Пример #1
0
 def update(self):
     BasePipe.update(self)
     if self.current_pos_y < settings.TUBE_SIZE:
         self.current_pos_y += 1
     self.flow_rect.bottom = self.current_pos_y
     pygame.draw.rect(self.image, settings.FLOW_COLOR, self.flow_rect, 1)
     self.image.blit(utils.debug_text('August'), (3, 3))
Пример #2
0
    def update(self):
        BasePipe.update(self)
        if self.flow_dir == settings.FLOW_TB:
            if self.current_pos_y < settings.TUBE_SIZE:
                self.current_pos_y += 1
                self.flow_rect.bottom = self.current_pos_y
            else:
                # Dette er testkode for å sjekke alle retninger
                self.flow_dir = settings.FLOW_BT
                self.init_flow()

        elif self.flow_dir == settings.FLOW_BT:
            if self.current_pos_y > 0:
                self.current_pos_y -= 1
                self.flow_rect.top = self.current_pos_y
            else:
                self.flow_dir = settings.FLOW_LR
                self.init_flow()

        elif self.flow_dir == settings.FLOW_LR:
            if self.current_pos_x < settings.TUBE_SIZE:
                self.current_pos_x += 1
                self.flow_rect.right = self.current_pos_x
            else:
                self.flow_dir = settings.FLOW_RL
                self.init_flow()

        elif self.flow_dir == settings.FLOW_RL:
            if self.current_pos_x > 0:
                self.current_pos_x -= 1
                self.flow_rect.left = self.current_pos_x
            else:
                self.flow_dir = settings.FLOW_TB
                self.init_flow()

        pygame.draw.rect(self.image, settings.FLOW_COLOR, self.flow_rect, 1)
        self.image.blit(utils.debug_text('Tom'), (3, 3))
        font = pygame.font.SysFont('', 40)
        # font.render returnerer et surface
        font_surface = font.render('S', True, (0, 0, 0))
        self.image.blit(
            font_surface,
            (settings.TUBE_SIZE / 2 - 10, settings.TUBE_SIZE / 2 - 10))
Пример #3
0
            pygame.quit()
            sys.exit()
        elif event.type == KEYDOWN:
            if event.key == K_UP:
                balloon.sprite.burn()

    if balloon.sprite.level_up:
        add_mine()

    surface.blit(background, (0, 0))
    mines.update()
    mines.draw(surface)
    balloon.update()
    balloon.draw(surface)

    surface.blit(utils.debug_text('{}'.format(int(clock.get_fps()))), (0, 0))
    display_points(int(balloon.sprite.points))

    screen.blit(surface, (0, 0))

    pygame.display.flip()
    pygame.display.update()
    clock.tick(settings.FPS)
    # Sjekker om vi traff topp eller bunn av skjermen
    if balloon.sprite.hit:
        game_over()

    # Sjekker om det er noen rect for sprite som overlapper
    mine_hit = pygame.sprite.spritecollideany(balloon.sprite, mines)
    if mine_hit:
        # Sjekker om de overlapper på pixelnivå