Пример #1
0
def choice_dice_or_fight():
    show_txt(roll_dice)
    while True:
        choice = input(
            "\n\tSo, what is your choice? Yes for rolling the dice, and no for just starting to fight.\n"
        )
        if 'y' in choice:  # roll the dice
            if dice_value % 2 == 0:  # no fight, lucky kido
                print_pause(
                    f"Oh, you are lucky. You got {dice_value}. Go back to your field."
                    "Happy that I don't have to hurt you.\n")
                print_pause(
                    "When you go back, you can say to others that you defeated me! Tell them you won me over!\n"
                )
                end_choice = win_restart(win)

            else:
                print_pause(
                    f"Oh, you got odd value, {dice_value}. Today is not a good day for you, I guess.\n"
                )
                end_choice = defeat_restart(defeated)

        elif 'n' in choice:  # let's fight, I dont need your pathetic emphacy! I am a fighter!!!
            print_pause(
                f"Let's fight, {monster}, I am a fighter and I don't need your pathetic empathy!"
            )
            end_choice = defeat_restart(defeated)

        else:
            print_pause("Kido. Answer me in yes or no only, I am serious.")

        if 'n' in end_choice:
            break
Пример #2
0
def choice_old_new_weapon():
    while True:
        print_pause(
            "Now, you have to choose out of the two; your old dagger, and the new weapon in front of you"
        )
        print_pause("The thing is, that new one might be haunted or cursed.")
        choice = input(
            "\n\tSo, would you like to take this new weapon with you? (y/n)\n")
        return choice
Пример #3
0
def choice_fight_run():
    while True:
        choice = input("\n\tWould you like to (1) fight or (2) run away?\n")
        if "1" in choice:
            return choice
        elif "2" in choice:
            return choice
        else:
            print_pause("Invalid choice. Please enter 1 or 2.")
Пример #4
0
def choice_house_cave():
    while True:
        print_pause(
            "\n\tEnter 1 to knock on the door of the house.\n\tEnter 2 to peer into the cave."
        )
        choice = input(
            "\nWhat would you like to do?\n(Please enter 1 or 2.)\n")
        if "1" in choice:
            return choice
        elif "2" in choice:
            return choice
        else:
            print_pause("Invalid choice. Please enter 1 or 2.")
def defeat_restart(defeated):
    show_txt(defeated)
    while True:
        end_choice = input("\nWould you like to play again? (y/n)\n")

        if 'n' in end_choice:
            print_pause("Ok, goodbye!")
            return end_choice

        elif 'y' in end_choice:
            print_pause("Excellent choice! Now restarting the game....")
            # restart
            play_game(monster, new_weapon, defeated, win)

        else:
            print_pause("\nPlease in yes or no only.\n")
Пример #6
0
def show_txt(txt):
    for i in txt.splitlines():
        print_pause(i)
Пример #7
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def play_game(monster, new_weapon, defeated, win):
    show_txt(intro)
    choice = choice_house_cave()

    if '1' in choice:  # knock knock house
        show_txt(knock_house)
        print_pause(
            "\nYou feel a bit under-prepared for this, what with only having a tiny dagger."
        )
        choice = choice_fight_run()

        if '1' in choice:  # fight!!!!!
            choice_dice_or_fight()

        elif '2' in choice:  # run!!!!!
            print_pause(
                "While running, you think, 'Sometimes, running away is the wisest decision.'"
            )
            print_pause("You came back to the field.")
            play_game(monster, new_weapon, defeated, win)

    else:  # into the cave!
        show_txt(into_cave)
        choice = choice_old_new_weapon()
        if 'y' in choice:  # take new weapon
            print_pause(
                f"You discard your silly old dagger and take the ${new_weapon}$ with you."
            )
            print_pause(
                f"You walk back out to the field holding ${new_weapon}$, silently saying to yourself, "
                "'yes, getting a better tool is always right.'")
            play_game(monster, new_weapon, defeated, win)

        else:  # keep the cute old littel dagger
            print_pause(
                "You turn around, firmly holding your dagger in you hand.")
            print_pause(
                "You silently tell your dagger, 'hey, I cannot throw you away. You have been my good company!'"
            )
            print_pause("You walk back out to the field, with your dagger.")
            play_game(monster, new_weapon, defeated, win)