Пример #1
0
def process_scene_objects(args):
    for object in bpy.context.scene.objects:
        if object.name in ['Camera', 'Lamp']:
            continue

        bpy.context.scene.objects.active = object
        object.select = True

        if object.name == 'sphere':
            # do not touch the sphere model, which intends to give white albedo color for the background
            continue
        else:
            if args.remove_doubles:
                bpy.ops.object.mode_set(mode='EDIT')
                bpy.ops.mesh.remove_doubles()
                bpy.ops.object.mode_set(mode='OBJECT')
            if args.remove_iso_verts:
                bpy.ops.object.mode_set(mode='EDIT')
                bpy.ops.mesh.delete_loose(use_verts=True,
                                          use_edges=True,
                                          use_faces=False)
                bpy.ops.object.mode_set(mode='OBJECT')
            if args.edge_split:
                bpy.ops.object.modifier_add(type='EDGE_SPLIT')
                bpy.context.object.modifiers["EdgeSplit"].split_angle = 1.32645
                bpy.ops.object.modifier_apply(apply_as='DATA',
                                              modifier="EdgeSplit")
            if args.normalization_mode is not None:
                # scale to be within a unit sphere (r=0.5, d=1)
                '''
              v = object.data.vertices
              verts_np = util.read_verts(object) # NOTE: get vertices in object local space
              trans_v, scale_f = util.pc_normalize(verts_np, norm_type=args.normalization_mode)
              # the axis conversion of importing does not change the data in-place,
              # so we do it manually
              trans_v_axis_replaced = trans_v.copy()
              
              trans_v_axis_replaced[0] = trans_v[0]
              trans_v_axis_replaced[1] = -trans_v[2]
              trans_v_axis_replaced[2] = trans_v[1]
              '''

                verts_np = get_obj_verts(object, read_global=True)
                trans_v, scale_f = util.pc_normalize(
                    verts_np, norm_type=args.normalization_mode)
                trans_v_axis_replaced = trans_v

                bpy.ops.transform.translate(value=(trans_v_axis_replaced[0],
                                                   trans_v_axis_replaced[1],
                                                   trans_v_axis_replaced[2]))
                bpy.ops.object.transform_apply(location=True)
                bpy.ops.transform.resize(value=(scale_f, scale_f, scale_f))
                bpy.ops.object.transform_apply(scale=True)
                bpy.ops.export_scene.obj(filepath='./test.obj',
                                         use_selection=True)

            object.select = False
        if args.remove_iso_verts:
            bpy.ops.object.mode_set(mode='EDIT')
            bpy.ops.mesh.delete_loose(use_verts=True,
                                      use_edges=True,
                                      use_faces=False)
            bpy.ops.object.mode_set(mode='OBJECT')
        if args.edge_split:
            bpy.ops.object.modifier_add(type='EDGE_SPLIT')
            bpy.context.object.modifiers["EdgeSplit"].split_angle = 1.32645
            bpy.ops.object.modifier_apply(apply_as='DATA',
                                          modifier="EdgeSplit")
        if args.normalization_mode is not None:
            # scale to be within a unit sphere (r=0.5, d=1)
            v = object.data.vertices
            verts_np = util.read_verts(object)
            trans_v, scale_f = util.pc_normalize(
                verts_np, norm_type=args.normalization_mode)
            # the axis conversion of importing does not change the data in-place,
            # so we do it manually
            trans_v_axis_replaced = trans_v.copy()
            trans_v_axis_replaced[1] = -trans_v[2]
            trans_v_axis_replaced[2] = trans_v[1]
            bpy.ops.transform.translate(value=(trans_v_axis_replaced[0],
                                               trans_v_axis_replaced[1],
                                               trans_v_axis_replaced[2]))
            bpy.ops.object.transform_apply(location=True)
            bpy.ops.transform.resize(value=(scale_f, scale_f, scale_f))
            bpy.ops.object.transform_apply(scale=True)
            #bpy.ops.export_scene.obj(filepath='test.obj', use_selection=True)

        object.select = False
Пример #3
0
def process_scene_objects_CYCLES(args):
    
    # only worry about data in the startup scene
    # remove lamps and cameras
    for bpy_data_iter in (
            bpy.data.lamps,
            bpy.data.cameras
    ):
        for id_data in bpy_data_iter:
            bpy_data_iter.remove(id_data)

    for ob in bpy.context.scene.objects:
        if ob.type != 'MESH':
            ob.select = True
        else:
            ob.select = False
    bpy.ops.object.delete()

    # join all objects togather
    # make the first one active object
    # select the rest ones, then join
    '''
    for ob in bpy.context.scene.objects:
        if ob.type == 'MESH':
            ob.select = True
            bpy.context.scene.objects.active = ob
        else:
            ob.select = False
    bpy.ops.object.join()
    '''

