Пример #1
0
def add_hair(app,
             params,
             path_for_objects,
             stage,
             xsi_hair,
             materials_opt,
             root_path,
             progress_bar=None):
    imp.reload(utils)
    imp.reload(prim_xform)
    imp.reload(materials)
    usd_xform, ref_stage, ref_stage_asset = prim_xform.add_xform(
        app, params, path_for_objects, True, stage, xsi_hair, root_path)
    usd_curves = UsdGeom.BasisCurves.Define(
        ref_stage,
        str(usd_xform.GetPath()) + "/" + xsi_hair.Name)
    usd_curves_prim = ref_stage.GetPrimAtPath(usd_curves.GetPath())

    materials.add_material(materials_opt, xsi_hair.Material, ref_stage,
                           ref_stage_asset, usd_xform, usd_curves_prim)

    opt_animation = params.get("animation", None)
    if opt_animation is None:
        set_hair_at_frame(app, xsi_hair, usd_curves, usd_curves_prim)
    else:
        for frame in range(opt_animation[0], opt_animation[1] + 1):
            if progress_bar is not None:
                progress_bar.Caption = utils.build_export_object_caption(
                    xsi_hair, frame)
            set_hair_at_frame(app, xsi_hair, usd_curves, usd_curves_prim,
                              frame)
    ref_stage.Save()

    return stage.GetPrimAtPath(root_path + str(usd_xform.GetPath()))
Пример #2
0
def add_pointcloud(app,
                   params,
                   path_for_objects,
                   stage,
                   pointcloud_object,
                   materials_opt,
                   root_path,
                   progress_bar=None):
    if DEBUG_MODE:
        imp.reload(prim_xform)
        imp.reload(materials)
        imp.reload(utils)

    opt_animation = params.get("animation", None)
    usd_xform, ref_stage, ref_stage_asset = prim_xform.add_xform(
        app, params, path_for_objects, True, stage, pointcloud_object,
        root_path)
    usd_points = UsdGeom.Points.Define(
        ref_stage,
        str(usd_xform.GetPath()) + "/" + "Pointcloud")
    usd_points_prim = ref_stage.GetPrimAtPath(usd_points.GetPath())

    materials.add_material(materials_opt, pointcloud_object.Material,
                           ref_stage, ref_stage_asset, usd_xform,
                           usd_points_prim)
    opt = params.get("options", {})

    if opt_animation is None or not utils.is_poincloud_animated(
            pointcloud_object, opt_animation):
        set_pointcloud_at_frame(
            pointcloud_object.GetActivePrimitive3().Geometry, usd_points,
            usd_points_prim)
    else:
        for frame in range(opt_animation[0], opt_animation[1] + 1):
            if progress_bar is not None:
                progress_bar.Caption = utils.build_export_object_caption(
                    pointcloud_object, frame)
            if opt.get("force_change_frame", False):
                app.SetValue("PlayControl.Current", frame, "")
                app.SetValue("PlayControl.Key", frame, "")
            set_pointcloud_at_frame(pointcloud_object.GetActivePrimitive3(
                frame).GetGeometry3(frame),
                                    usd_points,
                                    usd_points_prim,
                                    frame=frame)

    return stage.GetPrimAtPath(root_path + str(usd_xform.GetPath()))
Пример #3
0
def add_pointcloud(app,
                   params,
                   path_for_objects,
                   stage,
                   pointcloud_object,
                   materials_opt,
                   root_path,
                   progress_bar=None):
    imp.reload(prim_xform)
    imp.reload(materials)
    imp.reload(utils)

    opt_animation = params.get("animation", None)
    usd_xform, ref_stage, ref_stage_asset = prim_xform.add_xform(
        app, params, path_for_objects, True, stage, pointcloud_object,
        root_path)
    usd_points = UsdGeom.Points.Define(
        ref_stage,
        str(usd_xform.GetPath()) + "/" + "Pointcloud")
    usd_points_prim = ref_stage.GetPrimAtPath(usd_points.GetPath())

    materials.add_material(materials_opt, pointcloud_object.Material,
                           ref_stage, ref_stage_asset, usd_xform,
                           usd_points_prim)

    if opt_animation is None:
        set_pointcloud_at_frame(
            pointcloud_object.GetActivePrimitive3().Geometry, usd_points,
            usd_points_prim)
    else:
        for frame in range(opt_animation[0], opt_animation[1] + 1):
            if progress_bar is not None:
                progress_bar.Caption = utils.build_export_object_caption(
                    pointcloud_object, frame)
            set_pointcloud_at_frame(pointcloud_object.GetActivePrimitive3(
                frame).GetGeometry3(frame),
                                    usd_points,
                                    usd_points_prim,
                                    frame=frame)

