Пример #1
0
 def _process_lever(self, right_side_down, dev):
     logging.debug('(%s) clock handle lever press - right_side_down: %s', dev, right_side_down)
     if not self._inside_main_menu():
         self.play_move = chess.Move.null()
         self.play_fen = None
         self.play_turn = None
         Observable.fire(Event.SWITCH_SIDES())
Пример #2
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 def on_go(self):
     """Engine sends GO."""
     self.allow_score = True
     self.allow_pv = True
     self.allow_depth = True
     Observable.fire(Event.START_SEARCH())
     super().on_go()
Пример #3
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 def _process_lever(self, right_side_down, dev):
     logging.debug('(%s) clock handle lever press - right_side_down: %s', dev, right_side_down)
     if not self._inside_main_menu():
         self.play_move = chess.Move.null()
         self.play_fen = None
         self.play_turn = None
         Observable.fire(Event.SWITCH_SIDES())
Пример #4
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 def on_go(self):
     """Engine sends GO."""
     self.allow_score = True
     self.allow_pv = True
     self.allow_depth = True
     Observable.fire(Event.START_SEARCH())
     super().on_go()
Пример #5
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    def ponder(self):
        """Ponder engine."""
        self.show_best = False

        Observable.fire(Event.START_SEARCH())
        self.future = self.engine.go(ponder=True, infinite=True, async_callback=self.callback)
        return self.future
Пример #6
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    def go(self, time_dict: dict):
        """Go engine."""
        self.show_best = True
        time_dict['async_callback'] = self.callback

        Observable.fire(Event.START_SEARCH())
        self.future = self.engine.go(**time_dict)
        return self.future
Пример #7
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    def brain(self, time_dict: dict):
        """Permanent brain."""
        self.show_best = True
        time_dict['ponder'] = True
        time_dict['async_callback'] = self.callback3

        Observable.fire(Event.START_SEARCH())
        self.future = self.engine.go(**time_dict)
        return self.future
Пример #8
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 def _out_of_time(self, time_start):
     """Fire an OUT_OF_TIME event."""
     self.run_color = None
     if self.mode == TimeMode.FIXED:
         logging.debug('timeout - but in "MoveTime" mode, dont fire event')
     elif self.active_color is not None:
         display_color = 'WHITE' if self.active_color == chess.WHITE else 'BLACK'
         txt = 'current clock time (before subtracting) is %f and color is %s, out of time event started from %f'
         logging.debug(txt, self.internal_time[self.active_color], display_color, time_start)
         Observable.fire(Event.OUT_OF_TIME(color=self.active_color))
Пример #9
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 def _process_button4(self, dev):
     logging.debug('(%s) clock handle button 4 press', dev)
     if self._inside_updt_menu():
         tag = self.dgtmenu.updt_down(dev)
         Observable.fire(Event.UPDATE_PICO(tag=tag))
     else:
         text = self.dgtmenu.main_down()  # button4 can exit the menu, so check
         if text:
             DispatchDgt.fire(text)
         else:
             Observable.fire(Event.EXIT_MENU())
Пример #10
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 def _out_of_time(self, time_start):
     """Fire an OUT_OF_TIME event."""
     self.run_color = None
     if self.mode == TimeMode.FIXED:
         logging.debug('timeout - but in "MoveTime" mode, dont fire event')
     elif self.active_color is not None:
         display_color = 'WHITE' if self.active_color == chess.WHITE else 'BLACK'
         txt = 'current clock time (before subtracting) is %f and color is %s, out of time event started from %f'
         logging.debug(txt, self.internal_time[self.active_color],
                       display_color, time_start)
         Observable.fire(Event.OUT_OF_TIME(color=self.active_color))
Пример #11
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 def _process_button4(self, dev):
     logging.debug('(%s) clock handle button 4 press', dev)
     if self._inside_updt_menu():
         tag = self.dgtmenu.updt_down(dev)
         Observable.fire(Event.UPDATE_PICO(tag=tag))
     else:
         text = self.dgtmenu.main_down()  # button4 can exit the menu, so check
         if text:
             DispatchDgt.fire(text)
         else:
             Observable.fire(Event.EXIT_MENU())
Пример #12
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 def _process_lever(self, right_side_down, dev):
     logging.debug('(%s) clock handle lever press - right_side_down: %s', dev, right_side_down)
     self.c_time_counter = 0 ##molli
     if self.c_last_player == 'C' or self.c_last_player == '': ##molli
         self.c_last_player = 'U'
     else:
         self.c_last_player = 'C'
     if not self._inside_main_menu():
         self.play_move = chess.Move.null()
         self.play_fen = None
         self.play_turn = None
         Observable.fire(Event.SWITCH_SIDES())
Пример #13
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 def _process_lever(self, right_side_down, dev):
     logging.debug('(%s) clock handle lever press - right_side_down: %s', dev, right_side_down)
     self.c_time_counter = 0 ##molli
     if self.c_last_player == 'C' or self.c_last_player == '': ##molli
         self.c_last_player = 'U'
     else:
         self.c_last_player = 'C'
     if not self._inside_main_menu():
         self.play_move = chess.Move.null()
         self.play_fen = None
         self.play_turn = None
         Observable.fire(Event.SWITCH_SIDES())
Пример #14
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 def callback3(self, command):
     """Callback function."""
     try:
         self.res = command.result()
     except chess.uci.EngineTerminatedException:
         logging.error('Engine terminated')  # @todo find out, why this can happen!
         self.show_best = False
     logging.info('res: %s', self.res)
     # Observable.fire(Event.STOP_SEARCH())
     if self.show_best and self.res:
         Observable.fire(Event.BEST_MOVE(move=self.res.bestmove, ponder=self.res.ponder, inbook=False))
     else:
         logging.info('event best_move not fired')
Пример #15
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    def post(self):
        action = self.get_argument('action')

        if action == 'broadcast':
            fen = self.get_argument('fen')
            pgn_str = self.get_argument('pgn')
            result = {
                'event': 'Broadcast',
                'msg': 'Position from Spectators!',
                'pgn': pgn_str,
                'fen': fen
            }
            EventHandler.write_to_clients(result)
        elif action == 'move':
            move = chess.Move.from_uci(
                self.get_argument('source') + self.get_argument('target'))
            Observable.fire(
                Event.REMOTE_MOVE(move=move, fen=self.get_argument('fen')))
        elif action == 'clockbutton':
            Observable.fire(
                Event.KEYBOARD_BUTTON(button=self.get_argument('button'),
                                      dev='web'))
        elif action == 'room':
            inside = self.get_argument('room') == 'inside'
            Observable.fire(Event.REMOTE_ROOM(inside=inside))
        elif action == 'command':
            self.process_console_command(self.get_argument('command'))
Пример #16
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    def __init__ ( self ):
        super(GenericEngine, self).__init__()

