sc_client.out_window_callback = None port = random.randint(1500, 12000) start_server(port, "-f '%s'" % path) sc_client = gamescreen.ScreenClient() sc_client.out_window_callback = out_callback try: sc_client.connect_to_server('player', 'localhost', port) except client.ConnectionError: ui.message('Failed to connect to game server', type='error') return callback = lambda: load_game_now(port, get_save_username(path)) ui.replace(client.client.ui) ui.message('Loading...')
def load_game(path, user_callback=None, before_callback=None): def out_callback(line): if 'Established control over the server. You have command access level' in line: start_button = ui.Dialog(ui.get_screen(), ui.Button('Touch to start game', callback)) start_button.back = callback ui.set(start_button, anim=False) sc_client = gamescreen.ScreenClient() port = random.randint(1500, 12000) start_server(port, ('-f', path), line_callback=sc_client.server_line_callback) sc_client.out_window_callback = out_callback sc_client.connect_to_server('player', localhost, port) def callback(): if before_callback() if before_callback else True: load_game_now(port, get_save_username(path)) if user_callback: user_callback() ui.replace(client.client.ui) ui.message('Loading...')
def tick(self): self.frame += 1 if self.frame == self.duration: ui.replace(self.dest)
def tick(self): if not self.start: self.start = time.time() self.frame = time.time() - self.start if self.frame >= self.duration: ui.replace(self.dest)
model = TechtreeClientModel(client) widget = TechTreeWidget(model, *tree) widget = ui.ScrollWrapper(widget, ways=ui.SCROLL_WIDTH | ui.SCROLL_HEIGHT) ui.set(widget) if __name__ == '__main__': tree = load_techtree('data/techtree.index') class ExampleModel: def is_researched(self, name): name = name.strip("'") return name in [ 'Alphabet', 'Masonry', 'Currency', 'Bronze Working', 'Mathematics' ] def is_available(self, name): return False model = ExampleModel() graphics.init() ui.init() wnd = graphics.create_window((800, 600)) ui.screen_width, ui.screen_height = ui.screen_size = wnd.get_size() widget = TechTreeWidget(model, *tree) widget = ui.ScrollWrapper(widget, ways=ui.SCROLL_WIDTH | ui.SCROLL_HEIGHT) ui.replace(widget) ui.main()
def show(client): tree = load_techtree('data/techtree.index') model = TechtreeClientModel(client) widget = TechTreeWidget(model, *tree) widget = ui.ScrollWrapper(widget, ways=ui.SCROLL_WIDTH | ui.SCROLL_HEIGHT) ui.set(widget) if __name__ == '__main__': tree = load_techtree('data/techtree.index') class ExampleModel: def is_researched(self, name): name = name.strip("'") return name in ['Alphabet', 'Masonry', 'Currency', 'Bronze Working', 'Mathematics'] def is_available(self, name): return False model = ExampleModel() graphics.init() ui.init() wnd = graphics.create_window((800, 600)) ui.screen_width, ui.screen_height = ui.screen_size = wnd.get_size() widget = TechTreeWidget(model, *tree) widget = ui.ScrollWrapper(widget, ways=ui.SCROLL_WIDTH | ui.SCROLL_HEIGHT) ui.replace(widget) ui.main()