def scan_frame(world, cam, image_width, image_height, max_depth):
    length = image_width * image_height
    i_list = cp.tile(cp.arange(image_width), image_height)
    j_list = cp.concatenate(
        cp.transpose(cp.tile(cp.arange(image_height), (image_width, 1))))
    u = (random_float_list(length) + i_list) / (image_width - 1)
    v = (random_float_list(length) + j_list) / (image_height - 1)
    r = cam.get_ray(u, v)
    return ray_color_loop(r, world, max_depth)
Пример #2
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 def random_in_unit_sphere_list(size):
     u = random_float_list(size)
     v = random_float_list(size)
     theta = u * 2 * cp.pi
     phi = cp.arccos(2 * v - 1)
     r = cp.cbrt(random_float_list(size))
     sinTheta = cp.sin(theta)
     cosTheta = cp.cos(theta)
     sinPhi = cp.sin(phi)
     cosPhi = cp.cos(phi)
     x = r * sinPhi * cosTheta
     y = r * sinPhi * sinTheta
     z = r * cosPhi
     return Vec3List(cp.transpose(cp.array([x, y, z])))
Пример #3
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    def scatter(self, r_in, rec):
        etai_over_etat = cp.where(rec.front_face, 1 / self.ref_idx,
                                  self.ref_idx)

        unit_direction = r_in.direction().unit_vector()
        cos_theta = -unit_direction @ rec.normal
        cos_theta = cp.where(cos_theta > 1, 1, cos_theta)
        sin_theta = cp.sqrt(1 - cos_theta**2)
        reflect_prob = self.schlick(cos_theta, etai_over_etat)

        reflect_condition = ((etai_over_etat * sin_theta > 1)
                             | (random_float_list(len(r_in)) < reflect_prob))
        reflected = (unit_direction.mul_ndarray(reflect_condition)).reflect(
            rec.normal.mul_ndarray(reflect_condition))
        refracted = (unit_direction.mul_ndarray(~reflect_condition)).refract(
            rec.normal.mul_ndarray(~reflect_condition), etai_over_etat)
        direction = reflected + refracted

        condition = rec.t > 0
        scattered = RayList(rec.p.mul_ndarray(condition),
                            direction.mul_ndarray(condition))
        attenuation = Vec3List.from_array(condition) * Color(1, 1, 1)
        return scattered, attenuation
Пример #4
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 def random(_min: float = 0, _max: float = 1):
     return Vec3(*random_float_list(3, _min, _max))
Пример #5
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 def random_in_unit_disk(size):
     r = cp.sqrt(random_float_list(size))
     theta = random_float_list(size) * 2 * cp.pi
     return cp.array([r * cp.cos(theta), r * cp.sin(theta)])
Пример #6
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 def random_unit_vector(size):
     a = random_float_list(size, 0, 2 * cp.pi)
     z = random_float_list(size, -1, 1)
     r = cp.sqrt(1 - z**2)
     return Vec3List(
         cp.transpose(cp.array([r * cp.cos(a), r * cp.sin(a), z])))