def draw_text(self,screen): if self.on: t = util.render_font(self.text,util.HIGHLIGHT_COLOR) else: t = util.render_font(self.text,util.OFF_COLOR) textpos = t.get_rect() textpos.center = self.rect.center screen.blit(t,textpos)
def draw_text(self, screen): if self.on: t = util.render_font(self.text, util.HIGHLIGHT_COLOR) else: t = util.render_font(self.text, util.OFF_COLOR) textpos = t.get_rect() textpos.center = self.rect.center screen.blit(t, textpos)
def show_score(self): message = "Black: " + str(self.board.get_score(util.BLACK)) + \ " White: " + str(self.board.get_score(util.WHITE)) text = util.render_font(message) textpos = text.get_rect() textpos.topleft = SCORE_POSITION self.background.blit(text,textpos)
def show_score(self): message = "Black: " + str(self.board.get_score(util.BLACK)) + \ " White: " + str(self.board.get_score(util.WHITE)) text = util.render_font(message) textpos = text.get_rect() textpos.topleft = SCORE_POSITION self.background.blit(text, textpos)
def draw(self,selected,targeted,screen): #draw top piece screen.blit(self.image, self.rect) #draw highlight if selected: screen.blit(self.highlight,self.rect) if targeted: screen.blit(self.target, self.rect) #mark if there is a hidden dvonn piece in the stack if self.dvonn and self.color != util.RED: screen.blit(self.dvonn_marker,self.rect) #draw stack depth if self.depth > 0: text = util.render_font(str(self.depth)) textpos = text.get_rect() textpos.center = self.rect.center screen.blit(text,textpos)
def draw(self, selected, targeted, screen): #draw top piece screen.blit(self.image, self.rect) #draw highlight if selected: screen.blit(self.highlight, self.rect) if targeted: screen.blit(self.target, self.rect) #mark if there is a hidden dvonn piece in the stack if self.dvonn and self.color != util.RED: screen.blit(self.dvonn_marker, self.rect) #draw stack depth if self.depth > 0: text = util.render_font(str(self.depth)) textpos = text.get_rect() textpos.center = self.rect.center screen.blit(text, textpos)
def draw(self, screen): text = util.render_font(self.text) textpos = text.get_rect() textpos.topleft = self.pos screen.blit(text, textpos)
def draw(self,screen): text = util.render_font(self.text) textpos = text.get_rect() textpos.topleft = self.pos screen.blit(text,textpos)
def show_message(self,message): text = util.render_font(message) textpos = text.get_rect() textpos.topleft = MESSAGE_POSITION self.background.blit(text,textpos)
def draw_text(self, screen): t = util.render_font(self.text) textpos = t.get_rect() textpos.center = self.rect.center screen.blit(t, textpos)
def show_message(self, message): text = util.render_font(message) textpos = text.get_rect() textpos.topleft = MESSAGE_POSITION self.background.blit(text, textpos)
def draw_text(self,screen): t = util.render_font(self.text) textpos = t.get_rect() textpos.center = self.rect.center screen.blit(t,textpos)