Пример #1
0
def set_scene_objects():
    mat = bpy.data.materials.new("Material")
    mat.use_nodes = True
    utils.clean_nodes(mat.node_tree.nodes)
    utils.build_pbr_nodes(mat.node_tree, base_color=(0.6, 0.6, 0.6, 1.0))

    left_object, center_object, right_object = utils.create_three_smooth_monkeys(
    )
    left_object.data.materials.append(mat)
    center_object.data.materials.append(mat)
    right_object.data.materials.append(mat)

    plane_size = 100.0
    current_object = utils.create_plane(size=plane_size, name="Floor")
    floor_mat = bpy.data.materials.new("Material_Plane")
    floor_mat.use_nodes = True
    utils.clean_nodes(floor_mat.node_tree.nodes)
    utils.build_checker_board_nodes(floor_mat.node_tree, plane_size)
    current_object.data.materials.append(floor_mat)

    sun_object = utils.create_sun_light()
    sun_object.data.use_nodes = True
    sun_object.data.node_tree.nodes["Emission"].inputs[
        "Strength"].default_value = 3.0

    bpy.ops.object.empty_add(location=(0.0, -0.70, 1.0))
    focus_target = bpy.context.object
    return focus_target
def set_floor_and_lights() -> None:
    size = 200.0
    current_object = utils.create_plane(size=size, name="Floor")
    floor_mat = utils.add_material("Material_Plane",
                                   use_nodes=True,
                                   make_node_tree_empty=True)
    utils.build_checker_board_nodes(floor_mat.node_tree, size)
    current_object.data.materials.append(floor_mat)

    utils.create_area_light(location=(6.0, 0.0, 4.0),
                            rotation=(0.0, math.pi * 60.0 / 180.0, 0.0),
                            size=5.0,
                            color=(1.00, 0.70, 0.60, 1.00),
                            strength=1500.0,
                            name="Main Light")
    utils.create_area_light(location=(-6.0, 0.0, 2.0),
                            rotation=(0.0, -math.pi * 80.0 / 180.0, 0.0),
                            size=5.0,
                            color=(0.30, 0.42, 1.00, 1.00),
                            strength=1000.0,
                            name="Sub Light")