def display(self): g.screen.fill((255, 255, 192)) g.screen.blit(g.bgd, (g.x0, 0)) self.acr.draw() utils.centre_blit(g.screen, g.scores, g.scores_c) utils.display_number(g.score, g.score_c, g.font1) pygame.draw.rect(g.screen, utils.BLACK, g.vinc) utils.display_number(g.target, g.target_c, g.font1) utils.text_blit1(g.screen,g.percent,g.font1,g.percent_xy,\ utils.BLACK,False) if g.best > 0: s = 'Best: ' + str(g.best) + '%' utils.text_blit1(g.screen, s, g.font1, g.best_xy, utils.BLACK, False) if g.count == 2: utils.text_blit(g.screen, 'twice', g.font3, g.count_c, utils.ORANGE, False) if g.count > 2: s = str(g.count) + ' times' utils.text_blit(g.screen, s, g.font3, g.count_c, utils.ORANGE, False) buttons.draw() if self.acr.message != None: utils.message1(g.screen, g.font1, self.acr.message, g.message_c) if g.help_on: utils.centre_blit(g.screen, g.help_img, g.help_cxy)
def display(self): if g.map1: self.map1.draw() elif g.pages: self.pages.draw() else: if g.offset > 0: g.screen.fill(utils.CREAM) g.screen.blit(g.bgd, g.xy0) utils.centre_blit(g.screen, g.pic, g.xyc) self.ctry.draw() if self.ctry.message != None: utils.message1(\ g.screen,g.font2,self.ctry.message,self.ctry.message_c) buttons.draw()