    return stage.GetPrimAtPath(root_path + str(usd_xform.GetPath()))
Пример #4
0
def export_step(app,
                params,
                path_for_objects,
                stage,
                obj,
                exported_objects,
                materials_opt,
                root_path,
                progress_bar=None):
    opt_object_types = params.get("object_types", ())
    opt = params.get("options", {})
    obj_type = obj.Type
    if progress_bar is not None:
        progress_bar.Caption = utils.build_export_object_caption(obj)
    if obj.ObjectID not in exported_objects:
        usd_pointer = None
        if obj_type == constants.siPolyMeshType and obj_type in opt_object_types:
            # mesh
            usd_pointer = prim_mesh.add_mesh(app, params, path_for_objects,
                                             stage, obj, materials_opt,
                                             root_path, progress_bar)
        elif obj_type == constants.siCameraPrimType and obj_type in opt_object_types:
            # camera
            usd_pointer = prim_camera.add_camera(app, params, path_for_objects,
                                                 stage, obj, root_path)
        elif obj_type == constants.siLightPrimType and obj_type in opt_object_types:
            # light
            usd_pointer = prim_light.add_light(app, params, path_for_objects,
                                               stage, obj, root_path)
        elif obj_type == "hair" and obj_type in opt_object_types:
            # xsi hair
            usd_pointer = prim_hair.add_hair(app, params, path_for_objects,
                                             stage, obj, materials_opt,
                                             root_path, progress_bar)
        elif obj_type == "pointcloud" and obj_type in opt_object_types and utils.is_stands(
                obj) and "strands" in opt_object_types:
            # strands hair
            usd_pointer = prim_hair.add_strands(app, params, path_for_objects,
                                                stage, obj, materials_opt,
                                                root_path, progress_bar)
        elif obj_type == "pointcloud" and obj_type in opt_object_types and not utils.is_stands(
                obj):
            # pointcloud
            usd_pointer = prim_pointcloud.add_pointcloud(
                app, params, path_for_objects, stage, obj, materials_opt,
                root_path, progress_bar)
        elif obj_type == constants.siModelType:
            # model
            master = obj.InstanceMaster
            if master is None:
                # this is model
                # for models does not go to it childrens, because all models export as separate usd-files
                prim_model.add_model(app, params, path_for_objects, stage, obj,
                                     materials_opt, root_path)
                exported_objects.append(obj.ObjectID)
            else:
                # this is an instance of the model
                master_id = master.ObjectID
                if master_id not in exported_objects:
                    # master is not exported, do this
                    prim_model.add_model(app, params, path_for_objects, stage,
                                         master, materials_opt, root_path)
                    exported_objects.append(master.ObjectID)
                # next export the link of the instance
                usd_model = stage.DefinePrim(root_path + "/" + obj.Name)
                usd_model.GetReferences().AddReference(
                    "./" + utils.get_last_folder(path_for_objects) + "/" +
                    master.FullName + ".usda", "/" + master.Name)
                usd_model.SetInstanceable(True)
                usd_pointer = UsdGeom.Xformable(usd_model)
                prim_xform.add_transform_to_xfo(usd_pointer, obj,
                                                params.get("animation", None))
                prim_xform.add_visibility_to_xfo(usd_pointer, obj)
        elif (obj_type == constants.siNullPrimType
              and constants.siNullPrimType in opt_object_types) or (
                  obj_type == "CameraRoot"
                  and constants.siCameraPrimType in opt_object_types):
            # null
            usd_pointer, ref_stage, ref_stage_asset = prim_xform.add_xform(
                app, params, path_for_objects, False, stage, obj, root_path)
        elif obj_type in [
                "cyclesPoint", "cyclesSun", "cyclesSpot", "cyclesArea",
                "cyclesBackground"
        ]:
            # cycles light
            usd_pointer = prim_light.add_cycles_light(app, params,
                                                      path_for_objects, stage,
                                                      obj, materials_opt,
                                                      root_path)
        else:
            if obj_type != "CameraInterest":  # camera interest can be recteated from cameta transform and focus distance
                if not opt.get("ignore_unknown", True):
                    # all unsupported object are nulls, so they are Xforms
                    print("Unknown object " + obj_type + ". Degrade to xform")
                    usd_pointer, ref_stage, ref_stage_asset = prim_xform.add_xform(
                        app, params, path_for_objects, False, stage, obj,
                        root_path)
        # continue recirsive process
        if usd_pointer is not None:
            exported_objects.append(obj.ObjectID)
            for child in obj.Children:
                export_step(app, params, path_for_objects, stage, child,
                            exported_objects, materials_opt,
                            str(usd_pointer.GetPath()), progress_bar)