class Level(Screen): def init(self): self.add(VBox()) coverflow_data = [] #create a level image for every directory in the level directory. files = os.listdir(os.path.join(CONFIG.system_path, 'levels')) files.sort() for f in files: try: if 'level.xml' in os.listdir( os.path.join(CONFIG.system_path, "levels", f)): coverflow_data.append([]) coverflow_data[-1].append(f) coverflow_data[-1].append( join(CONFIG.system_path, "levels", f, "screenshot.png")) except: logging.debug(str(f) + " is not a valid level.") self.coverflow = Coverflow(coverflow_data) self.widget.add(self.coverflow, size=(800, 275)) self.widget.add(Button(_('Go !')), margin_left=290) self.widget.add(Button(_('Back')), size=(150, 40), margin_left=20, margin=20) def get_level(self): return self.coverflow.get_value() def callback(self, action): if action.text == _('Go !'): return {'game': 'new'} if action.text == _('Back'): return {'goto': 'back'}