Пример #1
0
 def draw_message(self):
     if event.message != self.current_message:
         self.current_message = event.message
         self.message_label.text = event.message
         self.message_label.font_size = event.message_size
     xa = self.message_label.content_width // 2 + 20
     ya = self.message_label.content_height // 2 + 5
     gl.glLineWidth(3.0)
     gl.glPointSize(1.0)
     draw.set_color(0, 0, 0, 0.8)
     draw.rect(
         self.message_label.x - xa, self.message_label.y - ya, self.message_label.x + xa, self.message_label.y + ya
     )
     draw.set_color(0, 0, 0, 1)
     draw.rect_outline(
         self.message_label.x - xa, self.message_label.y - ya, self.message_label.x + xa, self.message_label.y + ya
     )
     draw.points(
         (
             self.message_label.x - xa,
             self.message_label.y - ya,
             self.message_label.x + xa,
             self.message_label.y - ya,
             self.message_label.x + xa,
             self.message_label.y + ya,
             self.message_label.x - xa,
             self.message_label.y + ya,
         )
     )
     self.message_label.draw()
Пример #2
0
    def draw(self, dt=0):
        if self.blackout:
            draw.set_color(0, 0, 0, 1)
            draw.rect(0, 0, gamestate.norm_w, gamestate.norm_h)
            return
        self.env.behind.blit(0, 0, 0)
        with camera.apply_camera(self.camera):
            if self.main_group:
                self.main_group.x = self.x_offset
                self.main_group.y = self.y_offset

            with pushmatrix(pyglet.gl.glTranslatef, self.x_offset,
                            self.y_offset, 0):
                self.env.draw()
                self.shadow.draw()
                self.batch.draw()

                self.env.draw_overlay()
                self.convo.draw()

                convos_to_remove = set()
                for c in self.background_convos:
                    c.draw()
                    if not c.active:
                        convos_to_remove.add(c)
                for c in convos_to_remove:
                    c.delete()
                    self.background_convos.remove(c)
Пример #3
0
 def draw(self, dt=0):
     if self.blackout:
         draw.set_color(0,0,0,1)
         draw.rect(0, 0, gamestate.norm_w, gamestate.norm_h)
         return
     self.env.behind.blit(0,0,0)
     with camera.apply_camera(self.camera):
         if self.main_group:
             self.main_group.x = self.x_offset
             self.main_group.y = self.y_offset
         
         with pushmatrix(pyglet.gl.glTranslatef, self.x_offset, self.y_offset, 0):
             self.env.draw()
             self.shadow.draw()
             self.batch.draw()
     
             self.env.draw_overlay()
             self.convo.draw()
             
             convos_to_remove = set()
             for c in self.background_convos:
                 c.draw()
                 if not c.active:
                     convos_to_remove.add(c)
             for c in convos_to_remove:
                 c.delete()
                 self.background_convos.remove(c)
Пример #4
0
 def draw_ai_message(self):
     if event.ai_message != self.current_ai_message:
         self.current_ai_message = event.ai_message
         self.ai_message_label.text = event.ai_message
     w = self.ai_message_label.content_width
     mx = self.ai_message_label.x
     my = self.ai_message_label.y
     gl.glLineWidth(3.0)
     gl.glPointSize(1.0)
     draw.set_color(0, 0, 0, 0.8)
     draw.rect(mx - 80, 10, mx + w + 10, 100)
     self.ai_message_label.draw()
     draw.set_color(1, 1, 1, 1)
     if event.ai_head != None:
         event.ai_head.blit(mx - 80, 17)
Пример #5
0
    def draw_hud(self):
        if event.message_countdown > 0:
            self.draw_message()
        if event.ai_message_countdown > 0:
            self.draw_ai_message()
        if event.active_countdown > 0:
            self.draw_countdown()

        self.fps_display.draw()
        if self.fade_countdown > 0:
            draw.set_color(1, 1, 1, self.fade_countdown / 0.5)
            draw.rect(0, 0, env.norm_w, env.norm_h)
            self.fade_countdown -= env.dt
            if self.fade_countdown < 0:
                self.fade_countdown = 0
        if event.fade_out_countdown != -100 or event.stay_black:
            draw.set_color(0, 0, 0, min(1, event.fade_out_countdown * 2))
            if event.stay_black:
                draw.set_color(0, 0, 0, 1)
            draw.rect(0, 0, env.norm_w, env.norm_h)