Пример #1
0
 def changeMap(self, mapFile, position, face="down"):
     f = FadeOut()
     
     callback = Sequence(
         Func(self.changedMap)
     )
     
     change = Sequence(
      Func(self.disablePlayable),
      #f.fadeIn(1),
      Func(self.changeMapHelper, mapFile, position, callback, face)
      #f.fadeOut(1),
     )
     
     change.start()
Пример #2
0
    def __init__(self, lang):
        self.frame = DirectFrame(frameColor=(0, 0, 0, 1),
                                 frameSize=(-2, 2, -2, 2),
                                 pos=(0, 0, 0))

        x = float(configManager.getData("XSCREEN"))
        y = float(configManager.getData("YSCREEN"))

        self.background = None
        self.backgrounds = []  #list of moving backgrounds to iterate from
        self.backgroundsCursor = -1

        self.cursor = 0  # tracks the currently selected button
        self.buttons = []  # list of buttons
        self.ratio = x / y  # used to set correctly quads
        self.currenty = 0  # used to set correctly button vertical position
        self.spacebetweenbuttons = 0.3  # space offset between buttons

        self.cm = CardMaker('animbgcard')
        self.background = self.frame.attachNewNode(self.cm.generate())
        self.background.setPos(-1.61, 0, -1)
        self.background.setScale(3.23, 3.23, 3.23)
        tex = loader.loadTexture(
            resourceManager.getResource('menu/mainmenubg.png'))
        self.background.setTexture(tex)

        self.f = FadeOut()
        self.f.cmnode.reparentTo(self.frame)
        self.f.fadeIn(0.01)

        self.buttonMaps = loader.loadModel(
            resourceManager.getResource('misc/button_maps.egg'))
        self.frame.hide()

        #first refresh ever
        self.refreshKeyState()
Пример #3
0
    def changeMap(self, mapFile, position, face="down", animation='none'):
        f = FadeOut()

        callback = Sequence(Func(self.changedMap))

        change = Sequence(
            Func(self.disablePlayable),
            #f.fadeIn(1),
            Func(self.changeMapHelper, mapFile, position, callback, face)
            #f.fadeOut(1),
        )

        if animation == 'flyall':
            tiles = pGrid.getAllTiles()
            totSequence = Sequence()
            flyallParallel = Parallel()
            flyallParallel.append(Func(self.disablePlayable))
            delay = 0
            delayFactor = 0.045
            for t in tiles:
                gameObjects = t.getGameObjects()
                for o in gameObjects:
                    node = o.getNode()
                    if o != self.getPlayable():
                        s = Sequence()
                        nodeint = node.posInterval(
                            2.0,
                            Point3(node.getX(),
                                   node.getY() - 15,
                                   node.getZ() + 10),
                            startPos=Point3(node.getX(), node.getY(),
                                            node.getZ()),
                            blendType='easeIn',
                            bakeInStart=1)
                        s.append(Wait(delay))
                        s.append(nodeint)
                        delay += delayFactor
                        flyallParallel.append(s)
            totSequence.append(flyallParallel)
            totSequence.append(
                Func(self.changeMapHelper, mapFile, position, callback, face))
            totSequence.start()

        if animation == 'none':
            change.start()
Пример #4
0
    def start(self):
        f = FadeOut()

        Sequence(
            Wait(2),
            Func(audioManager.playMusic, "soundtrack/falling_apart.ogg"),
            f.fadeIn(2),
            Wait(2),
            Func(self.showImage, "misc/reavsoft.png"),
            f.fadeOut(2),
            Wait(4),
            f.fadeIn(2),
            Wait(2),
            Func(self.showImage, "misc/lucas.png"),
            f.fadeOut(2),
            Wait(4),
            f.fadeIn(2),
            Wait(2),
            Func(self.clearAll),
            Func(mainMenu.show),  #change this with a lucrezia apicall
            Wait(0.5),
            f.fadeOut(2),
            Wait(2),
            Func(f.remove)).start()
Пример #5
0
class Menu(DirectObject):
    def __init__(self, lang):
        self.frame = DirectFrame(frameColor=(0, 0, 0, 1),
                                 frameSize=(-2, 2, -2, 2),
                                 pos=(0, 0, 0))

        x = float(configManager.getData("XSCREEN"))
        y = float(configManager.getData("YSCREEN"))

        self.background = None
        self.backgrounds = []  #list of moving backgrounds to iterate from
        self.backgroundsCursor = -1

        self.cursor = 0  # tracks the currently selected button
        self.buttons = []  # list of buttons
        self.ratio = x / y  # used to set correctly quads
        self.currenty = 0  # used to set correctly button vertical position
        self.spacebetweenbuttons = 0.3  # space offset between buttons

        self.cm = CardMaker('animbgcard')
        self.background = self.frame.attachNewNode(self.cm.generate())
        self.background.setPos(-1.61, 0, -1)
        self.background.setScale(3.23, 3.23, 3.23)
        tex = loader.loadTexture(
            resourceManager.getResource('menu/mainmenubg.png'))
        self.background.setTexture(tex)

        self.f = FadeOut()
        self.f.cmnode.reparentTo(self.frame)
        self.f.fadeIn(0.01)

        self.buttonMaps = loader.loadModel(
            resourceManager.getResource('misc/button_maps.egg'))
        self.frame.hide()

