Пример #1
0
	def hostility_check(self, bytes):
		if len(bytes) < 10 or bytes[0] != 0x8c:
			return
			
		player_id_1 = utility.read_bytes(bytes, 1, 4)
		player_id_2 = utility.read_bytes(bytes, 5, 4)
		
		my_id = craw.get_player_id()
		if my_id == None:
			return
		
		if player_id_1 != my_id:
			return
			
		if bytes[9] < 0x08:
			return
			
		for hostility_handler in self.hostility_handlers:
			hostility_handler()
			
		in_town = utility.town_check()
		
		if in_town == None:
			return
			
		if not in_town and configuration.chicken_on_hostile:
			player_name = craw.get_name_by_id(player_id_2)
			if player_name == None:
				print 'Leaving the game because an unknown player has declared hostility against us'
			else:
				print 'Leaving the game because player %s has declared hostility against us' % player_name
			craw.leave_game()
Пример #2
0
def parse_move(bytes):
    if len(bytes) < 11 or bytes[0] != 0x0F:
        return None

    player_id = utility.read_bytes(bytes, 2, 4)
    x = utility.read_bytes(bytes, 7, 2)
    y = utility.read_bytes(bytes, 9, 2)

    return player_id, x, y
Пример #3
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def object_assignment(bytes):
    if len(bytes) < 12 or bytes[0] != 0x51:
        return None
    object_type = bytes[1]
    object_id = utility.read_bytes(bytes, 2, 4)
    object_code = utility.read_bytes(bytes, 6, 2)
    x = utility.read_bytes(bytes, 8, 2)
    y = utility.read_bytes(bytes, 10, 2)
    return object_type, object_id, object_code, x, y
Пример #4
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def parse_npc_move(bytes):
    if len(bytes) < 10 or bytes[0] not in [0x67, 0x68]:
        return None

    unit_id = utility.read_bytes(bytes, 1, 4)
    running = bytes[5] in [0x17, 0x18]
    x = utility.read_bytes(bytes, 6, 2)
    y = utility.read_bytes(bytes, 8, 2)

    return unit_id, running, x, y
Пример #5
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def parse_set_skill(bytes):
    if len(bytes) < 13 or bytes[0] != 0x23:
        return None

    unit_type = bytes[1]
    unit_id = utility.read_bytes(bytes, 2, 4)
    side = bytes[6]
    skill = utility.read_bytes(bytes, 7, 2)

    return unit_type, unit_id, side, skill
Пример #6
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def parse_join(bytes):
    if len(bytes) < 26 or bytes[0] != 0x5B:
        return None

    player_id = utility.read_bytes(bytes, 3, 4)
    player_name = utility.read_name(bytes, 8)
    character_class = bytes[7]
    level = utility.read_bytes(bytes, 24, 2)

    return player_id, player_name, character_class, level
Пример #7
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def parse_reassignment(bytes):
    if len(bytes) < 11 or bytes[0] != 0x15:
        return None

    unit_type = bytes[1]
    unit_id = utility.read_bytes(bytes, 2, 4)
    x = utility.read_bytes(bytes, 6, 2)
    y = utility.read_bytes(bytes, 8, 2)
    boolean = bytes[10]

    return unit_type, unit_id, x, y, boolean
Пример #8
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def parse_player_stop(bytes):
    if len(bytes) < 13 or bytes[0] != 0x0D:
        return None

    unit_type = bytes[1]
    unit_id = utility.read_bytes(bytes, 2, 4)
    x = utility.read_bytes(bytes, 7, 2)
    y = utility.read_bytes(bytes, 9, 2)
    life = bytes[12]

    return unit_type, unit_id, x, y, life
Пример #9
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def parse_assignment(bytes):
    if len(bytes) < 26 or bytes[0] != 0x59:
        return None

    player_id = utility.read_bytes(bytes, 1, 4)
    character_class = bytes[5]
    player_name = utility.read_name(bytes, 6)
    x = utility.read_bytes(bytes, 22, 2)
    y = utility.read_bytes(bytes, 24, 2)

    return player_id, character_class, player_name, x, y
Пример #10
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def parse_npc_assignment(bytes):
    if len(bytes) < 10 or bytes[0] != 0xAC:
        return None