        # options
        self.options         = GenericEngineOptions ()

        # default values
        self.end = False     # end of proccess
        self.processed_files = 0 # num of files processed

        self.events = Observable ( 
            [   GenericEngine.TOPIC_LINE,
                GenericEngine.TOPIC_FILE,
                GenericEngine.TOPIC_END
                ]
                )
        self.event_attach = self.events.attach
        self.event_detach = self.events.detach
Пример #17
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    def post(self):
        action = self.get_argument('action')

        if action == 'broadcast':
            fen = self.get_argument('fen')
            pgn_str = self.get_argument('pgn')
            result = {'event': 'Broadcast', 'msg': 'Position from Spectators!', 'pgn': pgn_str, 'fen': fen}
            EventHandler.write_to_clients(result)
        elif action == 'move':
            move = chess.Move.from_uci(self.get_argument('source') + self.get_argument('target'))
            Observable.fire(Event.REMOTE_MOVE(move=move, fen=self.get_argument('fen')))
        elif action == 'clockbutton':
            Observable.fire(Event.KEYBOARD_BUTTON(button=self.get_argument('button'), dev='web'))
        elif action == 'room':
            inside = self.get_argument('room') == 'inside'
            Observable.fire(Event.REMOTE_ROOM(inside=inside))
        elif action == 'command':
            self.process_console_command(self.get_argument('command'))
Пример #18
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 def _process_button2(self, dev):
     logging.debug('(%s) clock handle button 2 press', dev)
     if self._inside_main_menu() or self.dgtmenu.inside_picochess_time(dev):
         text = self.dgtmenu.main_middle(dev)  # button2 can exit the menu (if in "position"), so check
         if text:
             DispatchDgt.fire(text)
         else:
             Observable.fire(Event.EXIT_MENU())
     else:
         if self.dgtmenu.get_mode() in (Mode.ANALYSIS, Mode.KIBITZ, Mode.PONDER):
             DispatchDgt.fire(self.dgttranslate.text('B00_nofunction'))
         else:
             if self.play_move:
                 self.play_move = chess.Move.null()
                 self.play_fen = None
                 self.play_turn = None
                 Observable.fire(Event.ALTERNATIVE_MOVE())
             else:
                 Observable.fire(Event.PAUSE_RESUME())
Пример #19
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 def _process_button2(self, dev):
     logging.debug('(%s) clock handle button 2 press', dev)
     if self._inside_main_menu() or self.dgtmenu.inside_picochess_time(dev):
         text = self.dgtmenu.main_middle(dev)  # button2 can exit the menu (if in "position"), so check
         if text:
             DispatchDgt.fire(text)
         else:
             Observable.fire(Event.EXIT_MENU())
     else:
         if self.dgtmenu.get_mode() in (Mode.ANALYSIS, Mode.KIBITZ, Mode.PONDER):
             DispatchDgt.fire(self.dgttranslate.text('B00_nofunction'))
         else:
             if self.play_move:
                 self.play_move = chess.Move.null()
                 self.play_fen = None
                 self.play_turn = None
                 Observable.fire(Event.ALTERNATIVE_MOVE())
             else:
                 Observable.fire(Event.PAUSE_RESUME())
Пример #20
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    def process_console_command(self, raw):
        cmd = raw.lower()

        try:
            # Here starts the simulation of a dgt-board!
            # Let the user send events like the board would do
            if cmd.startswith('fen:'):
                fen = raw.split(':')[1].strip()
                # dgt board only sends the basic fen => be sure it's same no matter what fen the user entered
                fen = fen.split(' ')[0]
                bit_board = chess.Board()  # valid the fen
                bit_board.set_board_fen(fen)
                Observable.fire(Event.KEYBOARD_FEN(fen=fen))
            # end simulation code
            elif cmd.startswith('go'):
                if 'last_dgt_move_msg' in self.shared:
                    fen = self.shared['last_dgt_move_msg']['fen'].split(' ')[0]
                    Observable.fire(Event.KEYBOARD_FEN(fen=fen))
            else:
                # Event.KEYBOARD_MOVE tranfers "move" to "fen" and then continues with "Message.DGT_FEN"
                move = chess.Move.from_uci(cmd)
                Observable.fire(Event.KEYBOARD_MOVE(move=move))
        except (ValueError, IndexError):
            logging.warning('Invalid user input [%s]', raw)
Пример #21
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    def process_console_command(self, raw):
        cmd = raw.lower()

        try:
            # Here starts the simulation of a dgt-board!
            # Let the user send events like the board would do
            if cmd.startswith('fen:'):
                fen = raw.split(':')[1].strip()
                # dgt board only sends the basic fen => be sure it's same no matter what fen the user entered
                fen = fen.split(' ')[0]
                bit_board = chess.Board()  # valid the fen
                bit_board.set_board_fen(fen)
                Observable.fire(Event.KEYBOARD_FEN(fen=fen))
            # end simulation code
            elif cmd.startswith('go'):
                if 'last_dgt_move_msg' in self.shared:
                    fen = self.shared['last_dgt_move_msg']['fen'].split(' ')[0]
                    Observable.fire(Event.KEYBOARD_FEN(fen=fen))
            else:
                # Event.KEYBOARD_MOVE tranfers "move" to "fen" and then continues with "Message.DGT_FEN"
                move = chess.Move.from_uci(cmd)
                Observable.fire(Event.KEYBOARD_MOVE(move=move))
        except (ValueError, IndexError):
            logging.warning('Invalid user input [%s]', raw)
Пример #22
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 def score(self, cp, mate, lowerbound, upperbound):
     """Engine sends SCORE."""
     if self._allow_fire_score():
         Observable.fire(Event.NEW_SCORE(score=cp, mate=mate))
     super().score(cp, mate, lowerbound, upperbound)
Пример #23
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    def _process_message(self, message):
        if False:  # switch-case
            pass

        elif isinstance(message, Message.ENGINE_READY):
            self._process_engine_ready(message)

        elif isinstance(message, Message.ENGINE_STARTUP):
            self._process_engine_startup(message)

        elif isinstance(message, Message.ENGINE_FAIL):
            DispatchDgt.fire(self.dgttranslate.text('Y10_erroreng'))
            self.dgtmenu.set_engine_restart(False)

        elif isinstance(message, Message.COMPUTER_MOVE):
            self._process_computer_move(message)

        elif isinstance(message, Message.START_NEW_GAME):
            self._process_start_new_game(message)

        elif isinstance(message, Message.COMPUTER_MOVE_DONE):
            self._process_computer_move_done()

        elif isinstance(message, Message.USER_MOVE_DONE):
            self._process_user_move_done(message)

        elif isinstance(message, Message.REVIEW_MOVE_DONE):
            self._process_review_move_done(message)

        elif isinstance(message, Message.ALTERNATIVE_MOVE):
            self.force_leds_off()
            self.play_mode = message.play_mode
            DispatchDgt.fire(self.dgttranslate.text('B05_altmove'))

        elif isinstance(message, Message.LEVEL):
            if not self.dgtmenu.get_engine_restart():
                DispatchDgt.fire(message.level_text)

        elif isinstance(message, Message.TIME_CONTROL):
            self._process_time_control(message)

        elif isinstance(message, Message.OPENING_BOOK):
            if not self.dgtmenu.get_confirm() or not message.show_ok:
                DispatchDgt.fire(message.book_text)

        elif isinstance(message, Message.TAKE_BACK):
            self.force_leds_off()
            self._reset_moves_and_score()
            DispatchDgt.fire(self.dgttranslate.text('C10_takeback'))
            DispatchDgt.fire(Dgt.DISPLAY_TIME(force=True, wait=True, devs={'ser', 'i2c', 'web'}))
            self.c_time_counter = 0 ##molli
            self.c_last_player = '' ##molli

