Пример #1
0
    def __init__(self, client):
        Engine.__init__(self, client)

        self.player = client.world.player
        self.skills = None
        self.stats = None

        # get current stat & skill values
        client.send(p.MobileQuery(0x04, self.player.serial))
        client.send(p.MobileQuery(0x05, self.player.serial))

        self.update()
Пример #2
0
    def _check_stats(self):
        if self.player.stats is None or self.player.stat_locks is None:
            print("no stats available")
            self.tries -= 1
            if self.tries > 0:
                self._client.send(p.MobileQuery(0x04, self.player.serial))
            else:
                self._failure()
            return

        cap = self.player.stat_cap or 225
        stats = self.player.stats or (0, 0, 0)
        total = reduce(lambda x, y: x + y, stats)

        if total < cap:
            # below cap: all locks up
            for stat in range(3):
                self._set_lock(stat, LOCK_UP)
            return

        complete = True

        for stat in range(3):
            if stats[stat] > self.goal[stat]:
                self._set_lock(stat, LOCK_DOWN)
                complete = False
            elif stats[stat] < self.goal[stat]:
                self._set_lock(stat, LOCK_UP)
                complete = False
            else:
                self._set_lock(stat, LOCK_LOCKED)

        if complete:
            self._success()
Пример #3
0
    def _should_heal(self, m):
        if not m.is_human():
            return False

        if m.hits is None:
            self._client.send(p.MobileQuery(0x04, m.serial))
            return False

        # heal if below 2/3 health
        return m.hits.value <= (m.hits.limit * 2) / 3
Пример #4
0
    def __init__(self, client, goal):
        Engine.__init__(self, client)

        self.player = client.world.player
        self.goal = goal
        self.tries = 10

        if self.player.stat_locks is None:
            # query stats
            client.send(p.MobileQuery(0x04, self.player.serial))

        self._check_stats()
Пример #5
0
 def __init__(self, client):
     Engine.__init__(self, client)
     self.stats = None
     client.send(p.MobileQuery(0x04, client.world.player.serial))