def four(screen, file, new_img, ns): paint_screen(screen, gl.IMGV_COLOR) # so transparent status bars don't mess up on VIDEOEXPOSE repaints old_file = file (img_one_rect, img_two_rect, img_three_rect, img_four_rect) = (0, 0, 0, 0) (img_one_name, img_two_name, img_three_name, img_four_name) = (0, 0, 0, 0) (show_img_one, show_img_two, show_img_three, show_img_four) = (0, 0, 0, 0) rect = show_message(screen, "", "bottom", 9, ("bold")) # needed to not paint on esc_rect first time (file, img_one_rect, img_one_name, img_one_file) = square_one(screen, file) (file, img_two_rect, img_two_name, img_two_file) = square_two(screen, file) (file, img_three_rect, img_three_name, img_three_file) = square_three(screen, file) (file, img_four_rect, img_four_name, img_four_file) = square_four(screen, file) (esc_rect, close_font) = close_button(screen) start = ns while 1: flag = 0 event = pygame.event.poll() pygame.time.wait(1) cursor = pygame.mouse.get_pos() if event.type == VIDEORESIZE: pygame.event.set_blocked(VIDEOEXPOSE) screen = pygame.display.set_mode(event.dict['size'], RESIZABLE) file = file - 4 pygame.event.set_allowed(VIDEOEXPOSE) (file, new_img, start) = four(screen, file, new_img, ns) flag = 1 break if hit_key(event, K_ESCAPE): gl.ESCAPED = 1 file = old_file break check_quit(event) if hit_key(event, K_SPACE) or hit_key(event, K_n) or hit_key(event, K_4) or right_click(event): # show next 4 images paint_screen(screen, gl.IMGV_COLOR) flag = 1 if hit_key(event, K_BACKSPACE) or hit_key(event, K_b) or middle_click(event): # show previous 4 images paint_screen(screen, gl.IMGV_COLOR) file = file - 8 flag = 1 if flag == 1: (file, img_one_rect, img_one_name, img_one_file) = square_one(screen, file) if flag == 1: (file, img_two_rect, img_two_name, img_two_file) = square_two(screen, file) if flag == 1: (file, img_three_rect, img_three_name, img_three_file) = square_three(screen,\ file) if flag == 1: (file, img_four_rect, img_four_name, img_four_file) = square_four(screen, file) (show_img_one, show_img_two, show_img_three, show_img_four, rect) = hover_square(\ screen, show_img_one, show_img_two, show_img_three, show_img_four, img_one_rect,\ img_two_rect, img_three_rect, img_four_rect, img_one_name, img_two_name, img_three_name,\ img_four_name, img_one_file, img_two_file, img_three_file, img_four_file, rect, event) hover_fx(screen, img_one_name, img_two_name, img_three_name, img_four_name, img_one_rect, img_two_rect, img_three_rect, img_four_rect, cursor) if show_img_one == None: file = old_file break if hit_key(event, K_w): if len(gl.files) <= 1: # nothin to slideshow file = old_file break # kick 'em out (file, img_one_file, img_two_file, img_three_file, img_four_file) =\ my_fourslideshow(screen, new_img, rect, gl.files[file], file - 4,\ len(gl.files), img_one_file, img_two_file, img_three_file, img_four_file, ns) paint_screen(screen, gl.IMGV_COLOR) (file, new_img, start) = four(screen, file - 4, new_img, ns) flag = 1 break if left_click(event): start = start_timer() if img_one_rect.collidepoint(cursor): wait_cursor() new_img = load_img(gl.files[img_one_file], screen) return (img_one_file, new_img, start) if img_two_rect.collidepoint(cursor): wait_cursor() new_img = load_img(gl.files[img_two_file], screen) return (img_two_file, new_img, start) if img_three_rect.collidepoint(cursor): wait_cursor() new_img = load_img(gl.files[img_three_file], screen) return (img_three_file, new_img, start) if img_four_rect.collidepoint(cursor): wait_cursor() new_img = load_img(gl.files[img_four_file], screen) return (img_four_file, new_img, start) if esc_rect.collidepoint(cursor): file = old_file gl.ESCAPED = 1 break if event.type == VIDEOEXPOSE: # if event.type == VIDEOEXPOSE and not pygame.mouse.get_focused():# # repaint the screen in case other windows painted over it: file = file - 4 (file, new_img, start) = four(screen, file, new_img, ns) flag = 1 break return (file, new_img, start)