        elif isinstance(message, Message.GAME_ENDS):
            if not self.dgtmenu.get_engine_restart():  # filter out the shutdown/reboot process
                text = self.dgttranslate.text(message.result.value)
                text.beep = self.dgttranslate.bl(BeepLevel.CONFIG)
                text.maxtime = 0.5
                DispatchDgt.fire(text)
                if self.dgtmenu.get_mode() in (Mode.PONDER, Mode.TRAINING): # WD
                    self._reset_moves_and_score()
                    text.beep = False
                    text.maxtime = 1
                    self.score = text
            self.c_last_player = '' ## molli
            self.c_time_counter = 0 ## molli

        elif isinstance(message, Message.INTERACTION_MODE):
            if not self.dgtmenu.get_confirm() or not message.show_ok:
                DispatchDgt.fire(message.mode_text)

        elif isinstance(message, Message.PLAY_MODE):
            self.play_mode = message.play_mode
            DispatchDgt.fire(message.play_mode_text)

        elif isinstance(message, Message.NEW_SCORE):
            self._process_new_score(message)

        elif isinstance(message, Message.BOOK_MOVE):
            self.score = self.dgttranslate.text('N10_score', None)
            DispatchDgt.fire(self.dgttranslate.text('N10_bookmove'))

        elif isinstance(message, Message.NEW_PV):
            self._process_new_pv(message)

        elif isinstance(message, Message.NEW_DEPTH):
            self.depth = message.depth

        elif isinstance(message, Message.IP_INFO):
            self.dgtmenu.int_ip = message.info['int_ip']
            self.dgtmenu.ext_ip = message.info['ext_ip']

        elif isinstance(message, Message.STARTUP_INFO):
            self._process_startup_info(message)

        elif isinstance(message, Message.SEARCH_STARTED):
            logging.debug('search started')

        elif isinstance(message, Message.SEARCH_STOPPED):
            logging.debug('search stopped')

        elif isinstance(message, Message.CLOCK_START):
            self._process_clock_start(message)

        elif isinstance(message, Message.CLOCK_STOP):
            DispatchDgt.fire(Dgt.CLOCK_STOP(devs=message.devs, wait=True))

        elif isinstance(message, Message.DGT_BUTTON):
            self._process_button(message)

        elif isinstance(message, Message.DGT_FEN):
            if self.dgtmenu.inside_updt_menu():
                logging.debug('inside update menu => ignore fen %s', message.fen)
            else:
                self._process_fen(message.fen, message.raw)

        elif isinstance(message, Message.DGT_CLOCK_VERSION):
            DispatchDgt.fire(Dgt.CLOCK_VERSION(main=message.main, sub=message.sub, devs={message.dev}))
            text = self.dgttranslate.text('Y21_picochess', devs={message.dev})
            text.rd = ClockIcons.DOT
            DispatchDgt.fire(text)

            if message.dev == 'ser':  # send the "board connected message" to serial clock
                DispatchDgt.fire(message.text)
            self._set_clock(devs={message.dev})
            self._exit_display(devs={message.dev})

        elif isinstance(message, Message.DGT_CLOCK_TIME):
            time_white = message.time_left
            time_black = message.time_right
            if self.dgtmenu.get_flip_board():
                time_white, time_black = time_black, time_white
            Observable.fire(Event.CLOCK_TIME(time_white=time_white, time_black=time_black, connect=message.connect, dev=message.dev))

        elif isinstance(message, Message.CLOCK_TIME):
            self.low_time = message.low_time
            if self.low_time:
                logging.debug('time too low, disable confirm - w: %i, b: %i', message.time_white, message.time_black)

        elif isinstance(message, Message.DGT_SERIAL_NR):
            self._process_dgt_serial_nr()

        elif isinstance(message, Message.DGT_JACK_CONNECTED_ERROR):  # only working in case of 2 clocks connected!
            DispatchDgt.fire(self.dgttranslate.text('Y00_errorjack'))

        elif isinstance(message, Message.DGT_EBOARD_VERSION):
            if self.dgtmenu.inside_updt_menu():
                logging.debug('inside update menu => board channel not displayed')
            else:
                DispatchDgt.fire(message.text)
                self._exit_display(devs={'i2c', 'web'})  # ser is done, when clock found

        elif isinstance(message, Message.DGT_NO_EBOARD_ERROR):
            if self.dgtmenu.inside_updt_menu() or self.dgtmenu.inside_main_menu():
                logging.debug('inside menu => board error not displayed')
            else:
                DispatchDgt.fire(message.text)

        elif isinstance(message, Message.DGT_NO_CLOCK_ERROR):
            pass

        elif isinstance(message, Message.SWITCH_SIDES):
            self.c_time_counter = 0 ##molli

            if self.play_mode == PlayMode.USER_WHITE:
                self.play_mode == PlayMode.USER_BLACK
            else:
                self.play_mode == PlayMode.USER_WHITE

            self.play_move = chess.Move.null()
            self.play_fen = None
            self.play_turn = None

            self.hint_move = chess.Move.null()
            self.hint_fen = None
            self.hint_turn = None
            self.force_leds_off()
            logging.debug('user ignored move %s', message.move)

        elif isinstance(message, Message.EXIT_MENU):
            self._exit_display()

        elif isinstance(message, Message.WRONG_FEN):
            DispatchDgt.fire(self.dgttranslate.text('C10_setpieces'))

        elif isinstance(message, Message.UPDATE_PICO):
            DispatchDgt.fire(self.dgttranslate.text('Y00_update'))

        elif isinstance(message, Message.BATTERY):
            if message.percent == 0x7f:
                percent = ' NA'
            elif message.percent > 99:
                percent = ' 99'
            else:
                percent = str(message.percent)
            self.dgtmenu.battery = percent

        elif isinstance(message, Message.REMOTE_ROOM):
            self.dgtmenu.inside_room = message.inside
        
        elif isinstance(message, Message.RESTORE_GAME):
            DispatchDgt.fire(self.dgttranslate.text('C10_restoregame')) ## molli
        
        else:  # Default
            pass
Пример #24
0
 def _reboot(self, dev='web'):
     DispatchDgt.fire(self.dgttranslate.text('Y15_pleasewait'))
     self.dgtmenu.set_engine_restart(True)
     self.c_last_player = '' ##molli
     self.c_time_counter = 0 ##molli
     Observable.fire(Event.REBOOT(dev=dev))
Пример #25
0
    def _process_message(self, message):
        if False:  # switch-case
            pass

        elif isinstance(message, Message.ENGINE_READY):
            self._process_engine_ready(message)

        elif isinstance(message, Message.ENGINE_STARTUP):
            self._process_engine_startup(message)

        elif isinstance(message, Message.ENGINE_FAIL):
            DispatchDgt.fire(self.dgttranslate.text('Y10_erroreng'))
            self.dgtmenu.set_engine_restart(False)

        elif isinstance(message, Message.COMPUTER_MOVE):
            self._process_computer_move(message)

        elif isinstance(message, Message.START_NEW_GAME):
            self._process_start_new_game(message)

        elif isinstance(message, Message.COMPUTER_MOVE_DONE):
            self._process_computer_move_done()

        elif isinstance(message, Message.USER_MOVE_DONE):
            self._process_user_move_done(message)

        elif isinstance(message, Message.REVIEW_MOVE_DONE):
            self._process_review_move_done(message)

