Пример #1
0
 def __init__(self):
     # Setup GUI
     self.playerselection = 0
     defaultStyle.init(gui)
     
     self.desktop = gui.Desktop()
     self.win = gui.Window(position = (800,0), size = (200,600), parent = self.desktop, text = 'Statistics and Help')
     self.lbl = gui.Label(position = (2, 30), text = '---- Mini-map Key ----', parent = self.win)
     
     self.movbtn = gui.OnImageButton(utils.load_image('movebx.png'), position = (15, 50), parent = self.win)
     self.mvlbl = gui.Label(position = (25, 45), text = 'Moving / Living Player', parent = self.win)
     
     self.atkbtn = gui.OnImageButton(utils.load_image('atkbx.png'), position = (15, 70), parent = self.win)
     self.atklbl = gui.Label(position = (25, 65), text = 'Attacking Player', parent = self.win)
     
     self.deadbtn = gui.OnImageButton(utils.load_image('deadbx.png'), position = (15, 90), parent = self.win)
     self.deadlbl = gui.Label(position = (25, 85), text = 'Slain Player', parent = self.win)
     
     self.ovbtn = gui.OnImageButton(utils.load_image('ovbx.png'), position = (15, 110), parent = self.win)
     self.ovlbl = gui.Label(position = (25, 105), text = 'Overlord Player', parent = self.win)
     
     self.statslbl = gui.Label(position = (2, 130), text = '---- Player List ----', parent = self.win)
     self.playerstats = gui.ListBox(position = (2, 150), size = (196, 200), parent = self.win)
     self.playerstats.onItemSelected = self.itemSelected
     
     self.lbl_title_pos = gui.Label(position = (5, 350), text='Player (id:#): Status - ', parent = self.win)
     self.lbl_pos = gui.Label(position = (5, 365), text='Location: ( #, # )', parent = self.win)
     self.lbl_health = gui.Label(position = (5, 380), text='Health: # / 25', parent = self.win)
     self.lbl_ai_courage = gui.Label(position = (5, 395), text='AI Courage: #', parent = self.win)
     self.lbl_ai_camper = gui.Label(position = (5, 410), text='AI Camper: #', parent = self.win)
     self.lbl_ai_clingy = gui.Label(position = (5, 425), text='AI Clingy: #', parent = self.win)
     self.lbl_ai_stack = gui.Label(position = (5, 440), text='AI Stack: #', parent = self.win)
     self.player_img_alive = gui.OnImageButton(utils.load_sliced_sprites(32, 32, 'characters/zelda_atk.png')[0], position = (100,420), parent = self.win, enabled = False)
     self.player_img_dead = gui.OnImageButton(utils.load_sliced_sprites(32, 32, 'characters/zelda_dead.png')[0], position = (100,420), parent = self.win, enabled = False)
Пример #2
0
 def updatePlayer(self, player):
     if self.players.has_key(player.id):
         # Check to see if were dying 
         if player.isDead():
             self.players[player.id].die()
         elif player.attacking:
             self.players[player.id].attack()
         else:
             self.players[player.id].gotoTile(player.x, player.y)
                                 
     else:
         self.players[player.id] = AnimatedSprite.AnimatedSprite(utils.load_sliced_sprites(32, 32, 'characters/zelda_move.png'), player.x,player.y) 
         # Add the death and attacking images
         self.players[player.id].addAttackImages(utils.load_sliced_sprites(32, 32, 'characters/zelda_atk.png'))
         self.players[player.id].addDeathImages(utils.load_sliced_sprites(32, 32, 'characters/zelda_dead.png'))
Пример #3
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 def __init__(self, sprite_filename):
     pygame.sprite.Sprite.__init__(self)  # call Sprite intializer
     self._images = utils.load_sliced_sprites(self.rect.width, self.rect.height, sprite_filename)
     self._start = pygame.time.get_ticks()
     self._last_update = 0
     self._frame_index = 0
     self._distance = 0
     self.image = self._images[0]
     self.update()
Пример #4
0
 def __init__(self, images, player, speed=3, delay=250, image='powerup1.png'):
     pygame.sprite.Sprite.__init__(self)
     screen = pygame.display.get_surface()
     self.area = screen.get_rect()
     self.speed = speed
     self._last_update = 0
     self._frame = 0
     self._start = pygame.time.get_ticks()
     self._delay = delay
     self.powerUpSound = powerUpSound
     self.image, self.rect = load_image(image, -1)
     self.images = load_sliced_sprites(32, 32, images)
     self.player = player
     # powerup strength
     self.power = 0.1
     self.rect.top = 0
     self.rect.left = randint(0, self.area.right - 32)
     self.bonus = 0
Пример #5
0
 def addPlayer(self, player):
     self.players[player.id] = AnimatedSprite.AnimatedSprite(utils.load_sliced_sprites(32, 32, 'characters/zelda_move.png'), player.x,player.y) 
Пример #6
0
# Get the map
if len(sys.argv) is not 2:
    print 'Usage: python TileMapTest.py <level number>'
    sys.exit()
        
# Setup pygame
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption('DIstributed Genetic Algorithm (DIGA) - Map Viewer')

# Map scene
mapscene = TileMap.TileMap('level'+sys.argv[1])

# main loop
time = 0
running = True
mapscene.addPlayer(player.player_class(1, 20, 1))
#mapscene.addPlayer(player.player_class(1, 2, 2))
overlord = OverlordSprite(utils.load_sliced_sprites(32, 32, 'characters/alien.png'), 6,6, 0, 3, 3, mapscene) 
mapscene.setOverlord(overlord)

while running:
      
    # Handle map rendering and updating with movement    
    for evt in pygame.event.get():
        if evt.type == pygame.QUIT:
            running = False
        mapscene.update(screen, evt)
                
    pygame.display.flip()