Пример #1
0
def overwrite_game(username, game, user_data):
    data = user_data

    for user in data:
        if user["username"] == username:
            user["game"] = game

    files.overwrite_file("users", data)
def overwrite_game(game_name, target_game, multi_data):
    data = multi_data
    
    for index, game in enumerate(data):
       if game["game_name"] == game_name:
           data[index] = target_game
           
    files.overwrite_file("game_multi", data)
def overwrite_game_value(game_name, key_name, value):
    data = files.read_data_file("game_multi")
    
    for game in data:
        if game["game_name"] == game_name:
            game[key_name] = value
            
    files.overwrite_file("game_multi", data)
def remove_game_from_data(game_name):
    data = files.read_data_file("game_multi")
    updated_data = []
    
    for game in data:
        if game["game_name"] != game_name:
            updated_data.append(game)
            
    files.overwrite_file("game_multi", updated_data)
def update_player_list(game_name):
    data = files.read_data_file("game_multi")
    sorted_players = change_rank_of_players((game_name))
    
    for game in data:
        if game["game_name"] == game_name:
            game["players"] = sorted_players
            
    files.overwrite_file("game_multi", data)
Пример #6
0
def remove_player_from_data(username):
    data = files.read_data_file("users")
    updated_data = []

    for obj in data:
        if obj["username"] != username:
            updated_data.append(obj)

    files.overwrite_file("users", updated_data)
Пример #7
0
def remove_player_from_data_by_index(index):
    data = files.read_data_file("users")

    if index > len(data):
        return False
    else:
        data.pop(index)

    files.overwrite_file("users", data)
 def test_if_file_can_be_overwritten(self):
     data = files.read_data_file("countries")
     data_copy = data
     self.assertEqual(200, len(data))
     
     files.overwrite_file("countries", "hello")
     data_overwritten = files.read_data_file("countries")
     self.assertEqual(5, len(data_overwritten))
     self.assertEqual("hello", data_overwritten)
     
     files.overwrite_file("countries", data_copy)
 def test_if_can_append_to_file(self):
     
     data = files.read_data_file("countries")
     data_copy = data
     self.assertNotIn("hello", data)
     
     files.append_to_file("hello", "countries")
     data_updated = files.read_data_file("countries")
     self.assertIn("hello", data_updated)
     
     files.overwrite_file("countries", data_copy)
Пример #10
0
def reset_player_score(username):
    data = files.read_data_file("users")
    current_user = {}

    for user in data:
        if user["username"] == username:
            current_user = user

    current_user["score"] = 0

    files.overwrite_file("users", data)
Пример #11
0
def increase_player_score(username, points):
    data = files.read_data_file("users")
    current_user = {}

    for user in data:
        if user["username"] == username:
            current_user = user

    current_user["score"] += points

    files.overwrite_file("users", data)
def add_to_elapsed_time_of_player_for_last_flag(game_name, end_time):
    data = files.read_data_file("game_multi")
    list_of_players = extract_value_from_game(game_name, "players")
    last_player = list_of_players[-1]
    last_player["elapsed_time"] += end_time - last_player["start_time"]
    list_of_players[-1] = last_player
    
    for game in data:
        if game["game_name"] == game_name:
            game["players"] = list_of_players
            
    files.overwrite_file("game_multi", data)
def set_start_time_for_current_player(game_name):
    data = files.read_data_file("game_multi")
    list_of_players = extract_value_from_game(game_name, "players")
    turn_of_player = extract_value_from_game(game_name, "turn_of_player")
    
    for player in list_of_players:
        if player == list_of_players[turn_of_player]:
            player["start_time"] = time.time()
            
    for game in data:
        if game["game_name"] == game_name:
            game["players"] = list_of_players
            
    files.overwrite_file("game_multi", data)
def reset_players(game_name):
    data = files.read_data_file("game_multi")
    list_of_players = extract_value_from_game(game_name, "players")
    
    for player in list_of_players:
        player["incorrect_answers"] = []
        player["rank"] = 0
        player["elapsed_time"] = 0.0
        player["start_time"] = 0.0
        player["score"] = 0
        
    for game in data:
        if game["game_name"] == game_name:
            game["players"] = list_of_players
            
    files.overwrite_file("game_multi", data)
def add_to_previous_players_elapsed_time(game_name):
    data = files.read_data_file("game_multi")
    list_of_players = extract_value_from_game(game_name, "players")
    turn_of_player = extract_value_from_game(game_name, "turn_of_player")
    current_player = list_of_players[turn_of_player]
    
    if((turn_of_player - 1) < 0):
        last_player_index_num = len(list_of_players) - 1
        previous_player = list_of_players[last_player_index_num]
    else:
        previous_player_index_num = turn_of_player - 1
        previous_player = list_of_players[previous_player_index_num]
        
    elapsed_time = current_player["start_time"] - previous_player["start_time"]
    previous_player["elapsed_time"]  += elapsed_time
    
    for game in data:
        if game["game_name"] == game_name:
            game["players"] = list_of_players
            
    files.overwrite_file("game_multi", data)
Пример #16
0
def add_player_to_data(username, password, game):
    if check_if_username_exists(username) == False:
        data = files.read_data_file("users")
        data.append(create_player(username, password, 0, game))
        files.overwrite_file("users", data)
Пример #17
0
def update_leaderboard(data):
    updated_data = change_rank_ascending(data)
    
    files.overwrite_file("leaderboard", updated_data)