        elif isinstance(message, Message.ALTERNATIVE_MOVE):
            self.force_leds_off()
            self.play_mode = message.play_mode
            DispatchDgt.fire(self.dgttranslate.text('B05_altmove'))

        elif isinstance(message, Message.LEVEL):
            if not self.dgtmenu.get_engine_restart():
                DispatchDgt.fire(message.level_text)

        elif isinstance(message, Message.TIME_CONTROL):
            self._process_time_control(message)

        elif isinstance(message, Message.OPENING_BOOK):
            if not self.dgtmenu.get_confirm() or not message.show_ok:
                DispatchDgt.fire(message.book_text)

        elif isinstance(message, Message.TAKE_BACK):
            self.force_leds_off()
            self._reset_moves_and_score()
            DispatchDgt.fire(self.dgttranslate.text('C10_takeback'))
            DispatchDgt.fire(Dgt.DISPLAY_TIME(force=True, wait=True, devs={'ser', 'i2c', 'web'}))

        elif isinstance(message, Message.GAME_ENDS):
            if not self.dgtmenu.get_engine_restart():  # filter out the shutdown/reboot process
                text = self.dgttranslate.text(message.result.value)
                text.beep = self.dgttranslate.bl(BeepLevel.CONFIG)
                text.maxtime = 0.5
                DispatchDgt.fire(text)

        elif isinstance(message, Message.INTERACTION_MODE):
            if not self.dgtmenu.get_confirm() or not message.show_ok:
                DispatchDgt.fire(message.mode_text)

        elif isinstance(message, Message.PLAY_MODE):
            self.play_mode = message.play_mode
            DispatchDgt.fire(message.play_mode_text)

        elif isinstance(message, Message.NEW_SCORE):
            self._process_new_score(message)

        elif isinstance(message, Message.BOOK_MOVE):
            self.score = self.dgttranslate.text('N10_score', None)
            DispatchDgt.fire(self.dgttranslate.text('N10_bookmove'))

        elif isinstance(message, Message.NEW_PV):
            self._process_new_pv(message)

        elif isinstance(message, Message.NEW_DEPTH):
            self.depth = message.depth

        elif isinstance(message, Message.IP_INFO):
            self.dgtmenu.int_ip = message.info['int_ip']
            self.dgtmenu.ext_ip = message.info['ext_ip']

        elif isinstance(message, Message.STARTUP_INFO):
            self._process_startup_info(message)

        elif isinstance(message, Message.SEARCH_STARTED):
            logging.debug('search started')

        elif isinstance(message, Message.SEARCH_STOPPED):
            logging.debug('search stopped')

        elif isinstance(message, Message.CLOCK_START):
            self._process_clock_start(message)

        elif isinstance(message, Message.CLOCK_STOP):
            DispatchDgt.fire(Dgt.CLOCK_STOP(devs=message.devs, wait=True))

        elif isinstance(message, Message.DGT_BUTTON):
            self._process_button(message)

        elif isinstance(message, Message.DGT_FEN):
            if self.dgtmenu.inside_updt_menu():
                logging.debug('inside update menu => ignore fen %s', message.fen)
            else:
                self._process_fen(message.fen, message.raw)

        elif isinstance(message, Message.DGT_CLOCK_VERSION):
            DispatchDgt.fire(Dgt.CLOCK_VERSION(main=message.main, sub=message.sub, devs={message.dev}))
            text = self.dgttranslate.text('Y21_picochess', devs={message.dev})
            text.rd = ClockIcons.DOT
            DispatchDgt.fire(text)

            if message.dev == 'ser':  # send the "board connected message" to serial clock
                DispatchDgt.fire(message.text)
            self._set_clock(devs={message.dev})

        elif isinstance(message, Message.DGT_CLOCK_TIME):
            time_white = message.time_left
            time_black = message.time_right
            if self.dgtmenu.get_flip_board():
                time_white, time_black = time_black, time_white
            Observable.fire(Event.CLOCK_TIME(time_white=time_white, time_black=time_black, connect=message.connect,
                                             dev=message.dev))

        elif isinstance(message, Message.CLOCK_TIME):
            time_u = message.time_white
            time_c = message.time_black
            if self.play_mode == PlayMode.USER_BLACK:
                time_u, time_c = time_c, time_u
            self.low_time = time_u < 60
            if self.low_time:
                logging.debug('time too low, disable confirm - u: %i, c: %i', time_u, time_c)

        elif isinstance(message, Message.DGT_SERIAL_NR):
            self._process_dgt_serial_nr()

        elif isinstance(message, Message.DGT_JACK_CONNECTED_ERROR):  # only working in case of 2 clocks connected!
            DispatchDgt.fire(self.dgttranslate.text('Y00_errorjack'))

        elif isinstance(message, Message.DGT_EBOARD_VERSION):
            if self.dgtmenu.inside_updt_menu():
                logging.debug('inside update menu => board channel not displayed')
            else:
                DispatchDgt.fire(message.text)
                DispatchDgt.fire(Dgt.DISPLAY_TIME(force=True, wait=True, devs={'i2c'}))

        elif isinstance(message, Message.DGT_NO_EBOARD_ERROR):
            if self.dgtmenu.inside_updt_menu() or self.dgtmenu.inside_main_menu():
                logging.debug('inside menu => board error not displayed')
            else:
                DispatchDgt.fire(message.text)

        elif isinstance(message, Message.DGT_NO_CLOCK_ERROR):
            pass

        elif isinstance(message, Message.SWITCH_SIDES):
            self.play_move = chess.Move.null()
            self.play_fen = None
            self.play_turn = None

            self.hint_move = chess.Move.null()
            self.hint_fen = None
            self.hint_turn = None
            self.force_leds_off()
            logging.debug('user ignored move %s', message.move)

        elif isinstance(message, Message.EXIT_MENU):
            self._exit_display()

        elif isinstance(message, Message.WRONG_FEN):
            DispatchDgt.fire(self.dgttranslate.text('C10_setpieces'))

        elif isinstance(message, Message.UPDATE_PICO):
            DispatchDgt.fire(self.dgttranslate.text('Y00_update'))

        elif isinstance(message, Message.BATTERY):
            if message.percent == 0x7f:
                percent = ' NA'
            elif message.percent > 99:
                percent = ' 99'
            else:
                percent = str(message.percent)
            self.dgtmenu.battery = percent

        elif isinstance(message, Message.REMOTE_ROOM):
            self.dgtmenu.inside_room = message.inside

        else:  # Default
            pass
Пример #26
0
    def _process_fen(self, fen, raw):
        level_map = ('rnbqkbnr/pppppppp/8/q7/8/8/PPPPPPPP/RNBQKBNR',
                     'rnbqkbnr/pppppppp/8/1q6/8/8/PPPPPPPP/RNBQKBNR',
                     'rnbqkbnr/pppppppp/8/2q5/8/8/PPPPPPPP/RNBQKBNR',
                     'rnbqkbnr/pppppppp/8/3q4/8/8/PPPPPPPP/RNBQKBNR',
                     'rnbqkbnr/pppppppp/8/4q3/8/8/PPPPPPPP/RNBQKBNR',
                     'rnbqkbnr/pppppppp/8/5q2/8/8/PPPPPPPP/RNBQKBNR',
                     'rnbqkbnr/pppppppp/8/6q1/8/8/PPPPPPPP/RNBQKBNR',
                     'rnbqkbnr/pppppppp/8/7q/8/8/PPPPPPPP/RNBQKBNR')

        book_map = ('rnbqkbnr/pppppppp/8/8/8/q7/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/8/1q6/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/8/2q5/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/8/3q4/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/8/4q3/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/8/5q2/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/8/6q1/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/8/7q/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/q7/8/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/1q6/8/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/2q5/8/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/3q4/8/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/4q3/8/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/5q2/8/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/6q1/8/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/7q/8/PPPPPPPP/RNBQKBNR')

        engine_map = ('rnbqkbnr/pppppppp/q7/8/8/8/PPPPPPPP/RNBQKBNR',
                      'rnbqkbnr/pppppppp/1q6/8/8/8/PPPPPPPP/RNBQKBNR',
                      'rnbqkbnr/pppppppp/2q5/8/8/8/PPPPPPPP/RNBQKBNR',
                      'rnbqkbnr/pppppppp/3q4/8/8/8/PPPPPPPP/RNBQKBNR',
                      'rnbqkbnr/pppppppp/4q3/8/8/8/PPPPPPPP/RNBQKBNR',
                      'rnbqkbnr/pppppppp/5q2/8/8/8/PPPPPPPP/RNBQKBNR',
                      'rnbqkbnr/pppppppp/6q1/8/8/8/PPPPPPPP/RNBQKBNR',
                      'rnbqkbnr/pppppppp/7q/8/8/8/PPPPPPPP/RNBQKBNR')

        shutdown_map = ('rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQQBNR',
                        'RNBQQBNR/PPPPPPPP/8/8/8/8/pppppppp/rnbkqbnr',
                        '8/8/8/8/8/8/8/3QQ3',
                        '3QQ3/8/8/8/8/8/8/8')

        reboot_map = ('rnbqqbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR',
                      'RNBKQBNR/PPPPPPPP/8/8/8/8/pppppppp/rnbqqbnr',
                      '8/8/8/8/8/8/8/3qq3',
                      '3qq3/8/8/8/8/8/8/8')

        mode_map = {'rnbqkbnr/pppppppp/8/Q7/8/8/PPPPPPPP/RNBQKBNR': Mode.NORMAL,
                    'rnbqkbnr/pppppppp/8/1Q6/8/8/PPPPPPPP/RNBQKBNR': Mode.BRAIN,
                    'rnbqkbnr/pppppppp/8/2Q5/8/8/PPPPPPPP/RNBQKBNR': Mode.ANALYSIS,
                    'rnbqkbnr/pppppppp/8/3Q4/8/8/PPPPPPPP/RNBQKBNR': Mode.KIBITZ,
                    'rnbqkbnr/pppppppp/8/4Q3/8/8/PPPPPPPP/RNBQKBNR': Mode.OBSERVE,
                    'rnbqkbnr/pppppppp/8/5Q2/8/8/PPPPPPPP/RNBQKBNR': Mode.PONDER,
                    'rnbqkbnr/pppppppp/8/7Q/8/8/PPPPPPPP/RNBQKBNR': Mode.REMOTE}

        drawresign_map = {'8/8/8/3k4/4K3/8/8/8': GameResult.WIN_WHITE,
                          '8/8/8/3K4/4k3/8/8/8': GameResult.WIN_WHITE,
                          '8/8/8/4k3/3K4/8/8/8': GameResult.WIN_BLACK,
                          '8/8/8/4K3/3k4/8/8/8': GameResult.WIN_BLACK,
                          '8/8/8/3kK3/8/8/8/8': GameResult.DRAW,
                          '8/8/8/3Kk3/8/8/8/8': GameResult.DRAW,
                          '8/8/8/8/3kK3/8/8/8': GameResult.DRAW,
                          '8/8/8/8/3Kk3/8/8/8': GameResult.DRAW}

        bit_board = chess.Board(fen + ' w - - 0 1')  # try a standard board and check for any starting pos
        if bit_board.chess960_pos(ignore_castling=True):
            logging.debug('flipping the board - W infront')
            self.dgtmenu.set_position_reverse_flipboard(False)
        bit_board = chess.Board(fen[::-1] + ' w - - 0 1')  # try a revered board and check for any starting pos
        if bit_board.chess960_pos(ignore_castling=True):
            logging.debug('flipping the board - B infront')
            self.dgtmenu.set_position_reverse_flipboard(True)
        if self.dgtmenu.get_flip_board() and raw:  # Flip the board if needed
            fen = fen[::-1]

        logging.debug('DGT-Fen [%s]', fen)
        if fen == self.dgtmenu.get_dgt_fen():
            logging.debug('ignore same fen')
            return
        self.dgtmenu.set_dgt_fen(fen)
        self.drawresign_fen = self._drawresign()
        # Fire the appropriate event
        if fen in level_map:
            eng = self.dgtmenu.get_engine()
            level_dict = eng['level_dict']
            if level_dict:
                inc = len(level_dict) / 7
                level = min(floor(inc * level_map.index(fen)), len(level_dict) - 1)  # type: int
                self.dgtmenu.set_engine_level(level)
                msg = sorted(level_dict)[level]
                text = self.dgttranslate.text('M10_level', msg)
                text.wait = self._exit_menu()
                logging.debug('map: New level %s', msg)
                write_picochess_ini('engine-level', msg)
                Observable.fire(Event.LEVEL(options=level_dict[msg], level_text=text, level_name=msg))
            else:
                logging.debug('engine doesnt support levels')
        elif fen in book_map:
            book_index = book_map.index(fen)
            try:
                book = self.dgtmenu.all_books[book_index]
                self.dgtmenu.set_book(book_index)
                logging.debug('map: Opening book [%s]', book['file'])
                text = book['text']
                text.beep = self.dgttranslate.bl(BeepLevel.MAP)
                text.maxtime = 1
                text.wait = self._exit_menu()
                Observable.fire(Event.SET_OPENING_BOOK(book=book, book_text=text, show_ok=False))
            except IndexError:
                pass
        elif fen in engine_map:
            if self.dgtmenu.installed_engines:
                try:
                    self.dgtmenu.set_engine_index(engine_map.index(fen))
                    eng = self.dgtmenu.get_engine()
                    level_dict = eng['level_dict']
                    logging.debug('map: Engine name [%s]', eng['name'])
                    eng_text = eng['text']
                    eng_text.beep = self.dgttranslate.bl(BeepLevel.MAP)
                    eng_text.maxtime = 1
                    eng_text.wait = self._exit_menu()
                    if level_dict:
                        len_level = len(level_dict)
                        if self.dgtmenu.get_engine_level() is None or len_level <= self.dgtmenu.get_engine_level():
                            self.dgtmenu.set_engine_level(len_level - 1)
                        msg = sorted(level_dict)[self.dgtmenu.get_engine_level()]
                        options = level_dict[msg]  # cause of "new-engine", send options lateron - now only {}
                        Observable.fire(Event.LEVEL(options={}, level_text=self.dgttranslate.text('M10_level', msg),
                                                    level_name=msg))
                    else:
                        msg = None
                        options = {}
                    write_picochess_ini('engine-level', msg)
                    Observable.fire(Event.NEW_ENGINE(eng=eng, eng_text=eng_text, options=options, show_ok=False))
                    self.dgtmenu.set_engine_restart(True)
                except IndexError:
                    pass
            else:
                DispatchDgt.fire(self.dgttranslate.text('Y10_erroreng'))
        elif fen in mode_map:
            logging.debug('map: Interaction mode [%s]', mode_map[fen])
            if mode_map[fen] == Mode.REMOTE and not self.dgtmenu.inside_room:
                DispatchDgt.fire(self.dgttranslate.text('Y10_errorroom'))
            elif mode_map[fen] == Mode.NORMAL or self.dgtmenu.get_engine_has_ponder():
                self.dgtmenu.set_mode(mode_map[fen])
                text = self.dgttranslate.text(mode_map[fen].value)
                text.beep = self.dgttranslate.bl(BeepLevel.MAP)
                text.maxtime = 1  # wait 1sec not forever
                text.wait = self._exit_menu()
                Observable.fire(Event.SET_INTERACTION_MODE(mode=mode_map[fen], mode_text=text, show_ok=False))
            else:  # only allow a pondering mode if engine supports that
                DispatchDgt.fire(self.dgttranslate.text('Y10_erroreng'))
        elif fen in self.dgtmenu.tc_fixed_map:
            logging.debug('map: Time control fixed')
            self.dgtmenu.set_time_mode(TimeMode.FIXED)
            self.dgtmenu.set_time_fixed(list(self.dgtmenu.tc_fixed_map.keys()).index(fen))
            text = self.dgttranslate.text('M10_tc_fixed', self.dgtmenu.tc_fixed_list[self.dgtmenu.get_time_fixed()])
            text.wait = self._exit_menu()
            timectrl = self.dgtmenu.tc_fixed_map[fen]  # type: TimeControl
            Observable.fire(Event.SET_TIME_CONTROL(tc_init=timectrl.get_parameters(), time_text=text, show_ok=False))
        elif fen in self.dgtmenu.tc_blitz_map:
            logging.debug('map: Time control blitz')
            self.dgtmenu.set_time_mode(TimeMode.BLITZ)
            self.dgtmenu.set_time_blitz(list(self.dgtmenu.tc_blitz_map.keys()).index(fen))
            text = self.dgttranslate.text('M10_tc_blitz', self.dgtmenu.tc_blitz_list[self.dgtmenu.get_time_blitz()])
            text.wait = self._exit_menu()
            timectrl = self.dgtmenu.tc_blitz_map[fen]  # type: TimeControl
            Observable.fire(Event.SET_TIME_CONTROL(tc_init=timectrl.get_parameters(), time_text=text, show_ok=False))
        elif fen in self.dgtmenu.tc_fisch_map:
            logging.debug('map: Time control fischer')
            self.dgtmenu.set_time_mode(TimeMode.FISCHER)
            self.dgtmenu.set_time_fisch(list(self.dgtmenu.tc_fisch_map.keys()).index(fen))
            text = self.dgttranslate.text('M10_tc_fisch', self.dgtmenu.tc_fisch_list[self.dgtmenu.get_time_fisch()])
            text.wait = self._exit_menu()
            timectrl = self.dgtmenu.tc_fisch_map[fen]  # type: TimeControl
            Observable.fire(Event.SET_TIME_CONTROL(tc_init=timectrl.get_parameters(), time_text=text, show_ok=False))
        elif fen in shutdown_map:
            logging.debug('map: shutdown')
            self._power_off()
        elif fen in reboot_map:
            logging.debug('map: reboot')
            self._reboot()
        elif self.drawresign_fen in drawresign_map:
            if not self._inside_main_menu():
                logging.debug('map: drawresign')
                Observable.fire(Event.DRAWRESIGN(result=drawresign_map[self.drawresign_fen]))
        else:
            bit_board = chess.Board(fen + ' w - - 0 1')
            pos960 = bit_board.chess960_pos(ignore_castling=True)
            if pos960 is not None:
                if pos960 == 518 or self.dgtmenu.get_engine_has_960():
                    logging.debug('map: New game')
                    Observable.fire(Event.NEW_GAME(pos960=pos960))
                else:
                    # self._reset_moves_and_score()
                    DispatchDgt.fire(self.dgttranslate.text('Y10_error960'))
            else:
                Observable.fire(Event.FEN(fen=fen))
Пример #27
0
 def depth(self, dep):
     """Engine sends DEPTH."""
     if self._allow_fire_depth():
         Observable.fire(Event.NEW_DEPTH(depth=dep))
     super().depth(dep)
Пример #28
0
 def depth(self, dep):
     """Engine sends DEPTH."""
     if self._allow_fire_depth():
         Observable.fire(Event.NEW_DEPTH(depth=dep))
     super().depth(dep)
Пример #29
0
 def pv(self, moves):
     """Call when engine sends PV."""
     if self._allow_fire_pv() and moves:
         Observable.fire(Event.NEW_PV(pv=moves))
     super().pv(moves)
Пример #30
0
class GenericEngine ( threading.Thread ):
    """
    Implements common operations for engines.
    """
#    arguments     = [ PygrepParserFields (short="-i"),
#                      PygrepParserFields (short="-w"),
#                    ]
    arguments = []
    TOPIC_LINE    = "line"
    TOPIC_FILE    = "file"
    TOPIC_END     = "end"

    def __init__ ( self ):
        super(GenericEngine, self).__init__()

        # options
        self.options         = GenericEngineOptions ()

        # default values
        self.end = False     # end of proccess
        self.processed_files = 0 # num of files processed

        self.events = Observable ( 
            [   GenericEngine.TOPIC_LINE,
                GenericEngine.TOPIC_FILE,
                GenericEngine.TOPIC_END
                ]
                )
        self.event_attach = self.events.attach
        self.event_detach = self.events.detach

    def __del__(self):
        if self.isAlive():
            self.events.notify ( None, None)

    def load_options_from_arguments ( self, args ):
        """ load option data from arguments """
        self.options.ignore_case = args.i

    def must_be_visited (self, pathname):
        """ checks if a pathname must be visited or not. """
        is_file = os.path.isfile(pathname)

        if self.options.max_size > 0 and is_file:
            stat = os.stat(pathname)
            if stat.st_size > self.options.max_size:
                return False

        for epat in self.options.exclusion_list:
            if fnmatch.fnmatchcase ( pathname, epat.str ):
                return False

        # no patterns to include, all included;
        # directories are not in inclusions.
        if len ( self.options.inclusion_list ) == 0 or not is_file:
            return True

        for ipat in self.options.inclusion_list:
            if fnmatch.fnmatchcase ( pathname, ipat.str ):
                return True

        return False

    @abstractmethod
    def run ( self ):
        """ Main method that must be implemented in each class """
        raise NotImplementedError()

    @abstractmethod
    def process_file ( self, pattern, comppattern, filename):
        """ Process a file. Throws events. """
        raise NotImplementedError ()

    @abstractmethod
    def process_buffer ( self, pattern, buffer ):
        """ Process a buffer. Throws events. """
        raise NotImplementedError ()
Пример #31
0
 def _reboot(self, dev='web'):
     DispatchDgt.fire(self.dgttranslate.text('Y15_pleasewait'))
     self.dgtmenu.set_engine_restart(True)
     Observable.fire(Event.REBOOT(dev=dev))
Пример #32
0
 def on_bestmove(self, bestmove, ponder):
     Observable.fire(Event.STOP_SEARCH())
     super().on_bestmove(bestmove, ponder)
Пример #33
0
 def on_bestmove(self, bestmove, ponder):
     Observable.fire(Event.STOP_SEARCH())
     super().on_bestmove(bestmove, ponder)
Пример #34
0
 def pv(self, moves):
     """Call when engine sends PV."""
     if self._allow_fire_pv() and moves:
         Observable.fire(Event.NEW_PV(pv=moves))
     super().pv(moves)
Пример #35
0
 def _power_off(self, dev='web'):
     DispatchDgt.fire(self.dgttranslate.text('Y15_goodbye'))
     self.dgtmenu.set_engine_restart(True)
     Observable.fire(Event.SHUTDOWN(dev=dev))
Пример #36
0
    def _process_fen(self, fen, raw):
        level_map = ('rnbqkbnr/pppppppp/8/q7/8/8/PPPPPPPP/RNBQKBNR',
                     'rnbqkbnr/pppppppp/8/1q6/8/8/PPPPPPPP/RNBQKBNR',
                     'rnbqkbnr/pppppppp/8/2q5/8/8/PPPPPPPP/RNBQKBNR',
                     'rnbqkbnr/pppppppp/8/3q4/8/8/PPPPPPPP/RNBQKBNR',
                     'rnbqkbnr/pppppppp/8/4q3/8/8/PPPPPPPP/RNBQKBNR',
                     'rnbqkbnr/pppppppp/8/5q2/8/8/PPPPPPPP/RNBQKBNR',
                     'rnbqkbnr/pppppppp/8/6q1/8/8/PPPPPPPP/RNBQKBNR',
                     'rnbqkbnr/pppppppp/8/7q/8/8/PPPPPPPP/RNBQKBNR')

        book_map = ('rnbqkbnr/pppppppp/8/8/8/q7/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/8/1q6/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/8/2q5/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/8/3q4/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/8/4q3/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/8/5q2/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/8/6q1/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/8/7q/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/q7/8/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/1q6/8/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/2q5/8/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/3q4/8/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/4q3/8/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/5q2/8/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/6q1/8/PPPPPPPP/RNBQKBNR',
                    'rnbqkbnr/pppppppp/8/8/7q/8/PPPPPPPP/RNBQKBNR')

        engine_map = ('rnbqkbnr/pppppppp/q7/8/8/8/PPPPPPPP/RNBQKBNR',
                      'rnbqkbnr/pppppppp/1q6/8/8/8/PPPPPPPP/RNBQKBNR',
                      'rnbqkbnr/pppppppp/2q5/8/8/8/PPPPPPPP/RNBQKBNR',
                      'rnbqkbnr/pppppppp/3q4/8/8/8/PPPPPPPP/RNBQKBNR',
                      'rnbqkbnr/pppppppp/4q3/8/8/8/PPPPPPPP/RNBQKBNR',
                      'rnbqkbnr/pppppppp/5q2/8/8/8/PPPPPPPP/RNBQKBNR',
                      'rnbqkbnr/pppppppp/6q1/8/8/8/PPPPPPPP/RNBQKBNR',
                      'rnbqkbnr/pppppppp/7q/8/8/8/PPPPPPPP/RNBQKBNR')

        shutdown_map = ('rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQQBNR',
                        'RNBQQBNR/PPPPPPPP/8/8/8/8/pppppppp/rnbkqbnr',
                        '8/8/8/8/8/8/8/3QQ3',
                        '3QQ3/8/8/8/8/8/8/8')

        reboot_map = ('rnbqqbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR',
                      'RNBKQBNR/PPPPPPPP/8/8/8/8/pppppppp/rnbqqbnr',
                      '8/8/8/8/8/8/8/3qq3',
                      '3qq3/8/8/8/8/8/8/8')

        mode_map = {'rnbqkbnr/pppppppp/8/Q7/8/8/PPPPPPPP/RNBQKBNR': Mode.NORMAL,
                    'rnbqkbnr/pppppppp/8/1Q6/8/8/PPPPPPPP/RNBQKBNR': Mode.BRAIN,
                    'rnbqkbnr/pppppppp/8/2Q5/8/8/PPPPPPPP/RNBQKBNR': Mode.ANALYSIS,
                    'rnbqkbnr/pppppppp/8/3Q4/8/8/PPPPPPPP/RNBQKBNR': Mode.KIBITZ,
                    'rnbqkbnr/pppppppp/8/4Q3/8/8/PPPPPPPP/RNBQKBNR': Mode.OBSERVE,
                    'rnbqkbnr/pppppppp/8/5Q2/8/8/PPPPPPPP/RNBQKBNR': Mode.PONDER,
                    'rnbqkbnr/pppppppp/8/6Q1/8/8/PPPPPPPP/RNBQKBNR': Mode.TRAINING, # WD
                    'rnbqkbnr/pppppppp/8/7Q/8/8/PPPPPPPP/RNBQKBNR': Mode.REMOTE}

        drawresign_map = {'8/8/8/3k4/4K3/8/8/8': GameResult.WIN_WHITE,
                          '8/8/8/3K4/4k3/8/8/8': GameResult.WIN_WHITE,
                          '8/8/8/4k3/3K4/8/8/8': GameResult.WIN_BLACK,
                          '8/8/8/4K3/3k4/8/8/8': GameResult.WIN_BLACK,
                          '8/8/8/3kK3/8/8/8/8': GameResult.DRAW,
                          '8/8/8/3Kk3/8/8/8/8': GameResult.DRAW,
                          '8/8/8/8/3kK3/8/8/8': GameResult.DRAW,
                          '8/8/8/8/3Kk3/8/8/8': GameResult.DRAW}

        bit_board = chess.Board(fen + ' w - - 0 1')  # try a standard board and check for any starting pos
        if bit_board.chess960_pos(ignore_castling=True):
            logging.debug('flipping the board - W infront')
            self.dgtmenu.set_position_reverse_flipboard(False)
        bit_board = chess.Board(fen[::-1] + ' w - - 0 1')  # try a revered board and check for any starting pos
        if bit_board.chess960_pos(ignore_castling=True):
            logging.debug('flipping the board - B infront')
            self.dgtmenu.set_position_reverse_flipboard(True)
        if self.dgtmenu.get_flip_board() and raw:  # Flip the board if needed
            fen = fen[::-1]