        #first refresh ever
        self.refreshKeyState()

    def addStaticImage(self, image, x, y, z):
        cm = CardMaker('customimage')
        customimage = self.frame.attachNewNode(cm.generate())
        customimage.setPos(x, y, z)
        tex = loader.loadTexture(resourceManager.getResource(image))
        customimage.setTexture(tex)
        customimage.setTransparency(TransparencyAttrib.MAlpha)

    '''
    Do not use both static and moving background!
    '''

    def changeStaticBackground(self, image):
        tex = loader.loadTexture(resourceManager.getResource(image))
        self.background.setTexture(tex)

    def addMovingBackground(self, image):
        self.backgrounds.append(image)
        self.bgCursor = 0  #setting this to zero for every image added (at least one)

    def enableMovingBackground(self):
        if self.bgCursor < 0:
            print(
                "Error: moving backgrounds must be populated with addMovingBackgrounds before activating them!"
            )
            return
        else:
            taskMgr.doMethodLater(0.01, self.movingBackgroundTask,
                                  'bgAnimTask')

    '''
    This cursor will iterate over the list restarting from zero when len is too long
    '''

    def incrementBgCursor(self):
        self.bgCursor += 1
        if len(self.backgrounds) == self.bgCursor:
            self.bgCursor = 0

    '''
    Iterate over multiple images as backgrounds
    '''

    def movingBackgroundTask(self, task):
        self.background.setPos(-1.61, 0, -1)
        self.changeStaticBackground(self.backgrounds[self.bgCursor])
        self.incrementBgCursor()

        moveImage = LerpPosInterval(self.background,
                                    13.7,
                                    Point3(-1.61, 0, -2.0),
                                    startPos=Point3(-1.61, 0, -1),
                                    other=None,
                                    blendType='easeInOut',
                                    bakeInStart=1,
                                    fluid=0,
                                    name=None)

        Sequence(self.f.fadeOut(0.5), moveImage, self.f.fadeIn(0.5)).start()

        taskMgr.doMethodLater(15, self.movingBackgroundTask, 'bgAnimTask')
        return task.done

    def disableAll(self):
        for button in self.buttons:
            button['state'] = DGG.DISABLED

    def refreshKeyState(self):
        self.disableAll()

        if len(self.buttons) > 0 and self.cursor <= len(
                self.buttons
        ):  #avoid crashing in empty menus or cursor overload (no buttons or too many)
            self.buttons[
                self.cursor]['state'] = DGG.NORMAL  #todo change here something

    def printButtonState(self):
        for button in self.buttons:
            print(button['state'])

    def setKey(self, value):
        if value == True:
            self.accept("enter", self.onEnter)
            self.accept("arrow_up", self.onArrowUp)
            self.accept("arrow_down", self.onArrowDown)
        else:
            self.ignoreAll()

    def onEnter(self):
        self.buttons[self.cursor].getPythonTag("callback")()

    def onArrowUp(self):
        if self.cursor == 0:
            self.cursor = len(self.buttons) - 1
        else:
            self.cursor -= 1
        self.refreshKeyState()

    def onArrowDown(self):
        if self.cursor == len(self.buttons) - 1:
            self.cursor = 0
        else:
            self.cursor += 1
        self.refreshKeyState()

    '''
    Callback on return pressed when cursor is at correct position
    '''

    def addButton(self, mtext, callback):

        #all a line of code lol
        self.btn = DirectButton(
            text=mtext,
            text_scale=(0.085, 0.085),
            relief=None,
            geom=(
                Misc.loadImageAsPlane(
                    resourceManager.getResource("misc/button_ready.png")),
                self.buttonMaps.find("**/button_click"),
                Misc.loadImageAsPlane(
                    resourceManager.getResource("misc/button_disabled.png"))),
            pos=(0, 0, self.currenty))

        self.btn.setPythonTag("callback", callback)
        self.btn.reparentTo(self.frame)
        self.buttons.append(self.btn)
        self.currenty -= self.spacebetweenbuttons

        self.refreshKeyState()  # refreshing :)
        #self.printButtonState()

    def getNode(self):
        return self.frame

    def setX(self, x):
        for button in self.buttons:
            button.setX(button.getX() + x)

    def setY(self, z):
        for button in self.buttons:
            button.setZ(button.getZ() + z)

    def setSpaceBetweenButtons(self, v):
        self.spacebetweenbuttons = v

    def show(self):
        self.frame.show()  #show main frame
        self.setKey(True)

    def close(self):
        self.hide()

    def hide(self):
        self.frame.hide()
Пример #6
0
    def __init__(self):
        ShowBase.__init__(self)

        self.editormode = False

        base.win.setClearColor((0, 0, 0, 1))
        base.win.setClearColorActive(True)
        lang = "ita"
        '''
        #ortho camera lens
        lens = OrthographicLens()
        lens.setFilmSize(12, 9)  #TODO: quattro terzi, fixare, spostare tutto nella classe telecamera e adattare in base allo schermo utente
        base.cam.node().setLens(lens)
        base.cam.setY(-5)
        base.cam.setP(-355)
        '''

        #enabling shader system (and ppl)
        render.setShaderAuto()
        #base.oobe()

        #filters -- experimental
        filters = CommonFilters(base.win, base.cam)

        #defining global variables
        # TAKE CARE: these must be objects created form classes which
        # structure has been built with globalness in mind!!
        #
        # for completeness: add minus 'p' before class name for naming variables
        __builtins__.main = self
        __builtins__.pGrid = Grid()
        __builtins__.extract = ExtractTitle()
        __builtins__.baloons = BaloonManager()
        #__builtins__.configManager = ConfigManager()
        __builtins__.audioManager = AudioManager()
        __builtins__.fadingtext = FadingTextManager()
        __builtins__.customCamera = CustomCamera()
        __builtins__.script = Script()
        __builtins__.persistence = Persistence()
        __builtins__.fademanager = FadeOut()
        __builtins__.flow = Flow()
        __builtins__.myfilters = filters

        # ===========================================
        #load the config class
        #configmanager.loadConfig()
        #lang = configmanager.getData("LANGUAGE").lower()
        # ===========================================

        __builtins__.mainMenu = MainMenu(lang)

        lang = configManager.getData("LANGUAGE").lower()

        #extract.extractTxt("ita")
        extract.extractTxt(lang)
        #DEBUG for the getResource
        #print(resourceManager.getResource("misc/grass.png"))

        configManager.saveConfig("LANGUAGE", "ITA")
        lang = configManager.getData("LANGUAGE").lower()
        extract.extractTxt(lang)
        """
        r = ResourceManager()
        print(r.getResource('misc/grass') # deve dire path assoluto = res/misc/grass.png)
        """

        #self.entrypoint = ['camera.map', '3,3']
        #self.entrypoint = ['finedemo.map', '1,1']
        #self.entrypoint = ['parcogiochi.map', '9,12']
        #self.entrypoint = ['incidente.map', '20,11']
        #self.entrypoint = ['macchinadasola.map', '2,2']
        #self.entrypoint = ['black.map', '5,5']

        #cinematica
        self.entrypoint = ['tetto.map', '4,2']

        #inizio vero
        #self.entrypoint = ['classe.map', '5,2', 'up']
        mainMenu.show()

        #UNCOMMENT TO ENABLE INTRO
        i = Intro()
        i.start()
Пример #7
0
    def changeMap(self, mapFile, position):
        f = FadeOut()

        Sequence(Func(self.disablePlayable), f.fadeIn(1),
                 Func(self.changeMapHelper, mapFile, position), Wait(3),
                 f.fadeOut(1), Func(self.changedMap)).start()
Пример #8
0
    def generateWorld(self):
        f = FadeOut()

        Sequence(f.fadeIn(1), Func(self.hideAll), Func(self.loadNewLevel),
                 f.fadeOut(2)).start()
Пример #9
0
    def start(self):
        f = FadeOut()

        speed = 0.4

        Sequence(
            Wait(2 * speed),
            f.fadeIn(2 * speed),
            Wait(2 * speed),
            Func(self.showImage, "intro/panda3d.png"),
            f.fadeOut(2 * speed),
            Wait(3 * speed),
            f.fadeIn(2 * speed),
            Wait(2 * speed),
            Func(self.showImage, "intro/ramesesb.png"),
            f.fadeOut(2 * speed),
            Wait(3 * speed),
            f.fadeIn(2 * speed),
            Wait(2 * speed),
            Func(self.showImage, "intro/miyoki.png"),
            f.fadeOut(2 * speed),
            Wait(3 * speed),
            f.fadeIn(2 * speed),
            Wait(2 * speed),
            Func(audioManager.playMusic, "soundtrack/Game2.ogg", 2),
            Func(self.showImage, "intro/simonini.png"),
            f.fadeOut(2 * speed),
            Wait(5 * speed),
            f.fadeIn(2 * speed),
            Wait(2 * speed),
            Func(self.showImage, "intro/reavsoft.png"),
            f.fadeOut(2 * speed),
            Wait(5 * speed),
            f.fadeIn(2 * speed),
            Wait(2 * speed),
            Func(self.showImage, "intro/presents.png"),
            f.fadeOut(2 * speed),
            Wait(5 * speed),
            f.fadeIn(2 * speed),
            Wait(2),
            Func(self.clearAll),
            Func(mainMenu.show),  #change this with a lucrezia apicall
            Wait(0.5),
            f.fadeOut(2),
            Wait(2),
            Func(f.remove)).start()