def thumbs_engine(screen, new_img, file): screen_pause = 0 SPACER = 5 x = [] place = file # start thumbing from current image position marker = 0 (i, j) = (SPACER, SPACER) (esc_rect, close_font) = close_button(screen) font_size = 9 font = pygame.font.Font(gl.FONT_NAME, font_size) pygame.event.set_blocked(MOUSEMOTION) while 1: event = pygame.event.poll() pygame.time.wait(1) check_quit(event) cursor = pygame.mouse.get_pos() hover_cursor(cursor, (esc_rect,)) gl.PAUSED = 0 # critical if hit_key(event, K_ESCAPE): gl.ESCAPED = 1 return (new_img, new_img, new_img, file) if left_click(event): if esc_rect.collidepoint(cursor): gl.ESCAPED = 1 break if hit_key(event, K_t) or hit_key(event, K_p) or hit_key(event, K_PAUSE): # pause set_caption("Thumbnails [Paused]") try: if place % gl.MAX_THUMBS_SET != 0: # only pause if it's not the last thumbnail on the page gl.PAUSED = 1 screen_pause = 1 except: gl.PAUSED = 1 screen_pause = 1 if screen_pause == 1: normal_cursor() while 1: event = pygame.event.poll() pygame.time.wait(1) cursor = pygame.mouse.get_pos() (esc_rect, close_font) = close_button(screen) hover_fx(screen, x, cursor, marker) hover_cursor(cursor, [esc_rect] + [y[0] for y in x]) if left_click(event): if esc_rect.collidepoint(cursor): gl.ESCAPED = 1 return (new_img, new_img, new_img, file) for item in x: # load clicked image: if item[0].collidepoint(cursor): wait_cursor() new_img = load_img(item[1]) file = gl.files.index(item[1]) return (new_img, new_img, new_img, file) check_quit(event) if ( hit_key(event, K_SPACE) or hit_key(event, K_t) or hit_key(event, K_n) or hit_key(event, K_p) or hit_key(event, K_PAUSE) or right_click(event) ): if not place >= len(gl.files): if not gl.PAUSED: # go to next thumb page: paint_screen(gl.IMGV_COLOR) close_button(screen) set_caption("Thumbnails [Paused]") x = [] screen_pause = 0 marker = 0 break # unpause: gl.PAUSED = 0 screen_pause = 0 break if hit_key(event, K_BACKSPACE) or hit_key(event, K_b) or middle_click(event): # go back to previous thumb page, even if paused: if (place - marker) > 0: i = j = SPACER if gl.PAUSED: gl.PAUSED = 0 paint_screen(gl.IMGV_COLOR) close_button(screen) screen_pause = 0 place = place - (marker + gl.MAX_THUMBS) marker = 0 x = [] break if hit_key(event, K_ESCAPE): gl.ESCAPED = 1 return (new_img, new_img, new_img, file) else: set_caption("Loading Thumbnails [%d] - imgv" % marker) (x, i, j, place, screen_pause, marker) = show_thumbs( screen, SPACER, x, i, j, place, marker, font, font_size ) pygame.time.delay(5) return (new_img, new_img, new_img, file)
def command_file_master(screen, file_names, msg, down, button_op, disable_right_click, again): set_caption("Image Browser - imgv") screen_pause = place = marker = 0 menu_items = [] edit_rect = back_rect = forward_rect = sort_rect = junk_rect() (esc_rect, font) = close_button(screen) create_rect = imgv_button(screen, " Create New List ", 0, 18, "midtop") if len(file_names) < 1: my_string = ask(screen, "Create playlist first (Enter a name)") if my_string == None or my_string == []: return ([], [], [], []) # don't create a list if my_string != []: # create list if (len(my_string) > 0) and my_string != "\n": return (file_names, None, None, my_string) pygame.event.set_blocked(MOUSEMOTION) while 1: event = pygame.event.poll() pygame.time.wait(1) if screen_pause == 1: while 1: event = pygame.event.poll() pygame.time.wait(1) cursor = pygame.mouse.get_pos() hover_fx(screen, menu_items, cursor) hover_cursor(cursor, [esc_rect, edit_rect, sort_rect, back_rect, forward_rect, create_rect] + [x[0] for x in menu_items]) if button_op: hover_button(create_rect, cursor, screen, " Create New List ", 0, 18, "midtop") if (place + 1) < len(file_names): hover_button(forward_rect, cursor, screen, " Next ", 10, 18, "topright") if (((place + 1) - gl.MAX_SCREEN_FILES) > 1): hover_button(back_rect, cursor, screen, " Previous ", 10, 18, "topleft") if not gl.SORT_HIT: hover_button(sort_rect, cursor, screen, " Sort ", 13, 42, "midtop") check_quit(event) if hit_key(event, K_ESCAPE): return (None, None, None, None) if left_click(event): if esc_rect.collidepoint(cursor): return (None, None, None, None) if left_click(event): for item in menu_items: if item[0].collidepoint(cursor): if pygame.mouse.get_pressed()[0] and (pygame.key.get_pressed()[K_LCTRL] or\ pygame.key.get_pressed()[K_RCTRL]): return (file_names, item[1], "deleteit", None) if again == "do again": return (file_names, item[1], "do again", None) return (file_names, item[1], menu_items, None) if right_click(event): if not disable_right_click: for item in menu_items: if item[0].collidepoint(cursor): if not os.path.isfile(gl.DATA_DIR + item[1]): if edit_rect != junk_rect(): paint_screen(gl.BLACK) edit_rect = show_message( "%s doesn't exist in %s" % (item[1], gl.DATA_DIR), "top", 9, ("bold", "transparent")) else: return (None, item[1], "rclicked", None) if hit_key(event, K_SPACE) or right_click(event): if not place >= len(file_names): screen_pause = 0 marker = 0 menu_items = [] break if left_click(event): if forward_rect.collidepoint(cursor): if not place >= len(file_names): screen_pause = 0 marker = 0 menu_items = [] break if hit_key(event, K_BACKSPACE) or middle_click(event): if ((place - marker) > 0): paint_screen(gl.BLACK) screen_pause = 0 place = place - (gl.MAX_SCREEN_FILES + marker) marker = 0 menu_items = [] break if left_click(event): if back_rect.collidepoint(cursor): if ((place - marker) > 0): paint_screen(gl.BLACK) screen_pause = 0 place = place - (gl.MAX_SCREEN_FILES + marker) marker = 0 menu_items = [] break if left_click(event): if sort_rect.collidepoint(cursor): gl.SORT_HIT = 1 file_names = basename_sort(file_names) (file_names, menu_items, screen_pause, place, marker, forward_rect, back_rect, sort_rect) = file_master(screen, file_names, place, marker, menu_items, msg, down, button_op) screen_pause = place = marker = 0 menu_items = [] break if left_click(event): if create_rect.collidepoint(cursor): my_string = ask(screen, "Enter name of list") if my_string != None: if (len(my_string) > 0) and my_string != "\n": return (file_names, None, menu_items, my_string) (file_names, menu_items, screen_pause, place, marker, forward_rect, back_rect, sort_rect) =\ file_master(screen, file_names, place, marker, menu_items, msg, down, button_op) pygame.time.delay(5)
def command_main_menu(refresh_img, screen, file, num_imgs, rect, new_img, img, new_img_width, new_img_height, ns): menu_items = [] i = 23 cursor = pygame.mouse.get_pos() screen_width = screen.get_width() screen_height = screen.get_height() if screen_height < 600: font_size = 10 gl.MENU_DIVIDER_AMOUNT = 12 else: gl.MENU_DIVIDER_AMOUNT = 14 font_size = 11 font = pygame.font.Font(gl.FONT_NAME, font_size) font.set_bold(1) if gl.MENU_POS == -1: gl.MENU_POS = cursor[0] main_menu_fg(screen, font, i, menu_items) normal_cursor() last_rect = Rect(rect) new_img_width = new_img.get_width() new_img_height = new_img.get_height() if gl.REMOTE and not gl.ALREADY_DOWNLOADED: download_rect = imgv_button(screen, " Downlo(a)d Image ", None, None, "topright") while 1: event = pygame.event.poll() pygame.time.wait(1) check_quit(event) cursor2 = pygame.mouse.get_pos() if event.type == VIDEORESIZE:# gl.JUST_RESIZED = 1 screen = pygame.display.set_mode(event.dict['size'], RESIZABLE) rect = get_center(screen, new_img) my_update_screen(new_img, screen, rect, file, len(gl.files)) return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect) if gl.REMOTE and not gl.ALREADY_DOWNLOADED: hover_button(download_rect, cursor2, screen, " Downlo(a)d Image ", None, None, "topright") if event.type == KEYDOWN: if event.key in (K_c, K_h, K_UP, K_DOWN, K_RIGHT, K_LEFT): if event.key != K_c: pygame.event.set_allowed(MOUSEMOTION) gl.HAND_TOOL = 1 drag_hand_cursor() # close the menu gl.MENU_POS = -1 my_update_screen(new_img, screen, rect, file, len(gl.files)) if event.key == K_c: normal_cursor() return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect) (screen, rect, new_img, img, refresh_img, file, num_imgs,\ screen_width, screen_height, new_img_width, new_img_height, last_rect) =\ handle_keyboard(event, screen, rect, new_img, img, refresh_img, file, len(gl.files),\ screen_width, screen_height, new_img_width, new_img_height, last_rect, ns) break hover_cursor(cursor2, [x[0] for x in menu_items]) if left_click(event): if gl.REMOTE and not gl.ALREADY_DOWNLOADED: if download_rect.collidepoint(cursor2): wait_cursor() save_remote_img(screen, file) break for it in menu_items: if it[0].collidepoint(cursor2): if it[1] == " Next Image ": (new_img, img, refresh_img, file, rect) = command_next_img(new_img, screen, file, len(gl.files), rect) elif it[1] == " Previous Image ": (new_img, img, refresh_img, file, rect) = command_prev_img(new_img, screen, file, len(gl.files), rect) elif it[1] == " Directory Browser ": gl.USING_SCROLL_MENU = 1 # save current things in case the user ESCAPES out of show_dirs() gl.LAST_DIR = getcwd() last_files = gl.files (last_new_img, last_img, last_refresh_img, last_num_imgs, last_file, last_rect) =\ (new_img, img, refresh_img, num_imgs, file, rect) (new_img, img, refresh_img, num_imgs, file, rect) = command_show_dirs(new_img, img, screen, rect,\ file, num_imgs) # user ESCAPED from show_dirs, reset last values if gl.ESCAPED: (new_img, img, refresh_img, num_imgs, file, rect) =\ (last_new_img, last_img, last_refresh_img, last_num_imgs, last_file, last_rect) chdir(gl.LAST_DIR) gl.files = last_files gl.USING_SCROLL_MENU = 0 my_update_screen(new_img, screen, rect, file, num_imgs) else: gl.REFRESH_IMG_COUNT = 0 gl.ESCAPED = 0 gl.USING_SCROLL_MENU = 0 elif it[1] == " Image Browser ": (new_img, img, refresh_img, file, rect) = command_img_names(screen, new_img, img, file,\ num_imgs, rect) elif it[1] == " Thumbnails ": gl.THUMBING = 1 gl.CALC_ZOOM = 0 zoom_percent = gl.CURRENT_ZOOM_PERCENT real_width = gl.REAL_WIDTH (new_img, img, refresh_img, file, rect) = command_thumbs(screen, new_img, file, ns) if gl.ESCAPED: gl.CURRENT_ZOOM_PERCENT = zoom_percent gl.REAL_WIDTH = real_width gl.ESCAPED = 0 gl.THUMBING = 0 my_update_screen(new_img, screen, rect, file, num_imgs) elif it[1] == " Image Properties ": transparency = 0 if not gl.TOGGLE_TRANSPARENT: gl.TOGGLE_TRANSPARENT = 1 transparency = 1 command_verbose_info(screen, new_img, rect, file, num_imgs) if transparency: gl.TOGGLE_TRANSPARENT = 0 my_update_screen(new_img, screen, rect, file, num_imgs) elif it[1] == " Zoom Out ": if int(gl.N_MILLISECONDS) < gl.MAX_ZOOM_MAX_MS and gl.CURRENT_ZOOM_PERCENT< gl.ZOOM_PERCENT_MAX: try: (new_img, img, rect) = command_zoom_out(new_img, new_img_width, new_img_height, img, screen, file, num_imgs, rect, "normal") except: print 'Out of memory.' else: print "Can't zoom out. Out of memory. Resetting the image." gl.SKIP_FIT = 1 gl.ZOOM_EXP = 0 start = start_timer() wait_cursor() new_img = load_img(gl.files[file], screen) img = refresh_img = new_img rect = get_center(screen, new_img) ns = check_timer(start) my_update_screen(new_img, screen, rect, file, num_imgs, ns) normal_cursor() gl.N_MILLISECONDS = "0" elif it[1] == " Zoom In ": if int(gl.N_MILLISECONDS) < gl.MAX_ZOOM_MAX_MS and gl.CURRENT_ZOOM_PERCENT < gl.ZOOM_PERCENT_MAX: try: # triple zoom crash protection (new_img, img, rect) = command_zoom_in(new_img, new_img_width, new_img_height, img, screen, gl.files, file, num_imgs, rect, "normal") except: print 'Zoom max reached.' else: print 'Zoom max reached.' elif it[1] == " Fit to Window ": gl.RESET_FIT = 0 gl.SCALE_UP = 1 if gl.FIT_IMAGE_VAL: gl.RESET_FIT = 0 else: gl.RESET_FIT = 1 gl.FIT_IMAGE_VAL = 1 start = start_timer() wait_cursor() new_img = load_img(gl.files[file], screen) img = refresh_img = new_img rect = get_center(screen, new_img) ns = check_timer(start) my_update_screen(new_img, screen, rect, file, num_imgs, ns) if gl.RESET_FIT == 1: gl.FIT_IMAGE_VAL = 0 normal_cursor() elif it[1] == " Lock Zoom ": gl.PERSISTENT_ZOOM_VAL ^= 1 if not gl.PERSISTENT_ZOOM_VAL: gl.ZOOM_EXP = 0 my_update_screen(new_img, screen, rect, file, num_imgs, ns) elif it[1] == " Actual Size ": gl.SKIP_FIT = 1 gl.ZOOM_EXP = 0 start = start_timer() wait_cursor() new_img = load_img(gl.files[file], screen) img = refresh_img = new_img rect = get_center(screen, new_img) ns = check_timer(start) my_update_screen(new_img, screen, rect, file, num_imgs, ns) normal_cursor() elif it[1] == " Close Image ": (new_img, img, refresh_img, file, num_imgs, rect) = command_remove_img(new_img, screen, file, rect) elif it[1] == " Rotate Right ": if int(gl.N_MILLISECONDS) < gl.MAX_ZOOM_MAX_MS and gl.CURRENT_ZOOM_PERCENT < gl.ZOOM_PERCENT_MAX: gl.CALC_ZOOM = 0 (new_img, img, rect) = command_rotate_right(new_img, screen, file, num_imgs, rect) else: print "Can't rotate. Out of memory." elif it[1] == " Rotate Left ": if int(gl.N_MILLISECONDS) < gl.MAX_ZOOM_MAX_MS and gl.CURRENT_ZOOM_PERCENT < gl.ZOOM_PERCENT_MAX: gl.CALC_ZOOM = 0 (new_img, img, rect) = command_rotate_left(new_img, screen, file, num_imgs, rect) else: print "Can't rotate. Out of memory." elif it[1] == " Four at a Time ": gl.CALC_ZOOM = 0 zoom_percent = gl.CURRENT_ZOOM_PERCENT real_width = gl.REAL_WIDTH (file, new_img, img, refresh_img, rect) = command_four(screen, file, new_img, ns) if gl.ESCAPED: gl.CURRENT_ZOOM_PERCENT = zoom_percent gl.REAL_WIDTH = real_width gl.ESCAPED = 0 my_update_screen(new_img, screen, rect, file, num_imgs) normal_cursor() # elif it[1] == " Resize Options ":## # gl.USING_SCROLL_MENU = 1 # gl.CALC_ZOOM = 0 # zoom_percent = gl.CURRENT_ZOOM_PERCENT # real_width = gl.REAL_WIDTH # rect = command_show_res_modes(screen, new_img, file, num_imgs, rect) # gl.CURRENT_ZOOM_PERCENT = zoom_percent # gl.REAL_WIDTH = real_width # gl.USING_SCROLL_MENU = 0 elif it[1] == " Refresh ": (new_img, img, rect, file) = command_refresh(refresh_img, screen, gl.files, file, num_imgs) elif it[1] == " First Image ": (new_img, img, refresh_img, file, rect) = command_first_img(new_img, screen, file, len(gl.files), rect) elif it[1] == " Last Image ": (new_img, img, refresh_img, file, rect) = command_last_img(new_img, screen, file, len(gl.files), rect) elif it[1] == " Shuffle ": (new_img, img, refresh_img, rect) = command_shuffle(new_img, img, screen, rect, file, num_imgs) elif it[1] == " Unshuffle ": (new_img, img, refresh_img, rect, file) = command_unshuffle(new_img, img, screen, rect, file, num_imgs) elif it[1] == " Flip Horizontal ": (new_img, img, rect) = command_horiz(new_img, screen, file, num_imgs, rect) elif it[1] == " Flip Vertical ": (new_img, img, rect) = command_vert(new_img, screen, file, num_imgs, rect) elif it[1] == " Slideshow ": (new_img, img, refresh_img, file, rect) = my_slideshow(new_img, img, screen, file, num_imgs, rect) my_update_screen(new_img, screen, rect, file, len(gl.files)) elif it[1] == " Playlists ": (new_img, new_img, new_img, file, rect, num_imgs) = command_play_list_options(screen, file) gl.SORT_HIT = 0 elif it[1] == " Add to Playlist ": command_add_to_play_list(screen, gl.files[file]) gl.SORT_HIT = 0 my_update_screen(new_img, screen, rect, file, len(gl.files)) elif it[1] == " Edit ": (screen, before_winsize, not_accepted) = adjust_screen(screen) gl.USING_SCROLL_MENU = 1 (new_img, img, refresh_img, file, num_imgs, rect) = command_edit_menu(screen, file, new_img, num_imgs, rect) screen = restore_screen(screen, before_winsize, not_accepted, new_img, file, num_imgs, rect) my_update_screen(new_img, screen, rect, file, num_imgs) gl.USING_SCROLL_MENU = 0 elif it[1] == " Hide Image ": command_hide(screen, new_img, rect, file, num_imgs) elif it[1] == " Extract from Web ": (screen, before_winsize, not_accepted) = adjust_screen(screen) (new_img, num_imgs) = open_url(screen, img) gl.URL_ERROR = False file = 0 img = refresh_img = new_img screen = restore_screen(screen, before_winsize, not_accepted, new_img, file, num_imgs, rect) rect = get_center(screen, new_img) my_update_screen(new_img, screen, rect, file, len(gl.files)) normal_cursor() elif it[1] == " Help ": gl.CALC_ZOOM = 0 zoom_percent = gl.CURRENT_ZOOM_PERCENT real_width = gl.REAL_WIDTH command_help(screen, new_img, file, rect, num_imgs) if gl.ESCAPED: gl.CURRENT_ZOOM_PERCENT = zoom_percent gl.REAL_WIDTH = real_width gl.ESCAPED = 0 elif it[1] == " Close Menu " or it[1] == " Hand Tool ": if it[1] == " Hand Tool ": pygame.event.set_allowed(MOUSEMOTION) gl.HAND_TOOL = 1 drag_hand_cursor() gl.MENU_POS = -1 my_update_screen(new_img, screen, rect, file, len(gl.files)) normal_cursor() return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect) elif it[1] == " Exit ": clean_screen() raise SystemExit break if event.type == KEYDOWN and event.key not in (K_LALT, K_RALT, K_LCTRL, K_RCTRL, K_TAB): return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect) if middle_click(event): "close the menu upon middle click" gl.MENU_POS = -1 my_update_screen(new_img, screen, rect, file, len(gl.files)) normal_cursor() return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect) if right_click(event): wait_cursor() gl.MENU_POS = -1 my_update_screen(new_img, screen, rect, file, len(gl.files)) (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect) =\ command_main_menu(refresh_img, screen, file, num_imgs, rect, new_img, img, new_img_width, new_img_height, ns) return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect) if event.type == MOUSEBUTTONDOWN: # this needs to be down here to work if event.dict['button'] in (4, 5): # scroll wheel activated # allow for mouse dragging: pygame.event.set_allowed(MOUSEMOTION) gl.HAND_TOOL = 1 drag_hand_cursor() # close menu: gl.MENU_POS = -1 my_update_screen(new_img, screen, rect, file, len(gl.files)) return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect) if gl.KEEP_MENU_OPEN == "1": # this code purposely closes the main menu by breaking the recursion to free up RAM memory gl.COUNT_CLICKS += 1 if gl.COUNT_CLICKS == 1: # free up ram every click return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect) (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect) =\ command_main_menu(refresh_img, screen, file, num_imgs, rect, new_img, img, new_img_width, new_img_height, ns) normal_cursor() return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect)