def sendMessage(message, sender, usersPath, userIndex, affineKey, hillKey, alphabet): message = u.formatMessage(message, sender.name) u.debug('Mensaje: ' + message) message = encryptAffine(message, affineKey, alphabet) u.debug('Cifrado ya por afin: ' + message) message = encryptHill(message, hillKey, alphabet) u.debug('Cifrado ya por hill: ' + message) u.deliverMessage(message, usersPath + str(userIndex))
def on_message(self, message): self.game.handleMessageFromController(self.controllerId, message) print "Controller %s said: %s" % (self.controllerId, utils.formatMessage(message))
def on_message(self, message): self.game.handleMessageFromDisplay(message) print "Display said: %s" % utils.formatMessage(message)