    unit_id = utility.read_bytes(bytes, 1, 4)
    unit_code = utility.read_bytes(bytes, 5, 2)
    x = utility.read_bytes(bytes, 7, 2)
    y = utility.read_bytes(bytes, 7, 2)
    life = bytes[9]

    return unit_id, unit_code, x, y, life
Пример #11
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def assign_mercenary(bytes):
    if len(bytes) != 20 or bytes[0] != 0x81:
        return None

    type = utility.read_bytes(bytes, 2, 2)
    try:
        mercenary_act = utility.mercenary_map[type]
    except KeyError:
        mercenary_act = None

    owner_id = utility.read_bytes(bytes, 4, 4)
    mercenary_id = utility.read_bytes(bytes, 8, 4)

    return mercenary_act, owner_id, mercenary_id
Пример #12
0
def parse_add_unit(bytes):
    if len(bytes) < 7 or bytes[0] != 0xAA:
        return None
    unit_type = bytes[1]
    unit_id = utility.read_bytes(bytes, 2, 4)

    return unit_type, unit_id
Пример #13
0
def object_removal(bytes):
    if len(bytes) != 6 or bytes[0] != 0x0A:
        return None

    type = bytes[1]
    id = utility.read_bytes(bytes, 2, 4)

    return type, id
Пример #14
0
def game_flags(bytes):
    if len(bytes) < 8 or bytes[0] != 0x01:
        return None

    difficulty = bytes[1]
    hardcore = utility.read_bytes(bytes, 4, 2)
    expansion = bytes[6]
    ladder = bytes[7]

    return difficulty, hardcore, expansion, ladder
Пример #15
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	def process_bytes(self, bytes):
		experience_formats = [
			(0x1a, 1),
			(0x1b, 2)
		]
		
		self.experience = craw.get_experience()
		if self.experience == None:
			return
			
		elif len(bytes) >= 5 and bytes[0] == 0x1c:
			new_experience = utility.read_bytes(bytes, 1, 4)
			self.process_experience(new_experience - self.experience)
		
		else:
			for identifier, size in experience_formats:
				if len(bytes) >= 1 + size and bytes[0] == identifier:
					experience_gained = utility.read_bytes(bytes, 1, size)
					self.process_experience(experience_gained)
					break
Пример #16
0
	def life_check(self, bytes):
		if len(bytes) < 3:
			return
			
		configuration.chicken_data = craw.get_life()
		if configuration.chicken_data == None:
			return
			
		current_life, maximal_life = configuration.chicken_data
		
		if maximal_life > 0 and maximal_life < self.last_maximal_life and self.last_maximal_life != None:
			craw.print_text('Warning: Maximal life decreased to %d' % maximal_life)
			
		self.last_maximal_life = maximal_life
			
		if bytes[0] not in [0x18, 0x95]:
			return
			
		new_life = utility.read_bytes(bytes, 1, 2) & 0x7fff
		if new_life >= current_life:
			return
			
		damage = current_life - new_life
		ratio = float(new_life) / maximal_life
		percent = '%.2f%%' % (ratio * 100)
		
		if new_life == maximal_life:
			#hack for a strange bug
			return
		
		#print time.time()
		print '%d damage, %d/%d left (%s)' % (damage, new_life, maximal_life, percent)
		for damage_handler in self.damage_handlers:
			damage_handler(damage, (new_life, maximal_life))
		
		if new_life <= 0:
			print 'I am dead.'
			return
		
		in_town = utility.town_check()
		
		if in_town == None:
			return
		
		if not in_town and configuration.chicken and ratio <= configuration.chicken_ratio:
			print 'Leaving the game because the chicken life ratio has been reached'
			craw.leave_game()
Пример #17
0
def portal_ownership(bytes):
    if len(bytes) < 29 or bytes[0] != 0x82:
        return None
    player_id = utility.read_bytes(bytes, 1, 4)
    portal_id = utility.read_bytes(bytes, 21, 4)
    return (player_id, portal_id)
Пример #18
0
def parse_invitiation(bytes):
    if len(bytes) < 6 or bytes[0] != 0x8B or bytes[5] != 0x02:
        return None

    player_id = utility.read_bytes(bytes, 1, 4)
    return player_id