Пример #1
0
    def draw(self, draw_geoms=None):
        """Draws the object; pushes correct GL matrix, calls draw() on every drive, restores GL.
		
		Optionally, specify the draw_geoms argument. Set it to False to not draw a hall, True to draw it,
		or None (that is, just leave it unset) to use the value from app.draw_geoms."""
        if draw_geoms == None:
            draw_geoms = app.draw_geoms
        glPushMatrix()
        glTranslatef(self.pos[0], self.pos[1], 0)
        if self.ang > 0.00001:
            glRotatef(util.rev2deg(self.ang), 0, 0, 1)
        for d in self.drives:
            d.draw(self)
        if self.geom != None and draw_geoms:
            for x in self.geom.draw_drives:
                x.draw(self)
        glPopMatrix()
Пример #2
0
	def draw(self, obj):
		"""Puts the object on-screen somehow.
		
		This will be called by app in a state where GL is ready and
		GL units are meters."""
		if self.drawing:
			need_pop = False
			
			if abs(self.rot_offset) > 0.00001:
				glPushMatrix()
				glRotate(util.rev2deg(self.rot_offset), 0, 0, 1)
				need_pop = True
			
			if self.offset != None:
				if not need_pop:
					glPushMatrix()
					need_pop = True
				glTranslatef(self.offset[0], self.offset[1], 0)
			
			self._draw(obj)
		
			if need_pop:
				glPopMatrix()