def run(self): if window.show_ursina_splash: from ursina.prefabs import ursina_splash application.load_settings() print('development mode:', application.development_mode) print('application successfully started') super().run()
def run(self, info=True): if window.show_ursina_splash: from ursina.prefabs import ursina_splash application.load_settings() if info: print('screen resolution:', window.screen_resolution) print('os:', platform.system()) print('development mode:', application.development_mode) print('application successfully started') super().run()
def __init__( self, **kwargs ): # optional arguments: title, fullscreen, size, position, vsync, borderless, show_ursina_splash, render_mode, development_mode, editor_ui_enabled. for name in ('size', 'vsync'): if name in kwargs and hasattr(window, name): setattr(window, name, kwargs[name]) if 'development_mode' in kwargs: application.development_mode = kwargs['development_mode'] super().__init__() application.base = base gltf.patch_loader(self.loader) window.late_init() for name in ('title', 'fullscreen', 'position', 'show_ursina_splash', 'borderless', 'render_mode'): if name in kwargs and hasattr(window, name): setattr(window, name, kwargs[name]) # camera camera._cam = base.camera camera._cam.reparent_to(camera) camera.render = base.render camera.position = (0, 0, -20) scene.camera = camera camera.set_up() # input base.buttonThrowers[0].node().setButtonDownEvent('buttonDown') base.buttonThrowers[0].node().setButtonUpEvent('buttonUp') base.buttonThrowers[0].node().setButtonRepeatEvent('buttonHold') self._input_name_changes = { 'mouse1': 'left mouse down', 'mouse1 up': 'left mouse up', 'mouse2': 'middle mouse down', 'mouse2 up': 'middle mouse up', 'mouse3': 'right mouse down', 'mouse3 up': 'right mouse up', 'wheel_up': 'scroll up', 'wheel_down': 'scroll down', 'arrow_left': 'left arrow', 'arrow_left up': 'left arrow up', 'arrow_up': 'up arrow', 'arrow_up up': 'up arrow up', 'arrow_down': 'down arrow', 'arrow_down up': 'down arrow up', 'arrow_right': 'right arrow', 'arrow_right up': 'right arrow up', 'lcontrol': 'left control', 'rcontrol': 'right control', 'lshift': 'left shift', 'rshift': 'right shift', 'lalt': 'left alt', 'ralt': 'right alt', 'lcontrol up': 'left control up', 'rcontrol up': 'right control up', 'lshift up': 'left shift up', 'rshift up': 'right shift up', 'lalt up': 'left alt up', 'ralt up': 'right alt up', 'control-mouse1': 'left mouse down', 'control-mouse2': 'middle mouse down', 'control-mouse3': 'right mouse down', 'shift-mouse1': 'left mouse down', 'shift-mouse2': 'middle mouse down', 'shift-mouse3': 'right mouse down', 'alt-mouse1': 'left mouse down', 'alt-mouse2': 'middle mouse down', 'alt-mouse3': 'right mouse down', 'page_down': 'page down', 'page_down up': 'page down up', 'page_up': 'page up', 'page_up up': 'page up up', } self.accept('buttonDown', self.input) self.accept('buttonUp', self.input_up) self.accept('buttonHold', self.input_hold) base.disableMouse() mouse._mouse_watcher = base.mouseWatcherNode mouse.enabled = True self.mouse = mouse from ursina import gamepad scene.set_up() self._update_task = taskMgr.add(self._update, "update") # try to load settings that need to be applied before entity creation application.load_settings() from ursina import HotReloader # make sure it's running from a file and not an interactive session. application.hot_reloader = HotReloader( __main__.__file__ if hasattr(__main__, '__file__') else 'None') window.make_editor_gui() if 'editor_ui_enabled' in kwargs: window.editor_ui.enabled = kwargs['editor_ui_enabled']
def __init__(self): super().__init__() application.base = base window.late_init() time.dt = 0 # camera camera._cam = base.camera camera._cam.reparent_to(camera) camera.parent = base.render camera.render = base.render camera.position = (0, 0, -20) scene.camera = camera camera.reparent_to(base.render) camera.set_up() # base.render.set_antialias(AntialiasAttrib.MMultisample) self.accept('aspectRatioChanged', window.update_aspect_ratio) # input base.buttonThrowers[0].node().setButtonDownEvent('buttonDown') base.buttonThrowers[0].node().setButtonUpEvent('buttonUp') base.buttonThrowers[0].node().setButtonRepeatEvent('buttonHold') self._input_name_changes = { 'mouse1': 'left mouse down', 'mouse1 up': 'left mouse up', 'mouse2': 'middle mouse down', 'mouse2 up': 'middle mouse up', 'mouse3': 'right mouse down', 'mouse3 up': 'right mouse up', 'wheel_up': 'scroll up', 'wheel_down': 'scroll down', 'arrow_left': 'left arrow', 'arrow_left up': 'left arrow up', 'arrow_up': 'up arrow', 'arrow_up up': 'up arrow up', 'arrow_down': 'down arrow', 'arrow_down up': 'down arrow up', 'arrow_right': 'right arrow', 'arrow_right up': 'right arrow up', 'lcontrol': 'left control', 'rcontrol': 'right control', 'lshift': 'left shift', 'rshift': 'right shift', 'lalt': 'left alt', 'ralt': 'right alt', 'lcontrol up': 'left control up', 'rcontrol up': 'right control up', 'lshift up': 'left shift up', 'rshift up': 'right shift up', 'lalt up': 'left alt up', 'ralt up': 'right alt up', 'control-mouse1': 'left mouse down', 'control-mouse2': 'middle mouse down', 'control-mouse3': 'right mouse down', 'shift-mouse1': 'left mouse down', 'shift-mouse2': 'middle mouse down', 'shift-mouse3': 'right mouse down', 'alt-mouse1': 'left mouse down', 'alt-mouse2': 'middle mouse down', 'alt-mouse3': 'right mouse down', 'page_down': 'page down', 'page_down up': 'page down up', 'page_up': 'page up', 'page_up up': 'page up up', } self.accept('buttonDown', self.input) self.accept('buttonUp', self.input_up) self.accept('buttonHold', self.input_hold) base.disableMouse() mouse._mouse_watcher = base.mouseWatcherNode mouse.enabled = True self.mouse = mouse scene.set_up() self._update_task = taskMgr.add(self._update, "update") # try to load settings that need to be applied before entity creation application.load_settings() from ursina import HotReloader # make sure it's running from a file and not an interactive session. application.hot_reloader = HotReloader( __main__.__file__ if hasattr(__main__, '__file__') else 'None') window.make_editor_gui()