def __init__(self): super(SceneDetailPanel, self).__init__() self.instances = [] self.instanceCache = [] self.idPool = IDPool() self.activeInstance = None self.objectEditorRegistry = {}
def __init__(self): super(SceneIntrospector, self).__init__() self.instances = [] self.instanceCache = [] self.idPool = IDPool() self.activeInstance = None self.objectEditorRegistry = TypeIdDict()
def __init__(self): super(SceneIntrospector, self).__init__() self.instances = [] self.instanceCache = [] self.idPool = IDPool() self.objectEditorRegistry = TypeIdDict() self.currentTarget = None self.updatePaused = False
def onLoad(self): self.idPool = IDPool()