Пример #1
0
def getMaterialNodes(context):
    """
    Returns the material nodes for the active Blender object
    """
    m = getMaterial(context)
    return m.node_tree.nodes if m else None
Пример #2
0
    def draw(self, context):
        m = getMaterial(context)

        guiEntry = pContext.items[m["t"]]
        guiEntry[1].draw(context, self.layout)
Пример #3
0
 def draw(self, context):
     m = getMaterial(context)
     
     guiEntry = pContext.items[m["t"]]
     guiEntry[1].draw(context, self.layout)