def test__match_character_attacker_match(self) -> None: self.assertEqual( loop.run_until_complete( unchaind_kill._match_character(100, standard_package(), empty_universe())), True, )
def test__match_character_no_matches(self) -> None: self.assertEqual( loop.run_until_complete( unchaind_kill._match_character(999, standard_package(), empty_universe())), False, )