def test_delete_feature(player_wizard, browser): # noqa """As a player, I can delete a feature.""" print('As a player, I can delete a feature.') feature = features.FeatureAddModal(browser) features_table = features.FeaturesTable(browser) tabs = Tabs(browser) tabs.skills.click() features_table.add.click() ut.select_from_autocomplete(feature, 'name', browser, has_search_term=False) feature.name.send_keys(Keys.TAB) feature.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(features_table)) rows = ut.get_table_rows(features_table, 'table', values=False) rows[0][2].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_is_empty(features_table)) rows = ut.get_table_rows(features_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new Feature'
def test_delete_trait(player_wizard, browser): # noqa """As a player, I can delete a trait.""" print('As a player, I can delete a trait.') trait = traits.TraitAddModal(browser) traits_table = traits.TraitsTable(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, traits_table.add_id))) traits_table.add.click() ut.select_from_autocomplete(trait, 'name', browser, has_search_term=False) trait.name.send_keys(Keys.TAB) trait.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(traits_table)) rows = ut.get_table_rows(traits_table, 'table', values=False) rows[0][2].find_element_by_tag_name('a').click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_is_empty(traits_table)) rows = ut.get_table_rows(traits_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new Trait'
def test_delete_spells(player_wizard, browser): # noqa """As a player, I can delete a spells.""" print('As a player, I can delete a spells.') spells_add = spells.SpellsAddModal(browser) spells_table = spells.SpellsTable(browser) tabs = Tabs(browser) tabs.spells.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, spells_table.add_id))) spells_table.add.click() ut.select_from_autocomplete(spells_add, 'name', browser, has_search_term=False) spells_add.description.click() spells_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows = ut.get_table_rows(spells_table, 'table', values=False) rows[0][7].find_element_by_tag_name('a').click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_is_empty(spells_table)) rows = ut.get_table_rows(spells_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new spell'
def test_delete_proficiency(player_wizard, browser): # noqa """As a player, I can delete a proficiency.""" print('As a player, I can delete a proficiency.') proficiency_add = proficiency.ProficiencyAddModal(browser) proficiency_table = proficiency.ProficiencyTable(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, proficiency_table.add_id))) proficiency_table.add.click() ut.select_from_autocomplete(proficiency_add, 'name', browser, has_search_term=False) proficiency_add.add.click() rows = ut.get_table_rows(proficiency_table, 'table', values=False) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows[0][2].find_element_by_tag_name('a').click() rows = ut.get_table_rows(proficiency_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new Proficiency'
def test_delete_magic_items(player_wizard, browser): # noqa """As a player, I can delete an item in my magic_items.""" print('As a player, I can delete an item to my magic_items.') magic_items_add = magic_items.MagicItemsAddModal(browser) magic_items_table = magic_items.MagicItemsTable(browser) tabs = Tabs(browser) tabs.inventory.click() magic_items_table.add.click() ut.select_from_autocomplete( magic_items_add, 'item', browser, has_search_term=False ) magic_items_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_has_data(magic_items_table) ) rows = ut.get_table_rows(magic_items_table, 'table', values=False) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( modal_finished_closing() ) rows[0][5].find_element_by_tag_name('a').click() time.sleep(.5) rows = ut.get_table_rows(magic_items_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new magic item'
def test_delete_armor(player_wizard, browser): # noqa """As a player, I can delete an armor.""" print('As a player, I can delete an armor.') armor_add = armor.ArmorAddModal(browser) armor_table = armor.ArmorTable(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable( (By.ID, armor_table.add_id) ) ) armor_table.add.click() ut.select_from_autocomplete( armor_add, 'name', browser, has_search_term=False ) armor_add.add.click() rows = ut.get_table_rows(armor_table, 'table', values=False) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( modal_finished_closing() ) rows[0][4].find_element_by_tag_name('a').click() rows = ut.get_table_rows(armor_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new armor'
def test_edit_trait(player_wizard, browser): # noqa """As a player, I can edit a trait.""" print('As a player, I can edit a trait.') trait = traits.TraitAddModal(browser) trait_edit = traits.TraitEditModal(browser) traits_table = traits.TraitsTable(browser) trait_tabs = traits.TraitModalTabs(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, traits_table.add_id))) traits_table.add.click() ut.select_from_autocomplete(trait, 'name', browser, has_search_term=False) trait.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows = ut.get_table_rows(traits_table, 'table', values=False) rows[0][0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, trait_tabs.edit_id))) trait_tabs.edit.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.presence_of_element_located((By.ID, trait_edit.name_id))) trait_edit.name = 'Edited Name' trait_edit.race = 'Edited Race' trait_edit.description = 'Edited Description' trait_edit.tracked.click() trait_edit.max_ = 4 trait_edit.short_rest.click() assert trait_edit.name.get_attribute('value').strip() == 'Edited Name' assert trait_edit.race.get_attribute('value').strip() == 'Edited Race' assert trait_edit.description.get_attribute( 'value').strip() == 'Edited Description' assert trait_edit.max_.get_attribute('value').strip() == '4' assert 'active' in trait_edit.short_rest.get_attribute('class').strip() trait_edit.done.click() rows = ut.get_table_rows(traits_table, 'table', values=False) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_cell_updated(traits_table, 'trait', 'Edited Name', 'table', 1)) row = ut.get_table_row(traits_table, 'table', 1) assert row.trait.strip() == 'Edited Name' assert row.race.strip() == 'Edited Race'
def test_edit_inventory(player_wizard, browser): # noqa """As a player, I can edit an item in my inventory.""" print('As a player, I can edit an item in my inventory.') inventory_add = inventory.InventoryAddModal(browser) inventory_edit = inventory.InventoryEditModal(browser) inventory_table = inventory.InventoryTable(browser) inventory_tabs = inventory.InventoryModalTabs(browser) tabs = Tabs(browser) tabs.inventory.click() inventory_table.add.click() ut.select_from_autocomplete(inventory_add, 'name', browser, has_search_term=False) inventory_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows = ut.get_table_rows(inventory_table, 'table', values=False) rows[0][0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, inventory_tabs.edit_id))) inventory_tabs.edit.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.presence_of_element_located((By.ID, inventory_edit.name_id))) inventory_edit.name = 'Edit Name' inventory_edit.weight = 100 inventory_edit.quantity = 2 inventory_edit.cost = 100 inventory_edit.currency_denomination = 'GP' inventory_edit.description = 'Edit Description' assert inventory_edit.name.get_attribute('value').strip() == 'Edit Name' assert inventory_edit.weight.get_attribute('value').strip() == '100' assert inventory_edit.quantity.get_attribute('value').strip() == '2' assert inventory_edit.cost.get_attribute('value').strip() == '100' assert inventory_edit.currency_denomination.get_attribute( 'value').strip() == 'GP' assert inventory_edit.description.get_attribute( 'value').strip() == 'Edit Description' inventory_edit.done.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) row = ut.get_table_row(inventory_table, 'table', 1) assert row.item.strip() == 'Edit Name' assert row.quantity.strip() == '2' assert row.weight.strip() == '100 lbs.' assert row.cost.strip() == '100 GP' assert row.description.strip() == 'Edit Description'
def test_edit_proficiency(player_wizard, browser): # noqa """As a player, I can edit a proficiency.""" print('As a player, I can edit a proficiency.') proficiency_add = proficiency.ProficiencyAddModal(browser) proficiency_edit = proficiency.ProficiencyEditModal(browser) proficiency_table = proficiency.ProficiencyTable(browser) proficiency_tabs = proficiency.ProficiencyModalTabs(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, proficiency_table.add_id))) proficiency_table.add.click() ut.select_from_autocomplete(proficiency_add, 'name', browser, has_search_term=False) proficiency_add.name.send_keys(Keys.TAB) proficiency_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(proficiency_table)) rows = ut.get_table_rows(proficiency_table, 'table', values=False) rows[0][0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, proficiency_tabs.edit_id))) proficiency_tabs.edit.click() proficiency_edit.name = 'Edited Name' proficiency_edit.type_ = 'Edited Type' proficiency_edit.description = 'Edited Description' assert proficiency_edit.name.get_attribute( 'value').strip() == 'Edited Name' assert proficiency_edit.type_.get_attribute( 'value').strip() == 'Edited Type' assert proficiency_edit.description.get_attribute( 'value').strip() == 'Edited Description' proficiency_edit.done.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) row = ut.get_table_row(proficiency_table, 'table', 1) assert row.proficiency.strip() == 'Edited Name' assert row.type.strip() == 'Edited Type'
def test_edit_feat(player_wizard, browser): # noqa """As a player, I can edit a feat.""" print('As a player, I can edit a feat.') feat = feats.FeatAddModal(browser) feat_edit = feats.FeatEditModal(browser) feats_table = feats.FeatsTable(browser) feat_tabs = feats.FeatModalTabs(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, feats_table.add_id))) feats_table.add.click() ut.select_from_autocomplete(feat, 'name', browser, has_search_term=False) feat.name.send_keys(Keys.TAB) feat.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows = ut.get_table_rows(feats_table, 'table', values=False) rows[0][0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, feat_tabs.edit_id))) feat_tabs.edit.click() feat_tabs.edit.click() feat_edit.name = 'Edited Name' feat_edit.description = 'Edited Description' feat_edit.tracked.click() feat_edit.max_ = 4 feat_edit.short_rest.click() assert feat_edit.name.get_attribute('value').strip() == 'Edited Name' assert feat_edit.description.get_attribute( 'value').strip() == 'Edited Description' assert feat_edit.max_.get_attribute('value').strip() == '4' assert 'active' in feat_edit.short_rest.get_attribute('class').strip() feat_edit.done.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_cell_updated(feats_table, 'feat', 'Edited Name', 'table', 1)) row = ut.get_table_row(feats_table, 'table', 1) assert row.feat.strip() == 'Edited Name'
def test_delete_feat(player_wizard, browser): # noqa """As a player, I can delete a feat.""" print('As a player, I can delete a feat.') feat = feats.FeatAddModal(browser) feats_table = feats.FeatsTable(browser) tabs = Tabs(browser) tabs.skills.click() feats_table.add.click() ut.select_from_autocomplete(feat, 'name', browser, has_search_term=False) feat.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows = ut.get_table_rows(feats_table, 'table', values=False) rows[0][1].click() rows = ut.get_table_rows(feats_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new Feat'
def test_delete_inventory(player_wizard, browser): # noqa """As a player, I can delete an item in my inventory.""" print('As a player, I can delete an item to my inventory.') inventory_add = inventory.InventoryAddModal(browser) inventory_table = inventory.InventoryTable(browser) tabs = Tabs(browser) tabs.inventory.click() inventory_table.add.click() ut.select_from_autocomplete(inventory_add, 'name', browser, has_search_term=False) inventory_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows = ut.get_table_rows(inventory_table, 'table', values=False) rows[0][5].find_element_by_tag_name('a').click() rows = ut.get_table_rows(inventory_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new item'
def test_add_inventory_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in inventory table to open the inventory add modal.""" print(('As a player, I can click the first row in inventory table to open ' 'the inventory add modal.')) inventory_table = inventory.InventoryTable(browser) tabs = Tabs(browser) tabs.inventory.click() rows = ut.get_table_rows(inventory_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_add_armor_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in armor table to open the armor add modal.""" print(('As a player, I can click the first row in armor table to open ' 'the armor add modal.')) armor_table = armor.ArmorTable(browser) tabs = Tabs(browser) tabs.equipment.click() rows = ut.get_table_rows(armor_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_add_spells_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in spells table to open the spells add modal.""" print( 'As a player, I can click the first row in spells table to open the spells add modal.' ) spells_table = spells.SpellsTable(browser) tabs = Tabs(browser) tabs.spells.click() rows = ut.get_table_rows(spells_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_add_feature_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in feature table to open the feature add modal.""" print(('As a player, I can click the first row in feature table to open ' 'the feature add modal.')) features_table = features.FeaturesTable(browser) tabs = Tabs(browser) tabs.skills.click() rows = ut.get_table_rows(features_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_add_proficiency_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in proficiency table to open the proficiency add modal.""" print(('As a player, I can click the first row in proficiency table to ' 'open the proficiency add modal.')) proficiency_table = proficiency.ProficiencyTable(browser) tabs = Tabs(browser) tabs.skills.click() rows = ut.get_table_rows(proficiency_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_add_trait_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in trait table to open the trait add modal.""" print(('As a player, I can click the first row in trait table to open the ' 'trait add modal.')) traits_table = traits.TraitsTable(browser) tabs = Tabs(browser) tabs.skills.click() rows = ut.get_table_rows(traits_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_add_weapon_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in weapon table to open the weapon add modal.""" print(('As a player, I can click the first row in weapon table to open ' 'the weapon add modal.')) weapon_table = weapon.WeaponTable(browser) tabs = Tabs(browser) tabs.equipment.click() rows = ut.get_table_rows(weapon_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_add_magic_items_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in magic_items table to open the magic_items add modal.""" print(('As a player, I can click the first row in magic_items table to ' 'open the magic_items add modal.')) magic_items_table = magic_items.MagicItemsTable(browser) tabs = Tabs(browser) tabs.inventory.click() rows = ut.get_table_rows(magic_items_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_delete_weapon(player_wizard, browser): # noqa """As a player, I can delete a weapon.""" print('As a player, I can delete a weapon.') weapon_add = weapon.WeaponAddModal(browser) weapon_table = weapon.WeaponTable(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, weapon_table.add_id))) weapon_table.add.click() ut.select_from_autocomplete(weapon_add, 'name', browser, has_search_term=False) weapon_add.name.send_keys(Keys.TAB) weapon_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(weapon_table)) rows = ut.get_table_rows(weapon_table, 'table', values=False) rows[0][7].find_element_by_tag_name('a').click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_is_empty(weapon_table)) rows = ut.get_table_rows(weapon_table, 'table', values=False) assert rows[0][0].text.strip() == 'Add a new weapon'
def test_edit_magic_items(player_wizard, browser): # noqa """As a player, I can edit an item in my magic_items.""" print('As a player, I can edit an item in my magic_items.') magic_items_add = magic_items.MagicItemsAddModal(browser) magic_items_edit = magic_items.MagicItemsEditModal(browser) magic_items_table = magic_items.MagicItemsTable(browser) magic_items_tabs = magic_items.MagicItemsModalTabs(browser) tabs = Tabs(browser) tabs.inventory.click() magic_items_table.add.click() ut.select_from_autocomplete(magic_items_add, 'item', browser, has_search_term=False) magic_items_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows = ut.get_table_rows(magic_items_table, 'table', values=False) rows[0][0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, magic_items_tabs.edit_id))) magic_items_tabs.edit.click() magic_items_edit.item = 'Edit Name' magic_items_edit.type_ = 'Edit Armor' magic_items_edit.rarity = 'Edit Rare' magic_items_edit.max_charges = 3 magic_items_edit.charges = 3 magic_items_edit.weight = 100 magic_items_edit.requires_attunement.click() magic_items_edit.attuned.click() magic_items_edit.description = 'Edit Description' assert magic_items_edit.item.get_attribute('value').strip() == 'Edit Name' assert magic_items_edit.type_.get_attribute( 'value').strip() == 'Edit Armor' assert magic_items_edit.rarity.get_attribute( 'value').strip() == 'Edit Rare' assert magic_items_edit.max_charges.get_attribute('value').strip() == '3' assert magic_items_edit.charges.get_attribute('value').strip() == '3' assert magic_items_edit.weight.get_attribute('value').strip() == '100' assert magic_items_edit.requires_attunement.is_selected() assert magic_items_edit.attuned.is_selected() assert magic_items_edit.description.get_attribute( 'value').strip() == 'Edit Description' magic_items_edit.done.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) row = ut.get_table_row(magic_items_table, 'table', 1) assert row.magic_item.strip() == 'Edit Name' assert row.charges.strip() == '3' assert row.weight.strip() == '100 lbs.' assert row.description.strip() == 'Edit Description' row = ut.get_table_row(magic_items_table, 'table', 1, values=False) assert row[2].find_element_by_tag_name('input').is_selected()
def test_edit_spells(player_wizard, browser): # noqa """As a player, I can edit a spells.""" print('As a player, I can edit a spells.') spells_add = spells.SpellsAddModal(browser) spells_edit = spells.SpellsEditModal(browser) spells_table = spells.SpellsTable(browser) spells_tabs = spells.SpellsModalTabs(browser) tabs = Tabs(browser) tabs.spells.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, spells_table.add_id))) spells_table.add.click() ut.select_from_autocomplete(spells_add, 'name', browser, has_search_term=False) spells_add.description.click() spells_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) rows = ut.get_table_rows(spells_table, 'table', values=False) rows[0][1].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, spells_tabs.edit_id))) spells_tabs.edit.click() spells_tabs.edit.click( ) # Added as cludge, not sure why click would only work sporadically WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.presence_of_element_located((By.ID, spells_edit.name_id))) time.sleep(1) spells_edit.name = 'Add Name' spells_edit.prepared.click() spells_edit.level = '5' spells_edit.school = 'Add School' spells_edit.type_ = 'Savings Throw' spells_edit.save_attr = 'Con' spells_edit.damage = '1d4' spells_edit.cast_time = '1 action' spells_edit.range_ = '5 feet' spells_edit.components = 'S' spells_edit.material_components = 'Add Material' spells_edit.duration = '12 Minutes' spells_edit.description = ' Add Description' assert spells_edit.name.get_attribute('value') == 'Add Name' assert spells_edit.prepared.is_selected() assert spells_edit.level.get_attribute('value') == '5' assert spells_edit.school.get_attribute('value') == 'Add School' assert spells_edit.type_.get_attribute('value') == 'Savings Throw' assert spells_edit.save_attr.get_attribute('value') == 'Con' assert spells_edit.damage.get_attribute('value') == '1d4' assert spells_edit.cast_time.get_attribute('value') == '1 action' assert spells_edit.range_.get_attribute('value') == '5 feet' assert spells_edit.components.get_attribute('value') == 'S' assert spells_edit.material_components.get_attribute( 'value') == 'Add Material' assert spells_edit.duration.get_attribute('value') == '12 Minutes' assert spells_edit.description.get_attribute('value') == ' Add Description' spells_edit.done.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) time.sleep(1) row = ut.get_table_row(spells_table, 'table', 1) assert row.spell == 'Add Name' assert row.level == '5' assert row.type == 'Savings Throw' assert row.damage == '1d4' assert row.casting_time == '1 action' assert row.range == '5 feet' row = ut.get_table_row(spells_table, 'table', 1, values=False) assert row[0].find_element_by_tag_name('input').is_selected()
def test_wizard_backpack_prepop(browser): # noqa """As a player, after selecting a backpack, all items are pre-populated in the inventory module.""" print(( 'As a player, after selecting a backpack, all items are pre-populated in the ' 'inventory module.')) wizard_main = NewCharacterCampaign(browser) who_are_you = wizard.WhoAreYou(browser) ability_scores = wizard.AbilityScoresManual(browser) tabs = Tabs(browser) inventory_table = inventory.InventoryTable(browser) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, wizard_main.get_started_id))) wizard_main.get_started.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, wizard_main.player_id))) wizard_main.player.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, wizard_main.next_id))) wizard_main.next_.click() who_are_you.character_name = 'Test Char' who_are_you.player_name = 'Automated Testing Bot.' backpack = Select(browser.find_element_by_id(who_are_you.backpack_id)) backpack.select_by_index(1) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, wizard_main.next_id))) wizard_main.next_.click() ability_scores.strength = '18' ability_scores.dexterity = '18' ability_scores.constitution = '18' ability_scores.intelligence = '18' ability_scores.wisdom = '18' ability_scores.charisma = '18' wizard_main.finish.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, tabs.inventory_id))) tabs.inventory.click() # Safari has known issue where selects not working # https://forums.developer.apple.com/message/184592#184592 # Javascript example not working either if browser.name != 'safari': WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_has_data(inventory_table, )) rows = ut.get_table_rows(inventory_table, 'table') assert rows[0].item.strip() == 'Backpack' assert rows[0].quantity.strip() == '1' assert rows[0].weight.strip() == '5 lbs.' assert rows[0].cost.strip() == '2 GP' assert rows[0].description.strip() == '' assert rows[1].item.strip() == 'Ball bearings (bag of 1000)' assert rows[2].item.strip() == 'Bell' assert rows[3].item.strip() == 'Candle' assert rows[4].item.strip() == 'Crowbar' assert rows[5].item.strip() == 'Hammer' assert rows[6].item.strip() == 'Lantern hooded' assert rows[7].item.strip() == 'Oil (flask)' assert rows[8].item.strip() == 'Piton' assert rows[9].item.strip() == 'Rations (1 day)' assert rows[10].item.strip() == 'Rope hempen (50 feet)' assert rows[11].item.strip() == 'String (10 feet)' assert rows[12].item.strip() == 'Tinderbox' assert rows[13].item.strip() == 'Waterskin' assert rows[13].quantity.strip() == '1' assert rows[13].weight.strip() == '5 lbs.' assert rows[13].cost.strip() == '2 SP' assert rows[13].description.strip() == '(full)'
def test_edit_feature(player_wizard, browser): # noqa """As a player, I can edit a feature.""" print('As a player, I can edit a feature.') feature = features.FeatureAddModal(browser) feature_edit = features.FeatureEditModal(browser) features_table = features.FeaturesTable(browser) feature_tabs = features.FeatureModalTabs(browser) tabs = Tabs(browser) tabs.skills.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, features_table.add_id))) features_table.add.click() ut.select_from_autocomplete(feature, 'name', browser, has_search_term=False) feature.name.send_keys(Keys.TAB) feature.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(features_table)) rows = ut.get_table_rows(features_table, 'table', values=False) rows[0][0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, feature_tabs.edit_id))) feature_tabs.edit.click() # Clicking twice is required for unknown reason feature_tabs.edit.click() feature_edit.name = 'Edited Name' feature_edit.class_ = 'Edited Class' feature_edit.level = 1 feature_edit.description = 'Edited Description' feature_edit.tracked.click() feature_edit.max_ = 4 feature_edit.short_rest.click() assert feature_edit.name.get_attribute('value').strip() == 'Edited Name' assert feature_edit.class_.get_attribute('value').strip() == 'Edited Class' assert feature_edit.level.get_attribute('value').strip() == '1' assert feature_edit.description.get_attribute( 'value').strip() == 'Edited Description' assert feature_edit.max_.get_attribute('value').strip() == '4' assert 'active' in feature_edit.short_rest.get_attribute('class').strip() feature_edit.done.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) time.sleep(1) row = ut.get_table_row(features_table, 'table', 1) assert row.feature.strip() == 'Edited Name' assert row.class_.strip() == 'Edited Class'
def test_edit_armor(player_wizard, browser): # noqa """As a player, I can edit an armor.""" print('As a player, I can edit an armor.') armor_add = armor.ArmorAddModal(browser) armor_edit = armor.ArmorEditModal(browser) armor_table = armor.ArmorTable(browser) armor_tabs = armor.ArmorModalTabs(browser) tabs = Tabs(browser) tabs.equipment.click() stub = ArmorFactory.stub() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_table.add_id))) armor_table.add.click() ut.select_from_autocomplete(armor_add, 'name', browser, has_search_term=False) armor_add.name.send_keys(Keys.TAB) armor_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(armor_table)) rows = ut.get_table_rows(armor_table, 'table', values=False) rows[0][0].click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, armor_tabs.edit_id))) armor_tabs.edit.click() armor_edit.name = stub.name armor_edit.type_ = stub.type_ armor_edit.magical_modifier = stub.magical_modifier armor_edit.price = stub.price armor_edit.currency_denomination = stub.currency_denomination armor_edit.weight = stub.weight armor_edit.armor_class = stub.armor_class armor_edit.stealth = stub.stealth armor_edit.stealth.send_keys(Keys.TAB) armor_edit.doff.click() armor_edit.description = stub.description assert armor_edit.name.get_attribute('value').strip() == stub.name assert armor_edit.type_.get_attribute('value').strip() == stub.type_ assert int(armor_edit.magical_modifier.get_attribute( 'value').strip()) == stub.magical_modifier assert int(armor_edit.price.get_attribute('value').strip()) == stub.price curr_denomination = stub.currency_denomination assert armor_edit.currency_denomination.get_attribute( 'value').strip() == curr_denomination assert int(armor_edit.weight.get_attribute('value').strip()) == stub.weight assert int(armor_edit.armor_class.get_attribute( 'value').strip()) == stub.armor_class assert armor_edit.stealth.get_attribute('value').strip() == stub.stealth assert 'active' in browser.find_element( By.ID, armor_add.doff_id).get_attribute('class').strip() assert armor_edit.description.get_attribute( 'value').strip() == stub.description armor_edit.done.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( table_cell_updated(armor_table, 'armor', '{} + {}'.format(stub.name, stub.magical_modifier), 'table', 1)) row = ut.get_table_row(armor_table, 'table', 1) armor_field = ' '.join([string.strip() for string in row.armor.split()]) assert armor_field == '{} + {}'.format(stub.name, stub.magical_modifier) assert int(row.armor_class.strip()) == stub.armor_class assert row.type.strip() == stub.type_
def test_edit_weapon(player_wizard, browser): # noqa """As a player, I can edit a weapon.""" print('As a player, I can edit a weapon.') weapon_add = weapon.WeaponAddModal(browser) weapon_edit = weapon.WeaponEditModal(browser) weapon_table = weapon.WeaponTable(browser) weapon_tabs = weapon.WeaponModalTabs(browser) tabs = Tabs(browser) tabs.equipment.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, weapon_table.add_id))) weapon_table.add.click() ut.select_from_autocomplete(weapon_add, 'name', browser, has_search_term=False) weapon_add.name.send_keys(Keys.TAB) weapon_add.add.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) WebDriverWait(browser, DEFAULT_WAIT_TIME).until(table_has_data(weapon_table)) rows = ut.get_table_rows(weapon_table, 'table', values=False) rows[0][0].click() time.sleep(1) WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.element_to_be_clickable((By.ID, weapon_tabs.edit_id))) weapon_tabs.edit.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until( EC.presence_of_element_located((By.ID, weapon_edit.name_id))) weapon_edit.name = 'Edit Name' weapon_edit.damage = '1d10' weapon_edit.magical_modifier = 2 weapon_edit.to_hit_modifier = 2 weapon_edit.type_ = 'Melee' weapon_edit.handedness = 'One-Handed' weapon_edit.proficiency = 'Simple' weapon_edit.price = 200 weapon_edit.currency_denomination = 'GP' weapon_edit.weight = 200 weapon_edit.range_ = 5 weapon_edit.damage_type = 'Slashing' weapon_edit.property_ = 'Versatile' weapon_edit.quantity = 2 weapon_edit.description = 'Edit Description' assert weapon_edit.name.get_attribute('value').strip() == 'Edit Name' assert weapon_edit.damage.get_attribute('value').strip() == '1d10' assert weapon_edit.magical_modifier.get_attribute('value').strip() == '2' assert weapon_edit.to_hit_modifier.get_attribute('value').strip() == '2' assert weapon_edit.type_.get_attribute('value').strip() == 'Melee' assert weapon_edit.handedness.get_attribute( 'value').strip() == 'One-Handed' assert weapon_edit.proficiency.get_attribute('value').strip() == 'Simple' assert weapon_edit.price.get_attribute('value').strip() == '200' assert weapon_edit.currency_denomination.get_attribute( 'value').strip() == 'GP' assert weapon_edit.weight.get_attribute('value').strip() == '200' assert weapon_edit.range_.get_attribute('value').strip() == '5' assert weapon_edit.damage_type.get_attribute('value').strip() == 'Slashing' assert weapon_edit.property_.get_attribute('value').strip() == 'Versatile' assert weapon_edit.quantity.get_attribute('value').strip() == '2' assert weapon_edit.description.get_attribute( 'value').strip() == 'Edit Description' weapon_edit.done.click() WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing()) time.sleep(.5) row = ut.get_table_row(weapon_table, 'table', 1) weapon_name_label = ' '.join( [string.strip() for string in row.weapon.split()]) assert weapon_name_label == 'Edit Name + 2' assert row.to_hit.strip() == '+ 10' assert row.damage.strip() == '1d10' assert row.damage_type.strip() == 'Slashing' assert row.range.strip() == '5 ft.' assert row.property.strip() == 'Versatile' assert row.quantity.strip() == '2'