    #assert len(bpy.context.scene.objects) == 1
    '''
    bpy.ops.object.select_all(action='DESELECT')
    obj_names = []
    for i, object in enumerate(bpy.context.scene.objects):
        obj_names.append(object.name)
    
    bpy.ops.object.mode_set(mode='EDIT')
    for obj_name in obj_names:
        bpy.data.objects[obj_name].select = True
        bpy.ops.mesh.separate(type='LOOSE')
        bpy.ops.object.select_all(action='DESELECT')
    '''

    # normalization
    # apply all modifiers in all objects to get the actual meshes
    for i, object in enumerate(bpy.context.scene.objects):
        bpy.context.scene.objects.active = object
        object.select = True
        for modifier in object.modifiers:
            bpy.ops.object.modifier_apply(modifier=modifier.name)

    # get all actual points for calculating transformation
    all_verts = []
    for i, object in enumerate(bpy.context.scene.objects):
        verts_np = get_obj_verts(object, read_global=True)
        all_verts += list(verts_np)
    all_verts_np = np.array(all_verts)
    trans_v, scale_f = util.pc_normalize(all_verts_np, norm_type=args.normalization_mode)

    #bpy.ops.wm.save_as_mainfile(filepath='test0.blend')

    for i, object in enumerate(bpy.context.scene.objects):
        bpy.context.scene.objects.active = object
        object.select = True
        
        if args.normalization_mode is not None:
            # too complicated to scale the object, so we only translate the object to the original without touching the scaling
            translate_obj(object, trans_v)

            # debug
            rotate_obj(object, [0,0,180])
            
            #scale_obj(object, [scale_f, scale_f, scale_f])
            #bpy.ops.transform.resize(value=(scale_f, scale_f, scale_f))
            #bpy.ops.object.transform_apply(scale=True)
            #bpy.ops.export_scene.obj(filepath='test.obj', use_selection=True)
        
        object.select = False
    # save to debug
    bpy.ops.wm.save_as_mainfile(filepath='test1.blend')

    diag_length = 1 / scale_f
    return diag_length
    bpy.ops.wm.open_mainfile(filepath=args.scene)

    # process the object in the scene
    if not args.no_obj_normalization:
        # Get the filename only from the initial file path.
        filename = os.path.basename(args.scene)
        # Use splitext() to get filename and extension separately.
        (target_obj_name, ext) = os.path.splitext(filename)
        for object in bpy.context.scene.objects:
            if object.name != target_obj_name: continue

            bpy.context.scene.objects.active = object
            object.select = True

            verts_np = blender_util.get_obj_verts(object, read_global=True)
            trans_v, scale_f = util.pc_normalize(verts_np,
                                                 norm_type='diag2sphere')
            trans_v_axis_replaced = trans_v

            bpy.ops.transform.translate(value=(trans_v_axis_replaced[0],
                                               trans_v_axis_replaced[1],
                                               trans_v_axis_replaced[2]))
            bpy.ops.object.transform_apply(location=True)
            bpy.ops.transform.resize(value=(scale_f, scale_f, scale_f))
            bpy.ops.object.transform_apply(scale=True)
            #bpy.ops.export_scene.obj(filepath='./test.obj', use_selection=True)
            object.select = False

    bpy.data.scenes["Scene"].render.engine = 'CYCLES'
    depth_file_output, normal_file_output, albedo_file_output, matidx_file_output = blender_util.rendering_pass_setup(
        args)
Пример #5
0
    bpy.ops.wm.quit_blender()
vox_mesh = util.mesh_from_voxels(
    vox_mat_filename,
    int(256 / args.vox_resolution))  # already diagonal=1, center at zero
#vox_mesh.export('vox_mesh.obj')

# read in segmentation points and labels
# normalize
import shapenet_part_io as spart
if not spart.segmentation_exists(cls_id, modelname):
    print('Segmentation not exist, skip!')
    bpy.ops.wm.quit_blender()
seg_points_labels, num_label = spart.read_pts_label_data(cls_id, modelname)
seg_points_labels[:, :3] = util.transform_points(
    seg_points_labels[:, :3], util.transformation_ShapeNet_v1tov2)
trans_v, scale_f = util.pc_normalize(seg_points_labels[:, :3],
                                     norm_type=args.normalization_mode)
seg_points_labels[:, :3] = seg_points_labels[:, :3] + trans_v
seg_points_labels[:, :3] = seg_points_labels[:, :3] * scale_f
#util.write_ply(seg_points_labels[:, :3], 'seg_points.ply')

blender_util.clear_scene_objects()
depth_file_output, normal_file_output, albedo_file_output, matidx_file_output = blender_util.rendering_pass_setup(
    args)

# this axis conversion does not change the data in-place
bpy.ops.import_scene.obj(filepath=args.obj,
                         use_smooth_groups=False,
                         use_split_objects=False,
                         use_split_groups=False)
blender_util.process_scene_objects(args)  # including normalization