def get(self): message = Message() setattr(message, 'link', request.url) try: setattr(message, 'message', "Success") galeryDao = GaleryDao() result = None if 'id_album' in request.args: id_album = int(request.args['id_album']) logger.info(id_album) result = galeryDao.GetGaleryByAlbum(id_album) else: result = galeryDao.GetAllGaleries() logger.info(result) if result is None: setattr(message, 'code', 404) setattr(message, 'developerMessage', "Data is empty") setattr(message, 'data', None) else: setattr(message, 'code', 200) setattr(message, 'developerMessage', None) setattr(message, 'data', result) logger.info(message.GetResponse()) except Exception as e: logger.error(e) setattr(message, 'code', 500) setattr(message, 'message', "Fail") setattr(message, 'developerMessage', str(e)) setattr(message, 'data', None) res = message.GetResponse() return jsonify(res)
def get(self): message = Message() setattr(message, 'link', request.url) try: setattr(message, 'message', "Success") agendaDao = AgendaDao() result = None if 'id_agenda' in request.args: id_agenda = int(request.args['id_agenda']) logger.info(id_agenda) result = agendaDao.GetAgendaById(id_agenda) elif 'limit' in request.args: limit = int(request.args['limit']) logger.info(limit) result = agendaDao.GetAgendaLimit(limit) else: result = agendaDao.GetAllAgenda() logger.info(result) if result is None: setattr(message,'code',404) setattr(message, 'developerMessage', "Data is empty") setattr(message, 'data', None) else: setattr(message,'code',200) setattr(message, 'developerMessage', None) setattr(message, 'data', result) logger.info(message.GetResponse()) except Exception as e: logger.error(e) setattr(message,'code',500) setattr(message, 'message', "Fail") setattr(message, 'developerMessage', str(e)) setattr(message, 'data', None) res = message.GetResponse() return jsonify(res)
def __init__(self): self.ticker = Ticker() self.states = States(self.ticker) self.message = Message() self.map = Map() self.you = Player() self.enemy = Player()
def get(self): message = Message() setattr(message, 'link', request.url) try: setattr(message, 'message', "Success") artikelDao = ArtikelDao() result = None if 'id_artikel' in request.args: id_artikel = int(request.args['id_artikel']) logger.info(id_artikel) result = artikelDao.GetArtikelById(id_artikel) else: result = artikelDao.GetAllArtikel() logger.info(result) if result is None: setattr(message, 'code', 404) setattr(message, 'developerMessage', "Data is empty") setattr(message, 'data', None) else: setattr(message, 'code', 200) setattr(message, 'developerMessage', None) setattr(message, 'data', result) logger.info(message.GetResponse()) except Exception as e: logger.error(e) setattr(message, 'code', 500) setattr(message, 'message', "Fail") setattr(message, 'developerMessage', str(e)) setattr(message, 'data', None) res = message.GetResponse() return jsonify(res)
def __init__(self): self.ticker = Ticker() self.states = States(self.ticker) self.message = Message() self.map = Map() self.you = Player() self.enemy = Player() self.history = MoveHistory(length=50, history=[])
def __init__(self): self.values = Values() self.ticker = Ticker() self.states = States(self.ticker) self.message = Message() self.map = Map() self.map.register_cost_and_heuristic(self.astar_move_cost, self.astar_heuristic) self.you = Player() self.enemy = Player()
class AI(object): def __init__(self): self.ticker = Ticker() self.states = States(self.ticker) self.message = Message() self.map = Map() self.you = Player() self.enemy = Player() def setup(self,info): self.message.parse_message(info) self.map = self.message.map self.map.load_json_map() self.you = self.message.you def reset_for_next_round(self): self.you = Player() self.enemy = Player() self.map.reset_map() self.ticker.reset() def update(self, info): self.ticker.tick() self.message.parse_message(info) self.you = self.message.you self.possible_moves = self.map.get_neighbours_of(self.you.pos) self.enemy = self.message.enemy self.__update_danger() self.map.update_content(self.message,[self.you.pos,self.enemy.pos]) def __update_danger(self): if self.you.pos in self.map.super_pellets_positions: self.ticker.start_you_are_dangerous_ticker() if self.enemy.pos in self.map.super_pellets_positions: self.ticker.start_other_is_dangerous_ticker() def move(self): move = _get_move(self,self.map) self.map.prev_move.append(move) if move < 0: print("error") #TODO print all the stuff return move