        logging.debug('DGT-Fen [%s]', fen)
        if fen == self.dgtmenu.get_dgt_fen():
            logging.debug('ignore same fen')
            return
        self.dgtmenu.set_dgt_fen(fen)
        self.drawresign_fen = self._drawresign()
        # Fire the appropriate event
        if fen in level_map:
            eng = self.dgtmenu.get_engine()
            level_dict = eng['level_dict']
            if level_dict:
                inc = len(level_dict) / 7
                level = min(floor(inc * level_map.index(fen)), len(level_dict) - 1)  # type: int
                self.dgtmenu.set_engine_level(level)
                msg = sorted(level_dict)[level]
                text = self.dgttranslate.text('M10_level', msg)
                text.wait = self._exit_menu()
                logging.debug('map: New level %s', msg)
                if not self.dgtmenu.remote_engine:
                    write_picochess_ini('engine-level', msg)
                Observable.fire(Event.LEVEL(options=level_dict[msg], level_text=text, level_name=msg))
            else:
                logging.debug('engine doesnt support levels')
        elif fen in book_map:
            book_index = book_map.index(fen)
            try:
                book = self.dgtmenu.all_books[book_index]
                self.dgtmenu.set_book(book_index)
                logging.debug('map: Opening book [%s]', book['file'])
                text = book['text']
                text.beep = self.dgttranslate.bl(BeepLevel.MAP)
                text.maxtime = 1
                text.wait = self._exit_menu()
                Observable.fire(Event.SET_OPENING_BOOK(book=book, book_text=text, show_ok=False))
            except IndexError:
                pass
        elif fen in engine_map:
            if self.dgtmenu.installed_engines:
                try:
                    self.dgtmenu.set_engine_index(engine_map.index(fen))
                    eng = self.dgtmenu.get_engine()
                    level_dict = eng['level_dict']
                    logging.debug('map: Engine name [%s]', eng['name'])
                    eng_text = eng['text']
                    eng_text.beep = self.dgttranslate.bl(BeepLevel.MAP)
                    eng_text.maxtime = 1
                    eng_text.wait = self._exit_menu()
                    if level_dict:
                        len_level = len(level_dict)
                        if self.dgtmenu.get_engine_level() is None or len_level <= self.dgtmenu.get_engine_level():
                            self.dgtmenu.set_engine_level(len_level - 1)
                        msg = sorted(level_dict)[self.dgtmenu.get_engine_level()]
                        options = level_dict[msg]  # cause of "new-engine", send options lateron - now only {}
                        Observable.fire(Event.LEVEL(options={}, level_text=self.dgttranslate.text('M10_level', msg),
                                                    level_name=msg))
                    else:
                        msg = None
                        options = {}
                    if not self.dgtmenu.remote_engine:
                        write_picochess_ini('engine-level', msg)
                    Observable.fire(Event.NEW_ENGINE(eng=eng, eng_text=eng_text, options=options, show_ok=False))
                    self.dgtmenu.set_engine_restart(True)
                except IndexError:
                    pass
            else:
                DispatchDgt.fire(self.dgttranslate.text('Y10_erroreng'))
        elif fen in mode_map:
            logging.debug('map: Interaction mode [%s]', mode_map[fen])
            if mode_map[fen] == Mode.REMOTE and not self.dgtmenu.inside_room:
                DispatchDgt.fire(self.dgttranslate.text('Y10_errorroom'))
            elif mode_map[fen] == Mode.BRAIN and not self.dgtmenu.get_engine_has_ponder():
                DispatchDgt.fire(self.dgttranslate.text('Y10_erroreng'))
            else:
                self.dgtmenu.set_mode(mode_map[fen])
                text = self.dgttranslate.text(mode_map[fen].value)
                text.beep = self.dgttranslate.bl(BeepLevel.MAP)
                text.maxtime = 1  # wait 1sec not forever
                text.wait = self._exit_menu()
                Observable.fire(Event.SET_INTERACTION_MODE(mode=mode_map[fen], mode_text=text, show_ok=False))

        elif fen in self.dgtmenu.tc_fixed_map:
            logging.debug('map: Time control fixed')
            self.dgtmenu.set_time_mode(TimeMode.FIXED)
            self.dgtmenu.set_time_fixed(list(self.dgtmenu.tc_fixed_map.keys()).index(fen))
            text = self.dgttranslate.text('M10_tc_fixed', self.dgtmenu.tc_fixed_list[self.dgtmenu.get_time_fixed()])
            text.wait = self._exit_menu()
            timectrl = self.dgtmenu.tc_fixed_map[fen]  # type: TimeControl
            Observable.fire(Event.SET_TIME_CONTROL(tc_init=timectrl.get_parameters(), time_text=text, show_ok=False))
        elif fen in self.dgtmenu.tc_blitz_map:
            logging.debug('map: Time control blitz')
            self.dgtmenu.set_time_mode(TimeMode.BLITZ)
            self.dgtmenu.set_time_blitz(list(self.dgtmenu.tc_blitz_map.keys()).index(fen))
            text = self.dgttranslate.text('M10_tc_blitz', self.dgtmenu.tc_blitz_list[self.dgtmenu.get_time_blitz()])
            text.wait = self._exit_menu()
            timectrl = self.dgtmenu.tc_blitz_map[fen]  # type: TimeControl
            Observable.fire(Event.SET_TIME_CONTROL(tc_init=timectrl.get_parameters(), time_text=text, show_ok=False))
        elif fen in self.dgtmenu.tc_fisch_map:
            logging.debug('map: Time control fischer')
            self.dgtmenu.set_time_mode(TimeMode.FISCHER)
            self.dgtmenu.set_time_fisch(list(self.dgtmenu.tc_fisch_map.keys()).index(fen))
            text = self.dgttranslate.text('M10_tc_fisch', self.dgtmenu.tc_fisch_list[self.dgtmenu.get_time_fisch()])
            text.wait = self._exit_menu()
            timectrl = self.dgtmenu.tc_fisch_map[fen]  # type: TimeControl
            Observable.fire(Event.SET_TIME_CONTROL(tc_init=timectrl.get_parameters(), time_text=text, show_ok=False))
        elif fen in shutdown_map:
            logging.debug('map: shutdown')
            self._power_off()
        elif fen in reboot_map:
            logging.debug('map: reboot')
            self._reboot()
        elif self.drawresign_fen in drawresign_map:
            if not self._inside_main_menu():
                logging.debug('map: drawresign')
                Observable.fire(Event.DRAWRESIGN(result=drawresign_map[self.drawresign_fen]))
        else:
            bit_board = chess.Board(fen + ' w - - 0 1')
            pos960 = bit_board.chess960_pos(ignore_castling=True)
            if pos960 is not None:
                if pos960 == 518 or self.dgtmenu.get_engine_has_960():
                    logging.debug('map: New game')
                    Observable.fire(Event.NEW_GAME(pos960=pos960))
                else:
                    # self._reset_moves_and_score()
                    DispatchDgt.fire(self.dgttranslate.text('Y10_error960'))
            else:
                Observable.fire(Event.FEN(fen=fen))
Пример #37
0
 def _reboot(self, dev='web'):
     DispatchDgt.fire(self.dgttranslate.text('Y15_pleasewait'))
     self.dgtmenu.set_engine_restart(True)
     Observable.fire(Event.REBOOT(dev=dev))
Пример #38
0
 def _power_off(self, dev='web'):
     DispatchDgt.fire(self.dgttranslate.text('Y15_goodbye'))
     self.dgtmenu.set_engine_restart(True)
     Observable.fire(Event.SHUTDOWN(dev=dev))
Пример #39
0
 def score(self, cp, mate, lowerbound, upperbound):
     """Engine sends SCORE."""
     if self._allow_fire_score():
         Observable.fire(Event.NEW_SCORE(score=cp, mate=mate))
     super().score(cp, mate, lowerbound, upperbound)
Пример #40
0
 def _reboot(self, dev='web'):
     DispatchDgt.fire(self.dgttranslate.text('Y15_pleasewait'))
     self.dgtmenu.set_engine_restart(True)
     self.c_last_player = '' ##molli
     self.c_time_counter = 0 ##molli
     Observable.fire(Event.REBOOT(dev=dev))