def get(self): message = Message() setattr(message, 'link', request.url) try: setattr(message, 'message', "Success") beritaDao = BeritaDao() result = None if 'id_berita' in request.args: id_berita = int(request.args['id_berita']) logger.info(id_berita) result = beritaDao.GetBeritaById(id_berita) logger.info(result) elif 'id_kategori' in request.args: id_kategori = int(request.args['id_kategori']) logger.info(id_kategori) result = beritaDao.GetBeritaByKategori(id_kategori) elif 'limit' in request.args: limit = int(request.args['limit']) logger.info(limit) result = beritaDao.GetBeritaLimit(limit) else: result = beritaDao.GetAllBerita() if result is None: setattr(message, 'code', 404) setattr(message, 'developerMessage', "Data not found") setattr(message, 'data', None) else: setattr(message, 'code', 200) setattr(message, 'developerMessage', None) setattr(message, 'data', result) logger.info(message.GetResponse()) except Exception as e: logger.error(e) setattr(message, 'code', 500) setattr(message, 'message', "Fail") setattr(message, 'developerMessage', str(e)) setattr(message, 'data', None) res = message.GetResponse() return jsonify(res)
def get(self): message = Message() setattr(message, 'link', request.url) try: setattr(message, 'message', "Success") pageDao = PageDao() result = pageDao.GetAllPages() if result is None: setattr(message, 'code', 404) setattr(message, 'developerMessage', "Data is empty") setattr(message, 'data', None) else: setattr(message, 'code', 200) setattr(message, 'developerMessage', None) setattr(message, 'data', result) logger.info(message.GetResponse()) except Exception as e: logger.error(e) setattr(message, 'code', 500) setattr(message, 'message', "Fail") setattr(message, 'developerMessage', str(e)) setattr(message, 'data', None) res = message.GetResponse() return jsonify(res)
def get(self): message = Message() setattr(message, 'link', request.url) try: setattr(message, 'message', "Success") beritaDao = BeritaDao() result = beritaDao.GetBeritaPopular() if result is None: setattr(message, 'code', 404) setattr(message, 'developerMessage', "Data not found") setattr(message, 'data', None) else: setattr(message, 'code', 200) setattr(message, 'developerMessage', None) setattr(message, 'data', result) logger.info(message.GetResponse()) except Exception as e: logger.error(e) setattr(message, 'code', 500) setattr(message, 'message', "Fail") setattr(message, 'developerMessage', str(e)) setattr(message, 'data', None) res = message.GetResponse() return jsonify(res)
class AI(object): def __init__(self): self.values = Values() self.ticker = Ticker() self.states = States(self.ticker) self.message = Message() self.map = Map() self.map.register_cost_and_heuristic(self.astar_move_cost, self.astar_heuristic) self.you = Player() self.enemy = Player() def setup(self, info): self.message.parse_message(info) self.map = self.message.map self.map.load_json_map() self.player = self.message.you def reset_for_next_round(self): self.you = Player() self.enemy = Player() self.map.reset_map() self.ticker.reset() def update(self, info): self.ticker.tick() self.message.parse_message(info) self.player = self.message.you self.possible_moves = self.map.get_neighbours_of(self.player.pos) self.enemy = self.message.enemy self.__update_danger() new_poses = [self.player.pos, self.enemy.pos] self.map.update_content(self.message, new_poses) def __update_danger(self): if self.player.pos in self.map.super_pellets_positions: self.ticker.start_you_are_dangerous_ticker() if self.enemy.pos in self.map.super_pellets_positions: self.ticker.start_other_is_dangerous_ticker() def get_move(self): # AI LOGIC GOES HERE! if self.states.is_status_quo(): print("Mmmm, shiny!") path = self.map.get_bf_path(self.player.pos, char_goal=self.map.icon.pellet) first_move_pos = path[1] move = self.map.get_move_from(self.player.pos, first_move_pos) return move elif self.states.you_are_dangerous(): if self.map.get_euclidean_dist( self.player.pos, self.enemy.pos) <= self.values.enemy_distance_trigger: print("Ima getcha!") path = self.map.get_bf_path(self.player.pos, pos_goal=self.enemy.pos) first_move_pos = path[1] move = self.map.get_move_from(self.player.pos, first_move_pos) return move else: print("Pft, cba chasing that guy") path = self.map.get_bf_path(self.player.pos, char_goal=self.map.icon.pellet) first_move_pos = path[1] move = self.map.get_move_from(self.player.pos, first_move_pos) return move elif self.states.enemy_is_dangerous(): if self.map.get_manhattan_dist( self.player.pos, self.enemy.pos) <= self.values.enemy_distance_trigger: print("HAPL!") return self.send_random_move() else: print("Ima do me") path = self.map.get_bf_path(self.player.pos, char_goal=self.map.icon.pellet) first_move_pos = path[1] return self.map.get_move_from(self.player.pos, first_move_pos) return -1 #haha, you messed up! :P def send_random_move(self): return self.map.get_move_from( self.player.pos, np.random.choice(list(self.possible_moves))) def astar_heuristic(self, start, goal): return self.map.get_euclidean_dist(start, goal) def astar_move_cost(self, pos1, pos2): return 10.0
class AI(object): def __init__(self): self.ticker = Ticker() self.states = States(self.ticker) self.message = Message() self.map = Map() self.you = Player() self.enemy = Player() self.history = MoveHistory(length=50, history=[]) def setup(self, info): self.message.parse_message(info) self.map = self.message.map self.map.load_json_map() self.you = self.message.you def reset_for_next_round(self): self.you = Player() self.enemy = Player() self.map.reset_map() self.ticker.reset() def update(self, info): self.ticker.tick() self.message.parse_message(info) self.you = self.message.you self.possible_moves = self.map.get_neighbours_of(self.you.pos) self.enemy = self.message.enemy self.__update_danger() self.map.update_content(self.message, [self.you.pos, self.enemy.pos]) def __update_danger(self): if self.you.pos in self.map.super_pellets_positions: self.ticker.start_you_are_dangerous_ticker() if self.enemy.pos in self.map.super_pellets_positions: self.ticker.start_other_is_dangerous_ticker() def move(self): move = self.__get_the_move(self.map) return move def __get_the_move(self, map): avail_pellet_moves = [] avail_new_moves = [] avail_old_moves = [] for possible_move in self.possible_moves: # Just do this move if it's a super pellet if possible_move in map.super_pellets_positions: return map.get_move_between(self.you.pos, possible_move) # Record possible pellet move elif possible_move in map.pellet_positions: avail_pellet_moves.append(possible_move) # Track old moves if self.history.contains(possible_move): avail_old_moves.append(possible_move) else: avail_new_moves.append(possible_move) if len(avail_pellet_moves) > 0: move = r.choice(avail_pellet_moves) else: move = r.choice(avail_new_moves) if len( avail_new_moves) > 0 else r.choice(avail_old_moves) # Chase super pellets for supahpelletz in map.super_pellets_positions: moves_to_supapellet = map.get_breadth_first_path( self.you.pos, supahpelletz) if (len(moves_to_supapellet) < 10): move = moves_to_supapellet[0] print("Chasing a super pellet!") break # Chase enemy if dangerous if (self.you.is_dangerous and not self.enemy.is_dangerous): move = map.get_breadth_first_path(self.you.pos, self.enemy.pos)[0] print("I'm dangerous!") self.history.add(move) return map.get_move_between(self.you.pos, move)